Hey all! I've put together a somewhat short survival adventure I would like to run here as a play by post. The adventure will take place in the northern mostly desolate tundra of Aelira (a continent on my homebrew world Weskeilia). Be wary that this will be a bit of a tough adventure; there will be quite a bit of combat, but the #1 threat of this adventure will be the environmental hazards and the constant pressure of exhaustion looming overhead (we will be using the 2024 rules for exhaustion). With exhaustion in play, there is a decent chance of death. Will you get lost in a blizzard, buried in an avalanche, or will you find your way in and out safely?
Players and Characters I'm looking for 4-6 players. Characters will be starting at 4th level. Variant species and Tasha's custom lineages are considered banned content. Please mark in your application if you're using 2014 or 2024 rules (I recommend using 2024, but 2014 is not off limits). In addition to starting equipment, your character will start with 1 set of cold weather clothing and 1 uncommon magic item of your choice.
I own most official 5e content and while I do not currently have a master tier sub, I will pick one up when selections are made. I own no partnered content.
Rolling Stats
Roll 4d6, drop lowest and re-roll 1s once.
I haven't been on site in a while, so I don't know if the manipulated rolls tag has gotten worse or better since, but I recommend making your rolls in a separate post then immediately below in the next post post your application quoting your ability scores.
Don't let your rolls talk you out of posting an application, I have a system I've been using for a few years now that almost all of my players have loved where everyone votes on the set of ability scores they want to use.
Plot Hooks
You're a researcher, sage, archeologist or something of this nature arriving at The Last Hearth, which is a small fortified trading outpost on the northern most edge of civilization, and you're preparing to head out into the unknown on an expedition trying to verify rumors of ancient giant ruins deep within the Skyfrost Tundra.
You've been exiled or are fleeing north. Possibly from a southern kingdom, possibly from the capital city of the Bowen Empire, Noubourg City.
You're a cold weather specialist; as your final task before graduating from the survivalists' guild, you've been tasked with venturing into the Skyfrost Tundra and surviving three days and two nights.
You're a Bowen Empire guard that as been temporarily stationed at The Last Hearth.
You're an adventurer who is simply passing through, but with the rough winter weather you have spent the past few days inside the warm tavern.
You're friends with Grizelda "Grizz" Stonehand, the middle-aged dwarven merchant who is in need of your help.
You're a Bowen Empire scout, making your annual trek along the borders of the unknown ensuring no threats are present, and you've stopped temporarily at The Last Hearth.
You may come up with your own plot hook.
Application Please put your backstory and any images in a spoiler to create clean posts, and save screen space.
Name: Species: Class (Subclass): Background: Uncommon Magic Item: Backstory
Put your backstory and plot hook in here please.
Please feel free to DM me or respond here for any questions.
Additional Information Per Post #18 - I am looking for once a day posting / checking in at minimum
I've wanted to play a winter survival game for a long time! And in a homebrew world, even better! Rolling stats so I can start thinking about a character...
Name: Nazad Species: Human Class (Subclass): Ranger/Beastmaster Background: Guide Uncommon Magic Item: Boots of the Winterland Backstory: The orcs took Nazad to take care of their livestock when he was 10 years old after they killed his family and burned their farm. The orcs made it clear that his own health was tied to that of the animals, so care for them he did and he did well. His hatred for his captors never waned over the 10 years but he could never do more than periodically weaken them through subterfuge. Nazad never grew taller than what he was when he was captured, but he grew up tough, strong for his size, and remarkably fast. He escaped one day when many of the orc warriors were weak from his ongoing efforts to weaken them. He has come here because it is the nearest human settlement around, but given his recent history, it is no surprise that he is unfamiliar with civilized peoples and their ways.
OOC - First frost hit last night, so I am completely in the mood for this sort of adventure!
I was born a trouble maker, looking to cut corners when ever possible. I was arrested for stealing Medicare checks from the local retirement home. I was given a choice, join the military or go to jail. I chose Military, put in the minimum amount of time and in the free time I had, I would go to the library. The military library actually had a robust selection on arcana. I made a pact with one of the Old Ones (Duke Brothers: Randolph and Mortimer). I became a Warlock when not peeling potatoes. I was getting out when my folks sent me a letter stating that Uncle Griz needed assistance. My parents strongly suggested that I go to him 1st and they would have a nice present for me when I returned from the north (needing to bring a certified notarized letter that I did go and help Uncle Griz.
I am a Great great Nephew on his mother's side of Grizelda "Grizz" Stonehand, the middle-aged dwarven merchant who is in need of my help.
Backstory: Dorn lived to become an honorable knight. His childhood was spent holding a sword. Dorn’s master would strike without warning whenever he was not paying attention. Though he was still considered a child to his parents on his 18th birthday we decided to become a knight. Having trained all his life, joining the Knights of the Evergreen was easy enough. For five years Done lived his dream as a squire until he was promoted to an official knight.
For his first mission as a knight he was sent to the town of Acrine. What was thought to be a simple task turned into a nightmare. The whole city had been turned into the undead. The knights that traveled with Dorn were cut down one by one. In a moment of desperation Dorn listened to the voice of a power he did not understand. Accepting a fiends deal fought through the horde of undead and made it back to the Knights of the Evergreen. Having been marked by a Fiend, Dorn was exiled to the North.
Definitely interested: Rolling to create character
Ability scores: 121016151611
Name: Grelk Species: Orc Class (Subclass): Tempest Cleric Background: Acolyte Uncommon Magic Item: Ring of Warmth Backstory
The wind has always called to me. Raised in a remote mountainside temple to The Stormmother (or whatever the god of storms would be in your world), I was taught to understand the chaos and fury of the storms. When her voice last came to me, she sent me north. I am unsure what I'm supposed to do next, but the one thing I am certain of is the answer awaits me at The Last Hearth.
Interesting! What posting frequency will you want? Can't commit to daily, but can get on at least a couple times a week. If that's ok, definitely interested, here's some stats to kick things off:
Ability scores: 131116141715
Rollback Post to RevisionRollBack
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
I'm interested in playing. I'm going to roll AS first and then I'll post the full character.
Ability scores: 131312121218
Name: Charis Xarai. Species: High Elf. Class (Subclass): Druid/Circle of the Land. Background: Acolyte. Uncommon Magic Item: Stone of Good Luck (Luckstone). Backstory:
Charis grew up as a slave after his home was attacked by bandits. Fortunately he was saved by an adventurer traveling to The Last Hearth, where he was cared for by the people of the outpost, particularly by Grizelda "Grizz" Stonehand. After becoming of age, he became a cold weather specialist with innate magical abilities.
Not long ago, he was tasked with venturing into the Skyfrost Tundra and surviving three days and two nights. And to his surprise, Grizelda also wrote him a letter asking for his help.
Interesting! What posting frequency will you want? Can't commit to daily, but can get on at least a couple times a week. If that's ok, definitely interested, here's some stats to kick things off:
Ability scores: 131116141715
Name:Sanazira Viruvrix (character sheet: https://www.dndbeyond.com/characters/155363120) Species: Goliath if allowed, otherwise Half orc Class (Subclass): Barbarian 3 (Path of the Storm Herald) (2014) / Druid 1 (2014 - subclass at 2nd, prob either Circle of Wildfire, or the more obvious Circle of the Land (Arctic) Background: Pirate (not entirely her idea, mind you'' but she's on the small side for her people and she found that once she'd developed a bit of a reputation as the Dread Pirate Rober ... ah, Sanazira LOL ... she got a lot less guff ... so she stuck around till she saw a chance ... anyway, all that's down there for the lookin' \/ ) Uncommon Magic Item: WIP Backstory (see below)
Sanazira Viruvrix is, by this time, very. Very. Very. Very tired of being pushed around. She was always the smallest in her wandering tribe of barbarian (goliaths? half-orcs?); and she was female. And so the stormy temper that in a larger male would have led to a life marked from birth for warrior greatness, in her, only pushed away those few compassionate agemates and elders who would have stood up for her. It actually wasn't that much of a change for the worse when her first solo hunting expedition that was supposed to at least win her the nominal respect of adulthood ended with the Dread Pirate Omgutheth shanghaing her when she wandered too near the coast. He at least had pretensions of gentility that wouldn't allow him to stoop to **** ... which was a good thing for him, as the first of his pirate crew to try it triggered the full fury of her storm totem for the first time in her life, gaining her a place among the pirate crew and a fearsome reputation but not surviving long enough to gain any of the benefit(WIP)
Interesting! What posting frequency will you want? Can't commit to daily, but can get on at least a couple times a week.
I knew I forgot something important. I do shoot for at least once a day posting or at least checking in - mainly because there will be a bit of combat in this adventure and pbps lose steam when the group has to wait extended periods of time for combat to progress.
Hey all! I've put together a somewhat short survival adventure I would like to run here as a play by post. The adventure will take place in the northern mostly desolate tundra of Aelira (a continent on my homebrew world Weskeilia). Be wary that this will be a bit of a tough adventure; there will be quite a bit of combat, but the #1 threat of this adventure will be the environmental hazards and the constant pressure of exhaustion looming overhead (we will be using the 2024 rules for exhaustion). With exhaustion in play, there is a decent chance of death. Will you get lost in a blizzard, buried in an avalanche, or will you find your way in and out safely?
Players and Characters
I'm looking for 4-6 players. Characters will be starting at 4th level. Variant species and Tasha's custom lineages are considered banned content. Please mark in your application if you're using 2014 or 2024 rules (I recommend using 2024, but 2014 is not off limits). In addition to starting equipment, your character will start with 1 set of cold weather clothing and 1 uncommon magic item of your choice.
I own most official 5e content and while I do not currently have a master tier sub, I will pick one up when selections are made. I own no partnered content.
Rolling Stats
Roll 4d6, drop lowest and re-roll 1s once.
I haven't been on site in a while, so I don't know if the manipulated rolls tag has gotten worse or better since, but I recommend making your rolls in a separate post then immediately below in the next post post your application quoting your ability scores.
Don't let your rolls talk you out of posting an application, I have a system I've been using for a few years now that almost all of my players have loved where everyone votes on the set of ability scores they want to use.
Plot Hooks
You may come up with your own plot hook.
Application
Please put your backstory and any images in a spoiler to create clean posts, and save screen space.
Name:
Species:
Class (Subclass):
Background:
Uncommon Magic Item:
Backstory
Put your backstory and plot hook in here please.
Please feel free to DM me or respond here for any questions.
Additional Information
Per Post #18 - I am looking for once a day posting / checking in at minimum
Ability scores: 11 18 15 12 15 16
Sounds cool. Currently writing a backstory.
I've wanted to play a winter survival game for a long time! And in a homebrew world, even better! Rolling stats so I can start thinking about a character...
Ability scores: 12 16 15 17 11 15
13, 16, 15, 14, 16, 13
Ability scores: 15 11 17 14 13 18
Name: Nazad
Species: Human
Class (Subclass): Ranger/Beastmaster
Background: Guide
Uncommon Magic Item: Boots of the Winterland
Backstory: The orcs took Nazad to take care of their livestock when he was 10 years old after they killed his family and burned their farm. The orcs made it clear that his own health was tied to that of the animals, so care for them he did and he did well. His hatred for his captors never waned over the 10 years but he could never do more than periodically weaken them through subterfuge. Nazad never grew taller than what he was when he was captured, but he grew up tough, strong for his size, and remarkably fast. He escaped one day when many of the orc warriors were weak from his ongoing efforts to weaken them. He has come here because it is the nearest human settlement around, but given his recent history, it is no surprise that he is unfamiliar with civilized peoples and their ways.
OOC - First frost hit last night, so I am completely in the mood for this sort of adventure!
Application
Please put your backstory and any images in a spoiler to create clean posts, and save screen space.
Name: JoJo
Species: Dwarf
Class (Subclass): Ftr 1 Warlock 3 (GOO) https://www.dndbeyond.com/characters/143991858
Background: Charlatan
Uncommon Magic Item: Cloak of Protection
Backstory
I was born a trouble maker, looking to cut corners when ever possible. I was arrested for stealing Medicare checks from the local retirement home. I was given a choice, join the military or go to jail. I chose Military, put in the minimum amount of time and in the free time I had, I would go to the library. The military library actually had a robust selection on arcana. I made a pact with one of the Old Ones (Duke Brothers: Randolph and Mortimer). I became a Warlock when not peeling potatoes. I was getting out when my folks sent me a letter stating that Uncle Griz needed assistance. My parents strongly suggested that I go to him 1st and they would have a nice present for me when I returned from the north (needing to bring a certified notarized letter that I did go and help Uncle Griz.
I am a Great great Nephew on his mother's side of Grizelda "Grizz" Stonehand, the middle-aged dwarven merchant who is in need of my help.
(2024 rules)
Name: Dorneiros Flallilanel
Species: Elf
Class (Subclass): Paladin/Warlock(Fiend)
Background: Scribe
Uncommon Magic Item: Cloak of protection.
Backstory: Dorn lived to become an honorable knight. His childhood was spent holding a sword. Dorn’s master would strike without warning whenever he was not paying attention. Though he was still considered a child to his parents on his 18th birthday we decided to become a knight. Having trained all his life, joining the Knights of the Evergreen was easy enough. For five years Done lived his dream as a squire until he was promoted to an official knight.
For his first mission as a knight he was sent to the town of Acrine. What was thought to be a simple task turned into a nightmare. The whole city had been turned into the undead. The knights that traveled with Dorn were cut down one by one. In a moment of desperation Dorn listened to the voice of a power he did not understand. Accepting a fiends deal fought through the horde of undead and made it back to the Knights of the Evergreen. Having been marked by a Fiend, Dorn was exiled to the North.
I'm interested in playing. I'm going to roll AS first and then I'll post the full character.
Ability scores: 13 13 12 12 12 18
Half orc monk Khaddim- Lost Mine of Phandelver (modern setting), Variant human ranger Frekor- The Darness Below, Half elf bard Callon, Aasimar life domain cleric/blood hunter Idris- Hunt for the 7, Tiefling warlock Charis- Ghosts of Saltmarsh, Goliath fighter Garrett- Ghosts of Saltmarsh
Definitely interested: Rolling to create character
Ability scores: 12 10 16 15 16 11
Very interested. Rolling stats and will quote for placeholder character.
Ability scores: 17 14 13 10 11 17
placeholder quote to preserve stats
===== Updates =====
Thrynn Valdren - Circle of the Moon Druid
Name: Grelk
Species: Orc
Class (Subclass): Tempest Cleric
Background: Acolyte
Uncommon Magic Item: Ring of Warmth
Backstory
The wind has always called to me. Raised in a remote mountainside temple to The Stormmother (or whatever the god of storms would be in your world), I was taught to understand the chaos and fury of the storms. When her voice last came to me, she sent me north. I am unsure what I'm supposed to do next, but the one thing I am certain of is the answer awaits me at The Last Hearth.
Interesting! What posting frequency will you want? Can't commit to daily, but can get on at least a couple times a week. If that's ok, definitely interested, here's some stats to kick things off:
Ability scores: 13 11 16 14 17 15
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
Name: Charis Xarai.
Species: High Elf.
Class (Subclass): Druid/Circle of the Land.
Background: Acolyte.
Uncommon Magic Item: Stone of Good Luck (Luckstone).
Backstory:
Charis grew up as a slave after his home was attacked by bandits. Fortunately he was saved by an adventurer traveling to The Last Hearth, where he was cared for by the people of the outpost, particularly by Grizelda "Grizz" Stonehand. After becoming of age, he became a cold weather specialist with innate magical abilities.
Not long ago, he was tasked with venturing into the Skyfrost Tundra and surviving three days and two nights. And to his surprise, Grizelda also wrote him a letter asking for his help.
https://www.dndbeyond.com/characters/82500297
Half orc monk Khaddim- Lost Mine of Phandelver (modern setting), Variant human ranger Frekor- The Darness Below, Half elf bard Callon, Aasimar life domain cleric/blood hunter Idris- Hunt for the 7, Tiefling warlock Charis- Ghosts of Saltmarsh, Goliath fighter Garrett- Ghosts of Saltmarsh
Name: Sanazira Viruvrix (character sheet: https://www.dndbeyond.com/characters/155363120)
Species: Goliath if allowed, otherwise Half orc
Class (Subclass): Barbarian 3 (Path of the Storm Herald) (2014) / Druid 1 (2014 - subclass at 2nd, prob either Circle of Wildfire, or the more obvious Circle of the Land (Arctic)
Background: Pirate (not entirely her idea, mind you'' but she's on the small side for her people and she found that once she'd developed a bit of a reputation as the Dread Pirate Rober ... ah, Sanazira LOL ... she got a lot less guff ... so she stuck around till she saw a chance ... anyway, all that's down there for the lookin' \/ )
Uncommon Magic Item: WIP
Backstory (see below)
Sanazira Viruvrix is, by this time, very. Very. Very. Very tired of being pushed around. She was always the smallest in her wandering tribe of barbarian (goliaths? half-orcs?); and she was female. And so the stormy temper that in a larger male would have led to a life marked from birth for warrior greatness, in her, only pushed away those few compassionate agemates and elders who would have stood up for her. It actually wasn't that much of a change for the worse when her first solo hunting expedition that was supposed to at least win her the nominal respect of adulthood ended with the Dread Pirate Omgutheth shanghaing her when she wandered too near the coast. He at least had pretensions of gentility that wouldn't allow him to stoop to **** ... which was a good thing for him, as the first of his pirate crew to try it triggered the full fury of her storm totem for the first time in her life, gaining her a place among the pirate crew and a fearsome reputation but not surviving long enough to gain any of the benefit(WIP)
Famh Thrawn Fiadhaich - 'half elven' sorcerer (wild magic) 2, Sleeping Gods - A Dragon Warriors campaign in the Lands of Legend
Quspira Inirali - tiefling cleric (Life domain) 4, Painted's "He'll be the father of my child"
---RETIRED HEROES' REST HOME---
Sae Ivui Nailo - wood elf rogue (inquisitive) 5 , Sea of Death: Captain Hailstorm's Lost Treasure
Ryshraxea "Shra" Naranthi - tabaxi artificer 1, Nyx's Tomb of Annihilation - Group 1
I knew I forgot something important. I do shoot for at least once a day posting or at least checking in - mainly because there will be a bit of combat in this adventure and pbps lose steam when the group has to wait extended periods of time for combat to progress.
Ability scores: 17 14 8 11 13 10
Ability scores: 10 13 15 12 13 17
Sounds intriguing! Are you open to players using newer subclasses, such as those from the new Heroes of Faerun book?