"Thomas get back up here, there are too many, we will take the fight to those animating them. Halberd, with me, cut them down before they fully return." The paladin turns back to the reanimating corpses in the room moving to the closest and hacking at it to try and stop the process. "Cara keep an eye on our new friends and someone keep an eye on the stairs."
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Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Carrigan and Cara seem to lead the pack, Cara moving slowly hefting the detainee on her shoulder as she moves behind Carrigan. Folzi moves after them with Lyra and Leb close behind. Thomas lingers at the doorway the passage is dark again and all the creatures who've entered can see with the bit of light from the chamber above but suddenly another light illuminates the corridor and the room!
Are these allies or another threat?
Everyone but Hrian and Haldur see this and hear Cara call out.
"Sune?! Why have you abandoned us," the young paladin cries as a wave of dead have begun climbing from their tombs. Dwarven warriors have emerged from the secret room including the fallen Sister!
OOC: The cultists are coming in behind and dwarven warriors and Sister are ahead in secret room. What's the plan?
Metagaming pigeon says "closing the door and fighting off the few might be easier than challenging a Temple full! You need spells to close the crypt. Cara can only move to fast lunging the detainee. Neither her nor Carrigan will lead the party."
"Thomas get back up here, there are too many, we will take the fight to those animating them. Halberd, with me, cut them down before they fully return." The paladin turns back to the reanimating corpses in the room moving to the closest and hacking at it to try and stop the process. "Cara keep an eye on our new friends and someone keep an eye on the stairs."
OOC: I changed it up a bit realizing the group has to get through the stairwell, corridor, and crypt room BEFORE the stairwell and spoke. To recap better The party is between the funerary room in the Temple and the hidden crypt with the dwarves. Cara has called out that their ARE animated dwarves corpses shambling towards the party blocking their exit into the crypt but Metagaming pigeon reminds everyone the Temple has a MASSIVE force above.
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Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
As the closest member of the party to the crypt, Thomas appears largely unfazed by the oncoming undead.
"With all due respect, Captain..."
The amulet around Thomas' neck begins to glow with blue light...
"I believe our best option is down."
Movement: As close as possible to the undead in the crypt, getting as many as possible within 30ft of me.
Action: Channel Divinity: Turn/Destroy Undead - DC 15 WIS Save, Undead CR1/2 or less destroyed on failure.
(Note: If it would be better for Thomas to hold his Channel Divinity until the undead move closer, that is what he would do. I'm just not sure how close they are and such.)
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Thomas attempts to turn the three visible corpses shambling forward as Cara and Carrigan stop in the narrow corridor pressing themselves against the walls so the cleric can get through. Cara even drops the detainee to ready for a fight!
Corpse of the Sister 15
Dwarf corpse 1 13
Dwarf corpse 2 18
Cara grips her longsword and Carrigan her staff initiatives 8; 17
OOC: For my own peace of mind then, these things aren't zombies?
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
This post has potentially manipulated dice roll results.
Initiative Roll:14
Haldur, being at the back of the group, will wait for the stairway corridor to clear before he goes rushing forward so as not to endanger any members of the party.
Lebenha remains silent but she leans for a second on the quarterstaff. She muster all the energy she can inside her and focus it on her head and heart, feeling that it refresh her and clear her mind a little bit.
She moves with the others but takes a more rearward position, next to the last one remaining.
“If they come towards us I could still delay their advance towards us, but our better chance to survival is get out of here... now and quick.”
( Bonus action she uses her remaining 5 sorcery points to gain a 3rd lvl spell slot. )
This post has potentially manipulated dice roll results.
Corpse 1 shuffled away from the light of Mystra beaming from Thomas but the Sister and the other Dwarven corpse shamble forward. The sounds of chanting is getting louder still as the group advances of the funerary room from above in the Temple. The animated bodies of fallen Sisters and Detainees begin to rise up but they're intertwined in a heap and are struggling to get up. Haldaur sees ALL of this from his vantage as the party moves forward down the 30 ft corridor.
"They are animating!" The mercenary calls out to his comrades, "Several of them are beginning to rise, though they are entangled together." Haldur grits his teeth against the image, trying to forget that these unfortunate souls were Sisters and detainees only a short time ago. The young sellsword forces himself to harden his heart against the inhumanity of the scene, and focuses on the threat with a warrior's martial eye.
"We must hurry and dispatch them before they gain enough bearing to swarm us. Engage swiftly, and hold nothing back!"
Just making sure that Haldur coveys what he sees to his companions.
OOC: For the sake of sanity and movement the corridor is 30ft long but I can't cram everything on the map so bare with me and everyone's movement just doubles because it's double the space for aesthetic reasons. I hope everyone understands!!
Map
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Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
This post has potentially manipulated dice roll results.
(Considering we're all stacked up here, I'm not sure how that affects things...)
Folzi catches a glimpse of one of the oncoming undead dwarves. "What in the...!"He brings up his crossbow and tries to thread a shot at the first undead through his companions in front of him. "Watch your knees!" he cries in warning.
OOC: Saute has the BEST luck with these dice I have ever wits. Tell the truth dude are you like rubbing a religious relic while clicking the dice icon thingy?
"move move... I can delay their advance but I need you all to move out of they way... " says Lebenha to the others.
( Movement: go to H10
Hold action: If there is no one in front of her AND there are more cultist, undead, detaniees incoming she will cast tidal wave to send all of them back. She will wait until there are a lot of them not just two in the hallway. Anyway it's a contingency plan if we manage to scape she will not do it. )
Dwarf corpse shambles towards Thomas as swipes at him 17; 7 with ragged hands, talon-like fingers trying to find his flesh! CON sav aginst DC13 against infection!
Carrigan grumbles under her breath before dodging through Cara and Thomas both holding out her staff towards the Sister casting thunderwave CON save DC15 against 5 of dmg and get pushback 10ft.
Sister's save 17 saves; Carrigan runs back behind Thomas and Cara.
Action: Sacred Flame targeting dwarf zombie, DC 15 Dex Save or take 12 radiant damage.
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Before fixing his attention on the threat at the base of the stairs, Haldur glances over his shoulder back towards the funerary room to try and attempt to gauge how close the enemies are by the sound of their approach.
Perception Check, trying to determine how close the enemies are from the rear of the party:23
Regardless of the other danger's proximity however, the mercenary knows that the undead that lie before the group must be taken care of first in order to clear a path of escape. He takes a step down the stairs toward the shambling corpses, but does not try and force his way through his companions for fear of jeopardizing them on the stairway.
Movement to G11
Displaying the same calm and collected demeanor he showed in the previous skirmish, Haldur smoothly reaches back and secures his halberd in it's leather thong holster on his back. In the same motion he un-shoulders his light crossbow and brings it to the fore, drawing back it's cocking mechanism in a single powerful motion. He reaches into his belt for a bolt and loads the weapon, then raises the crossbow to his shoulder and sight's down the weapon's length at the undead horrors before him. He takes a steady breath in and takes a steady breath out, preparing himself to fire when he has a clear shot.
Action: Weapon swap; secured halberd away and readied light crossbow.
Rollback Post to RevisionRollBack
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"Thomas get back up here, there are too many, we will take the fight to those animating them. Halberd, with me, cut them down before they fully return." The paladin turns back to the reanimating corpses in the room moving to the closest and hacking at it to try and stop the process. "Cara keep an eye on our new friends and someone keep an eye on the stairs."
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
OOC: I changed it up a bit realizing the group has to get through the stairwell, corridor, and crypt room BEFORE the stairwell and spoke. To recap better The party is between the funerary room in the Temple and the hidden crypt with the dwarves. Cara has called out that their ARE animated dwarves corpses shambling towards the party blocking their exit into the crypt but Metagaming pigeon reminds everyone the Temple has a MASSIVE force above.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
As the closest member of the party to the crypt, Thomas appears largely unfazed by the oncoming undead.
"With all due respect, Captain..."
The amulet around Thomas' neck begins to glow with blue light...
"I believe our best option is down."
Movement: As close as possible to the undead in the crypt, getting as many as possible within 30ft of me.
Action: Channel Divinity: Turn/Destroy Undead - DC 15 WIS Save, Undead CR1/2 or less destroyed on failure.
(Note: If it would be better for Thomas to hold his Channel Divinity until the undead move closer, that is what he would do. I'm just not sure how close they are and such.)
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Thomas attempts to turn the three visible corpses shambling forward as Cara and Carrigan stop in the narrow corridor pressing themselves against the walls so the cleric can get through. Cara even drops the detainee to ready for a fight!
Corpse of the Sister 15
Dwarf corpse 1 13
Dwarf corpse 2 18
Cara grips her longsword and Carrigan her staff initiatives 8; 17
One dwarf is turned the other shamble forward.
EVERYONE ROLL!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Innitiative: 13
OOC: For my own peace of mind then, these things aren't zombies?
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Initiative Roll: 14
Haldur, being at the back of the group, will wait for the stairway corridor to clear before he goes rushing forward so as not to endanger any members of the party.
Initiative: 5
"Get inside everyone, we need to close these doors again!."
Initiative 20
"Thomas, if you are sure then we do it your way. Everyone watch each others backs, stay together and stay in the light."
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Initiative: 5
Lebenha remains silent but she leans for a second on the quarterstaff. She muster all the energy she can inside her and focus it on her head and heart, feeling that it refresh her and clear her mind a little bit.
She moves with the others but takes a more rearward position, next to the last one remaining.
“If they come towards us I could still delay their advance towards us, but our better chance to survival is get out of here... now and quick.”
( Bonus action she uses her remaining 5 sorcery points to gain a 3rd lvl spell slot. )
PbP Character: A few ;)
Corpse 1 shuffled away from the light of Mystra beaming from Thomas but the Sister and the other Dwarven corpse shamble forward. The sounds of chanting is getting louder still as the group advances of the funerary room from above in the Temple. The animated bodies of fallen Sisters and Detainees begin to rise up but they're intertwined in a heap and are struggling to get up. Haldaur sees ALL of this from his vantage as the party moves forward down the 30 ft corridor.
Initiatives Sister 4; Dwarven Corpse 2 21
Initiative order
Folzi
Leb
Dwarf corpse 2
Carrigan
Thomas
Haldur
Cara
Vyriox
Sister
Hrian
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Initiative 20
"They are animating!" The mercenary calls out to his comrades, "Several of them are beginning to rise, though they are entangled together." Haldur grits his teeth against the image, trying to forget that these unfortunate souls were Sisters and detainees only a short time ago. The young sellsword forces himself to harden his heart against the inhumanity of the scene, and focuses on the threat with a warrior's martial eye.
"We must hurry and dispatch them before they gain enough bearing to swarm us. Engage swiftly, and hold nothing back!"
Just making sure that Haldur coveys what he sees to his companions.
OOC: Sorry Saute I am a dork! GOOD idea Traveler!
Folzi up!
Leb on deck!
OOC: For the sake of sanity and movement the corridor is 30ft long but I can't cram everything on the map so bare with me and everyone's movement just doubles because it's double the space for aesthetic reasons. I hope everyone understands!!
Map
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(Considering we're all stacked up here, I'm not sure how that affects things...)
Folzi catches a glimpse of one of the oncoming undead dwarves. "What in the...!" He brings up his crossbow and tries to thread a shot at the first undead through his companions in front of him. "Watch your knees!" he cries in warning.
Attack: 23 Damage: 9
Initiative order
OOC: Saute has the BEST luck with these dice I have ever wits. Tell the truth dude are you like rubbing a religious relic while clicking the dice icon thingy?
Leb's up!
Dwarf's on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"move move... I can delay their advance but I need you all to move out of they way... " says Lebenha to the others.
( Movement: go to H10
Hold action: If there is no one in front of her AND there are more cultist, undead, detaniees incoming she will cast tidal wave to send all of them back. She will wait until there are a lot of them not just two in the hallway. Anyway it's a contingency plan if we manage to scape she will not do it. )
PbP Character: A few ;)
Leb 'holds' tidal wave
Dwarf corpse shambles towards Thomas as swipes at him 17; 7 with ragged hands, talon-like fingers trying to find his flesh! CON sav aginst DC13 against infection!
Carrigan grumbles under her breath before dodging through Cara and Thomas both holding out her staff towards the Sister casting thunderwave CON save DC15 against 5 of dmg and get pushback 10ft.
Sister's save 17 saves; Carrigan runs back behind Thomas and Cara.
Thomas is up!
Haldur on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(OOC: 16 doesn't hit, I assume I don't need to make the CON Save?)
Light flair's from Thomas' amulet once more and forms a barrier around Cara, even as Thomas calls down blue fire on the dwarf zombie.
Bonus Action: Shield of Faith targeting Cara.
Action: Sacred Flame targeting dwarf zombie, DC 15 Dex Save or take 12 radiant damage.
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
OOC: Correct! You're good!
Corpse DEX save 13
Haldur is up!
Cara on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Before fixing his attention on the threat at the base of the stairs, Haldur glances over his shoulder back towards the funerary room to try and attempt to gauge how close the enemies are by the sound of their approach.
Perception Check, trying to determine how close the enemies are from the rear of the party: 23
Regardless of the other danger's proximity however, the mercenary knows that the undead that lie before the group must be taken care of first in order to clear a path of escape. He takes a step down the stairs toward the shambling corpses, but does not try and force his way through his companions for fear of jeopardizing them on the stairway.
Movement to G11
Displaying the same calm and collected demeanor he showed in the previous skirmish, Haldur smoothly reaches back and secures his halberd in it's leather thong holster on his back. In the same motion he un-shoulders his light crossbow and brings it to the fore, drawing back it's cocking mechanism in a single powerful motion. He reaches into his belt for a bolt and loads the weapon, then raises the crossbow to his shoulder and sight's down the weapon's length at the undead horrors before him. He takes a steady breath in and takes a steady breath out, preparing himself to fire when he has a clear shot.
Action: Weapon swap; secured halberd away and readied light crossbow.