Name: Tubar Species: Graveborn Class (Subclass): Paladin (Oath of Vengeance) Background: Criminal Uncommon Magic Item: Serpent Scale Armor Backstory
After necromancer sacrificed Tubar's family in a ritual he swore to stop the vilain no matter what. But despite his efforts Tubar lost. Necromancer even tried to raise him as a servant! Day after that Tubar awakened and hearing necromacer moved to North followed him
Some time ago, the community of the wood elf girl Eithne was disastrously annihilated. Eithne remembers nothing else about it; no details. But something terrible must have happened, because since that distant day, when she awoke in the middle of the battlefield where everyone else died (and where she must have been left for dead), the Voices have been a part of her.
Yes, the Voices... because Eithne hears voices in her mind. So many voices. Voices of the wood elves of her massacred community. Confused and left with no one dear or trustworthy, Eithne is forced to take up a wandering existence, but she also decides to make the culprits pay for what they've done, sooner or later, at all costs! And not a day goes by without the Voices in her mind reminding her of this.
Currently, Eithne has put her talents to good use as a Bowen Empire scout; she is making her annual trek along the borders of the unknown ensuring no threats are present, and she has stopped temporarily at The Last Hearth.
Bari was born in the Northern Reaches above the World Tree. She has spent the last few years as a soldier guarding the World Tree. Her duty now complete she has traveled planes to seek adventure. She knows she's not the smartest or the wisest person but is comfortable with that. She likes a strong Whiskey and a good bar fight.
I didn't quite expect such a turn out for this. There are a couple of folks who have rolled stats, but not posted a character application yet.
Please try to get your apps posted soon, I will be closing recruitment about this time tomorrow. 23 to 25 hours remaining for folks to get a character submitted!
Name: Ardwan Species: Human Class (Subclass): Monk/Warrior of Mercy (2024) Background: Guide Uncommon Magic Item: Boots of the Winterlands
Backstory: Ardwan grew up the seventh son of a poor family that made its living serving a much richer one. He was a slight lad, but quick and reasonably hearty, and found his role as a local guide. He'd show this baron or that duchess around the most beautiful local natural sites, and they'd talk loudly over trickling streams and the susurrus of rustling leaves.
Or at least that was true until he met the woman who would change his life. She was everything the other nobility were not: reserved, measured, and possessed of a gaze that, while gentle, effortlessly peeled back the layers of Ardwan's psyche. When she stopped in a field to meditate, he could only watch, awestruck at her poise and the quiet competence that cascaded off her like mist in the morning sun. She noticed his stare, of course, and they got to talking, once he could overcome his shyness. She told him about the ways of the monk, the ways of mercy, and he recognized who he was for the first time.
For the next few years he studied, and helped people, and studied some more, until he was no longer a student, and went out into the world. Ardwan decided to cast his lot with fate, going wherever he heard a need, taking only meager provisions from grateful commonfolk. Until one day it turned out that the old fur boots he was given were magical, and kept him warm. He took that as a sign, and made his way north, to see if he could be of use there.
I'm working on a character concept for the stats I rolled, but if there's any more information that you'd like to give us, DM, about your homebrew world for building a backstory, I would be very grateful! I'd love to know more about the Bowen Empire, how it came to be, what jurisdiction the Emperor has over our little northern outpost (or how much of that is only in name due to the remoteness of the border), what other factions might be in play, what kind of churches or religions are sanctioned or popular and which ones aren't, how is magic viewed in the world, is it rare, is it common, etc...
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Name: Tubar
Species: Graveborn
Class (Subclass): Paladin (Oath of Vengeance)
Background: Criminal
Uncommon Magic Item: Serpent Scale Armor
Backstory
After necromancer sacrificed Tubar's family in a ritual he swore to stop the vilain no matter what. But despite his efforts Tubar lost. Necromancer even tried to raise him as a servant! Day after that Tubar awakened and hearing necromacer moved to North followed him
https://www.dndbeyond.com/characters/155371927
2024 rules
Ability scores: 16 15 9 14 9 12
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons | Lyra(Warlock2/Bard4): VitusW's Silverwood Forest
Dyson/Eleo(Cleric4): Vos' Beyond the Veil | Soren(Druid5): Bartjeebus' Ravenloft | Ophelia(Sorcerer4): Ashen_Age's Risen from the Sands
Joren(Fighter6): NotDrizzt's Simple Request | Sabetha(Monk3): Bedlymn's Murder Court | Seri(Cleric3/Sorcerer1): Bartjeebus' Greyhawk
Work in progress.
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons | Lyra(Warlock2/Bard4): VitusW's Silverwood Forest
Dyson/Eleo(Cleric4): Vos' Beyond the Veil | Soren(Druid5): Bartjeebus' Ravenloft | Ophelia(Sorcerer4): Ashen_Age's Risen from the Sands
Joren(Fighter6): NotDrizzt's Simple Request | Sabetha(Monk3): Bedlymn's Murder Court | Seri(Cleric3/Sorcerer1): Bartjeebus' Greyhawk
Ability scores: 15 18 13 11 17 15
Yes, that's perfectly, fine. I do urge you since you're using a newer subclass to match it with the 2024 versions for everything available.
Awesome. :) Is it alright to take the 2014 version of Elven Accuracy then, since there's no 2024 version yet?
Of course!
Ability scores: 15 15 14 15 18 12
Placeholder
Ability scores: 13 13 14 16 13 9
(2024 Rules)
Name: Eithne Yllirien
Species: Wood Elf
Class (Subclass): Barbarian (subclass probably Tree)
Background: Guide
Uncommon Magic Item: Ring of Warmth
Backstory
Some time ago, the community of the wood elf girl Eithne was disastrously annihilated. Eithne remembers nothing else about it; no details. But something terrible must have happened, because since that distant day, when she awoke in the middle of the battlefield where everyone else died (and where she must have been left for dead), the Voices have been a part of her.
Yes, the Voices... because Eithne hears voices in her mind. So many voices. Voices of the wood elves of her massacred community. Confused and left with no one dear or trustworthy, Eithne is forced to take up a wandering existence, but she also decides to make the culprits pay for what they've done, sooner or later, at all costs! And not a day goes by without the Voices in her mind reminding her of this.
Currently, Eithne has put her talents to good use as a Bowen Empire scout; she is making her annual trek along the borders of the unknown ensuring no threats are present, and she has stopped temporarily at The Last Hearth.
2024 Barbarian
Race is Oni (Reflavored Goliath, no ability changes just a cosmetic one)
Ability scores: 10 14 15 15 11 14
Will post character link and backstory after I create the character.
Name: Bari
Race: Oni (reskinned Goliath)
Class: Barbarian Path of the World Tree
Background: Soldier
Bari was born in the Northern Reaches above the World Tree. She has spent the last few years as a soldier guarding the World Tree. Her duty now complete she has traveled planes to seek adventure. She knows she's not the smartest or the wisest person but is comfortable with that. She likes a strong Whiskey and a good bar fight.
https://www.dndbeyond.com/characters/155042403/3MPaop
I didn't quite expect such a turn out for this. There are a couple of folks who have rolled stats, but not posted a character application yet.
Please try to get your apps posted soon, I will be closing recruitment about this time tomorrow. 23 to 25 hours remaining for folks to get a character submitted!
Posting stats first. Looks fun!
Ability scores: 13 14 17 10 15 8
Name: Ardwan
Species: Human
Class (Subclass): Monk/Warrior of Mercy (2024)
Background: Guide
Uncommon Magic Item: Boots of the Winterlands
Backstory: Ardwan grew up the seventh son of a poor family that made its living serving a much richer one. He was a slight lad, but quick and reasonably hearty, and found his role as a local guide. He'd show this baron or that duchess around the most beautiful local natural sites, and they'd talk loudly over trickling streams and the susurrus of rustling leaves.
Or at least that was true until he met the woman who would change his life. She was everything the other nobility were not: reserved, measured, and possessed of a gaze that, while gentle, effortlessly peeled back the layers of Ardwan's psyche. When she stopped in a field to meditate, he could only watch, awestruck at her poise and the quiet competence that cascaded off her like mist in the morning sun. She noticed his stare, of course, and they got to talking, once he could overcome his shyness. She told him about the ways of the monk, the ways of mercy, and he recognized who he was for the first time.
For the next few years he studied, and helped people, and studied some more, until he was no longer a student, and went out into the world. Ardwan decided to cast his lot with fate, going wherever he heard a need, taking only meager provisions from grateful commonfolk. Until one day it turned out that the old fur boots he was given were magical, and kept him warm. He took that as a sign, and made his way north, to see if he could be of use there.
I'm working on a character concept for the stats I rolled, but if there's any more information that you'd like to give us, DM, about your homebrew world for building a backstory, I would be very grateful! I'd love to know more about the Bowen Empire, how it came to be, what jurisdiction the Emperor has over our little northern outpost (or how much of that is only in name due to the remoteness of the border), what other factions might be in play, what kind of churches or religions are sanctioned or popular and which ones aren't, how is magic viewed in the world, is it rare, is it common, etc...