**The 2 trees are very scorched, the 2 Myconids dived to the side after the fire breath and are not close together, Phylo has half cover about 30ft behind you.**
Rhogar will attempt to Blow a wave of fire at the two zurkwood trees as well as any of the Myconids close enough to get hit by the blast as well.
Casting Time:
1 Bonus Action
Range/Area:
Touch/15ft.
Components:
V, S, M(a hot pepper)
Duration:
1 Minute
Attack/Save:
DEX 12
You touch one willing creature and imbue it with the power to spew magical energy from its mouth, provided it has one. Choose acid, cold, fire, lightning, or poison. Until the spell ends, the creature can use an action to exhale energy of the chosen type in a 15-foot cone. Each creature in that area must make a Dexterity saving throw, taking 3d6 damage of the chosen type on a failed save, or half as much damage on a successful one.
(DM - Did Lucky get to use his True Strike readied action prior to combat? If so, Phylo would have made a great target after communicating to us with spores.)
This post has potentially manipulated dice roll results.
Garruk leaves the Zurkwood to burn in his moonbeam, instead electing to morph back into his bear form before charging towards the sovereign. He rounds the mushroom man’s cover (40 feet of movement) before taking two attacks with his teeth and claws.
(If Lucky's attempt to ready and action with True Strike was allowed before our initiative roll):
Lucky takes careful aim at Sovereign Pyhlo and whispers to his crossbow,"I'll need your best aim for this, trusty friend." as he casts True Strike before initiating combat.
Lucky attacks with his crossbow, using Drow-poisoned bolts: Attack: 17 Damage: 5
(If Lucky was not able to able to ready and action with True Strike before our initiative roll):
Lucky takes careful aim at Sovereign Pyhlo and whispers to his crossbow,"I'll need your best aim for this, trusty friend." as he casts True Strike before initiating combat.
This post has potentially manipulated dice roll results.
The moonbeam continues to burn the remaining Zurkwood for 7 radiant dmg.
Garruk then morphs into a huge bear and runs at Phylo, biting and clawing at the tall, lanky Myconid. (don't need to make a con save since you already passed the same one today.)
Lucky, having cast Truestrike before things got hairy, takes expert aim at Phylo and sinks an arrow into his shoulder. (poison con save: 7)
**i think Truestrike would let you know if he had any resistances, so ill tell you he does not**
Recwyin takes a shot at Phylo with his bow and hits him as well. The Myconid screams with rage in all of your heads.
One of the Myconid's rushes at Lucky and tries to punch him - Attack: 7 Damage: 5 (bludg dmg) + 3 (poison dmg) -- lucky dodges the punch
The other Myconid runs close to Rhogar and tries to stun him with his Pacifying Spores (DC11 Con save)
You all hear Phylo yelling in your heads, "Don't let them leave! Stop them!!" and you see that myconids from all over town are coming towards you. A cluster of them get close to each other and start to meld together, forming a giant fungal larva, slithering towards you. Mold and lichen grow in hypnotic patterns along its ringed stalk, and it puffs clouds of spores from a slit resembling a mouth.
Fungal Abomination Initiative: 19
Phylo sees the creature coming, and says "You can't leave yet, you'll miss the festivities!" and he punches at Bearruk: Attack: 15 Damage: 8 - and then he releases a cloud of spores at Garruk (DC12 con Save)
Once per short rest, if you miss with an attack or fail an ability check or saving throw, you can gain a bonus equal to the number of allies you can see within 30 ft. (max +5).
AS Rhogar spits hot fire at the guards blocking your path, Garruk unleashes his Moonbeam on the Zurkhwood trees:
Con Save1: 14
Con Save2: 10
That dmg roll makes me sad, im going to re-roll it for you: 9
Bigsby puts his hands together and shoots out a fan of flames at the Zurkwoods
Burning Hands
Z1 Dex Save: 9
Z2 Dex Save: 7
Fire Dmg: 9
**The 2 trees are very scorched, the 2 Myconids dived to the side after the fire breath and are not close together, Phylo has half cover about 30ft behind you.**
Bigsby: 21
Rhogar: 17 <--
Garruk: 17
Lucky: 14
Recwyin: 13
Myconids: 7
Zurkhwoods: 4
Phylo: 2
Rhogar will attempt to Blow a wave of fire at the two zurkwood trees as well as any of the Myconids close enough to get hit by the blast as well.
You touch one willing creature and imbue it with the power to spew magical energy from its mouth, provided it has one. Choose acid, cold, fire, lightning, or poison. Until the spell ends, the creature can use an action to exhale energy of the chosen type in a 15-foot cone. Each creature in that area must make a Dexterity saving throw, taking 3d6 damage of the chosen type on a failed save, or half as much damage on a successful one.
Zurk1: -1 - is scorched into a charred black log and falls over dead
Zurk2: 2 - very burnt, but still hanging on
Fire dmg: 11
Garruk
then Lucky
(DM - Did Lucky get to use his True Strike readied action prior to combat? If so, Phylo would have made a great target after communicating to us with spores.)
Garruk leaves the Zurkwood to burn in his moonbeam, instead electing to morph back into his bear form before charging towards the sovereign. He rounds the mushroom man’s cover (40 feet of movement) before taking two attacks with his teeth and claws.
Bite To Hit: 14
Damage: 7 Piercing
Claws To Hit: 11
Damage: 12 Slashing
Premptive damage on the moonbeam: 16
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Not quite my turn but I'll get it in now, just use when appropriate
Recwyin casts hunters mark on Phylo and attacks with his bow. Attack 17 damage 5 hunters mark 3 c.s. 7
(If Lucky's attempt to ready and action with True Strike was allowed before our initiative roll):
Lucky takes careful aim at Sovereign Pyhlo and whispers to his crossbow, "I'll need your best aim for this, trusty friend." as he casts True Strike before initiating combat.
Lucky attacks with his crossbow, using Drow-poisoned bolts: Attack: 17 Damage: 5
(If Lucky was not able to able to ready and action with True Strike before our initiative roll):
Lucky takes careful aim at Sovereign Pyhlo and whispers to his crossbow, "I'll need your best aim for this, trusty friend." as he casts True Strike before initiating combat.
The moonbeam continues to burn the remaining Zurkwood for 7 radiant dmg.
Garruk then morphs into a huge bear and runs at Phylo, biting and clawing at the tall, lanky Myconid. (don't need to make a con save since you already passed the same one today.)
Lucky, having cast Truestrike before things got hairy, takes expert aim at Phylo and sinks an arrow into his shoulder. (poison con save: 7)
**i think Truestrike would let you know if he had any resistances, so ill tell you he does not**
Recwyin takes a shot at Phylo with his bow and hits him as well. The Myconid screams with rage in all of your heads.
One of the Myconid's rushes at Lucky and tries to punch him - Attack: 7 Damage: 5 (bludg dmg) + 3 (poison dmg) -- lucky dodges the punch
The other Myconid runs close to Rhogar and tries to stun him with his Pacifying Spores (DC11 Con save)
The last remaining Zurkwood remains at the exit to the cavern trying to block it.
You all hear Phylo yelling in your heads, "Don't let them leave! Stop them!!" and you see that myconids from all over town are coming towards you. A cluster of them get close to each other and start to meld together, forming a giant fungal larva, slithering towards you. Mold and lichen grow in hypnotic patterns along its ringed stalk, and it puffs clouds of spores from a slit resembling a mouth.
Fungal Abomination Initiative: 19
Phylo sees the creature coming, and says "You can't leave yet, you'll miss the festivities!" and he punches at Bearruk: Attack: 15 Damage: 8 - and then he releases a cloud of spores at Garruk (DC12 con Save)
**so i need con saves from Rhogar and Garruk, and here's the new initiative order**
Bigsby: 21
Abomination: 19
Rhogar: 17
Garruk: 17
Lucky: 14
Recwyin: 13
Myconids: 7
Zurkhwoods: 4
Phylo: 2
Kill the tree and run?
Rhogar con save 8 + 4 = 12
Once per short rest, if you miss with an attack or fail an ability check or saving throw, you can gain a bonus equal to the number of allies you can see within 30 ft. (max +5).
Con Save: 10
Ohhhh boy, here we go
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Rhogar is able shake off the spores.
Garruk, you are incapacitated for a minute as your mind is wracked by powerful hallucinations.
(we need fire...lots, and lots of fire...)
**I guess I'll just keep doing Bigsby for a bit, we'll see if Craig comes back, maybe he's on vacation or something**
Bigsby doesn't immediately notice anything is wrong with Garruk, he is too distracted by the approaching larval creature.
Bigsy shoots three scorching rays at the abomination.
Attack: 21 Damage: 2
Attack: 23 Damage: 4
Attack: 16 Damage: 11
So are there any enemies grouped up close enough I can breath fire on multiple enemies?
The strange creature moves towards Bigsby and uses its whole mass to try to slam him
Attack: 23 Damage: 22
*Up Next*
Rhogar: 17
Garruk: 17
Lucky: 14
Recwyin: 13