The garrison is set up much like the Sunite garrison. It's a dungeon but the metal men are spread out, one every 10ft in the 30ft long dungeon. They don't appear to be moving, no.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(OOC: AA, do the figures look familiar to Thomas, eg, he's seen something like them before just not these specific ones?)
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Folzi blinks a couple of times adjusting to his vision being returned. "Ah, much thanks,"he says to Thomas. Recognizing the room as being similar to the one where he was locked up in at the Sunite garrison just a day (or two?) ago, he relaxes some...until seeing the metal guardian. "Well...now what?"
(They are just on one side of the room? How wide is the room?)
This post has potentially manipulated dice roll results.
Haldur will enter with the others, still hovering close to Hrain and the few who look as though they might need support. Upon seeing the chamber free'd from darkness though, the mercenary's eyebrow raises and he gives the metallic men a suspicious, sideways stare. It is clear from the expression on his face that he doesn't exactly like the look of these new figures standing between the group and the Temple.
"What fresh hell awaits now?" The young warrior mutters beneath his breath.
Perception Check, looking (from a distance) to see if the metal men seem to be holding anything in their hands:21
Thomas is startled by the presence of the metal figures, but quickly settles back down.
"It's alright, everyone. These were deactivated some time ago. Just step lightly around them. I am not certain if they have a means to reactivate on their own."
He looks to Hrain as he gives further explaination.
"These are part of a secret project in this garrison. One that I do not know all the details of. Commander Matthias will be better able to explain."
Thomas moves forward toward the stairs out of the dungeon, motioning for the others to follow.
"Quickly, we need to get away from the cold air of these tunnels."
Edit: Thomas still has the runes on his staff lit up with light.
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Hrain follows the cleric, keeping an eye on the constructs as he passes. "I look forward to hearing more in a warmer place. Let us hope we find your brethren safe above us."
Hrain makes sure the casters all pass the constructs before relaxing his state of alertness.
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Thomas passes the first warforge and nothing happens. The first non-Mystran however who crosses thier path... Hrain edging closer sets off an unseen mechanism causing all three machines all spring to life! Thomas on the steps watches as they make a fairly impressive line across the dungeon allowing none to pass to the steps.
"Who goes there," says the metal man in the middle.
"I am Hrain, Paladin-Captain of the Sunite garrison. Please stand aside and allow my companions and I to meet with your Commander Matthias" The captain stands alert but doesn't draw his sword although his hand is not far from the hilt.
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
As the metal men become active, Thomas visibly pales. He follows up Hrain's words with a few somewhat shaky words of his own.
"As second-in-command of this garrison under Matthias, I am escorting these folk to safety within the garrison. At least one, and likely two, of the other garrisons have fallen to those that have attacked the camp."
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Thomas lets out an obvious sigh of relief, then motions once more for the others to follow him upstairs.
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Like his companions, Haldur cautiously moves past the metal sentinels with a wary eye. The mercenary gives each of them a wide berth as he advances down the corridor, keeping a careful watch on them and keeping his halberd between himself and the guardians. He does not brandish the weapon nor give any physical indication of aggression, instead simply using his weapon as a ward between himself and the unexpected or unknown. Once past, he will wait for the others to proceed safely before ascending the stairs taken by Thomas.
Once the constructs have reset Hrain strides past them heading for the way out confidently head high, as he walks past Cara and Haldur he quietly states "We are in the Mystran hold now, Commander Matthias leads, we will of course respect this whilst we stay here, although I will not tolerate any mistreatment of the casters, not that I expect any."
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Thomas dispells the darkness and the party is faced with three metal men!
Thomas has never been down here.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(Are the metal men moving?)
The garrison is set up much like the Sunite garrison. It's a dungeon but the metal men are spread out, one every 10ft in the 30ft long dungeon. They don't appear to be moving, no.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Thomas, tell us what you know of these constructs, will they attack the casters?" Hrain asks concern for the others clear in his voice.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
(OOC: AA, do the figures look familiar to Thomas, eg, he's seen something like them before just not these specific ones?)
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Folzi blinks a couple of times adjusting to his vision being returned. "Ah, much thanks," he says to Thomas. Recognizing the room as being similar to the one where he was locked up in at the Sunite garrison just a day (or two?) ago, he relaxes some...until seeing the metal guardian. "Well...now what?"
(They are just on one side of the room? How wide is the room?)
Thomas recognizes the builds, yes.
Folzi they're staggered. Two on the left and one on the right.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Haldur will enter with the others, still hovering close to Hrain and the few who look as though they might need support. Upon seeing the chamber free'd from darkness though, the mercenary's eyebrow raises and he gives the metallic men a suspicious, sideways stare. It is clear from the expression on his face that he doesn't exactly like the look of these new figures standing between the group and the Temple.
"What fresh hell awaits now?" The young warrior mutters beneath his breath.
Perception Check, looking (from a distance) to see if the metal men seem to be holding anything in their hands: 21
Haldur there's limited light from behind and no light within. You can not make out anything beyond still metal men.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Thomas is startled by the presence of the metal figures, but quickly settles back down.
"It's alright, everyone. These were deactivated some time ago. Just step lightly around them. I am not certain if they have a means to reactivate on their own."
He looks to Hrain as he gives further explaination.
"These are part of a secret project in this garrison. One that I do not know all the details of. Commander Matthias will be better able to explain."
Thomas moves forward toward the stairs out of the dungeon, motioning for the others to follow.
"Quickly, we need to get away from the cold air of these tunnels."
Edit: Thomas still has the runes on his staff lit up with light.
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Hrain follows the cleric, keeping an eye on the constructs as he passes. "I look forward to hearing more in a warmer place. Let us hope we find your brethren safe above us."
Hrain makes sure the casters all pass the constructs before relaxing his state of alertness.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Thomas passes the first warforge and nothing happens. The first non-Mystran however who crosses thier path... Hrain edging closer sets off an unseen mechanism causing all three machines all spring to life! Thomas on the steps watches as they make a fairly impressive line across the dungeon allowing none to pass to the steps.
"Who goes there," says the metal man in the middle.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"I am Hrain, Paladin-Captain of the Sunite garrison. Please stand aside and allow my companions and I to meet with your Commander Matthias" The captain stands alert but doesn't draw his sword although his hand is not far from the hilt.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
As the metal men become active, Thomas visibly pales. He follows up Hrain's words with a few somewhat shaky words of his own.
"As second-in-command of this garrison under Matthias, I am escorting these folk to safety within the garrison. At least one, and likely two, of the other garrisons have fallen to those that have attacked the camp."
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
The middle metal man turns to Thomas, it seems to look him over before slowly backing away back into place as the others follow.
"Passage above is clear, the garrison is still secure," the metal man replies becoming still once more as well as the others.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Thomas lets out an obvious sigh of relief, then motions once more for the others to follow him upstairs.
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Folzi moves silently past the constructs, as he does so he keeps on eye on them, ready to dash off if one should animate again.
Lyra watches the metal monstrosities with a mixture of curiosity and awe, before she quietly walks past them and into up into the garrison.
Like his companions, Haldur cautiously moves past the metal sentinels with a wary eye. The mercenary gives each of them a wide berth as he advances down the corridor, keeping a careful watch on them and keeping his halberd between himself and the guardians. He does not brandish the weapon nor give any physical indication of aggression, instead simply using his weapon as a ward between himself and the unexpected or unknown. Once past, he will wait for the others to proceed safely before ascending the stairs taken by Thomas.
Once the constructs have reset Hrain strides past them heading for the way out confidently head high, as he walks past Cara and Haldur he quietly states "We are in the Mystran hold now, Commander Matthias leads, we will of course respect this whilst we stay here, although I will not tolerate any mistreatment of the casters, not that I expect any."
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales