"Hang on a second there," Folzi holds a hand up to Carrigan. "I know we're not all best friends here, but we're not leaving them behind to be stick with these undead."
Not sure if Leb/Hrain have moved forward or which tile they stopped on, so I don't know if Haldur can move forward at all or, if he can, which space he can safely occupy. Because of that I won't state any specific movement, but I will definitively say however that my intention is to use as much movement as I can to move forward as fast as possible, so long as I'm not endangering any other party members. I just don't want to assume that a particular tile is open or that a particular path is clear without knowing for sure.
Breathe in...
Breathe out...
Hold... and squeeze.
Attack Roll on Undead Sister:24, Damage:6, Brute:3
2nd Attack/Bonus Action: Reload crossbow
After firing on the animated corpse of the unfortunate Sister, the mercenary quickly scans the narrow staircase before him to ascertain the best method and timing of advancing forward without putting any of his companions at risk. He can feel the urgency to flee infiltrate the group mentality, as well as his own, and he braces to make the surge as soon as possible.
"It's time to go, Cara I will help with the detainee hold on a moment."
Hrain looks back a final time towards the entrance Lebenha is guarding realising he has blocked Haldur from leaving he prepares to go to aid the other Sunite.
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
OOC: Hrain wants to convert Haldur aaawww!! Haldur can't strike he's blocked by Hrain and Leb. Hrain moves or does not? Bottle necks suck. I need to STOP designing them!
Leb, Haldur, and Hrain see the mass of corpses like a blob moving down the stairs!! The Undead Sister is still ahead of Carrigan has dropped hold person from the detainee who breaks from the group who sprints passed Cara and the Undead Sister.
Vyroix is up!
Undead Sister on deck!
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
This post has potentially manipulated dice roll results.
Lyra hurls another Fire Bolt at the undead sister and then moves past her (G1).
7 to hit - DMG: 11
She then turns around to the others that are still stuck in the corridor. "Come on, move it guys!"
If Lebenha pulls through with her action and the space is free, Lyra will spent 2 sorcery points and cast Lightning Bolt as a bonus action. (Basically as a hold action if that would work...)
A noxious odor a mix of burnt and putrid flesh fells the corridor like a wave coming from the mass of writhing bodies!!
Undead Sister crawls at Cara again 11 dmg 11
Hrain up!
Folzi on deck.
OOC: I had a thought. How about everyone in the room has disengaged from combat so we remove them and those STILL in the corridor can move faster? IDK what do y'all think? I mean crypt folks can still post tho whenever.
Carrigan sees Thomas jog into the crypt and hears Folzi's exclaimation! "We're going to regret this," the halfling says backing away from the magic glyph.
Hrain sees the majority of the group have moved through he turns away from the pursuers and runs at the final zombie swinging at it as he approaches before charging on towards the exit.
Attack 1 10 for 11 + 4 radiant damage
Attack 2 12 for 6 + 4 radiant damage
Movement is up to the zombie and then as far as possible past, without blocking the corridor (if I understood the map correctly it is 15' to get to the zombie so another 15' past of movement afterwards.)
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Leb continues to move forward whilst holding tidal wave allowing the others to escape.
Haldur is up!
Cara on deck!
The detainee runs passed the group straight into the looming and writhing mass of bodies edging closer to the group. He screams and tries to avoid it but the party that remains watches it consume him!
Quick to follow his companions, Haldur moves forward as soon as the path before him is cleared. His heavy boots pound the stones beneath him as he hurries down the staircase, but as he passes the undead Sister, the mercenary tucks his shoulder into a hard shove to try and force her off the path into the depths below.
Movement to G3
Attack Action; Shove to knock the Undead Sister 5 feet to the right, my Athletics Roll versus her Athletics/Acrobatics for the save:18
"Sorry Sister..." The sellsword mutters through clenched teeth, but he continues forward until he reaches the rest of his party.
Remainder of movement used until full movement speed is expended.
As soon as the last of her companions pass her, Lebenha unleashes the energies she was gathering, throwing a spray of water from a little flask and making it grow and accelerate until a huge wave flows the corridor washing away everything in its way.
( Or at least hopefully ;) )
She, however, doesn’t stay to see the results of it. As soon as the magic is released she runs away and crosses the door.
”Close it.. close it now!” She says to the other casters as she leans against the wall.
Hearing the scream from the corridor, Folzi peaks his head around the corner back down the hall. "What in the hells..." he exclaims seeing the mass if bodies coming down the stairs. "If you dont want to get left behind I suggest you get a move on," he calls to Cara as Lebenha and Haldur make their way towards the crypt.
Cara rushes Attack: 24 Damage: 7 then remains at re threshold of the crypt watching in horror as Leb and Lyra poised against the writhing wave of corpses!
Lyra up!
Undead Sister on deck!!
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
This post has potentially manipulated dice roll results.
( Cara's movement should trigger Leb's action. DEX ST vs 15 or be knocked prone and take 11 damage for each creature on a 30 feet long 10 feet wide 10 feet tall area of effect. Half damage an not knocked prone on a success. I hope this works guys ;) )
Rollback Post to RevisionRollBack
PbP Character: A few ;)
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Zombie dwarf is DEAD!
Haldur is up!
Cara on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Hang on a second there," Folzi holds a hand up to Carrigan. "I know we're not all best friends here, but we're not leaving them behind to be stick with these undead."
Not sure if Leb/Hrain have moved forward or which tile they stopped on, so I don't know if Haldur can move forward at all or, if he can, which space he can safely occupy. Because of that I won't state any specific movement, but I will definitively say however that my intention is to use as much movement as I can to move forward as fast as possible, so long as I'm not endangering any other party members. I just don't want to assume that a particular tile is open or that a particular path is clear without knowing for sure.
Breathe in...
Breathe out...
Hold... and squeeze.
Attack Roll on Undead Sister: 24, Damage: 6, Brute: 3
2nd Attack/Bonus Action: Reload crossbow
After firing on the animated corpse of the unfortunate Sister, the mercenary quickly scans the narrow staircase before him to ascertain the best method and timing of advancing forward without putting any of his companions at risk. He can feel the urgency to flee infiltrate the group mentality, as well as his own, and he braces to make the surge as soon as possible.
OOC: Thomas ran forward but Leb and Hrian are in place. Also, the detainee and Cara are also in place.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"It's time to go, Cara I will help with the detainee hold on a moment."
Hrain looks back a final time towards the entrance Lebenha is guarding realising he has blocked Haldur from leaving he prepares to go to aid the other Sunite.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
OOC: Hrain wants to convert Haldur aaawww!! Haldur can't strike he's blocked by Hrain and Leb. Hrain moves or does not? Bottle necks suck. I need to STOP designing them!
Leb, Haldur, and Hrain see the mass of corpses like a blob moving down the stairs!! The Undead Sister is still ahead of Carrigan has dropped hold person from the detainee who breaks from the group who sprints passed Cara and the Undead Sister.
Vyroix is up!
Undead Sister on deck!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Lyra hurls another Fire Bolt at the undead sister and then moves past her (G1).
7 to hit - DMG: 11
She then turns around to the others that are still stuck in the corridor. "Come on, move it guys!"
If Lebenha pulls through with her action and the space is free, Lyra will spent 2 sorcery points and cast Lightning Bolt as a bonus action. (Basically as a hold action if that would work...)
OOC I meant Cara, not Haldur , I'll work on his questionable faith later ;)
Hrain would definitely move to let Haldur out but I'm not up until last in the order so I didn't want to suggest it.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
OOC: I dig it Vy, good plan!!
A noxious odor a mix of burnt and putrid flesh fells the corridor like a wave coming from the mass of writhing bodies!!
Undead Sister crawls at Cara again 11 dmg 11
Hrain up!
Folzi on deck.
OOC: I had a thought. How about everyone in the room has disengaged from combat so we remove them and those STILL in the corridor can move faster? IDK what do y'all think? I mean crypt folks can still post tho whenever.
Carrigan sees Thomas jog into the crypt and hears Folzi's exclaimation! "We're going to regret this," the halfling says backing away from the magic glyph.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Hrain sees the majority of the group have moved through he turns away from the pursuers and runs at the final zombie swinging at it as he approaches before charging on towards the exit.
Attack 1 10 for 11 + 4 radiant damage
Attack 2 12 for 6 + 4 radiant damage
Movement is up to the zombie and then as far as possible past, without blocking the corridor (if I understood the map correctly it is 15' to get to the zombie so another 15' past of movement afterwards.)
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
(Sure... Let's get everyone out of the corridor)
OOC: Super! Hrain both attacks miss but the he is through!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Leb's up!
Haldur on deck.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Leb continues to move forward whilst holding tidal wave allowing the others to escape.
Haldur is up!
Cara on deck!
The detainee runs passed the group straight into the looming and writhing mass of bodies edging closer to the group. He screams and tries to avoid it but the party that remains watches it consume him!
OOC: Think gelatinous cube but patchwork flesh colored!!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(Eew...a gelatinous flesh golem. lol)
Quick to follow his companions, Haldur moves forward as soon as the path before him is cleared. His heavy boots pound the stones beneath him as he hurries down the staircase, but as he passes the undead Sister, the mercenary tucks his shoulder into a hard shove to try and force her off the path into the depths below.
Movement to G3
Attack Action; Shove to knock the Undead Sister 5 feet to the right, my Athletics Roll versus her Athletics/Acrobatics for the save: 18
"Sorry Sister..." The sellsword mutters through clenched teeth, but he continues forward until he reaches the rest of his party.
Remainder of movement used until full movement speed is expended.
As soon as the last of her companions pass her, Lebenha unleashes the energies she was gathering, throwing a spray of water from a little flask and making it grow and accelerate until a huge wave flows the corridor washing away everything in its way.
( Or at least hopefully ;) )
She, however, doesn’t stay to see the results of it. As soon as the magic is released she runs away and crosses the door.
”Close it.. close it now!” She says to the other casters as she leans against the wall.
PbP Character: A few ;)
Hearing the scream from the corridor, Folzi peaks his head around the corner back down the hall. "What in the hells..." he exclaims seeing the mass if bodies coming down the stairs. "If you dont want to get left behind I suggest you get a move on," he calls to Cara as Lebenha and Haldur make their way towards the crypt.
Cara rushes Attack: 24 Damage: 7 then remains at re threshold of the crypt watching in horror as Leb and Lyra poised against the writhing wave of corpses!
Lyra up!
Undead Sister on deck!!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
( Cara's movement should trigger Leb's action. DEX ST vs 15 or be knocked prone and take 11 damage for each creature on a 30 feet long 10 feet wide 10 feet tall area of effect. Half damage an not knocked prone on a success. I hope this works guys ;) )
PbP Character: A few ;)