(Yep, shes at G1 so i think pretty much waiting outside of the door to get lost right after casting the spell)
Now that everyone moved into the dwarfen tomb, she takes a deep breath and channels as much energy as she is able to contain as of now. One hand holding the piece of fur from earlier, the other one grabbing a piece of crystal, her eyes gleam up for a second before the dimm down again and a sudden beam of electricity thunders right through the corridor.
( Cara's movement should trigger Leb's action. DEX ST vs 15 or be knocked prone and take 20 damage for each creature on a 30 feet long 10 feet wide 10 feet tall area of effect. Half damage an not knocked prone on a success. I hope this works guys ;) )
(I imagine a gelatinous flesh golem is going to immune to prone. Lol)
OOC: Cara attacked the Undead Sister NOT the gelatinous flesh golem!! Cara then rushed behind Leb and Lyra backing them up and finally SAW the GFG. You're right NO prone for the GFG!
Undead Sister Athletics check against Haldur's shove 4; falls prone and takes Cara's Attack with advantage: 14 Damage: 9. She writes on the floor prone but is STILL alive!
Initiative ended if everyone MOVED into the crypt, now someone needs to trigger the door!
Once everyone is through the door, Folzi quickly rummages through a pouch, eventually producing a feather and a half-eaten tart. He begins to wave the feather at the door and says a few words in gnommish. "When is a door not a door..? When it's ajar."
The door begins to close as the Undead Sister crawls forward as the flesh golem shrieks and moans moving closer still! As the door finally closes on the Undead Sister reaching up towards the party as it finally grinds shut!
Lyra coms to a halt with her hands resting on her thighs, panting for some air. One look at her face is enough to understand that she is clearly distraught. "What in all hells was THAT?" Instead of remaining upright she simply lies down all of a sudden, her back on the cold stone beneath. "No seriously, what the f***?" Just a second later she appears a little embarrased by her outburst. "Oh, I'm sorry..." until she errupts in an uncontrollable giggling. "This...this is...it's so absurd.." For a moment, it might seem like she lost it, unable to stop laughing. "A year ago I was stealing golden cups from the high society and now I'm fighting undead under control of a dragonrider with some shepherds..." She finally snaps out of it again, as if finally realizing where she is and who is surrounding her. The brief instant of innocent happiness is gone, leaving a bitter aftertaste on her disenthralled face. Lyra finally rises up again, one last and quite unladylike grunt erupting from her before she tries really hard to look nowhere in particular, now even more embarrassed than before.
"You can say that again, as far as I am concerned. This is magic beyond anything I have ever read about..."
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
This post has potentially manipulated dice roll results.
Lebenha leans her back on the wall and slowly sits down on the floor. She puts her head between her kneels and take some deep breaths.
She seems to have exert herself a little bit with the cast of the last spell.
( Perception: 14 I would include disadvantage due to her temporal exhaustion as she recovers for a few seconds, so I include a second roll in case you agree AA and we take the lower. If not, we just use the first one ok? :) 22 )
The party can see overturned slabs on crypts but one remains closed. There's the eerie echo of all their voices on the room, the hidden door closed and the door to the stairwell stands open.
Carrigan looks wearily at the group with a lingering look at Folzi.
Cara looks pale, terror stricken but trying to look composed.
How does the party proceed.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
This post has potentially manipulated dice roll results.
Perception Check:21
Haldur came to a skidding stop, his boots sliding across the stone surface and his chainmail jingling wildly with the momentum of the warrior's advance. He whipped his head around just to ensure that the door behind the party was solidly shut, then he shut his eyes and lifted his head skyward.
"Oh Mother..." He rasped quietly, panting slightly and murmuring on the exhale. "Oh... Mother..."
Noticing a pain in his hands, the mercenary looked down and saw that he was subconsciously gripping his crossbow so hard that his knuckles were turning white. The mercenary relaxed his grip and slung the crossbow across his back again and freed his halberd from it's place. He leaned on the pole weapon as an older man might lean on a support staff, and Haldur immediately felt more comfortable and confident with the familiar feel in his hands again. He stood quietly for a short moment, steadying his breathing and letting his heart rate lower, then his head whipped up and he looked around at the companions assembled around him.
"Is everyone alright? Is anyone hurt?" There was honest concern in the sellsword's voice, and his gaze was earnest and protective as he looked from one person to the next.
Thomas looks about at all the others before turning to Hrain.
"Captain, I believe it is safe to say that whatever has happened here may very well be beyond our capability to deal with. After seeing what we have seen, I suggest we fall back to your garrison and begin making preparations to abandon the camp as soon as possible. Perhaps if we can reconnect with any survivors from the other garrisons we could make an effective stand, but with the few people we currently have, I think we would be wasting our lives to stay. Especially if they can just keep reanimating those we manage to kill."
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Folzi brings a hand to his face, wiping his nose. "What is it," he says catching Carrigan's stare. "Do have have something hanging on my face?"
"Maybe we should head back sooner than later," the gnome adds to Thomas' suggestion. "We aren't the only thing alive in here," he points to the closed crypt. "Whoever is in there sounds like they have a belly ache." He approaches the crypt drawing his rapier. "Who wants to pop it open," he says in a hushed tone.
"What happen to the sisters we saw at Mielikki's tower? " says Lebenha raising her head. "Albeit I must admit that I doubt that what we saw were sisters anymore. I mean, alive sisters... but then again I would hate to leave them to their fate. "
Hrain scans the others as looks over the room, drawing deep he tries to not show any sign that the monstrosity chasing them down the corridor had rattled him. The Mystran cleric started talking and Hrain focused on him glad for the distraction. Nodding to his words the paladin answered.
"I think you are right about our ability to deal with this threat ourselves at this time, necromancy is a wicked power used in this manner, we could throw ourselves against them like waves against a cliff face until all our strength was spent only for them to be as deadly as they were at first, as well as tireless and relentless. No, Thomas, sadly you are right we need to leave. But we made a choice earlier not to head for the figures we could see in the fallen Tower of Mielikki, should we investigate that too before returning. If they are our allies then we condemn them to a horrific fate if we abandon them." Shaking his head, he continues. "I would do this thing and seek them out, but I would hear your thoughts quickly, any who would speak, if there is no disagreement I suggest we move quickly, our foes may decide to pursue."
Turning away from the group he reaches out, placing an armoured gauntlet on Cara's shoulder, looking her straight in the eyes. "It is not wrong to know what fear taste like, the wisdom keeps you alive, listen to it. But never, never let me hear you doubt that Sune is with us, she will be at our side and in our heart until the universe ends and dark as this day has been we are not there yet. Faith is the greatest strength we possess, these enemies of ours may never take it from us, we can only give up on it ourselves, and that we shall never do Cara. And that is why we will win."
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
"It may be too late for that now. Our presence in the temple, and our route of retreat, have surely revealed to our aggressors the existence of the tunnel network. It is now only a matter of time before that network is breached."
Thomas hesitates for a moment, as though struggling to find the words to continue.
"Any time we spend searching for other survivors is time these mages gain to catch us before we are ready to depart. A trek threw the wastes is treacherous enough when as amply prepared as possible. If we are forced to flee without preparation, then our only victory will be in denying the addition of our own dead bodies to their forces. It pains me to say this..., but we cannot spare anymore time on anything but preparations to flee. Not only are all of our own lives at stake, but the knowledge of what has happened here must not die with us either."
Thomas breathes deeply as he finishes speaking, the faintest traces of tears begining to shine in his eyes.
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
This post has potentially manipulated dice roll results.
The group's deliberations were enough of an answer to Haldur's concern, and the young warrior breathed a sigh of relief. He listened as the group's options were discussed and as Hrain began offering the idea to try and aid the potential survivors at the Tower of Mielikki. Haldur frowned and shook his head sadly, his expression dark and brooding.
"Captain, my blade is yours. If it is your wish that we attempt to rescue any survivors at the ruined Temple, I will be by your side. I only ask that we exercise prudence and caution in this endeavor. We've seen what our foes are capable of. The chances that anyone in plain sight like that are still alive..." The mercenary's voice trailed off, leaving the imagined fate of the survivors unspoken.
The sellsword's attention was suddenly drawn to Folzi as the gnome made his way toward the still closed crypt in the room. Haldur walked over and stood beside the gnome, glancing down at the fellow and nodding in agreement.
"Your right Folzi, I hear something in there as well." The sellsword stared hard at the crypt, his brow furrowed in thought. He then shifted his gaze to look at the other opened crypts, attempting to discern whether or not they appeared to have been opened from the inside or if it looked like someone had assisted whatever had been inside in escaping. "It might be best if we just leave well enough alone and let whatever it is in there stay in there. There is no telling what our curiosity might unleash." Haldur sighed and tapped the bottom of his halberd against the stone floor, "But then again, maybe, in some way, we might find some sort of answer or clue as to what is going on here. Let's wait for the group's consensus, and if everyone decides to open it, I'll be here to give you assistance."
Investigation Check, trying to determine if it looks like the other crypts were open from the inside or not:13
"Not to mention that things are rising up on us down here," Folzi motions to the opened crypts while leaning next to the occupied one. When another moans comes from within he jumps a bit with a nervous laugh. "Perhaps somewhere less infested with undead would be the best choice, hmmm."
Looking around the room, something else catches Folzi's eye. "There might be a few more passages available to us,"the gnome points a stubby finger at other glyphs around the room, like on the door they just came through. "Not sure I want to be opening random door down here though." Looking back at said door, "That cube o' flesh is a persistent one... Sounds like it's trying to find a way through."
(Lyra is still in the hall too I believe.)
(Yep, shes at G1 so i think pretty much waiting outside of the door to get lost right after casting the spell)
Now that everyone moved into the dwarfen tomb, she takes a deep breath and channels as much energy as she is able to contain as of now. One hand holding the piece of fur from earlier, the other one grabbing a piece of crystal, her eyes gleam up for a second before the dimm down again and a sudden beam of electricity thunders right through the corridor.
Lightning Bolt: 24 (DC 14 to take half the damage)
She then turns around on the spot and hurries past into the hidden chamber.
(I imagine a gelatinous flesh golem is going to immune to prone. Lol)
OOC: Cara attacked the Undead Sister NOT the gelatinous flesh golem!! Cara then rushed behind Leb and Lyra backing them up and finally SAW the GFG. You're right NO prone for the GFG!
Undead Sister Athletics check against Haldur's shove 4; falls prone and takes Cara's Attack with advantage: 14 Damage: 9. She writes on the floor prone but is STILL alive!
Initiative ended if everyone MOVED into the crypt, now someone needs to trigger the door!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Once everyone is through the door, Folzi quickly rummages through a pouch, eventually producing a feather and a half-eaten tart. He begins to wave the feather at the door and says a few words in gnommish. "When is a door not a door..? When it's ajar."
(Casting Tasha's Hideous Laughter at the door.)
OOC: OMFG YYAAASSS!!
The door begins to close as the Undead Sister crawls forward as the flesh golem shrieks and moans moving closer still! As the door finally closes on the Undead Sister reaching up towards the party as it finally grinds shut!
Initiative ended. Post at will.
Everyone roll perception.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Perception 21
Perception: 7
Lyra coms to a halt with her hands resting on her thighs, panting for some air. One look at her face is enough to understand that she is clearly distraught. "What in all hells was THAT?" Instead of remaining upright she simply lies down all of a sudden, her back on the cold stone beneath. "No seriously, what the f***?" Just a second later she appears a little embarrased by her outburst. "Oh, I'm sorry..." until she errupts in an uncontrollable giggling. "This...this is...it's so absurd.." For a moment, it might seem like she lost it, unable to stop laughing. "A year ago I was stealing golden cups from the high society and now I'm fighting undead under control of a dragonrider with some shepherds..." She finally snaps out of it again, as if finally realizing where she is and who is surrounding her. The brief instant of innocent happiness is gone, leaving a bitter aftertaste on her disenthralled face. Lyra finally rises up again, one last and quite unladylike grunt erupting from her before she tries really hard to look nowhere in particular, now even more embarrassed than before.
Perception Check: 15
"You can say that again, as far as I am concerned. This is magic beyond anything I have ever read about..."
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Lebenha leans her back on the wall and slowly sits down on the floor. She puts her head between her kneels and take some deep breaths.
She seems to have exert herself a little bit with the cast of the last spell.
( Perception: 14 I would include disadvantage due to her temporal exhaustion as she recovers for a few seconds, so I include a second roll in case you agree AA and we take the lower. If not, we just use the first one ok? :) 22 )
PbP Character: A few ;)
The party can see overturned slabs on crypts but one remains closed. There's the eerie echo of all their voices on the room, the hidden door closed and the door to the stairwell stands open.
Carrigan looks wearily at the group with a lingering look at Folzi.
Cara looks pale, terror stricken but trying to look composed.
How does the party proceed.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Perception Check: 21
Haldur came to a skidding stop, his boots sliding across the stone surface and his chainmail jingling wildly with the momentum of the warrior's advance. He whipped his head around just to ensure that the door behind the party was solidly shut, then he shut his eyes and lifted his head skyward.
"Oh Mother..." He rasped quietly, panting slightly and murmuring on the exhale. "Oh... Mother..."
Noticing a pain in his hands, the mercenary looked down and saw that he was subconsciously gripping his crossbow so hard that his knuckles were turning white. The mercenary relaxed his grip and slung the crossbow across his back again and freed his halberd from it's place. He leaned on the pole weapon as an older man might lean on a support staff, and Haldur immediately felt more comfortable and confident with the familiar feel in his hands again. He stood quietly for a short moment, steadying his breathing and letting his heart rate lower, then his head whipped up and he looked around at the companions assembled around him.
"Is everyone alright? Is anyone hurt?" There was honest concern in the sellsword's voice, and his gaze was earnest and protective as he looked from one person to the next.
Thomas looks about at all the others before turning to Hrain.
"Captain, I believe it is safe to say that whatever has happened here may very well be beyond our capability to deal with. After seeing what we have seen, I suggest we fall back to your garrison and begin making preparations to abandon the camp as soon as possible. Perhaps if we can reconnect with any survivors from the other garrisons we could make an effective stand, but with the few people we currently have, I think we would be wasting our lives to stay. Especially if they can just keep reanimating those we manage to kill."
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Folzi brings a hand to his face, wiping his nose. "What is it," he says catching Carrigan's stare. "Do have have something hanging on my face?"
"Maybe we should head back sooner than later," the gnome adds to Thomas' suggestion. "We aren't the only thing alive in here," he points to the closed crypt. "Whoever is in there sounds like they have a belly ache." He approaches the crypt drawing his rapier. "Who wants to pop it open," he says in a hushed tone.
"What happen to the sisters we saw at Mielikki's tower? " says Lebenha raising her head. "Albeit I must admit that I doubt that what we saw were sisters anymore. I mean, alive sisters... but then again I would hate to leave them to their fate. "
PbP Character: A few ;)
Perception 24
Hrain scans the others as looks over the room, drawing deep he tries to not show any sign that the monstrosity chasing them down the corridor had rattled him. The Mystran cleric started talking and Hrain focused on him glad for the distraction. Nodding to his words the paladin answered.
"I think you are right about our ability to deal with this threat ourselves at this time, necromancy is a wicked power used in this manner, we could throw ourselves against them like waves against a cliff face until all our strength was spent only for them to be as deadly as they were at first, as well as tireless and relentless. No, Thomas, sadly you are right we need to leave. But we made a choice earlier not to head for the figures we could see in the fallen Tower of Mielikki, should we investigate that too before returning. If they are our allies then we condemn them to a horrific fate if we abandon them." Shaking his head, he continues. "I would do this thing and seek them out, but I would hear your thoughts quickly, any who would speak, if there is no disagreement I suggest we move quickly, our foes may decide to pursue."
Turning away from the group he reaches out, placing an armoured gauntlet on Cara's shoulder, looking her straight in the eyes. "It is not wrong to know what fear taste like, the wisdom keeps you alive, listen to it. But never, never let me hear you doubt that Sune is with us, she will be at our side and in our heart until the universe ends and dark as this day has been we are not there yet. Faith is the greatest strength we possess, these enemies of ours may never take it from us, we can only give up on it ourselves, and that we shall never do Cara. And that is why we will win."
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Thomas sighs as he shakes his head,
"It may be too late for that now. Our presence in the temple, and our route of retreat, have surely revealed to our aggressors the existence of the tunnel network. It is now only a matter of time before that network is breached."
Thomas hesitates for a moment, as though struggling to find the words to continue.
"Any time we spend searching for other survivors is time these mages gain to catch us before we are ready to depart. A trek threw the wastes is treacherous enough when as amply prepared as possible. If we are forced to flee without preparation, then our only victory will be in denying the addition of our own dead bodies to their forces. It pains me to say this..., but we cannot spare anymore time on anything but preparations to flee. Not only are all of our own lives at stake, but the knowledge of what has happened here must not die with us either."
Thomas breathes deeply as he finishes speaking, the faintest traces of tears begining to shine in his eyes.
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
The group's deliberations were enough of an answer to Haldur's concern, and the young warrior breathed a sigh of relief. He listened as the group's options were discussed and as Hrain began offering the idea to try and aid the potential survivors at the Tower of Mielikki. Haldur frowned and shook his head sadly, his expression dark and brooding.
"Captain, my blade is yours. If it is your wish that we attempt to rescue any survivors at the ruined Temple, I will be by your side. I only ask that we exercise prudence and caution in this endeavor. We've seen what our foes are capable of. The chances that anyone in plain sight like that are still alive..." The mercenary's voice trailed off, leaving the imagined fate of the survivors unspoken.
The sellsword's attention was suddenly drawn to Folzi as the gnome made his way toward the still closed crypt in the room. Haldur walked over and stood beside the gnome, glancing down at the fellow and nodding in agreement.
"Your right Folzi, I hear something in there as well." The sellsword stared hard at the crypt, his brow furrowed in thought. He then shifted his gaze to look at the other opened crypts, attempting to discern whether or not they appeared to have been opened from the inside or if it looked like someone had assisted whatever had been inside in escaping. "It might be best if we just leave well enough alone and let whatever it is in there stay in there. There is no telling what our curiosity might unleash." Haldur sighed and tapped the bottom of his halberd against the stone floor, "But then again, maybe, in some way, we might find some sort of answer or clue as to what is going on here. Let's wait for the group's consensus, and if everyone decides to open it, I'll be here to give you assistance."
Investigation Check, trying to determine if it looks like the other crypts were open from the inside or not: 13
Cara nods with a concerned look.
"Those things aren't nat...natural...there ugly and wrong," Cara stumbles, the paladin still looks shaken.
They look like they've been open from the insofe! The other tomb however has books and other objects on top weighing it down unlike the others!!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Not to mention that things are rising up on us down here," Folzi motions to the opened crypts while leaning next to the occupied one. When another moans comes from within he jumps a bit with a nervous laugh. "Perhaps somewhere less infested with undead would be the best choice, hmmm."
Looking around the room, something else catches Folzi's eye. "There might be a few more passages available to us," the gnome points a stubby finger at other glyphs around the room, like on the door they just came through. "Not sure I want to be opening random door down here though." Looking back at said door, "That cube o' flesh is a persistent one... Sounds like it's trying to find a way through."