Backstory: If one were to look at his records, they would find all the proper papers, meticulously filed certificates and a very official pedigree. Indeed, the legitimacy of Lord Amadeus P. Laxer, Esq. is absolutely without question! It's hard to believe, then, to hear that the young, "dashing" heir to the small respectable noble House Laxer began his life not as a lucky babe with a silver rattle and golden blood, but as a sickly child living in a hovel of a farm far in the southern mountains of the Sword Coast.
Born as "Ame" to a family far to poor to even keep a surname, the boy's first few years were spent in squalor and uncertainty, a mix of poor health and little food constantly keeping him at death's door. However, at the ripe young age of 6, the boy accidentally ignited a patch of grass in view of his mother, indicating a predisposition to magic. His parents sold him immediately (understandably, there was no love lost in this decision when later a slightly older Amadeus came to realize his roots). From there, young Ame was slowly ferreted to a rudimentary Arcaneum business in the fringes of Neverwinter's Economy District. Passed around as little more than magic-inductive labor, the child was eventually discarded when he grew too weak and sickly even to sweep.
There, in the gutter, Ame was met by a merciful hand - his adoptive Mother and aged Matriarch of the Laxer House. The woman rescued the gnome child not initially of compassion or sympathy, but a basic need -- she needed a chore boy. Someone to fetch supplies, send and receive messages, cook and look after her as needed. Age was creeping upon her and years of social estrangement had left Beatrice dreadfully alone. Anyone would do. So she chose the first pathetic creature she saw, granting him a new chance, a fresh lease on life.
...Now, many years later, Lady Beatrice is long since passed, and her charismatic young ward has emerged from the shadows of a languished Nobility to follow his own dreams with her support blatantly visible for all to see. The young Attorney now travels along the coast, back to his place of birth. Officially, he is traveling to deliver a lumber shipping contract and witness its signing. Unofficially, the young man has a fire in his eye and worry in his heart. All the while, his enemies cast their gaze north, awaiting a moment to pounce...
Reason for presence: At some point in his life with Ms Beatrice, young Amadeus was struck with the memories of his past. His parents are not his concern, but rather his sister. Older than he, she was the only one of his six siblings to show him any real kinship. With the means now in hand, and a message from a scout hired to track his past down, young Amadeus seeks only to find his sister and rescue her from her squalor, repaying her for a simple show of familiarity in his weakest moment. He only hopes she still lives...
Draylin is slightly undersized and extremely thin. The sides of his head are shaved, leaving a four inch strip of long, brown hair pulled back into a pony tail. A scar runs over his right eye, trailing back along his head. A tattoo of a winding ivy vine blends in with the scar, in balance with it, not covering it. He wears the simple garb of a monk, unadorned and allowing complete freedom of movement.
Draylen grew up in a brothel. While his mom "worked" he fell in with a tough crowd, eventually part of a guild of thieves. In a bizarre twist of fate, he tried to rob the wrong man. The monk beat the scrawny thief half to death, but stopped short of finishing the job. The boy's sickly thin frame provided a reason for his actions, and perhaps redemption.
Draylen awoke in the back of a bouncing cart. The man responsible for his bruises and the dried blood on his face hummed softly as he drove. As he sat up, the man glanced back and quickly snapped an elbow into Draylen's face. He "slept" the remainder of the trip.
For the next five years Draylen trained with the Brothers of the Endless Sleep. He embraced the order, the structure giving him a peace he had never known. When his training was complete he was sent forth, the hands of Kelemvor, to maintain the balance of life and death.
Draylen remembered, to some vague extent, his first trip to the monistary. The cart bounced along the dirt road, jostling a few apples lose from their barrel along with the hazy memories.
The cart bounced along for several miles. At last they passed a sign; "Greenhest 2 miles" was painted on a large wooden arrow pointing left at a crossroad. His first assignment from the Order was to guard the wagon to Greenhurst, but his real purpose was to investigate the reports of unrest in the area, help as he could, and report back his findings.
Class / Planned Subclass: Blood Hunter (Undecided subclass)
Background: Failed Merchant
Brief Backstory: Sandra is an odd dwarf, prefering alchemy and chaos over the structure of her kin. The only thing she shares with other dwarves is her predisposition toward greed and gem cutting. She is in this adventure for the thrill of treasure and the spark of chaos around every turn.
Character Appearance: Buxom, chinstrap beard, always just a little dirty/grimy. Brown hair, pleated down her chest and tucked in her belt next to her axe and crossbow
How your character happens to be in Greenest: (A short paragraph in place of posting history) Sandra is down on her luck after her most recent concoction of ochre jellyrolls was a flop on the market, eventually something's got to give, but for now she's got to find a job and find it fast and Greenest is as good a shot as any
Name: Khessa Cabbagefield Race: Human Class / Planned Subclass: Fighter (will multiclass Fighter (Eldritch Knight) / Wizard (Abjurer)) Background: Folk Hero Brief Backstory: Khessa was born to a paesant family, in a small village. At the age of 20 she is kidnapped, with her family, during a raid of drow slavers. With some luck she manages to free herself, along with some other slave from her village. After a a dangerous journey in the underground, during which she is forced on several occasions to defend herself in the hostile and unfamiliar environment (risking her life, but also honing her fighting skills), she manages to lead the slaves back to the surface. With her family still lost in drow hands, she becomes an adventurer; she will, when possible, help the defenseless (waiting to be able to help, some day, her family) and will satisfy the curiosity of the world that she had always had...(*) Character Appearance: (Art piece or description) How your character happens to be in Greenest: (A short paragraph in place of posting history) (*)...And so, after hearing unsettling stories of small towns being hit in the middle of the night, caravans being looted, and raiding parties being made up of kobolds, mercenaries, and masked figures who apparently really like setting things on fire, Khessa decides to start dealing with them and travels to Greenest - there's no way she'll let defenseless common folk be robbed of their belongings!
Brief Backstory: Montar hails from a small, insular community of dwarven mystics to the north of Citadel Adbar. For over two centuries he was content to focus on his studies, delving deeply into the history and magic of the giants of old. At least whenever he could step away from the forge, as he was the primary smith of his clan. That all changed one day a few months back. He was accompanying one of the younger, more excitable members of the clan to provide his take on a new vein of ore the youngster exposed when tragedy struck. By the time he returned to the central caverns, there was little left of the home he had known. Two months of asking every merchant with whom the clan formerly did business finally provided a lead: sightings in the area of an adult red dragon apparently looking to expand its hoard. With nothing tying him to his home, and possessing a great deal of lore regarding the ancient enemies of dragons, Montar gathered his few possessions, made by his own hand, and set off to look for further clues.
Character Appearance: For a dwarf, Montar is tall, approaching five feet when not hunched over runes or the forge. His relatively pale skin contrasts with the still-jet-black hair that covers his head, face, and part of his torso in two massive braids. His armor and weapons are well-crafted and kept in excellent condition; they're also etched with delicate runes. Montar rarely smiled before his home was destroyed; now he's pretty much all business.
How your character happens to be in Greenest: (A short paragraph in place of posting history) Montar has spent the past few months moving from town to town, looking for clues as to the identity of the dragon who destroyed his clan and home. That trip has taken him quite a ways South, much to his consternation, but Montar is nothing if not stubborn and he knows that dragons can range far in their predations. The best clue he's gotten so far came from a cast off newspaper, and he's doggedly pursuing it to the best of his abilities.
Sadly, PbP altered the original numbers it rolled. Their 'may be altered' warning is just crazy. 13 13 16 14 16 12 is what was there to start but I can work with the 14 turning to a 12.
+ +
Name: Thistlewick Brambles Race: Forest Gnome Class / Planned Subclass: Gnome / CIrcle of the Moon (or maybe the Stars... depends on how it goes) Background: Hermit
Brief Backstory: Thistlewick Brambles grew up in the mossy hollows beneath the Elderbark -- a colossal oak that shaded half his village. Even as a gnome boy he had a knack for listening — at first to the susurrus of leaves and later to the small gossip of root and fungus. He apprenticed under Old Marn of the Circle, learning to weave herbs into salves and to coax stubborn seedlings into bloom. At thirty-nine, Thistlewick carries the easy stoop of someone who has spent years bent to the earth, but his eyes still glitter with the childlike curiosity that made him pry into rabbit burrows and debate weather with beetles. He favors a cap adorned with a thistle bloom (hence his name) though he has been known to wear an oversized mushroom cap in the rain, and keeps a pocketful of polished acorns he insists are "evidence of future oak friends."
When a strange blight began blackening the roots beyond the Elderbark, Thistlewick's life shifted from gentle tending to relentless investigation. He walked into the rot and listened until the whispers shaped themselves into a plan: burying a ring of salt and song, trading water with a stone spirit, and risking a confrontation with a hedge-witch who hoarded rainclouds. Along the way he befriended a gruff badger named Burrow and a runaway dryad child, learning that being a Druid is as much about making stubborn allies as it is about talking to trees. Now he travels from hamlet to hollow, mending sick groves and cataloguing odd magics, driven by the quiet promise that if he can heal the land, he will also find the missing music of his childhood oak.
Character Appearance: (for now) https://www.dndbeyond.com/forums/dungeons-dragons-discussion/play-by-post/[img]https:/i.imgur.com/udTfHQT.jpeg[/img]" alt="">
How your character happens to be in Greenest: News travels in other methods than a column in the Waterdeep Times. For several ten days, many of the woodland creatures were showing signs of agitation and of 'panicked migrations' from 'the South'. Even some of the plants and trees murmured about destruction and fire. After consultation with the Elders and a final meeting with the Old Marn of the Circle, Thistlewick was tasked to go and unearth the facts. Fix what he can and gain aid for that he can not do alone. Fire... always complicated things.
Thank you very, very much for your applications. It was genuinely great to see such creativity, personality, and variety in the characters submitted and honestly, some impressive stat rolls too! Because of the strong response, I’m closing recruitment earlier than expected.
It was a very difficult decision, and I’ve now selected the players for this run of the campaign. If you haven’t received a direct message from me, then unfortunately your character wasn’t chosen this time.
Thank you again for taking the time to apply. I really appreciate the interest, and I hope to cross paths with you in future games.
Best of luck with your adventures, and may the dice treat you kindly!
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Doable. In case it disappears again, I got 17 13 16 13 14 and 15.
Name: Lord Amadeus P Laxer, Esq
Race: Rock Gnome
Class/Subclass: Draconic Sorcerer
Background: Noble
Backstory: If one were to look at his records, they would find all the proper papers, meticulously filed certificates and a very official pedigree. Indeed, the legitimacy of Lord Amadeus P. Laxer, Esq. is absolutely without question! It's hard to believe, then, to hear that the young, "dashing" heir to the small respectable noble House Laxer began his life not as a lucky babe with a silver rattle and golden blood, but as a sickly child living in a hovel of a farm far in the southern mountains of the Sword Coast.
Born as "Ame" to a family far to poor to even keep a surname, the boy's first few years were spent in squalor and uncertainty, a mix of poor health and little food constantly keeping him at death's door. However, at the ripe young age of 6, the boy accidentally ignited a patch of grass in view of his mother, indicating a predisposition to magic. His parents sold him immediately (understandably, there was no love lost in this decision when later a slightly older Amadeus came to realize his roots). From there, young Ame was slowly ferreted to a rudimentary Arcaneum business in the fringes of Neverwinter's Economy District. Passed around as little more than magic-inductive labor, the child was eventually discarded when he grew too weak and sickly even to sweep.
There, in the gutter, Ame was met by a merciful hand - his adoptive Mother and aged Matriarch of the Laxer House. The woman rescued the gnome child not initially of compassion or sympathy, but a basic need -- she needed a chore boy. Someone to fetch supplies, send and receive messages, cook and look after her as needed. Age was creeping upon her and years of social estrangement had left Beatrice dreadfully alone. Anyone would do. So she chose the first pathetic creature she saw, granting him a new chance, a fresh lease on life.
...Now, many years later, Lady Beatrice is long since passed, and her charismatic young ward has emerged from the shadows of a languished Nobility to follow his own dreams with her support blatantly visible for all to see. The young Attorney now travels along the coast, back to his place of birth. Officially, he is traveling to deliver a lumber shipping contract and witness its signing. Unofficially, the young man has a fire in his eye and worry in his heart. All the while, his enemies cast their gaze north, awaiting a moment to pounce...
Reason for presence: At some point in his life with Ms Beatrice, young Amadeus was struck with the memories of his past. His parents are not his concern, but rather his sister. Older than he, she was the only one of his six siblings to show him any real kinship. With the means now in hand, and a message from a scout hired to track his past down, young Amadeus seeks only to find his sister and rescue her from her squalor, repaying her for a simple show of familiarity in his weakest moment. He only hopes she still lives...
Character sheet: https://www.dndbeyond.com/characters/156303374/V7WH1s
I finished the character see post #2. Jojo the cleric.
Meet Draylen SwiftStream
9 - 18 - 14 - 13 - 16 - 11 (post species mods - rolled in Beyond character generator)
Half-elf monk criminal background (mostly likely way of the open hand)
Background and additional info to follow shortly.
“Let him not vow to walk in the dark, who has not seen the nightfall.” — Elrond
Draylen's tale:
Draylin is slightly undersized and extremely thin. The sides of his head are shaved, leaving a four inch strip of long, brown hair pulled back into a pony tail. A scar runs over his right eye, trailing back along his head. A tattoo of a winding ivy vine blends in with the scar, in balance with it, not covering it. He wears the simple garb of a monk, unadorned and allowing complete freedom of movement.
Draylen grew up in a brothel. While his mom "worked" he fell in with a tough crowd, eventually part of a guild of thieves. In a bizarre twist of fate, he tried to rob the wrong man. The monk beat the scrawny thief half to death, but stopped short of finishing the job. The boy's sickly thin frame provided a reason for his actions, and perhaps redemption.
Draylen awoke in the back of a bouncing cart. The man responsible for his bruises and the dried blood on his face hummed softly as he drove. As he sat up, the man glanced back and quickly snapped an elbow into Draylen's face. He "slept" the remainder of the trip.
For the next five years Draylen trained with the Brothers of the Endless Sleep. He embraced the order, the structure giving him a peace he had never known. When his training was complete he was sent forth, the hands of Kelemvor, to maintain the balance of life and death.
Draylen remembered, to some vague extent, his first trip to the monistary. The cart bounced along the dirt road, jostling a few apples lose from their barrel along with the hazy memories.
The cart bounced along for several miles. At last they passed a sign; "Greenhest 2 miles" was painted on a large wooden arrow pointing left at a crossroad. His first assignment from the Order was to guard the wagon to Greenhurst, but his real purpose was to investigate the reports of unrest in the area, help as he could, and report back his findings.
“Let him not vow to walk in the dark, who has not seen the nightfall.” — Elrond
Question:
Do we all start with 1000gp of extra equipment and a common magic item?
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
https://www.dndbeyond.com/characters/156318466/op4nKW
Ability scores: 16 8 17 15 15 14
Name: Khessa Cabbagefield

Race: Human
Class / Planned Subclass: Fighter (will multiclass Fighter (Eldritch Knight) / Wizard (Abjurer))
Background: Folk Hero
Brief Backstory:
Khessa was born to a paesant family, in a small village. At the age of 20 she is kidnapped, with her family, during a raid of drow slavers. With some luck she manages to free herself, along with some other slave from her village. After a a dangerous journey in the underground, during which she is forced on several occasions to defend herself in the hostile and unfamiliar environment (risking her life, but also honing her fighting skills), she manages to lead the slaves back to the surface. With her family still lost in drow hands, she becomes an adventurer; she will, when possible, help the defenseless (waiting to be able to help, some day, her family) and will satisfy the curiosity of the world that she had always had...(*)
Character Appearance: (Art piece or description)
How your character happens to be in Greenest: (A short paragraph in place of posting history)
(*)...And so, after hearing unsettling stories of small towns being hit in the middle of the night, caravans being looted, and raiding parties being made up of kobolds, mercenaries, and masked figures who apparently really like setting things on fire, Khessa decides to start dealing with them and travels to Greenest - there's no way she'll let defenseless common folk be robbed of their belongings!
No, standard starting equipment. I also forgot to say levelling up will be by milestones.
Name: Montar Runeseeker
Race: Mountain (Shield) Dwarf
Class / Planned Subclass: Fighter / Rune Knight
Background: Clan Crafter
Brief Backstory: Montar hails from a small, insular community of dwarven mystics to the north of Citadel Adbar. For over two centuries he was content to focus on his studies, delving deeply into the history and magic of the giants of old. At least whenever he could step away from the forge, as he was the primary smith of his clan. That all changed one day a few months back. He was accompanying one of the younger, more excitable members of the clan to provide his take on a new vein of ore the youngster exposed when tragedy struck. By the time he returned to the central caverns, there was little left of the home he had known. Two months of asking every merchant with whom the clan formerly did business finally provided a lead: sightings in the area of an adult red dragon apparently looking to expand its hoard. With nothing tying him to his home, and possessing a great deal of lore regarding the ancient enemies of dragons, Montar gathered his few possessions, made by his own hand, and set off to look for further clues.
Character Appearance: For a dwarf, Montar is tall, approaching five feet when not hunched over runes or the forge. His relatively pale skin contrasts with the still-jet-black hair that covers his head, face, and part of his torso in two massive braids. His armor and weapons are well-crafted and kept in excellent condition; they're also etched with delicate runes. Montar rarely smiled before his home was destroyed; now he's pretty much all business.
How your character happens to be in Greenest: (A short paragraph in place of posting history) Montar has spent the past few months moving from town to town, looking for clues as to the identity of the dragon who destroyed his clan and home. That trip has taken him quite a ways South, much to his consternation, but Montar is nothing if not stubborn and he knows that dragons can range far in their predations. The best clue he's gotten so far came from a cast off newspaper, and he's doggedly pursuing it to the best of his abilities.
Sadly, PbP altered the original numbers it rolled. Their 'may be altered' warning is just crazy. 13 13 16 14 16 12 is what was there to start but I can work with the 14 turning to a 12.
+ +
Name: Thistlewick Brambles
Race: Forest Gnome
Class / Planned Subclass: Gnome / CIrcle of the Moon (or maybe the Stars... depends on how it goes)
Background: Hermit
Brief Backstory:
Thistlewick Brambles grew up in the mossy hollows beneath the Elderbark -- a colossal oak that shaded half his village. Even as a gnome boy he had a knack for listening — at first to the susurrus of leaves and later to the small gossip of root and fungus. He apprenticed under Old Marn of the Circle, learning to weave herbs into salves and to coax stubborn seedlings into bloom. At thirty-nine, Thistlewick carries the easy stoop of someone who has spent years bent to the earth, but his eyes still glitter with the childlike curiosity that made him pry into rabbit burrows and debate weather with beetles. He favors a cap adorned with a thistle bloom (hence his name) though he has been known to wear an oversized mushroom cap in the rain, and keeps a pocketful of polished acorns he insists are "evidence of future oak friends."
When a strange blight began blackening the roots beyond the Elderbark, Thistlewick's life shifted from gentle tending to relentless investigation. He walked into the rot and listened until the whispers shaped themselves into a plan: burying a ring of salt and song, trading water with a stone spirit, and risking a confrontation with a hedge-witch who hoarded rainclouds. Along the way he befriended a gruff badger named Burrow and a runaway dryad child, learning that being a Druid is as much about making stubborn allies as it is about talking to trees. Now he travels from hamlet to hollow, mending sick groves and cataloguing odd magics, driven by the quiet promise that if he can heal the land, he will also find the missing music of his childhood oak.
Character Appearance: (for now)
https://www.dndbeyond.com/forums/dungeons-dragons-discussion/play-by-post/[img]https:/i.imgur.com/udTfHQT.jpeg[/img]" alt="">
How your character happens to be in Greenest:
News travels in other methods than a column in the Waterdeep Times. For several ten days, many of the woodland creatures were showing signs of agitation and of 'panicked migrations' from 'the South'. Even some of the plants and trees murmured about destruction and fire. After consultation with the Elders and a final meeting with the Old Marn of the Circle, Thistlewick was tasked to go and unearth the facts. Fix what he can and gain aid for that he can not do alone. Fire... always complicated things.
https://www.dndbeyond.com/characters/156295080
Hi all,
Thank you very, very much for your applications. It was genuinely great to see such creativity, personality, and variety in the characters submitted and honestly, some impressive stat rolls too! Because of the strong response, I’m closing recruitment earlier than expected.
It was a very difficult decision, and I’ve now selected the players for this run of the campaign. If you haven’t received a direct message from me, then unfortunately your character wasn’t chosen this time.
Thank you again for taking the time to apply. I really appreciate the interest, and I hope to cross paths with you in future games.
Best of luck with your adventures, and may the dice treat you kindly!