Ubogri takes his shortsword and smashes the plug. Dozens of small fragments start flying all around the room, but you find nothing inside.
At the same time Falmo and Jerigg start crawling into the passage. After a few meters they both reach the hidden door and Falmo opens it, being careful not to let it close behind them. They enter the opening and drop into the new room.
You find yourself in a cubic room. It's approximately 20 feet big and the thing that immediately catches your eye is the presence of some chests. Right in the middle of the room there are three of them: the western one is gold, the center one is silver, and the eastern one is of oak bound with thick bronze bands. Each is about 4 feet long, 2 feet wide, and 3 feet high.
"We have gold, silver, and bronze." Lumiere says to the others after following them through. "It might be we have to open them in a particular order. I don't recall there being a sphere of each colour in the corridor beforehand, though it might be a clue."
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
As soon as you open the wooden chest with the mage hand you hear a crackling sound behind you and a wave of heat hitting your backs. In an instant you turn around just to see a giant skeleton striking you with a rusty scimitar.
Skeleton Initiative: 19
Jerigg Initiative: 2 Falmo Initiative: 18
The players are surprised. The players go first.
You don't even have the time to realize what's going on when, with a sound of rattling bones, the skeleton attacks Falmo
Lumiere holds her hands up, ready to help take down the undead monster.
Initiative:19
My bad! Didn't notice you followed them as well. Also to be clear, i'm doing the average initiative of the monster(s) vs the average initiative of the player(s). When it's the players' turn you can take your actions in any order you want.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
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Ubogri takes his shortsword and smashes the plug. Dozens of small fragments start flying all around the room, but you find nothing inside.
At the same time Falmo and Jerigg start crawling into the passage. After a few meters they both reach the hidden door and Falmo opens it, being careful not to let it close behind them. They enter the opening and drop into the new room.
You find yourself in a cubic room. It's approximately 20 feet big and the thing that immediately catches your eye is the presence of some chests. Right in the middle of the room there are three of them: the western one is gold, the center one is silver, and the eastern one is of oak bound with thick bronze bands. Each is about 4 feet long, 2 feet wide, and 3 feet high.
Jerigg senses magic around him.
I smirk and say, "Yes, that is being a trap..."
I pan around trying to localize the sources of magic while being careful of traps.
Perception for Traps (hah!) 8
**I'll just leave the finding to the experts and use Magic Hand for the safe lifting.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
You don't find any traps around you and you can't exactly pinpoint where the magic is coming from.
"We have gold, silver, and bronze." Lumiere says to the others after following them through. "It might be we have to open them in a particular order. I don't recall there being a sphere of each colour in the corridor beforehand, though it might be a clue."
Falmo smirks slightly at Jerigg’s clumsy attempt to search for traps.
”Let me help you with that.”
24
If one of them could Help me: 22
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
You don't find any visible trap.
Falmo back away, and wait for Jericho to use his mage hand.
”Actually, if you don’t mind, I’ll just wait outside.”
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
He's called Jerigg :P
Also, he gave you the freedom to use his mage hand as much as you wanted.
T
That is correct, if I’m in a room, feel free to use Magic Hand to grab, open, or unlock things. Don’t need to wait for my response.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Let’s say that Jerigg uses mage hand to open the bronze chest first, then.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
I stand next to Falmo so he can gain:
resistance to spells
+2 to all saves
immunity to fear
disadvantage to anything that attacks him.
”This is being trap, be ready for bad badness!”
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Right, forgot about Paladin auras. What's the disadvantage from?
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Put I’m a Protection Paladin. Can use reaction to give disadvantage to anybody attacking a friend within 5 feet.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
As soon as you open the wooden chest with the mage hand you hear a crackling sound behind you and a wave of heat hitting your backs. In an instant you turn around just to see a giant skeleton striking you with a rusty scimitar.
Skeleton Initiative: 19
Jerigg Initiative: 2
Falmo Initiative: 18
The players are surprised.
The players go first.
You don't even have the time to realize what's going on when, with a sound of rattling bones, the skeleton attacks Falmo
Attack 1: 16 / Damage 1: 14 <- Disadvantage
Attack 2: 21 / Damage 2: 15
Attack 3: 9 / Damage 3: 15
Players' turn
"Son of *****! Haha! I KNEW was trap! Everything is being trap!"
I whisper a prayer to Vandria and 3 feet of razor sharp steel begins to glow with crackling blue energy.
Bonus Action : cast Magic Weapon
First Attack: rapier 21 damage 11 Improved Divine Smite [8
Second Attack: rapier30 damage 8 Sneak Attack 4
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Oops Improved Divine Smite works with every attack
damage 8
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Lumiere holds her hands up, ready to help take down the undead monster.
Initiative: 15
My bad! Didn't notice you followed them as well. Also to be clear, i'm doing the average initiative of the monster(s) vs the average initiative of the player(s). When it's the players' turn you can take your actions in any order you want.
"Don't just be standing there looking pretty! Be keeling the giant skeleton thing!"
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Only the last attack hits Falmo. He will use Uncanny Dodge to halve the damage.
Falmo will then attack the skeleton viciously with his two rapiers.
Attack 1: 16 Damage: 8
Attack 2: 11 Damage: 6
Sneak Attack: 27
Crit: 2
If sneak attack crit: 25
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)