This post has potentially manipulated dice roll results.
Carrow
Moving forward 20ft he tries to pick a target from the crowd and settles on what he sees as the biggest threat to the group. Aiming now at the Wrymling he decides and advantage is needed. Hunter Mark is cast on the Wrymling before the Ranger fires. +1 Arrows
DEX saving throws for wyrmling to avoid Hail of Thorns: 13 | 6
NOTE: Carrow cannot cast Hail of Thorns AND Hunter's Mark because both require concentration (I think I've allowed this in the past by mistake)
Once again, Carrow stings his target with both arrows. The wyrmling makes a sudden aerial maneuver to the left to avoid some of the Hail of Thorns but is peppered nonetheless by the magical little darts.
Harshnagsnaps out of his trance and takes a moment to assess what has happened to the barbarians. He takes stock of their charmed condition and opts to take a swing at the white dragon wyrmling...
Greataxe attack:24| Slashing damage:27
...and his axe nearly removes the wyrmling's head entirely. The creature flies violently into the southern wall, splattering blood and gore before it crashes to the floor.
The one alert berserker (4) takes a step toward his fellow tribe member and slaps him across the face to bring him out of his stupor. Berserker 3 is freed from Andor's spell and does his best to return to the battle.
As stated in the description of the Hypnotic Pattern spell, "The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor." I've decided that berserker 3 cannot take an action after being awakened. If he were to do so, then this whole scenario becomes rather absurd. Consider: berserker 4 awakens berserker 3 who then awakens the shaman who then awakens berserker 5, and so on. There's no rule, from what I can tell, the prevents the newly-awakened berserker from taking an action, but I just can't bring myself to do it.
(Round 4 concludes; all players may take their round 5 actions in any order. For tracking purposes, the remaining berserkers (3, 4, 5, 6, and 7) and the shaman are basically in the same locations as shown on the last map)
Remaining 10 feet from both the barbarians facing him, the goliath lands several blows in their direction, hoping to stop them waking any more of their brethren.
Attack 1: 20
Damage 1: 10
Precision Attack 1: Unable to parse dice roll. -> cancel that, forgot to roll for advantage again...
Attack 2: 15
Damage 2: 15
Bonus Attack 3: 19
Bonus Damage 3: 8
Attack 1/2 advantage: 11, 24-> So the 1st attack hits without me using precision (providing of course that the advantage now applies. If not I'll keep the precision roll)
Vigan wastes no time. With the first two swings of his glaive he fells one berserker (4); he then turns his remaining fury on the newly-awakened berserker (3), cutting a massive gash across the barbarian's chest and shoulder.
This post has potentially manipulated dice roll results.
Rixton:
Finding my bearings somewhat, I draw and nock an arrow as I study the newly awakened barbarian (#3) for the best target (Insightful fighting vs. deception: 14)
He appears to be somewhat blind in his right eye, so I edge my shot to my left, aiming for his right ribs in the hopes of sneaking an arrow through his peripheral vision.
Shortbow (+1 with +1 arrow) Attack: 16 Damage: 8 + sneak attack damage if Insightful Fighting is successful: 7 + 8 more for the critical hit.
Then I move 40 feet to be slightly behind Harshnag.
Ladrian steadies his crossbow, sighting the shaman, who remains standing on the set of giant stairs. The shot penetrates the shamans leg, causing him to break free from his trance and shriek in pain and anger.
This post has potentially manipulated dice roll results.
Andor
"Ok, well the dragon is definitely dead" Andor looks slightly shocked at the brutal fashion in which the creature was dispatched by Harshnag, then seeing the shaman being roused by Ladrian's well placed shot he decides to try and finish her off, before she can cast any more spells. Emptying the wand of all it's remaining energy he launches fives glowing darts at the mystic.
Casts Magic Missile at Level 3, uses last remaining 3 charges in wand (0/7) for 16 force damage
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Absorbing the force of Andor's attack causes the shaman to stagger momentarily, but he maintains his balance and glares back at the sorcerer, hoping he might have his chance to retaliate.
This post has potentially manipulated dice roll results.
Carrow
Moving forward again Carrow sees the shaman take the hits dealt by his friends. The Shaman eyes Andor furiously and inturn Carrow designates him as Slayers Prey before firing at him. (+1 arrows)
Whatever the shaman's intent was, it will not come to pass. Carrow, with two accurate shots from his longbow, drops the shaman, who then tumbles violently down the stairs.
Harshnag keeps his axe at the ready, but, for now, he senses he has fulfilled his role in this particular battle. The one alert berserker gazes up the stairs at his fellow tribe members and sees they will be of no use in the near future. So, he turns, locks eyes with Vigan, drops his greataxe with a clang, and says, "I cannot fight to save them. Possibly my surrender will. Have mercy."
(Round 5 concludes; players may take their round 6 actions in any order)
I let my nocked arrow dip slightly as I look straight down the hallway at the barbarian. "Very well," I say. "Take their weapons and put them in a pile. Then we can talk, starting with why you came to this place for giants."
Keeping an arrow ready and his bow still aimed at his foe Carrow comes along side Rixton "Do not let your guard down" raising his voice he addresses the barbarians. "Do as he says quickly or the mercy you seek will be in a quick death"
The goliath opens his mouth to address the berserker talking to him, but is rudely interrupted by Rixton somewhere to his rear, and then by Carrow a moment later. His mouth shuts again, before he nods at the berserker to do as his companion asked.
The berserker makes eye contact with Rixton, then Carrow, and then again with Vigan, as if he's hoping to detect any deceit. He responds, "We seek a lost member of our tribe, and..." he pauses momentarily before glancing at Harshnag, "...and to plunder this place."
He then clambers up the stairs, which takes a while, and carefully removes the greataxes from each of the other berserkers' hands. All of them remain under the effect of Andor's spell as he does so.
I lower my arrow. "We can help with finding your tribe member. Plundering this place would be a bad idea, though, and we won't allow it. If you find this acceptable, you and your men will live to see your families."
Listening to Rixton he watches the Barbarian gather his companions weapons. Lowering his own bow now he drops to one knee, closing his eyes he presses his open hand to the cold floor.
Carrow reaches out mentally, hoping to discern the presence of certain foes. He detects nothing.
The berserker, in response to Rixton, says, "Chief Wormblod will decide." He motions to the berserker (7) at the top of the stairs.
The effects of Andor's spell dissipate and each of the barbarians immediately takes on a martial attitude and stance. The absence of their weapons, however, quickly changes their demeanor. Wormblod, furious, speaks. "We have been bewitched! Foul sorcery!"
The chieftain then surveys the bloodshed and the loss of lives dear to him. His eyes wander to each of the five adventurers and, lastly, to Harshnag. The berserker who gathered the others' weapons speaks. "Chief, they offer help. To find..."
Wormblod shouts, "You would accept their help, Venrac? You child!" He then spits vehemently in Venrac's direction.
The chief then looks at Harshnag, assuming the frost giant is the leader. "Allow us to take our dead and leave this place. We wish for nothing else."
Harshnag strides forward and places his right hand around Wormblod's throat. "If I see you within a three day's journey of this place, I will cleave you in two. Be gone!"
Each barbarian then hoists a dead tribe member over his shoulder and walks toward the entrance of the Eye. Wormblod pauses as he passes the white dragon wyrmling and mutters something in Bothii. Oddly, he kicks the dead dragon's head before moving on and joining the rest of the tribe.
Carrow
Moving forward 20ft he tries to pick a target from the crowd and settles on what he sees as the biggest threat to the group. Aiming now at the Wrymling he decides and advantage is needed. Hunter Mark is cast on the Wrymling before the Ranger fires. +1 Arrows
Attack1 : 10
Damage: 12
Hail of Thorns: 8
Hunters Mark: 5
Attack2 : 23
Damage: 12
Hail of Thorns: 4
Hunters Mark: 5
DEX saving throws for wyrmling to avoid Hail of Thorns: 13 | 6
NOTE: Carrow cannot cast Hail of Thorns AND Hunter's Mark because both require concentration (I think I've allowed this in the past by mistake)
Once again, Carrow stings his target with both arrows. The wyrmling makes a sudden aerial maneuver to the left to avoid some of the Hail of Thorns but is peppered nonetheless by the magical little darts.
Harshnag snaps out of his trance and takes a moment to assess what has happened to the barbarians. He takes stock of their charmed condition and opts to take a swing at the white dragon wyrmling...
...and his axe nearly removes the wyrmling's head entirely. The creature flies violently into the southern wall, splattering blood and gore before it crashes to the floor.
The one alert berserker (4) takes a step toward his fellow tribe member and slaps him across the face to bring him out of his stupor. Berserker 3 is freed from Andor's spell and does his best to return to the battle.
As stated in the description of the Hypnotic Pattern spell, "The spell ends for an affected creature if it takes any damage or if someone else uses an action to shake the creature out of its stupor." I've decided that berserker 3 cannot take an action after being awakened. If he were to do so, then this whole scenario becomes rather absurd. Consider: berserker 4 awakens berserker 3 who then awakens the shaman who then awakens berserker 5, and so on. There's no rule, from what I can tell, the prevents the newly-awakened berserker from taking an action, but I just can't bring myself to do it.
(Round 4 concludes; all players may take their round 5 actions in any order. For tracking purposes, the remaining berserkers (3, 4, 5, 6, and 7) and the shaman are basically in the same locations as shown on the last map)
Vigan
Remaining 10 feet from both the barbarians facing him, the goliath lands several blows in their direction, hoping to stop them waking any more of their brethren.
Attack 1: 20
Damage 1: 10
Precision Attack 1: Unable to parse dice roll. -> cancel that, forgot to roll for advantage again...
Attack 2: 15
Damage 2: 15
Bonus Attack 3: 19
Bonus Damage 3: 8
Attack 1/2 advantage: 11, 24 -> So the 1st attack hits without me using precision (providing of course that the advantage now applies. If not I'll keep the precision roll)
Going for berzerker #4, then #3
Yes, advantage still applies.
Vigan wastes no time. With the first two swings of his glaive he fells one berserker (4); he then turns his remaining fury on the newly-awakened berserker (3), cutting a massive gash across the barbarian's chest and shoulder.
Rixton:
Finding my bearings somewhat, I draw and nock an arrow as I study the newly awakened barbarian (#3) for the best target (Insightful fighting vs. deception: 14)
He appears to be somewhat blind in his right eye, so I edge my shot to my left, aiming for his right ribs in the hopes of sneaking an arrow through his peripheral vision.
Shortbow (+1 with +1 arrow) Attack: 16 Damage: 8 + sneak attack damage if Insightful Fighting is successful: 7 + 8 more for the critical hit.
Then I move 40 feet to be slightly behind Harshnag.
Deception for berserker 3, contesting Rixton's roll: 9 (So, no sneak attack damage, but a nice shot nonetheless!)
Rixton, clear-headed and wholly focused on his target, sends an arrow that pierces the berserker through the chest, seriously wounding him.
Ladrian
Switching to his crossbow he aims at the shaman
Attack: 19 Damage: 9
Using his bonus action (Cunning Action) he uses Help on Carrow (he has advantage on his next attack)Ladrian steadies his crossbow, sighting the shaman, who remains standing on the set of giant stairs. The shot penetrates the shamans leg, causing him to break free from his trance and shriek in pain and anger.
(Round 5 actions for Andor and Carrow are next)
Andor
"Ok, well the dragon is definitely dead" Andor looks slightly shocked at the brutal fashion in which the creature was dispatched by Harshnag, then seeing the shaman being roused by Ladrian's well placed shot he decides to try and finish her off, before she can cast any more spells. Emptying the wand of all it's remaining energy he launches fives glowing darts at the mystic.
Casts Magic Missile at Level 3, uses last remaining 3 charges in wand (0/7) for 16 force damage
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Absorbing the force of Andor's attack causes the shaman to stagger momentarily, but he maintains his balance and glares back at the sorcerer, hoping he might have his chance to retaliate.
(Carrow's action is next)
Carrow
Moving forward again Carrow sees the shaman take the hits dealt by his friends. The Shaman eyes Andor furiously and inturn Carrow designates him as Slayers Prey before firing at him. (+1 arrows)
Attack1 24
Damage 8
Hail of Thorns 4
Slayers Prey 3
Attack2 12
Damage 8
Hail of Thorns 7
Whatever the shaman's intent was, it will not come to pass. Carrow, with two accurate shots from his longbow, drops the shaman, who then tumbles violently down the stairs.
Harshnag keeps his axe at the ready, but, for now, he senses he has fulfilled his role in this particular battle. The one alert berserker gazes up the stairs at his fellow tribe members and sees they will be of no use in the near future. So, he turns, locks eyes with Vigan, drops his greataxe with a clang, and says, "I cannot fight to save them. Possibly my surrender will. Have mercy."
(Round 5 concludes; players may take their round 6 actions in any order)
Updated map:
Rixton:
I let my nocked arrow dip slightly as I look straight down the hallway at the barbarian. "Very well," I say. "Take their weapons and put them in a pile. Then we can talk, starting with why you came to this place for giants."
Carrow
Keeping an arrow ready and his bow still aimed at his foe Carrow comes along side Rixton "Do not let your guard down" raising his voice he addresses the barbarians. "Do as he says quickly or the mercy you seek will be in a quick death"
Intimidation: 17
The Ranger watches the others for a reaction.
Perception: 9
Vigan
The goliath opens his mouth to address the berserker talking to him, but is rudely interrupted by Rixton somewhere to his rear, and then by Carrow a moment later. His mouth shuts again, before he nods at the berserker to do as his companion asked.
Insight: 18
The berserker makes eye contact with Rixton, then Carrow, and then again with Vigan, as if he's hoping to detect any deceit. He responds, "We seek a lost member of our tribe, and..." he pauses momentarily before glancing at Harshnag, "...and to plunder this place."
He then clambers up the stairs, which takes a while, and carefully removes the greataxes from each of the other berserkers' hands. All of them remain under the effect of Andor's spell as he does so.
Rixton:
I lower my arrow. "We can help with finding your tribe member. Plundering this place would be a bad idea, though, and we won't allow it. If you find this acceptable, you and your men will live to see your families."
Carrow
Listening to Rixton he watches the Barbarian gather his companions weapons. Lowering his own bow now he drops to one knee, closing his eyes he presses his open hand to the cold floor.
Cast, Primeval Awareness.
Andor
"Watch yourselves, the spell is fading now, they will be back with us soon." The sorcerer stays up on the platform ready in case of subterfuge.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Carrow reaches out mentally, hoping to discern the presence of certain foes. He detects nothing.
The berserker, in response to Rixton, says, "Chief Wormblod will decide." He motions to the berserker (7) at the top of the stairs.
The effects of Andor's spell dissipate and each of the barbarians immediately takes on a martial attitude and stance. The absence of their weapons, however, quickly changes their demeanor. Wormblod, furious, speaks. "We have been bewitched! Foul sorcery!"
The chieftain then surveys the bloodshed and the loss of lives dear to him. His eyes wander to each of the five adventurers and, lastly, to Harshnag. The berserker who gathered the others' weapons speaks. "Chief, they offer help. To find..."
Wormblod shouts, "You would accept their help, Venrac? You child!" He then spits vehemently in Venrac's direction.
The chief then looks at Harshnag, assuming the frost giant is the leader. "Allow us to take our dead and leave this place. We wish for nothing else."
Harshnag strides forward and places his right hand around Wormblod's throat. "If I see you within a three day's journey of this place, I will cleave you in two. Be gone!"
Each barbarian then hoists a dead tribe member over his shoulder and walks toward the entrance of the Eye. Wormblod pauses as he passes the white dragon wyrmling and mutters something in Bothii. Oddly, he kicks the dead dragon's head before moving on and joining the rest of the tribe.