Hrain settles back down to begin his watch, looking towards the retreating figures he wonders to himself about the number of people able to survive in such an inhospitable region. Looking back to the direction of the camp he scans the ground for signs of pursuit in both the air and on the ground.
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Hrain is alert as Folzi snores like an adorable pup beside him but the paladin has no heart to wake the gnome. They entire party recovers with a long rest inspite of the excitement and warning of the Waste tribe of misfits. It's still quite a trial ahead but as dawn approaches only time will tell of their fortunes. Dawn brings a lift snow fall and freezing temps. The entire party will begin the trek to the village of Thrask today on Folzi's map which the gnome eagerly studies as Haldur makes a surprising effort to cook a stout breakfast. It's a grain heavy porridge he offers to everyone and after eating it being warmed through everyone passing their cold checks with flying colors able to brave the cold with little worry. Breaking camp the party travels for a solid day under Folzi's leadership. The gnome is quick with the map gaining the hunting village before nightfall. Upon first approaching the party however finds it abandoned but still providing shelter from the elements they seek the largest building to house them all for the night and find it in the longhouse meeting hall. Besides the meeting hall there are six abandoned looking huts made of dried mud bricks literally frozen solid. The whole place is an odd construction of natural elements. Once entering the longhouse party finds the fire place however is cold with no fuel to burn insight.
OOC: I need 3 rolls aided/help given a must by three party members. A survival, history, and perception roll OR unaided everyone rolls.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Oh, did I sleep through my watch?" Folzi says through a yawn when he wakes. "Next time just give me a kick. Okay, Hrain?"
Folzi breathes a sigh of relief upon making it to the village. "Well at least we don't need to raise the tents tonight." He eyes the frozen huts as they enter the building. "What are the chances of a quiet night around here?"
Father Pat turns to Nicknack and says "history, and all book learning for that matter, was never my strong point but given I've been kicking around for 65 odd years I might remember something of use." (OOC he will aid Nicknack on the history test.)
Now that the group has reached the little village and aspires to make the best out of it, Lyra will slowly walk around the frozen huts, trying to see whatever details might be waiting to be discovered.
OOC: If Pat is helping he can't roll himself. I'm assuming everyone breaks up.
Folzi remembers stories he heard about the seemingly abandoned village. Settled by a group of Arctic Elves and other wild races the village is only seasonally inhabited. The village has roughly ten huts around a longhouse. The elves here are matriarchal. Folzi stumbles onto a hut with wood, fuel for a fire.
Lyra still greatly affected by the events of the day breaks off from the group to look around. She notices some huts at the very far side of the settlement have been torn apart! There are mauled bodies in each.
Pat stumbles on a hut very near the longhouse with food stores.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Closing in on the demolished huts, Lyras eyes narrow at the sight of the corpses. She takes yet another step closer and begins to circle the spots, occasionally crouching down in order to figure out what sort of events could have possibly lead to such havoc.
OOC: Well spotted! Yes, the travelers who killed the ice troll did say there was supposed to be people there but did not see as much as usual. A medicine check might help figure out how long they've been dead!
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Folzi emerges from one of the huts with an armful of scrap wood that will do well for making a fire. "So, I believe this is a village I've heard mention of that is the summer home for some cold-weather elves and some others."He stops and looks around, with concern showing on his face. "I think there should be a little more activity here. Our 'friend' who dealt with that ice troll even said as much."He sets off back to the longhouse to drop off his load of firewood.
Hrian goes into the longhouse and can see its the most defensible structure in the settlement. He notices most of all it looks like where the warriors and the leader stayed finding some abandoned hunting weapons and traps as well as a chest. Hrian knows that with a good watch settled for the evening ahead that the party will most likely be safe overnight before pushing on to the harbor that Folzi mentioned.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Closing in on the demolished huts, Lyras eyes narrow at the sight of the corpses. She takes yet another step closer and begins to circle the spots, occasionally crouching down in order to figure out what sort of events could have possibly lead to such havoc.
OOC: Well spotted! Yes, the travelers who killed the ice troll did say there was supposed to be people there but did not see as much as usual. A medicine check might help figure out how long they've been dead!
Nicknack follows Lyra and stops to examine the bodies closely.
Eshuvenniel Kazander Ravid,Valor Bard and Acolyte of the Goddess of Luck Caradoc Langham, Halfling Rogue - Lost Magics - Epic of Pre-made Proportions! I'm not looking for heaven or hell... just someone to listen to stories I tell...
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Hrain settles back down to begin his watch, looking towards the retreating figures he wonders to himself about the number of people able to survive in such an inhospitable region. Looking back to the direction of the camp he scans the ground for signs of pursuit in both the air and on the ground.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Hrain is alert as Folzi snores like an adorable pup beside him but the paladin has no heart to wake the gnome. They entire party recovers with a long rest inspite of the excitement and warning of the Waste tribe of misfits. It's still quite a trial ahead but as dawn approaches only time will tell of their fortunes. Dawn brings a lift snow fall and freezing temps. The entire party will begin the trek to the village of Thrask today on Folzi's map which the gnome eagerly studies as Haldur makes a surprising effort to cook a stout breakfast. It's a grain heavy porridge he offers to everyone and after eating it being warmed through everyone passing their cold checks with flying colors able to brave the cold with little worry. Breaking camp the party travels for a solid day under Folzi's leadership. The gnome is quick with the map gaining the hunting village before nightfall. Upon first approaching the party however finds it abandoned but still providing shelter from the elements they seek the largest building to house them all for the night and find it in the longhouse meeting hall. Besides the meeting hall there are six abandoned looking huts made of dried mud bricks literally frozen solid. The whole place is an odd construction of natural elements. Once entering the longhouse party finds the fire place however is cold with no fuel to burn insight.
OOC: I need 3 rolls aided/help given a must by three party members. A survival, history, and perception roll OR unaided everyone rolls.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Oh, did I sleep through my watch?" Folzi says through a yawn when he wakes. "Next time just give me a kick. Okay, Hrain?"
Folzi breathes a sigh of relief upon making it to the village. "Well at least we don't need to raise the tents tonight." He eyes the frozen huts as they enter the building. "What are the chances of a quiet night around here?"
Father Pat turns to Nicknack and says "history, and all book learning for that matter, was never my strong point but given I've been kicking around for 65 odd years I might remember something of use." (OOC he will aid Nicknack on the history test.)
DM - Stopping a god in his tracks
OOC: Whoever's rolling I guess roll!!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(Everyone roll, quicker than figuring out who's assisting who...
History 31
Perception 6
Survival 14
Now that the group has reached the little village and aspires to make the best out of it, Lyra will slowly walk around the frozen huts, trying to see whatever details might be waiting to be discovered.
Perception: 21
Survival: 3
Father Pat’s roll (History 11) (Perception 15) & (Survival 20)
DM - Stopping a god in his tracks
OOC: If Pat is helping he can't roll himself. I'm assuming everyone breaks up.
Folzi remembers stories he heard about the seemingly abandoned village. Settled by a group of Arctic Elves and other wild races the village is only seasonally inhabited. The village has roughly ten huts around a longhouse. The elves here are matriarchal. Folzi stumbles onto a hut with wood, fuel for a fire.
Lyra still greatly affected by the events of the day breaks off from the group to look around. She notices some huts at the very far side of the settlement have been torn apart! There are mauled bodies in each.
Pat stumbles on a hut very near the longhouse with food stores.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(OOC: I was just responding to Saute Monkey's suggestion)
DM - Stopping a god in his tracks
Closing in on the demolished huts, Lyras eyes narrow at the sight of the corpses. She takes yet another step closer and begins to circle the spots, occasionally crouching down in order to figure out what sort of events could have possibly lead to such havoc.
Investigation: 20
Lyra notices the body are frozen solid. Each corpse looks elven or half-elven in features. The have slash and bite marks.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(Is this the season in which the village is normally occupied?)
OOC: Well spotted! Yes, the travelers who killed the ice troll did say there was supposed to be people there but did not see as much as usual. A medicine check might help figure out how long they've been dead!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(Forgot to add... Would the other four huts have been visible from what Folzi has seen of the village?)
OOC: With a Nat 1 Folzi stuck with the group. He could be sharing this history he's remembering with the group but no he did not follow Lyra.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Perception 14
History 22
Survival 14
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Folzi emerges from one of the huts with an armful of scrap wood that will do well for making a fire. "So, I believe this is a village I've heard mention of that is the summer home for some cold-weather elves and some others." He stops and looks around, with concern showing on his face. "I think there should be a little more activity here. Our 'friend' who dealt with that ice troll even said as much." He sets off back to the longhouse to drop off his load of firewood.
Hrian goes into the longhouse and can see its the most defensible structure in the settlement. He notices most of all it looks like where the warriors and the leader stayed finding some abandoned hunting weapons and traps as well as a chest. Hrian knows that with a good watch settled for the evening ahead that the party will most likely be safe overnight before pushing on to the harbor that Folzi mentioned.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Nicknack follows Lyra and stops to examine the bodies closely.
Medicine: 24
Eshuvenniel Kazander Ravid, Valor Bard and Acolyte of the Goddess of Luck
Caradoc Langham, Halfling Rogue - Lost Magics - Epic of Pre-made Proportions!
I'm not looking for heaven or hell... just someone to listen to stories I tell...