Just as Aldric reaches the passage, Rumble senses some movement above him. Looking up, he sees a heavy object falling his way, and leaps to the side just in time to avoid the wooden box full of rocks that clatters to the stone floor, dropped by a pair of zombies standing on a ledge inside the room about 10 feet above the entrance. The zombies fall to the floor beside Rumble with a sickening thud, bodies clearly damaged from the impact.
Round 1 Order: Players <===== Zombies
Placement: All combatants are within movement range of one another. Both zombies are laying prone.
Aldric turns, scowling at the sound of the box hitting the ground. After the zombies also fall, he raises his eyes. The knight carefully scans for any other attacks that might be coming from above their eyeline. He is tired of being surprised.
Rumble let out what sounded like a cross between a curse and gasp as he avoided the trap. Instict then drove him to make a motion of grasping at the air with his free hand then slamming his fist into his chest. In moments, the craggy texture of his skin suddenly smooths out as a pulse of some primordial energy swept across his form, giving his body a distinctly metallic look.
"Frok'a-toah." He whispered the words as snatched up one of his handaxes, and without a moment's hesitation, brought it down hard, aiming to decapitate one of the undead. For having seen the resilience of one, he better than to hold anything back. Though silently he hoped there would be enough left intact to see the dead returned home when all was said and done. "Tyr, give me strength."He muttered.
Action: Attack with Handaxe to prone Zombie. (DM's choice, since both 'appear' to be in the same health condition) (Melee, Lethal)Handaxe - Attack #1 - To Hit: 20For: 9slashing damage. (Note: I forgot forgot to roll my attack at adv. at first, so I did a flat d20 roll for the 2nd roll and got a 15 for a 20 to hit total)
Sylra’s breath caught as the sudden crash of stone-filled wood echoed through the cavern, the impact rattling through her chest. The foul stench of rot carried on the damp air as the zombies dropped heavily to the floor near Rumble, their twisted forms rising with grotesque persistence despite the damage of their fall. Her grip on her shield tightened, and with a steady exhale, she raised her other hand in a swift, practiced gesture.
“Radiance, burn away the rot,” she intoned firmly, her voice ringing in the chamber. A flare of divine light erupted above one of the prone zombies, searing flame-like brilliance cascading down toward it. The chamber filled for a brief moment with the crackling hum of sacred energy, its radiance a stark contrast to the cloying decay of the undead.
DM Notes:
Action: Cast Sacred Flame targeting one of the prone zombies.
Bonus Action: None this round.
Reaction: None held this round.
Movement: Sylra holds her ground near the center of the group, maintaining a safe distance while keeping her shield at the ready.
Sacred Flame: Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from Half Cover or Three-Quarters Cover for this save.
Arkun's nose wrinkles up as he enters the room, his suspicions confirmed. He is startled when the box drops, but sees the zombies on the ground and everyone start to get their licks in. He's still holding his staff, magically imbued, and he decides to step forward and take part as well.
Shillelagh to a prone zombie : 18 to hit, for 7 points of force damage.
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A wizard is never late, nor is he early, he arrives precisely when he means to.
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Rylan follows, staying close to Rumble and the lantern, muttering a simple "Ew," under his breath as they pass the stone.
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
DM Screen:
24/28
18/23
Just as Aldric reaches the passage, Rumble senses some movement above him. Looking up, he sees a heavy object falling his way, and leaps to the side just in time to avoid the wooden box full of rocks that clatters to the stone floor, dropped by a pair of zombies standing on a ledge inside the room about 10 feet above the entrance. The zombies fall to the floor beside Rumble with a sickening thud, bodies clearly damaged from the impact.
Round 1 Order:
Players <=====
Zombies
Placement:
All combatants are within movement range of one another.
Both zombies are laying prone.
Health:
Both zombies are lightly wounded.
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Aldric turns, scowling at the sound of the box hitting the ground. After the zombies also fall, he raises his eyes. The knight carefully scans for any other attacks that might be coming from above their eyeline. He is tired of being surprised.
Rumble let out what sounded like a cross between a curse and gasp as he avoided the trap. Instict then drove him to make a motion of grasping at the air with his free hand then slamming his fist into his chest. In moments, the craggy texture of his skin suddenly smooths out as a pulse of some primordial energy swept across his form, giving his body a distinctly metallic look.
"Frok'a-toah." He whispered the words as snatched up one of his handaxes, and without a moment's hesitation, brought it down hard, aiming to decapitate one of the undead. For having seen the resilience of one, he better than to hold anything back. Though silently he hoped there would be enough left intact to see the dead returned home when all was said and done. "Tyr, give me strength." He muttered.
Bonus Action: Activate Merge With Stone - Blade Ward trait (1 of 2 uses remaining).
Action: Attack with Handaxe to prone Zombie. (DM's choice, since both 'appear' to be in the same health condition)
(Melee, Lethal)Handaxe - Attack #1 - To Hit: 20 For: 9 slashing damage.
(Note: I forgot forgot to roll my attack at adv. at first, so I did a flat d20 roll for the 2nd roll and got a 15 for a 20 to hit total)
When you realize you're doing too much: Signature.
A mix of rage and pity overtakes Rylan as he slashes his longsword at the other zombie.
Action - Attack: 15 to hit with longsword (5 Slashing Damage) + Weapon Mastery (Sapped - Target has disadvantage on next attack)
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
In-Character:
Sylra’s breath caught as the sudden crash of stone-filled wood echoed through the cavern, the impact rattling through her chest. The foul stench of rot carried on the damp air as the zombies dropped heavily to the floor near Rumble, their twisted forms rising with grotesque persistence despite the damage of their fall. Her grip on her shield tightened, and with a steady exhale, she raised her other hand in a swift, practiced gesture.
“Radiance, burn away the rot,” she intoned firmly, her voice ringing in the chamber. A flare of divine light erupted above one of the prone zombies, searing flame-like brilliance cascading down toward it. The chamber filled for a brief moment with the crackling hum of sacred energy, its radiance a stark contrast to the cloying decay of the undead.
DM Notes:
Sacred Flame: Flame-like radiance descends on a creature that you can see within range. The target must succeed on a Dexterity saving throw or take 1d8 radiant damage. The target gains no benefit from Half Cover or Three-Quarters Cover for this save.
Spell DC: 13
Damage: 6 radiant damage (on a failed save)
Arkun's nose wrinkles up as he enters the room, his suspicions confirmed. He is startled when the box drops, but sees the zombies on the ground and everyone start to get their licks in. He's still holding his staff, magically imbued, and he decides to step forward and take part as well.
Shillelagh to a prone zombie : 18 to hit, for 7 points of force damage.
A wizard is never late, nor is he early, he arrives precisely when he means to.