Also Dasolis you gain the sorcerer initiate feat and I'll get the spell list. If you want to put this on your character maybe make a magic item that gives you the spells.
You can cast light, color spray, blur, whatever the spell that buffs your weapon with radiant damage(not smite), healing touch, and a fw others I haven't decided on.
The focus effect is whenever you consume a spell slot you send a wave of radiance that heals everything in a 10ft radius around you for (spell slot level)d4+ casting modifier health (gain a +1 to spell modifier in bright light. healing is changed to d6 in bright light.
Enjoy your light amulet.
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"I have advantage on dex saving throws what could go wrong?"
I don’t know what the second one is but I will say it’ll be treated like a bag of holding that is just limited it can fit swords into the bag and they won’t tear it and it has about four feet of depth inside and 5.5 feet of width.
(OOC - And I have questions on the amulet... Sorcerer Initiate would normally give choice of 2 cantrips and 1 1st Level Spell. The 1st Level Spell you get a free cast once per long rest. And I don't think you 'learn' it to cast using a spell slot. I see one cantrip (Light), probably 2 1st Level (Color Spray and Healing Touch?), then 1 2nd Level (Blur). Healing Touch is not a spell... I am guessing that is going to be Cure Wounds since it requires touch. There is also Healing Word which is 60' range.
For the one that adds radiant damage to your weapon, there's a couple maybe that you mean. Divine Favor (1st Level) adds d4 radiant damage to all weapon attacks for 1 minute. Then there is the 2024 version of True Strike which is vastly different than the 2014 version - and my understanding is we are following the 2014 rules. Anyhow, True Strike lets you use your casting ability modifier for the attack roll and you can choose to make the damage radiant - no buff. Although at level 5 it becomes a 1d6 radiant damage buff and more at higher levels.
With all the spells, would the amulet allow you to learn the cantrips and then have one use of each of the other spells it contains? Another option would be to have charges and each spell casts cost a charge - or a number of charges equal to the spell level or something.
Also, some of those spells are not Sorcerer spells. But making a magic item should take care of that.
I guess my recommendation would be to have Light and True Strike as the cantrips. Perhaps Word of Radiance which is 1d6 radiant damage to all targets you choose within 5 ft. Then just add the other spells with either once per long rest or a number of charges to the item.
Only other note is would the special healing be all allies within 10 ft. radius rather than ALL with 10 ft. radius?)
I forgot the name for the spell(my bad) those were spells that you could cast as you level up. I was saying the sorcerer initiate feat as a general and those are additional spells the focus grants Dasolis as she gains the neccesary levels. (essentially dipping into some parts of sorcerer without multiclassing) also I forgot about word of radiance's name, thanks. This was probably one of the more rushed and poorly explained magic items. And yes, all within the radius.
Last thing is yes I know these aren't sorcerer spells but they're light themed and I can't be bothered to deal with all the hassle of creating unique sorcerer spells to do the effects so I just base it off of spells and then you can pretend that they're sorcerer spells (so yes divine favor works but the focus is the source of the "favor").
Sorry yet again for my stupidity in creating magic items. I promise the actual exploration parts(for the first 4-ish layers) are going to be much more fleshed out.
From now on we should probably have questions for magic items in the PM setup or just PM me personally so this campaign doesn't start to slow down too much.(I promise we're getting closer to the fun parts first day is just kinda going to be the boring day of exposition and such)
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"I have advantage on dex saving throws what could go wrong?"
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Yeah unless specified the uses assume unlimited usage.
"I have advantage on dex saving throws what could go wrong?"
Also Dasolis you gain the sorcerer initiate feat and I'll get the spell list. If you want to put this on your character maybe make a magic item that gives you the spells.
You can cast light, color spray, blur, whatever the spell that buffs your weapon with radiant damage(not smite), healing touch, and a fw others I haven't decided on.
The focus effect is whenever you consume a spell slot you send a wave of radiance that heals everything in a 10ft radius around you for (spell slot level)d4+ casting modifier health (gain a +1 to spell modifier in bright light. healing is changed to d6 in bright light.
Enjoy your light amulet.
"I have advantage on dex saving throws what could go wrong?"
OK Noelle takes the Misty step scroll as well and that leaves her flat broke.
Question regarding the magic bag I got. How do I implement it? is it like the bag of holding or the handy haversack?
I don’t know what the second one is but I will say it’ll be treated like a bag of holding that is just limited it can fit swords into the bag and they won’t tear it and it has about four feet of depth inside and 5.5 feet of width.
"I have advantage on dex saving throws what could go wrong?"
(OOC - And I have questions on the amulet... Sorcerer Initiate would normally give choice of 2 cantrips and 1 1st Level Spell. The 1st Level Spell you get a free cast once per long rest. And I don't think you 'learn' it to cast using a spell slot. I see one cantrip (Light), probably 2 1st Level (Color Spray and Healing Touch?), then 1 2nd Level (Blur). Healing Touch is not a spell... I am guessing that is going to be Cure Wounds since it requires touch. There is also Healing Word which is 60' range.
For the one that adds radiant damage to your weapon, there's a couple maybe that you mean. Divine Favor (1st Level) adds d4 radiant damage to all weapon attacks for 1 minute. Then there is the 2024 version of True Strike which is vastly different than the 2014 version - and my understanding is we are following the 2014 rules. Anyhow, True Strike lets you use your casting ability modifier for the attack roll and you can choose to make the damage radiant - no buff. Although at level 5 it becomes a 1d6 radiant damage buff and more at higher levels.
With all the spells, would the amulet allow you to learn the cantrips and then have one use of each of the other spells it contains? Another option would be to have charges and each spell casts cost a charge - or a number of charges equal to the spell level or something.
Also, some of those spells are not Sorcerer spells. But making a magic item should take care of that.
I guess my recommendation would be to have Light and True Strike as the cantrips. Perhaps Word of Radiance which is 1d6 radiant damage to all targets you choose within 5 ft. Then just add the other spells with either once per long rest or a number of charges to the item.
Only other note is would the special healing be all allies within 10 ft. radius rather than ALL with 10 ft. radius?)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
I forgot the name for the spell(my bad) those were spells that you could cast as you level up. I was saying the sorcerer initiate feat as a general and those are additional spells the focus grants Dasolis as she gains the neccesary levels. (essentially dipping into some parts of sorcerer without multiclassing) also I forgot about word of radiance's name, thanks. This was probably one of the more rushed and poorly explained magic items. And yes, all within the radius.
Last thing is yes I know these aren't sorcerer spells but they're light themed and I can't be bothered to deal with all the hassle of creating unique sorcerer spells to do the effects so I just base it off of spells and then you can pretend that they're sorcerer spells (so yes divine favor works but the focus is the source of the "favor").
Sorry yet again for my stupidity in creating magic items. I promise the actual exploration parts(for the first 4-ish layers) are going to be much more fleshed out.
"I have advantage on dex saving throws what could go wrong?"
From now on we should probably have questions for magic items in the PM setup or just PM me personally so this campaign doesn't start to slow down too much.(I promise we're getting closer to the fun parts first day is just kinda going to be the boring day of exposition and such)
"I have advantage on dex saving throws what could go wrong?"