Name: Tubar Species: Graveborn Class (Subclass): Paladin (Oath of Vengeance) Background: Criminal Uncommon Magic Item: Serpent Scale Armor Backstory
After necromancer sacrificed Tubar's family in a ritual he swore to stop the vilain no matter what. But despite his efforts Tubar lost. Necromancer even tried to raise him as a servant! Day after that Tubar awakened and hearing necromacer moved to North followed him
Name:Ophelia <-- link to DDB character sheet Species: High Elf Class (Subclass): Sorcerer (Wild Magic) Background: Wayfarer Uncommon Magic Item:Boots of the Winterlands (though happy to switch if this feels too convenient). Backstory and Image: See (first) spoiler below.
Using 2024 rules.
Wild madness became Ophelia whence first drifted the dreams swimmingly, swimmingly up, as snowflakes swirling into a shadowed sky, calling to her like arctic starlings newly hatched, twisting and winding, the strangling fruit snaking through a shattered visage upon on the storm-shorn stone to bring forth the the seeds of the dead and share with the pale worms who gather in darkness, surging, surging through the Skyfrost Tundra like frigid black water beneath a midnight sun lie the dead, my lady, dead and gone, at their head once, long ago growingly, growingly grass-green turf, at their heels, the now bleak land, once larded all with sweet flowers which bewept to the ground, blossoming, blossoming within the skull, expanding the mind beyond what any man can endure or woman bear, to reveal the fatal softness of the frozen Earth, whence round the bitter decay of that colossal glacial tomb, boundless and bare, yet beckoning, beckoning to her with whispering wind-weathered strands like icy fingers, the lone and level snows stretch far, far away, shivering sweets to which the sweet must stray.
(Yes that is intended to be one sentence.)
Ophelia, based very loosely on the character from Shakespeare's Hamlet (among with other sources), is an otherwise gentle and sweet soul who has been driven insane. By the tragic loss of her father, brother and true love (all three, as in the Shakespeare's play). Though in the case of this Ophelia, also by Wild Magic which has blossomed within her, perhaps as a response to the trauma inflicted on her mind and soul, rather than her suicide which ensued in the play. Though she has little comprehension of it, the raging, chaotic arcane storm within her whispers of a need to venture north from her aristocratic high elven family home in Noubourg City where she has spent her entire life. To seek out secrets hidden somewhere in the Skyfrost Tundra.
No longer is Ophelia one who walks the world or speaks to others in straight lines, her mind meandering and her words wandering. What remains of her horrified extended family looked the other way as she took what she needed and departed for the Last Hearth without a backward glance.
Her madness is neither cruel to others, nor selfish. Just the opposite at times, though her ravings make little sense to most, and the wild arcane power that bursts from her, seemingly involuntarily, is not for the faint of heart. Perhaps in the frozen north, Ophelia shall find... something... to ease her insanity for good... one way or the other. All she knows is that she must go. It calls to her.
Some time ago, the community of the wood elf girl Eithne was disastrously annihilated. Eithne remembers nothing else about it; no details. But something terrible must have happened, because since that distant day, when she awoke in the middle of the battlefield where everyone else died (and where she must have been left for dead), the Voices have been a part of her.
Yes, the Voices... because Eithne hears voices in her mind. So many voices. Voices of the wood elves of her massacred community. Confused and left with no one dear or trustworthy, Eithne is forced to take up a wandering existence, but she also decides to make the culprits pay for what they've done, sooner or later, at all costs! And not a day goes by without the Voices in her mind reminding her of this.
Currently, Eithne has put her talents to good use as a Bowen Empire scout; she is making her annual trek along the borders of the unknown ensuring no threats are present, and she has stopped temporarily at The Last Hearth.
Bari was born in the Northern Reaches above the World Tree. She has spent the last few years as a soldier guarding the World Tree. Her duty now complete she has traveled planes to seek adventure. She knows she's not the smartest or the wisest person but is comfortable with that. She likes a strong Whiskey and a good bar fight.
I didn't quite expect such a turn out for this. There are a couple of folks who have rolled stats, but not posted a character application yet.
Please try to get your apps posted soon, I will be closing recruitment about this time tomorrow. 23 to 25 hours remaining for folks to get a character submitted!
Name: Ardwan Species: Human Class (Subclass): Monk/Warrior of Mercy (2024) Background: Guide Uncommon Magic Item: Boots of the Winterlands
Backstory: Ardwan grew up the seventh son of a poor family that made its living serving a much richer one. He was a slight lad, but quick and reasonably hearty, and found his role as a local guide. He'd show this baron or that duchess around the most beautiful local natural sites, and they'd talk loudly over trickling streams and the susurrus of rustling leaves.
Or at least that was true until he met the woman who would change his life. She was everything the other nobility were not: reserved, measured, and possessed of a gaze that, while gentle, effortlessly peeled back the layers of Ardwan's psyche. When she stopped in a field to meditate, he could only watch, awestruck at her poise and the quiet competence that cascaded off her like mist in the morning sun. She noticed his stare, of course, and they got to talking, once he could overcome his shyness. She told him about the ways of the monk, the ways of mercy, and he recognized who he was for the first time.
For the next few years he studied, and helped people, and studied some more, until he was no longer a student, and went out into the world. Ardwan decided to cast his lot with fate, going wherever he heard a need, taking only meager provisions from grateful commonfolk. Until one day it turned out that the old fur boots he was given were magical, and kept him warm. He took that as a sign, and made his way north, to see if he could be of use there.
I'm working on a character concept for the stats I rolled, but if there's any more information that you'd like to give us, DM, about your homebrew world for building a backstory, I would be very grateful! I'd love to know more about the Bowen Empire, how it came to be, what jurisdiction the Emperor has over our little northern outpost (or how much of that is only in name due to the remoteness of the border), what other factions might be in play, what kind of churches or religions are sanctioned or popular and which ones aren't, how is magic viewed in the world, is it rare, is it common, etc...
Name: Brok the Frost-Marked Species: Goliath Background: Farmer (reflavored slightly as Tribesman) Class/Subclass: Warlock 1/Wizard (School of Abjuration) 3 Backstory:
Born among the mountain-dwelling Stone-Tooth Clan, Brok was always the odd one out. While his kin measured worth in battle scars and hunts, he found wonder in stormlight and the invisible patterns of the world. His fascination with magic was tolerated but never celebrated—until the day it saved his life.
During a winter fishing trip, Brok and several clansfolk fell through the ice of sacred Lake Kall-Vethra. As the freezing dark closed in, a voice whispered a terrible bargain. When he awoke alone on the shore, a strange sigil burned on his neck, and all others were gone. His tribe branded him cursed—the Frost-Marked—and cast him out as the sole survivor of a supernatural disaster.
Now wandering the frozen frontier, Brok seeks to master the powers he never asked for. A reluctant warlock bound by necessity, he studies the protective magics of abjuration to shield himself—and others—from the creeping influence of his mysterious patron. Beneath his stoic exterior lies a scholar’s mind and a survivor’s guilt, driven to understand whether his salvation was a blessing… or a claim yet to be collected.
Name: Tubar
Species: Graveborn
Class (Subclass): Paladin (Oath of Vengeance)
Background: Criminal
Uncommon Magic Item: Serpent Scale Armor
Backstory
After necromancer sacrificed Tubar's family in a ritual he swore to stop the vilain no matter what. But despite his efforts Tubar lost. Necromancer even tried to raise him as a servant! Day after that Tubar awakened and hearing necromacer moved to North followed him
https://www.dndbeyond.com/characters/155371927
2024 rules
Ability scores: 17 14 10 12 14 18
Tanis (Ranger1): Shiverquill's Tempest City | Barn (Paladin1): Damian_May's Ereworn Under the Shadow | Lyra (Warlock2/Bard4): VitusW's Silverwood Forest
Joren (Fighter6): NotDrizzt's Simple Request | Sabetha (Monk3): Bedlymn's Murder Court | Quyen (Adept1, ba5ic system): ConstancePhokas' Nentir Vale (Discord)
Xarian (Fighter3): Luna_Dust's Marks on the Map
Name: Ophelia <-- link to DDB character sheet
Species: High Elf
Class (Subclass): Sorcerer (Wild Magic)
Background: Wayfarer
Uncommon Magic Item: Boots of the Winterlands (though happy to switch if this feels too convenient).
Backstory and Image: See (first) spoiler below.
Using 2024 rules.
Wild madness became Ophelia whence first drifted the dreams swimmingly, swimmingly up, as snowflakes swirling into a shadowed sky, calling to her like arctic starlings newly hatched, twisting and winding, the strangling fruit snaking through a shattered visage upon on the storm-shorn stone to bring forth the the seeds of the dead and share with the pale worms who gather in darkness, surging, surging through the Skyfrost Tundra like frigid black water beneath a midnight sun lie the dead, my lady, dead and gone, at their head once, long ago growingly, growingly grass-green turf, at their heels, the now bleak land, once larded all with sweet flowers which bewept to the ground, blossoming, blossoming within the skull, expanding the mind beyond what any man can endure or woman bear, to reveal the fatal softness of the frozen Earth, whence round the bitter decay of that colossal glacial tomb, boundless and bare, yet beckoning, beckoning to her with whispering wind-weathered strands like icy fingers, the lone and level snows stretch far, far away, shivering sweets to which the sweet must stray.
(Yes that is intended to be one sentence.)
Ophelia, based very loosely on the character from Shakespeare's Hamlet (among with other sources), is an otherwise gentle and sweet soul who has been driven insane. By the tragic loss of her father, brother and true love (all three, as in the Shakespeare's play). Though in the case of this Ophelia, also by Wild Magic which has blossomed within her, perhaps as a response to the trauma inflicted on her mind and soul, rather than her suicide which ensued in the play. Though she has little comprehension of it, the raging, chaotic arcane storm within her whispers of a need to venture north from her aristocratic high elven family home in Noubourg City where she has spent her entire life. To seek out secrets hidden somewhere in the Skyfrost Tundra.
No longer is Ophelia one who walks the world or speaks to others in straight lines, her mind meandering and her words wandering. What remains of her horrified extended family looked the other way as she took what she needed and departed for the Last Hearth without a backward glance.
Her madness is neither cruel to others, nor selfish. Just the opposite at times, though her ravings make little sense to most, and the wild arcane power that bursts from her, seemingly involuntarily, is not for the faint of heart. Perhaps in the frozen north, Ophelia shall find... something... to ease her insanity for good... one way or the other. All she knows is that she must go. It calls to her.
See ^^^spoiler above^^^ for backstory and image.
Tanis (Ranger1): Shiverquill's Tempest City | Barn (Paladin1): Damian_May's Ereworn Under the Shadow | Lyra (Warlock2/Bard4): VitusW's Silverwood Forest
Joren (Fighter6): NotDrizzt's Simple Request | Sabetha (Monk3): Bedlymn's Murder Court | Quyen (Adept1, ba5ic system): ConstancePhokas' Nentir Vale (Discord)
Xarian (Fighter3): Luna_Dust's Marks on the Map
Ability scores: 12 15 16 12 15 12
Yes, that's perfectly, fine. I do urge you since you're using a newer subclass to match it with the 2024 versions for everything available.
Awesome. :) Is it alright to take the 2014 version of Elven Accuracy then, since there's no 2024 version yet?
Of course!
Ability scores: 15 15 14 15 18 12
Name: Borogrim Blacktooth
Species: Half-Orc
Class: Warlock (Archfey)
Background: Wayfarer
Magic item: Winged Boots
Backstory: WIP
Ability scores: 13 13 14 16 13 9
(2024 Rules)
Name: Eithne Yllirien
Species: Wood Elf
Class (Subclass): Barbarian (subclass probably Tree)
Background: Guide
Uncommon Magic Item: Ring of Warmth
Backstory
Some time ago, the community of the wood elf girl Eithne was disastrously annihilated. Eithne remembers nothing else about it; no details. But something terrible must have happened, because since that distant day, when she awoke in the middle of the battlefield where everyone else died (and where she must have been left for dead), the Voices have been a part of her.
Yes, the Voices... because Eithne hears voices in her mind. So many voices. Voices of the wood elves of her massacred community. Confused and left with no one dear or trustworthy, Eithne is forced to take up a wandering existence, but she also decides to make the culprits pay for what they've done, sooner or later, at all costs! And not a day goes by without the Voices in her mind reminding her of this.
Currently, Eithne has put her talents to good use as a Bowen Empire scout; she is making her annual trek along the borders of the unknown ensuring no threats are present, and she has stopped temporarily at The Last Hearth.
2024 Barbarian
Race is Oni (Reflavored Goliath, no ability changes just a cosmetic one)
Ability scores: 10 14 15 15 11 14
Will post character link and backstory after I create the character.
Name: Bari
Race: Oni (reskinned Goliath)
Class: Barbarian Path of the World Tree
Background: Soldier
Bari was born in the Northern Reaches above the World Tree. She has spent the last few years as a soldier guarding the World Tree. Her duty now complete she has traveled planes to seek adventure. She knows she's not the smartest or the wisest person but is comfortable with that. She likes a strong Whiskey and a good bar fight.
https://www.dndbeyond.com/characters/155042403/3MPaop
I didn't quite expect such a turn out for this. There are a couple of folks who have rolled stats, but not posted a character application yet.
Please try to get your apps posted soon, I will be closing recruitment about this time tomorrow. 23 to 25 hours remaining for folks to get a character submitted!
Posting stats first. Looks fun!
Ability scores: 13 14 17 10 15 8
Name: Ardwan
Species: Human
Class (Subclass): Monk/Warrior of Mercy (2024)
Background: Guide
Uncommon Magic Item: Boots of the Winterlands
Backstory: Ardwan grew up the seventh son of a poor family that made its living serving a much richer one. He was a slight lad, but quick and reasonably hearty, and found his role as a local guide. He'd show this baron or that duchess around the most beautiful local natural sites, and they'd talk loudly over trickling streams and the susurrus of rustling leaves.
Or at least that was true until he met the woman who would change his life. She was everything the other nobility were not: reserved, measured, and possessed of a gaze that, while gentle, effortlessly peeled back the layers of Ardwan's psyche. When she stopped in a field to meditate, he could only watch, awestruck at her poise and the quiet competence that cascaded off her like mist in the morning sun. She noticed his stare, of course, and they got to talking, once he could overcome his shyness. She told him about the ways of the monk, the ways of mercy, and he recognized who he was for the first time.
For the next few years he studied, and helped people, and studied some more, until he was no longer a student, and went out into the world. Ardwan decided to cast his lot with fate, going wherever he heard a need, taking only meager provisions from grateful commonfolk. Until one day it turned out that the old fur boots he was given were magical, and kept him warm. He took that as a sign, and made his way north, to see if he could be of use there.
I'm working on a character concept for the stats I rolled, but if there's any more information that you'd like to give us, DM, about your homebrew world for building a backstory, I would be very grateful! I'd love to know more about the Bowen Empire, how it came to be, what jurisdiction the Emperor has over our little northern outpost (or how much of that is only in name due to the remoteness of the border), what other factions might be in play, what kind of churches or religions are sanctioned or popular and which ones aren't, how is magic viewed in the world, is it rare, is it common, etc...
Ability scores: 15 16 16 13 15 15
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
Let's try that again...
Ability scores: 11 14 9 13 16 17
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
(2024 rules)
Name: Brok the Frost-Marked
Species: Goliath
Background: Farmer (reflavored slightly as Tribesman)
Class/Subclass: Warlock 1/Wizard (School of Abjuration) 3
Backstory:
Born among the mountain-dwelling Stone-Tooth Clan, Brok was always the odd one out. While his kin measured worth in battle scars and hunts, he found wonder in stormlight and the invisible patterns of the world. His fascination with magic was tolerated but never celebrated—until the day it saved his life.
During a winter fishing trip, Brok and several clansfolk fell through the ice of sacred Lake Kall-Vethra. As the freezing dark closed in, a voice whispered a terrible bargain. When he awoke alone on the shore, a strange sigil burned on his neck, and all others were gone. His tribe branded him cursed—the Frost-Marked—and cast him out as the sole survivor of a supernatural disaster.
Now wandering the frozen frontier, Brok seeks to master the powers he never asked for. A reluctant warlock bound by necessity, he studies the protective magics of abjuration to shield himself—and others—from the creeping influence of his mysterious patron. Beneath his stoic exterior lies a scholar’s mind and a survivor’s guilt, driven to understand whether his salvation was a blessing… or a claim yet to be collected.

Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!