The greed of mortals has awakened a powerful entity long thought destroyed. For eons, this mighty champion of the gods has been imprisoned in the darkest depths of Exandria. His name has been forgotten, as have his heroic deeds. Languishing in despair, he calls out for new heroes to save him.
---
Hello! I've recently been binging Critical Role, and after reading through some of the lore books for Exandria, I've been feeling very much like running a game in that world. This module seems a perfect start for that! I've been dming for dnd for around 7 years by now, so I have plenty of experience. Once the module ends, there's also definitely a possibility that we can continue on playing with the same characters but with some more homebrewed things.
This game will be play-by-post, mostly played over discord with the use of Avrae for dice rolling, though with occasional usage of maps for when we need to use battlemaps for positioning in combat and such. I'll expect at least one reply per day, but more would be appreciated as well if possible. I know life can get in the way sometimes, so if there are any problems just let me know and we'll deal with it easily enough.
Character Creation Rules: We'll be using the 2014 PHB for rules. Most official sources are fine, but we may need to discuss how to integrate them into the game. I do not use Tasha's rules for modifying your ability scores, but the other parts of customizing your origin is alright as long as you justify it in the backstory. Optional class features in Tasha's are completely alright. You'll be starting at level 3. Roll for stats, but I have a few extra rules that I will send you once you're invited. No evil-aligned characters.
At the start of the adventure, you'll be an established adventuring group, in the city of Jigow on the continent of Wildemount and in Xhorhas. You will be starting out during a festival, which will then move on to the rest of the adventure, but the start will be more roleplay heavy, just so you're aware of that.
Xhorhas is a little different than most other places, so I'll copy what the adventure describes here for you to know, just incase your unfamiliar: "This adventure begins in Xhorhas, where most humans are nomads; most elves are drow who live aboveground; dwarves and halflings are rare; and goblinoids, orcs, lizardfolk, kobolds, and other creatures sometimes seen as “monstrous” elsewhere are more populous than gnomes and dragonborn."
There's more information that may help you create the specific details of your character that are a little too long to include here, but I'm completely fine with you modifying things once you learn them, so feel free to just write up whatever character concept you have here, and we can hopefully find a way to integrate it into the setting!
Feel free to send your character concepts here and I'll send you a message if I like it to invite you to the game. Looking forward to reading your applications!
I'm a huge Critter, so I'm immediately intrigued. I fell in love with Wildemount (and especially Rosohna) during C2, so I'll definitely be applying. First things first...
Melnazzar was a foundling discovered and raised in Asarius. A street kid and a scamp who did odd jobs to survive in service of small time gangs, she was eventually drawn to the militaristic culture that saturated the City of Beasts, believing it a path through which she might make something of herself. Soon after enlistment, her dual talents as a swordsman and a shapeshifter drew the attention of officers in the Aurora Watch, who fast-tracked her training to serve among the elite Echo Knights. There she learned the art of manipulating dunamis, to delve deeply into the powers of potentiality and probability, to utilise echoes of herself from different timelines in combat and bolster her already fearsome skills as a warrior. As with most Echo Knights, it was intended that she would head to the frontline with the Dwendalian Empire.
Yet somewhere along the way, her echoes began to manifest themselves in a peculiar fashion. From time to time, the echoes would fail to resemble her - sometimes they bore the likeness of her foes, of people who had passed away, of nameless strangers. The strange manifestations of her echoes drew the attention of Shadowhand Essek Thelyss, who took her under his wing.
Extensive experiments followed, along with a string of theories. As a changeling, it was first believed that the expression of these echoes was merely a side-effect of her natural shapeshifting abilities. Then it was hypothesised that since Luxon Beacons different species in different ways (the Curse of Strife holding no sway over goblinkin in the Kryn Dynasty for example), she was somehow able to attract the vestiges of consecuted souls who had passed away into her echoes. A host of other ideas were postulated - that she was able to communicate with the world of dreams, or the world of fey, that the echoes were restless souls in need of redemption, or that some part of her essence had become unstuck in time and selfhood, reflecting lives she might have led or might yet lead. Many theories, but little hard evidence to back any one of them up. Perhaps none of them were true, perhaps all of them were.
Melnazzar herself began to question the nature of her identity. At times she would stare into the eyes of an echo and feel known, as if she were being watched by a consciousness not entirely her own. She stopped viewing the echoes as mere extensions of herself, and began treating them as companions, enigmas, even omens. She named some of them, kept journals of their appearances and behaviours. Most were silent as the grave, but one shadowy, wraith-like creature came again and again until one day it spoke to her, speaking a single word. "Jigow."
Now Melnazzar finds herself on a new path, pursuing self-understanding. After Essek pulled a few strings for her, she has been granted leave from military service for a year, to permit her to better comprehend this mystery. The village of Jigow awaits.
Notable figures/NPCs:
Daraxion Olios - A handsome minotaur captain from Den Olios with whom she has had an illicit, on again-off again relationship with since her enlistment.
Margo Phryx - The goblin 'queen' of the Purple Tarrasques, the gang with whom Mel ran with in her youth. She is something of a maternal figure but was extremely disappointed with Mel when she left.
Fever Manthriss - A female tiefling recruited to the Echo Knights, who has held an inexplicable hatred for Mel since they first met.
Essek Thelyss - A drow mage belonging to Den Thelyss who took an interest in the unusual presentation of Mel's echoes.
Bonds:
"My echoes are more than shadows - I must learn who or what they are."
"The military gave my life purpose - I will forever be grateful to my brothers and sisters in the Aurora Watch."
"I owe a great debt to Essek Thelyss, who believed in me when I began to doubt even my own self."
Ideals:
Self-Knowledge. "If I don't understand what's happening to me, then I may never truly know who I am."
Identity. "An individual is more than a single face or name. Within us all are multitudes."
Belonging. "I was born without family, a strange species in a foreign land. I have sought belonging through service, but feel called to something greater."
Flaws:
"When faced with mysteries, I chase answers even when it's reckless."
"I'm desperate for a true parental figure in my life - someone to rely on, someone to provide guidance when I am lost."
Name:Sheen Coldwater Species: Sea Elf Class: Artificer (Battle Smith) Background: Sailor Backstory: As a youngling, the young elf was fascinated about the stories of the world outside his small seaside village, brought to him by the tales of wandering merchants and ***** folk. He took up apprenticeship with a traveling tinkerer, despite the urging of his family to stay and tend the kelp harvest and potato fields. His took the name Sheen Coldwater since his family name didn't make sense to non aquatic beings. The real world outside the stories was a shock! This naive young elf learned many hard lessons, but he hasn't given up on his goal of expanding his world view.
Name: Elysia Vish'tar Species: Yuan-ti Class: Rogue (Assassin) Background: Criminal (Myriad Operative) Age: 19 Gender: Female Alignment: Chaotic Neutral Organizations: The Myriad Traits: The best way to get me to do something is to tell me I can't do it. / I don't pay attention to the risks in a situation. Never tell me the odds. Bonds: I'm guilty of a terrible crime. I hope I can redeem myself for it. Ideals: People. I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral) Flaws: If there's a plan, I'll forget it. If I don't forget it, I'll ignore it. Personality: Bold, Charismatic, Sarcastic, Individualistic, Impulsive History: Orphaned at a young age, Elysia was taken in by the Myriad crime syndicate and trained to be an assassin. A life of crime is all she knows, but the mental toll of her work is starting to wear on her. If she can just earn enough coin, maybe she can finally go legitimate and use her skills for something other than lining the pockets of the Myriad's leaders. It was quite recently that Elysia made her break for it, joining up with the first crew that would have her, because she knows there is safety in numbers. With an actual adventuring crew at her back, maybe she can finally start earning enough coin to stay one step ahead of any assassins the Myriad sends her way to track her down and punish her for her desertion.
Name: Drozo (formerly Dorgath the Butcher) Species: Hobgoblin Class: Cleric (Blood) Age: 29 Gender: Male Alignment: Lawful Neutral Background: Reformed Cultist Backstory: Though born in Tal'dorei within the Iron Authority's seat of power on the Beynsfal Plateaus, Dorgath would be raised beyond his homeland among the Lords of Strife; a cult dedicated to the Strife Emperor, and who operated abroad in service of his interest and thensome. Yet even despite having grown well outside the more regimented aspects of the Authority's Society, in many ways the Curse of Strife was strong in Dorgath, for cruelty came easily to him even at a young age. A fact that made itself clear when it came time to put his teachings throughout his early life to more practical use on victims of the cult. He even came to harbor ambitions of returning to the homeland someday, and join a rumored secret sect of wielders of hemocraft said to be responsible for sustaining the leader of the Authority.
But, this ambition would never come to fruition. One day while out on assignment, not only had Drogath failed his mission -- an assassination meant to dissuade pursuers of the cult at the time -- but his life had been spared by his very target; who claimed having no desire to take another young soul. Infuriated and confused, Drogath made another halfhearted attempt, but when that too not only ended in failure and mercy, but also the revelation that the whole assignment might've been setup to begin with, it struck such a chord with him as to make begin to truly reflect on his life. Left bereft of purpose, Drogath followed after his original target not as in instrument of Bane, but curiosity and kindled hope, ultimately finding a mentor in an acolyte of the Raven Queen. Until after a few years of traveling the world, it was time to leave the nest. Under a new moniker as "Drozo", and with the last guidance of his teacher, he set out for Xorhas to find answers that had thus far eluded him, and hopefully put some distance between him and any hunters of the Strife Emperor.
Traits: I tend to be lighthearted and approach life with a measured happiness. I usually learn best by doing. This leads to me touching things, even when maybe I shouldn't. Ideals: I appreciate the natural world and the balance it requires. It's helped me see how people should look out for one another to live the best life. Bonds: I often feel I have a big hole in my life from not having family. Although I chose to leave me tribe, and have no doubt it was the right path, I lament not having a family. Flaws: I do struggle to remember not to lead with violence as it was a trait ingrained from childhood. I also remember every time I was looked down on for being a goblin. It certainly doesn't help with the violence thing. But I resent it all the more because of how I have learned to be a better person but am not given credit. Personality: Lighthearted, Helpful, Kind, Aggressive if Pushed Too Far
Brief Background: Nelzi was born free of the "Curse of Stife" although that was not really anything she was actually aware of. Her family was a part of a nomadic group of goblins in the area of the Barbed Fields. It was coincidence that they were near Rosohna when she was born. Growing up surrounded by other goblins, over time she did start to question it when their actions pulled towards more evil pursuits. And in the end, she had to leave them to follow her own path with a couple of other like-minded companions. They headed to the west, keeping mostly to the wilderness. Over the years Nelzi has become quite familiar with the lands there, though she has migrated towards Jigow more recently. She is a tentative follower of Luxon, as she has come to think that her overcoming the 'Curse of Stife' was of his doing. But it is not terribly central to her life. While she certainly sees herself as part of the Kryn Dynasty, she finds herself more supportive of the clan elders' ideas in Jigow. That is, when she pays any attention to such things.
(OOC - Added character sheet and rolled in the post below. Rolls weren't great, so went with Point Buy which I'm willing to change based on how the DM wants to do it! Would also prefer to adjust equipment, but that too can be discussed later!)
Backstory: Born to wandering Menagerie Coast sailors, life was tumultuous and hectic for young Shay, who only found solace in drawing maps and sketches of all the places they could see beyond their glasses. The rough seas and close brushes with monsters and pirates, not to mention their parents' tendency to dangerously toe the line working for both the Concord and the Revelry, instilled in the young bookworm a deep need for structure. One night in Port Damali, they fled their parents' ship as it was raided by the Zhelezo and took refuge in the local Library of the Cobalt Soul. It was here they developed a deep love of ancient knowledge and cartography, soaking up a variety of information like a sponge. Shay was also trained in the martial traditions of the Cobalt Soul's monks, but they preferred uncovering ancient secrets than combat. Above all, they long to become an archive curator, and as such she is constantly seeking to prove herself.
When the Library began searching for volunteers to infiltrate and study the lands of the Kryn Dynasty, the now twenty years old Shay gladly volunteered. Eastern Wynandir was a land full of ancient and modern mysteries, even simple maps of it were hard to come by in the west. If she returned with a wealth of information, perhaps even some remarkable artifacts or lost secrets, the higher-ups would certainly promote her for her efforts. Three years have come and gone since then, and Shay has failed to make any such discovery in their wanderings. They've made ends meet by selling maps and sketches and even performing some adventuring work, the latter of which pays much better than the former. Shay refuses to return to the Cobalt Soul until she has something worth telling them about, stubborn to the end to make a name for herself within the organization that made her who she is or die. Or simply fade into obscurity as a random mapmaker. Perish the thought!
Personality: Demonstrably intelligent and observant, but isn't much of a people person. They don't have much of a filter and occasionally hurt others' feelings through her words, though she doesn't mean to. They love to yap about things they are studying. Shay is above all very stubborn and proud and strives to prove herself to the Cobalt Soul above all else.
The greed of mortals has awakened a powerful entity long thought destroyed. For eons, this mighty champion of the gods has been imprisoned in the darkest depths of Exandria. His name has been forgotten, as have his heroic deeds. Languishing in despair, he calls out for new heroes to save him.
---
Hello! I've recently been binging Critical Role, and after reading through some of the lore books for Exandria, I've been feeling very much like running a game in that world. This module seems a perfect start for that! I've been dming for dnd for around 7 years by now, so I have plenty of experience. Once the module ends, there's also definitely a possibility that we can continue on playing with the same characters but with some more homebrewed things.
This game will be play-by-post, mostly played over discord with the use of Avrae for dice rolling, though with occasional usage of maps for when we need to use battlemaps for positioning in combat and such. I'll expect at least one reply per day, but more would be appreciated as well if possible. I know life can get in the way sometimes, so if there are any problems just let me know and we'll deal with it easily enough.
Character Creation Rules: We'll be using the 2014 PHB for rules. Most official sources are fine, but we may need to discuss how to integrate them into the game. I do not use Tasha's rules for modifying your ability scores, but the other parts of customizing your origin is alright as long as you justify it in the backstory. Optional class features in Tasha's are completely alright. You'll be starting at level 3. Roll for stats, but I have a few extra rules that I will send you once you're invited. No evil-aligned characters.
At the start of the adventure, you'll be an established adventuring group, in the city of Jigow on the continent of Wildemount and in Xhorhas. You will be starting out during a festival, which will then move on to the rest of the adventure, but the start will be more roleplay heavy, just so you're aware of that.
Xhorhas is a little different than most other places, so I'll copy what the adventure describes here for you to know, just incase your unfamiliar: "This adventure begins in Xhorhas, where most humans are nomads; most elves are drow who live aboveground; dwarves and halflings are rare; and goblinoids, orcs, lizardfolk, kobolds, and other creatures sometimes seen as “monstrous” elsewhere are more populous than gnomes and dragonborn."
There's more information that may help you create the specific details of your character that are a little too long to include here, but I'm completely fine with you modifying things once you learn them, so feel free to just write up whatever character concept you have here, and we can hopefully find a way to integrate it into the setting!
Feel free to send your character concepts here and I'll send you a message if I like it to invite you to the game. Looking forward to reading your applications!
I'm a huge Critter, so I'm immediately intrigued. I fell in love with Wildemount (and especially Rosohna) during C2, so I'll definitely be applying. First things first...
Ability scores: 17 12 14 12 13 13
https://www.dndbeyond.com/characters/149501694
Name: Melnazzar Tarask
Species: Changeling
Class: Fighter (Echo Knight)
Background: Soldier
Age: 24
Gender: Female
Organisations: Aurora Watch, Kryn Dynasty
Personality: Cheeky, streetwise, guileful, occasionally moody.
History:
Melnazzar was a foundling discovered and raised in Asarius. A street kid and a scamp who did odd jobs to survive in service of small time gangs, she was eventually drawn to the militaristic culture that saturated the City of Beasts, believing it a path through which she might make something of herself. Soon after enlistment, her dual talents as a swordsman and a shapeshifter drew the attention of officers in the Aurora Watch, who fast-tracked her training to serve among the elite Echo Knights. There she learned the art of manipulating dunamis, to delve deeply into the powers of potentiality and probability, to utilise echoes of herself from different timelines in combat and bolster her already fearsome skills as a warrior. As with most Echo Knights, it was intended that she would head to the frontline with the Dwendalian Empire.
Yet somewhere along the way, her echoes began to manifest themselves in a peculiar fashion. From time to time, the echoes would fail to resemble her - sometimes they bore the likeness of her foes, of people who had passed away, of nameless strangers. The strange manifestations of her echoes drew the attention of Shadowhand Essek Thelyss, who took her under his wing.
Extensive experiments followed, along with a string of theories. As a changeling, it was first believed that the expression of these echoes was merely a side-effect of her natural shapeshifting abilities. Then it was hypothesised that since Luxon Beacons different species in different ways (the Curse of Strife holding no sway over goblinkin in the Kryn Dynasty for example), she was somehow able to attract the vestiges of consecuted souls who had passed away into her echoes. A host of other ideas were postulated - that she was able to communicate with the world of dreams, or the world of fey, that the echoes were restless souls in need of redemption, or that some part of her essence had become unstuck in time and selfhood, reflecting lives she might have led or might yet lead. Many theories, but little hard evidence to back any one of them up. Perhaps none of them were true, perhaps all of them were.
Melnazzar herself began to question the nature of her identity. At times she would stare into the eyes of an echo and feel known, as if she were being watched by a consciousness not entirely her own. She stopped viewing the echoes as mere extensions of herself, and began treating them as companions, enigmas, even omens. She named some of them, kept journals of their appearances and behaviours. Most were silent as the grave, but one shadowy, wraith-like creature came again and again until one day it spoke to her, speaking a single word. "Jigow."
Now Melnazzar finds herself on a new path, pursuing self-understanding. After Essek pulled a few strings for her, she has been granted leave from military service for a year, to permit her to better comprehend this mystery. The village of Jigow awaits.
Notable figures/NPCs:
Daraxion Olios - A handsome minotaur captain from Den Olios with whom she has had an illicit, on again-off again relationship with since her enlistment.
Margo Phryx - The goblin 'queen' of the Purple Tarrasques, the gang with whom Mel ran with in her youth. She is something of a maternal figure but was extremely disappointed with Mel when she left.
Fever Manthriss - A female tiefling recruited to the Echo Knights, who has held an inexplicable hatred for Mel since they first met.
Essek Thelyss - A drow mage belonging to Den Thelyss who took an interest in the unusual presentation of Mel's echoes.
Bonds:
"My echoes are more than shadows - I must learn who or what they are."
"The military gave my life purpose - I will forever be grateful to my brothers and sisters in the Aurora Watch."
"I owe a great debt to Essek Thelyss, who believed in me when I began to doubt even my own self."
Ideals:
Self-Knowledge. "If I don't understand what's happening to me, then I may never truly know who I am."
Identity. "An individual is more than a single face or name. Within us all are multitudes."
Belonging. "I was born without family, a strange species in a foreign land. I have sought belonging through service, but feel called to something greater."
Flaws:
"When faced with mysteries, I chase answers even when it's reckless."
"I'm desperate for a true parental figure in my life - someone to rely on, someone to provide guidance when I am lost."
Name: Alaketh A'Daragon
Species: Half-Drow
Class: Warlock (Hexblade)
Background: Urban Bounty Hunter
Backstory: WIP
Ability scores: 12 16 15 15 13 12
Ability scores: 8 15 16 8 17 11
Cats go Moo!
Name: Sheen Coldwater
Species: Sea Elf
Class: Artificer (Battle Smith)
Background: Sailor
Backstory: As a youngling, the young elf was fascinated about the stories of the world outside his small seaside village, brought to him by the tales of wandering merchants and ***** folk. He took up apprenticeship with a traveling tinkerer, despite the urging of his family to stay and tend the kelp harvest and potato fields. His took the name Sheen Coldwater since his family name didn't make sense to non aquatic beings. The real world outside the stories was a shock! This naive young elf learned many hard lessons, but he hasn't given up on his goal of expanding his world view.
Sheen Coldwater's Character Sheet - D&D Beyond
Cats go Moo!
Don't forget to make your character sheet "public" so it can be looked at by the DM! (and others who are interested in your character set up).
Cats go Moo!
Critter checking in! Let see what I get...
Ability scores: 14 18 14 12 14 14
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Name: Elysia Vish'tar
Species: Yuan-ti
Class: Rogue (Assassin)
Background: Criminal (Myriad Operative)
Age: 19
Gender: Female
Alignment: Chaotic Neutral
Organizations: The Myriad
Traits: The best way to get me to do something is to tell me I can't do it. / I don't pay attention to the risks in a situation. Never tell me the odds.
Bonds: I'm guilty of a terrible crime. I hope I can redeem myself for it.
Ideals: People. I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)
Flaws: If there's a plan, I'll forget it. If I don't forget it, I'll ignore it.
Personality: Bold, Charismatic, Sarcastic, Individualistic, Impulsive
History: Orphaned at a young age, Elysia was taken in by the Myriad crime syndicate and trained to be an assassin. A life of crime is all she knows, but the mental toll of her work is starting to wear on her. If she can just earn enough coin, maybe she can finally go legitimate and use her skills for something other than lining the pockets of the Myriad's leaders. It was quite recently that Elysia made her break for it, joining up with the first crew that would have her, because she knows there is safety in numbers. With an actual adventuring crew at her back, maybe she can finally start earning enough coin to stay one step ahead of any assassins the Myriad sends her way to track her down and punish her for her desertion.
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Ability scores: 17 14 9 12 10 18
rolling for stats. Pretty open to character creation. Will post again soon with more details and backstory but wanted to reserve a slot.
Not sure if we're to re-roll ones once or never, so I'll play it safe and assume never for this one.
Ability scores: 11 18 8 14 10 17.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
Name: Drozo (formerly Dorgath the Butcher)
Species: Hobgoblin
Class: Cleric (Blood)
Age: 29
Gender: Male
Alignment: Lawful Neutral
Background: Reformed Cultist
Backstory: Though born in Tal'dorei within the Iron Authority's seat of power on the Beynsfal Plateaus, Dorgath would be raised beyond his homeland among the Lords of Strife; a cult dedicated to the Strife Emperor, and who operated abroad in service of his interest and thensome. Yet even despite having grown well outside the more regimented aspects of the Authority's Society, in many ways the Curse of Strife was strong in Dorgath, for cruelty came easily to him even at a young age. A fact that made itself clear when it came time to put his teachings throughout his early life to more practical use on victims of the cult. He even came to harbor ambitions of returning to the homeland someday, and join a rumored secret sect of wielders of hemocraft said to be responsible for sustaining the leader of the Authority.
But, this ambition would never come to fruition. One day while out on assignment, not only had Drogath failed his mission -- an assassination meant to dissuade pursuers of the cult at the time -- but his life had been spared by his very target; who claimed having no desire to take another young soul. Infuriated and confused, Drogath made another halfhearted attempt, but when that too not only ended in failure and mercy, but also the revelation that the whole assignment might've been setup to begin with, it struck such a chord with him as to make begin to truly reflect on his life. Left bereft of purpose, Drogath followed after his original target not as in instrument of Bane, but curiosity and kindled hope, ultimately finding a mentor in an acolyte of the Raven Queen. Until after a few years of traveling the world, it was time to leave the nest. Under a new moniker as "Drozo", and with the last guidance of his teacher, he set out for Xorhas to find answers that had thus far eluded him, and hopefully put some distance between him and any hunters of the Strife Emperor.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
Thanks! :) Fixed (and updated my character's history too).
Name: Nelzi
Race: Goblin
Class: Ranger (Monster Slayer)
Background: Outlander
Alignment: Neutral Good
Traits: I tend to be lighthearted and approach life with a measured happiness. I usually learn best by doing. This leads to me touching things, even when maybe I shouldn't.
Ideals: I appreciate the natural world and the balance it requires. It's helped me see how people should look out for one another to live the best life.
Bonds: I often feel I have a big hole in my life from not having family. Although I chose to leave me tribe, and have no doubt it was the right path, I lament not having a family.
Flaws: I do struggle to remember not to lead with violence as it was a trait ingrained from childhood. I also remember every time I was looked down on for being a goblin. It certainly doesn't help with the violence thing. But I resent it all the more because of how I have learned to be a better person but am not given credit.
Personality: Lighthearted, Helpful, Kind, Aggressive if Pushed Too Far
Brief Background: Nelzi was born free of the "Curse of Stife" although that was not really anything she was actually aware of. Her family was a part of a nomadic group of goblins in the area of the Barbed Fields. It was coincidence that they were near Rosohna when she was born. Growing up surrounded by other goblins, over time she did start to question it when their actions pulled towards more evil pursuits. And in the end, she had to leave them to follow her own path with a couple of other like-minded companions. They headed to the west, keeping mostly to the wilderness. Over the years Nelzi has become quite familiar with the lands there, though she has migrated towards Jigow more recently. She is a tentative follower of Luxon, as she has come to think that her overcoming the 'Curse of Stife' was of his doing. But it is not terribly central to her life. While she certainly sees herself as part of the Kryn Dynasty, she finds herself more supportive of the clan elders' ideas in Jigow. That is, when she pays any attention to such things.
(OOC - Added character sheet and rolled in the post below. Rolls weren't great, so went with Point Buy which I'm willing to change based on how the DM wants to do it! Would also prefer to adjust equipment, but that too can be discussed later!)
Character Sheet: Nelzi - Goblin Ranger
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Ability scores: 12 14 13 13 12 8
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
I've decided to change my class to wizard (instead of artificer).
Cats go Moo!
Placeholder
Ability scores: 13 8 13 17 16 9
Name: Shayazara "Shay" Zavomar (she/they)
Age: 23
Race: Half-Orc (Orc mechanically)
Class: Monk (Way of the Cobalt Soul)
Background: Sage (Cobalt Scholar)
Alignment: Neutral
Backstory: Born to wandering Menagerie Coast sailors, life was tumultuous and hectic for young Shay, who only found solace in drawing maps and sketches of all the places they could see beyond their glasses. The rough seas and close brushes with monsters and pirates, not to mention their parents' tendency to dangerously toe the line working for both the Concord and the Revelry, instilled in the young bookworm a deep need for structure. One night in Port Damali, they fled their parents' ship as it was raided by the Zhelezo and took refuge in the local Library of the Cobalt Soul. It was here they developed a deep love of ancient knowledge and cartography, soaking up a variety of information like a sponge. Shay was also trained in the martial traditions of the Cobalt Soul's monks, but they preferred uncovering ancient secrets than combat. Above all, they long to become an archive curator, and as such she is constantly seeking to prove herself.
When the Library began searching for volunteers to infiltrate and study the lands of the Kryn Dynasty, the now twenty years old Shay gladly volunteered. Eastern Wynandir was a land full of ancient and modern mysteries, even simple maps of it were hard to come by in the west. If she returned with a wealth of information, perhaps even some remarkable artifacts or lost secrets, the higher-ups would certainly promote her for her efforts. Three years have come and gone since then, and Shay has failed to make any such discovery in their wanderings. They've made ends meet by selling maps and sketches and even performing some adventuring work, the latter of which pays much better than the former. Shay refuses to return to the Cobalt Soul until she has something worth telling them about, stubborn to the end to make a name for herself within the organization that made her who she is or die. Or simply fade into obscurity as a random mapmaker. Perish the thought!
Personality: Demonstrably intelligent and observant, but isn't much of a people person. They don't have much of a filter and occasionally hurt others' feelings through her words, though she doesn't mean to. They love to yap about things they are studying. Shay is above all very stubborn and proud and strives to prove herself to the Cobalt Soul above all else.