**If you have inspiration, you can expend it when you make an attack roll, saving throw, or ability check. Spending your inspiration gives you advantage on that roll.
Additionally, if you have inspiration, you can give it to another player. When another player character does something that really contributes to the story in a fun and interesting way, you can give up your inspiration to give that character inspiration.**
Thrash - nobody has told me if you;re going in the front entrance or checking out the crack in the wall with the light.
Thrash is going to walk far enough in front that if he is attacked the rest of the party would have plenty of time to react to avoid being ambused themselves. Walking towards the light, he will keep his shield raised in front of him. Two eyes barely visible bewteen the top of the shield and his cloak as steam from his nostrils rises up and wraps around his face. His longsword gripped tightly in his hand will drag across the rocky ground in the hopes of luring out any enemies.
Tisnip won't be moving after them, preferring to hang back and watch behind them for any danger they may have attracted from their journey so far. She will keep to the back of the party if the rest start to move.
Tyriok - The amber coloured statues remind you of a story you heard about a secret society of good-aligned wizards who built an Amber Temple in the mountains more than two thousand years ago. They needed a vault in which to contain the evil vestiges they had captured and the hoard of forbidden knowledge they had amassed.
Those of you sneaking up are able to do so quietly. From within you can hear some gruff voices, and the sound of a blade being sharpened.
This post has potentially manipulated dice roll results.
Thrash will continue to push forward. As he hears the sound of voices he will pick up the tip of his sword so that he is no longer making noise and will attempt to sneak a peak at who is up ahead.
This post has potentially manipulated dice roll results.
Rajiira draws her bow, 'readying' it. Rajiira would get ahead of thrash with her current stealth, and attempt to overhear what was being said, to determine of these people were friends or foes....
Perception? to listen in :5
If she couldn't hear them there, she would continue going in until she could. If somehow they noticed her, and proved hostile, she would ready the Dash in combination with her Feline Agility to get away, allowing her to move very rapidly, up to a total of 160 feet away from them, though she would stop at 150 feet to keep them within her bows max range.
Just to explain how she can move that fast.
Base walking speed 30 ft
Gloomstalker Dread Ambusher bonus 10 ft (total of 40 feet)
ACTION: Dash, doubles amount of feet allowed to move.
Feline Agility: Costs no actions, doubles movement and can't be used again till i 'don't move for 1 round.
"It's certainly exciting. I've had adventures before but nothing like this, and certainly nothing so far from home." Tisnip will glance at where some of the others had gone ahead. "I worry though, this place is so strange and there's misery all through the air. Places like this warp people."
Tyriok tells Tisnip (and everyone else that is close enough to hear), "I've read about this place in a book before. A secret sect of good-aligned wizards built a temple, I believe it was called the Amber Temple? It was built a couple thousand years ago, so I'm sure they're long gone, but they kept evil vestiges and also a HOARD of knowledge that is forbidden. So we should all tread carefully, no telling what arcane traps lie ahead."
As we get inside Tyriok will cast Detect Magic as a ritual and keep it active, making sure to renew it every so often (if he can).
(I'm pretty sure with my nat 20 perception roll I'm safe from traps, if there are any, as I'd see them as blazing suns within my now 90 foot darkvision + nat20 perceptionXD -- - - - Also heading into work)
(Yeah he didn't say he was going on vacation did he? Although I have not heard from in any of the games I am with him today or really over the weekend so it would make sense if he was gone... that is a bummer.. )
**If you have inspiration, you can expend it when you make an attack roll, saving throw, or ability check. Spending your inspiration gives you advantage on that roll.
Additionally, if you have inspiration, you can give it to another player. When another player character does something that really contributes to the story in a fun and interesting way, you can give up your inspiration to give that character inspiration.**
Thrash - nobody has told me if you;re going in the front entrance or checking out the crack in the wall with the light.
"We should be wary. There are some people on the western side of the building."
OTC creeps closer on the tippiest of toes.
Stealth: 16
"Ignorance is bliss, and you look absolutely miserable."
***Crap.. I thought they were the same thing. ***
Thrash will head toward the light.
NO THRASH, DONT GO TOWARDS THE LIGHT< YOU STILL HAVE A LONG LIFE TO LIVE!!!!!
Rajiira, with her amazing 22 stealth will follow Thrash to the light, just to make sure it's all Kosher.
Occassional Dungeon Master.
Thrash is going to walk far enough in front that if he is attacked the rest of the party would have plenty of time to react to avoid being ambused themselves. Walking towards the light, he will keep his shield raised in front of him. Two eyes barely visible bewteen the top of the shield and his cloak as steam from his nostrils rises up and wraps around his face. His longsword gripped tightly in his hand will drag across the rocky ground in the hopes of luring out any enemies.
Tisnip won't be moving after them, preferring to hang back and watch behind them for any danger they may have attracted from their journey so far. She will keep to the back of the party if the rest start to move.
Perception 14
Tyriok will lean over to Tisnip, who is at the back with him, and will whisper, "Isn't this fun? This is my first adventure ever."
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
*IGNORE THIS POST* did it by accident
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
Tyriok - The amber coloured statues remind you of a story you heard about a secret society of good-aligned wizards who built an Amber Temple in the mountains more than two thousand years ago. They needed a vault in which to contain the evil vestiges they had captured and the hoard of forbidden knowledge they had amassed.
Those of you sneaking up are able to do so quietly. From within you can hear some gruff voices, and the sound of a blade being sharpened.
Thrash will continue to push forward. As he hears the sound of voices he will pick up the tip of his sword so that he is no longer making noise and will attempt to sneak a peak at who is up ahead.
Perception 16
stealth 21
Rajiira draws her bow, 'readying' it. Rajiira would get ahead of thrash with her current stealth, and attempt to overhear what was being said, to determine of these people were friends or foes....
Perception? to listen in :5
If she couldn't hear them there, she would continue going in until she could. If somehow they noticed her, and proved hostile, she would ready the Dash in combination with her Feline Agility to get away, allowing her to move very rapidly, up to a total of 160 feet away from them, though she would stop at 150 feet to keep them within her bows max range.
Just to explain how she can move that fast.
Occassional Dungeon Master.
(white lightning)
"It's certainly exciting. I've had adventures before but nothing like this, and certainly nothing so far from home." Tisnip will glance at where some of the others had gone ahead. "I worry though, this place is so strange and there's misery all through the air. Places like this warp people."
Tyriok tells Tisnip (and everyone else that is close enough to hear), "I've read about this place in a book before. A secret sect of good-aligned wizards built a temple, I believe it was called the Amber Temple? It was built a couple thousand years ago, so I'm sure they're long gone, but they kept evil vestiges and also a HOARD of knowledge that is forbidden. So we should all tread carefully, no telling what arcane traps lie ahead."
As we get inside Tyriok will cast Detect Magic as a ritual and keep it active, making sure to renew it every so often (if he can).
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
(I'm pretty sure with my nat 20 perception roll I'm safe from traps, if there are any, as I'd see them as blazing suns within my now 90 foot darkvision + nat20 perceptionXD -- - - - Also heading into work)
Occassional Dungeon Master.
(I suppose the DM is on his vacation thing now, so we got some free tiem brudduhs)
Occassional Dungeon Master.
(Yeah he didn't say he was going on vacation did he? Although I have not heard from in any of the games I am with him today or really over the weekend so it would make sense if he was gone... that is a bummer.. )
((I'm 99% sure he said he'd be taking it in November.))
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
(( it's November o'clock somewhere))
Occassional Dungeon Master.
(I hope Shaz is OK, also I am bummed because while I am in a number of games, this is one of my favorites!)