A silvery beam of pale light shines down in a 5-foot radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can't assume a different form until it leaves the spell's light.
On each of your turns after you cast this spell, you can use an action to move the beam 60 feet in any direction.
This post has potentially manipulated dice roll results.
Everyone in the spore cloud is able to resist the them, although the cloud hangs in the air around the creature and anyone moving into the space of it will have to make saves, (you three are now immune to that particular thing for 24 hours.)
Myconid Firebreath Dex Save: 12 Fire dmg: 10 - Guard is hanging on by a thread
Lucky takes careful aim with his crossbow at the last hunk of wood standing between them and freedom from the fungal village.
** Actually Lucky, both zurkwoods are dead already, their corpses are laying in front of the exit, but not completely blocking it. so i can redirect your shot to the last guard, which would kill him as well. The only things left are Phylo who is unconscious and the giant creature. is that okay?**
This post has potentially manipulated dice roll results.
So Lucky fires a killing shot at the last remaining guard.
Once again the Larval entity quivers and the dead guard explodes. (I think everyone except Lucky and Recwyin has moved towards the exit? Feel free to call me out, I'm not gonna read the last 3 pages of chat. lol) So lucky and Recwyin make me DC12 Dex saves.
Recwyin fires an arrow in to Phylos leg, waking him up!
Phylo awakens, looking around in a haze. He gets up and is going to dash after the fleeing party members "Get back here!"
As he is running away, an arrow flies past his head. Its Rasharoo! "What in spores is going on here!"
**Bigsby is up, and I can only assume CraigTJones is dead... so I'll just keep playing him for a bit.**
Bigsby is going to roll a STr check to just sort of haul one of the Zurkhs out of the way to make it easier for you all to flee. Str: 5 - Bigsby moves one of the Zurkhwoods out of the way so you can all enter the tunnel without rolling
The Larval Abomination tries to slam Rasharoo Attack: 8 Damage: 7
**he popped up behind where you were fighting, like away from the exit. but close enough for the larva to get to him. I don't have a map or anything but lets say like 60 ft from the exit**
This post has potentially manipulated dice roll results.
Garruk, seeing a potential ally, will dash to Rasharoo (60 feet) and bend down for him to get on. Once Rasharoo does so, he turns and runs his remaining movement back towards the gate (20 feet). If he gets hit by an oppertunity attack on his way out, then he uses a first level spell slot for combat wildshape to heal himself.
Garruk moves the moonbeam to center directly on the fungal abomination before turning and running after his friends out the gate.
DC: 14
Moonbeam damage: 9
A silvery beam of pale light shines down in a 5-foot radius, 40-foot-high cylinder centered on a point within range. Until the spell ends, dim light fills the cylinder.
When a creature enters the spell's area for the first time on a turn or starts its turn there, it is engulfed in ghostly flames that cause searing pain, and it must make a Constitution saving throw. It takes 2d10 radiant damage on a failed save, or half as much damage on a successful one.
A shapechanger makes its saving throw with disadvantage. If it fails, it also instantly reverts to its original form and can't assume a different form until it leaves the spell's light.
On each of your turns after you cast this spell, you can use an action to move the beam 60 feet in any direction.
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Rhogar Con save 16
Rhogar will breath fire on the closest guard, determined to burn everything to the ground while instructing sut to distract him.
Everyone in the spore cloud is able to resist the them, although the cloud hangs in the air around the creature and anyone moving into the space of it will have to make saves, (you three are now immune to that particular thing for 24 hours.)
Myconid Firebreath Dex Save: 12 Fire dmg: 10 - Guard is hanging on by a thread
Larva Moonbeam Con Save: 11
****
Next up:
Lucky: 14
Recwyin: 13
Lucky takes careful aim with his crossbow at the last hunk of wood standing between them and freedom from the fungal village.
Attack: 20 Damage: 10
If the Zurkwood goes down, Lucky would follow the rest of the group out of here as fast as possible.
Recwyin takes a shot at the nearly dead guard before attempting to flee. Attack 27 damage 7 c.s. damage 6
(Recwyin may want to add an alternative option in the scenario where Lucky kills the guard on his turn with his 20th, 10dmg. Just saying.
I didn't realize you went after the guard. ...if phylo is still in play can we change my shot to him shaz? If so I'll need to hunters mark
** Actually Lucky, both zurkwoods are dead already, their corpses are laying in front of the exit, but not completely blocking it. so i can redirect your shot to the last guard, which would kill him as well. The only things left are Phylo who is unconscious and the giant creature. is that okay?**
(Yes please! My mistake. I thought the last guard 'was' a zurkwood. lol)
So Lucky fires a killing shot at the last remaining guard.
Once again the Larval entity quivers and the dead guard explodes. (I think everyone except Lucky and Recwyin has moved towards the exit? Feel free to call me out, I'm not gonna read the last 3 pages of chat. lol) So lucky and Recwyin make me DC12 Dex saves.
Recwyin fires an arrow in to Phylos leg, waking him up!
Phylo awakens, looking around in a haze. He gets up and is going to dash after the fleeing party members "Get back here!"
As he is running away, an arrow flies past his head. Its Rasharoo! "What in spores is going on here!"
**Bigsby is up, and I can only assume CraigTJones is dead... so I'll just keep playing him for a bit.**
Bigsby is going to roll a STr check to just sort of haul one of the Zurkhs out of the way to make it easier for you all to flee. Str: 5 - Bigsby moves one of the Zurkhwoods out of the way so you can all enter the tunnel without rolling
The Larval Abomination tries to slam Rasharoo Attack: 8 Damage: 7
**Rhogar is up, then Garruk**
**How far away is Rasharoo?**
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
**he popped up behind where you were fighting, like away from the exit. but close enough for the larva to get to him. I don't have a map or anything but lets say like 60 ft from the exit**
20 dex save
Garruk, seeing a potential ally, will dash to Rasharoo (60 feet) and bend down for him to get on. Once Rasharoo does so, he turns and runs his remaining movement back towards the gate (20 feet). If he gets hit by an oppertunity attack on his way out, then he uses a first level spell slot for combat wildshape to heal himself.
Healing: 3
Moonbeam damage: 10
Concentration Check on Moonbeam if necessary: 17
**So... I’m working off a couple of things here, if any of these are not true, then please tell me:
A) I’m assuming Rasharoo can get on my back using his reaction
B) I should not have to make any fungal/spore saves becasue of my 24 hour immunity
C) I’m taking the attack of oppertunity, not Rasharoo**
Edit: Added Concentratation check in case of oppertunity attack
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
25
(Should we try to destroy the larval creature? It's all of us, plus an ally, against that one thing that so far hasn't done much damage to us.)
Rhogar will launch a magic missile at Phylo, 4 screaming crimson skulls will slam into the mushroom man.
casting at 2nd level
11 damage
(WOW. that was a monster magic missile roll!)
(oh my GAWD I just now looked at the roll lol. SURE I cannot get the mega millions but I can roll 4 4's in a row :D)
(LMAO, right?)