(That worked well! Guess we'll make a happy, disfunctional team!)
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Prospero feels like everyone has these Ice Wolves under control for now, he'd like to find something to put out these flames. A water source or something? Or just grab out my bedroll and start beating the flames. what should i roll for that?
This post has potentially manipulated dice roll results.
Kaldun cautiously eyes Slag, hesitant of his offer for a ride, but before they can continue they are interrupted by the shouting, fighting, and the smell of smoke.
Initiative: 3
"I thought this was suppose to be a peaceful little town... butI suppose its not that different than the rest of this country, overrun by fools and thugs."
OOC: Are we close to the fire and the Gaea tree, or is this happening in a different part of town?
Prospero, you do see a pond that is often used for meditative purposes. You'll have to skirt around the main fight, do you have something to carry water in?
From the smithy, yes you can see the smoke from this side of town, but it is good sprint to get there from this side of town. I am just waiting on Bigark to roll initiative
Prospero has a waterskin, and a small pot in his mess kit. I would try to make my way back and forth to try to keep the tree wet, don't care about the temple.
This post has potentially manipulated dice roll results.
Alright Prospero you run back and forth trying to get the tree soaked, but Alpha who recognized you from before will take a swing at you as you try to pas. Attack: 12 Damage: 5"You lead guards here, you will die."
Marv looking at the leader of the group. "Your fight is with me" As a bonus action he will make a mace appear into his hand where there was none previously with 2nd level Shadow Blade He swings to attack. Attack: 18 Damage: 11
Ice B will try leveling the playing field buy going after guard B Attack: 18 Damage: 7
Ice C seeing how successful Ice B was gets right in Thallis face. Attack: 20 Damage: 3
So after all of that Guard B is dead, and Tallis takes 5 points of damage and back to you.
Guard D Prospero Ice A Guard C Ice D Alpha Marv Ice B Ice C Thallis Guard B Boo Ice E
This post has potentially manipulated dice roll results.
The strike was a very close call. The only saving grace was the mail shirt underneath. He'll then retaliate with his own blade. As he swings, his sword erupts in green flames which grab at the ice wolf and threaten to spread to other threats nearby.
(Attack, Green-Flame Blade: 23 for 6. If an enemy is within 5' on a hit, they take 4 fire damage.)
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Alright you hit Ice B with your black, you cut him real deep but he is still standing, then out of nowhere a green flame appears on Ice Wolf C and burns him 4 damage. Boo you are up. Only 3 people left, Alpha, Wolf B and C
This post has potentially manipulated dice roll results.
(that attack against Alpha, correct, well that strength check is not needed, because he dead, lol)
Boo with the crack of your whip, you mange to get it wrapped around his neck, strangling him, and with one swift tug you manage to snap his neck and pull him to the ground. The other remaining two Ice Wolves look to each other. "Alpha's dead, knew messing with the Avamoore guys was a bad idea. They start making a break for the forest. (If anyone wants to take a free shot at them, go ahead.) Marv walks up to Tallis who he saw take quiet a stabbing. He holds out his hand and out comes a warm celstrail light from his hands and it does 1. healing
(Healing Light
You have a 14d6 healing pool that resets when you finish a long rest. As a bonus action, you can heal one creature you can see within 60 ft., spending dice from the pool (max +3 dice at once).
(Tallis' opportunity attack, aiming for a non-lethal attack: 11 for 6)
As the man turns to flee, Tallis drops on him and plunges his sword through the man's leg. Debilitated and unable to run, the man is quickly disarmed and Tallis claps on a pair of manacles from his pack.
"Thank you for the aid, captain. I'll be alright with rest, but it's more pressing we catch as many of these wolves as we can."
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(That worked well! Guess we'll make a happy, disfunctional team!)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Guard D
Prospero
Ice AGuard C
Ice D
AlphaMarv
Ice B
Ice C
Thallis
Guard B
Boo
Ice E(I marked off the wrong person before meant to mark off E instead of A, but they are both dead now anyways.)
Boo you finish off A, by running through the man on your glaive.
Guard D, top of round goes after Ice BAttack: 5 Damage: 8
Prospero you're up
Prospero feels like everyone has these Ice Wolves under control for now, he'd like to find something to put out these flames. A water source or something? Or just grab out my bedroll and start beating the flames. what should i roll for that?
Do an investigation check for source of water, either river or well, lets see what you get.
(I'm awake now :o )
Initiative: 11
Investigation: 12
Kaldun cautiously eyes Slag, hesitant of his offer for a ride, but before they can continue they are interrupted by the shouting, fighting, and the smell of smoke.
Initiative: 3
"I thought this was suppose to be a peaceful little town... but I suppose its not that different than the rest of this country, overrun by fools and thugs."
OOC: Are we close to the fire and the Gaea tree, or is this happening in a different part of town?
Vercinius Thrax: Lizardfolk Cleric - Hoard of the Dragon Queen
L’Ouverture Zinn: Kobold Sorcerer - Waterdeep: Dungeon of the Mad Mage
Titus Vorenus: Dragonborn Paladin - Waterdeep: Dragon Heist
Nemean Goldenmane: Tabaxi Fighter - Lost Mine of Phandelver (Retired)
Prospero, you do see a pond that is often used for meditative purposes. You'll have to skirt around the main fight, do you have something to carry water in?
From the smithy, yes you can see the smoke from this side of town, but it is good sprint to get there from this side of town. I am just waiting on Bigark to roll initiative
Prospero has a waterskin, and a small pot in his mess kit. I would try to make my way back and forth to try to keep the tree wet, don't care about the temple.
Alright Prospero you run back and forth trying to get the tree soaked, but Alpha who recognized you from before will take a swing at you as you try to pas. Attack: 12 Damage: 5 "You lead guards here, you will die."
Marv looking at the leader of the group. "Your fight is with me" As a bonus action he will make a mace appear into his hand where there was none previously with 2nd level Shadow Blade He swings to attack. Attack: 18 Damage: 11
Ice B will try leveling the playing field buy going after guard B Attack: 18 Damage: 7
Ice C seeing how successful Ice B was gets right in Thallis face. Attack: 20 Damage: 3
So after all of that Guard B is dead, and Tallis takes 5 points of damage and back to you.
Guard D
Prospero
Ice AGuard C
Ice D
AlphaMarv
Ice B
Ice C
Thallis
Guard BBoo
Ice EMy AC is 15, I duck under his swing.
The strike was a very close call. The only saving grace was the mail shirt underneath. He'll then retaliate with his own blade. As he swings, his sword erupts in green flames which grab at the ice wolf and threaten to spread to other threats nearby.
(Attack, Green-Flame Blade: 23 for 6. If an enemy is within 5' on a hit, they take 4 fire damage.)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Alright you hit Ice B with your black, you cut him real deep but he is still standing, then out of nowhere a green flame appears on Ice Wolf C and burns him 4 damage. Boo you are up. Only 3 people left, Alpha, Wolf B and C
(Bigark's initiative was a 3)
Boo shoves his glaive into the ground with ice A's body still impaled in it. He pulls out a Whip and cracks it at Alpha's neck.
Attack: 22 Damage: 9
Also, if it hits, Boo would make a strength check to hold him in place with the Whip wrapped around Alpha's neck.
Strength: 6
Opps missed that so the order is
Kaldun
Wolf Two
Duham
Wolf Three
Slag
Flint
Wolf Four
Wolf One
Bigark
Wolf Five
So Kaldun you're up
(Probably unlikely, but were we able to recover from the rats at all?)
(that attack against Alpha, correct, well that strength check is not needed, because he dead, lol)
Boo with the crack of your whip, you mange to get it wrapped around his neck, strangling him, and with one swift tug you manage to snap his neck and pull him to the ground. The other remaining two Ice Wolves look to each other. "Alpha's dead, knew messing with the Avamoore guys was a bad idea. They start making a break for the forest. (If anyone wants to take a free shot at them, go ahead.) Marv walks up to Tallis who he saw take quiet a stabbing. He holds out his hand and out comes a warm celstrail light from his hands and it does 1. healing
(Healing Light
You have a 14d6 healing pool that resets when you finish a long rest. As a bonus action, you can heal one creature you can see within 60 ft., spending dice from the pool (max +3 dice at once).
(Tallis' opportunity attack, aiming for a non-lethal attack: 11 for 6)
As the man turns to flee, Tallis drops on him and plunges his sword through the man's leg. Debilitated and unable to run, the man is quickly disarmed and Tallis claps on a pair of manacles from his pack.
"Thank you for the aid, captain. I'll be alright with rest, but it's more pressing we catch as many of these wolves as we can."
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
***Slag is never going to get to attack these guys***