OOC: Yeah, I'm stepping away from 5e RAW, but we'll do a "surprise round" to let you all get the drop on the unsuspecting Redbrands and then pick up with initiative for round 1.
Zander grins, and raises his hands over Nif's head, an easy feat due to the dwarf's... dwarfishness. Black flames spill into the room, torching everyone and everything.
This post has potentially manipulated dice roll results.
"You lot are bloody useless"Karl says to the others "now step aside and I'll show you how its done!" as he uses 80 per cent of his movement (20 feet) to move into C10 where he uses a Bonus Action to enter a rage before he flings Chaff Cutter (Attack: 10 Damage: 10) at the Green Bandit yelling "take that ya Red Bellied snakes" and then tries to decide which (Initiative - 11) of the Red Bellies he will target next round.
(@Wooby Don't forget to mark your new position. I think you'd catch the most of them(Green, Black, and Yellow) from D10? As well as to drop an initiative roll)
(@Grant Can't speak for Zander yet, but Nif had moved aside. So, you could get up to line 10 at least and in melee with one or two folk)
Noting her concern, Vondal starts to say something, but stops short at her words. "Vondal Stormfist, at your service, brave one." He winks. "And, uh, second thought. Stay close to Brother Grey over there."He quickly says, realizing just as the door open what he'd need to do. Quicker than the rest, he rushes forward and hops onto the table(C8), dagger in hand and ready to sink into Redbrand(Black) followed by a kick to the face!
Once he feels everyone is ready, Nif kicks open the door and slides into the southwest corner, firing a shot at the (black) Redbrand near the back door, because be if Vondal is right and one of them tries to run, he would be the first out of the door. Caught completely unaware, the Redbrands are mid game when the door flies open. Three pause and look at the door, mouths open, as the dwarf enters and fires. The fourth scoops up a handful of knuckbones and catches the ball dropping toward the table before it hits the table. He cheers alone, then looks up when he realizes his friends aren't cheering as well. The bolt lands in the wall on the other side of the room, making a mighty twang sound. As the crossbow bolt is leaving Nif's weapon, Zander, who had entered just behind the dwarf, releases a cone of fire — not as damaging as he had intended — from his outstretched hands. The closest (green) Redbrand catches the brunt, while the (black and blue) Redbrands quickly turn away from the flames, getting a little singed, but allowing their red cloaks to absorb some of the heat. Marching through the door after Zander comes Karl. "You lot are bloody useless," the tall dwarf says to the others. "Now step aside and I'll show you how its done!" He walks 10 feet into the room, his blood beginning to boil with rage, and he flings Chaff Cutter at the Green Bandit, yelling, "Take that, ya red-bellied snakes." Unfortunately, because of Zander's flame attack, the (green) Redbrand bends over to beat out some smoldering places on his legs and Chaff Cutter sails over him and clatters to the ground in the northeast corner. Like a shot, Vondal dances around Karl and ends up on top of the table, scattering the remaining knuckbones, piles of coins, and knocking over one mug of drink. He swipes with his dagger at the (black) Redbrand, catching the villain across the cheek, then attempts to kick him, but he slips on some of the coin and the kick misses its mark. Following up behind Vondal, Droop sits in the doorway, leaning against the doorjam and looking very small, her hands still clutching her shunui to her upper chest. Anyone looking at her would see she is minutely shaking her head.
Droop's initiative: 12
OOC: It's good to see I'm not the only one that always rolls low initiative for Vondal.
This post has potentially manipulated dice roll results.
Adding insult to injury, just after the poor guy makes sure his pants are no longer smoldering, Karl hits the (green) Redbrand hard with his warhammer. Seeming to finally realize they're under attack, the Redbrands each draw a shortsword to defend themselves ... if a bit wobbly.
The (black) Redbrand takes two swipes at Vondal's legs. (Drunken shortsword attack 1: 17; damage: 3 piercing damage. Drunken shortsword attack 2: 7; damage: 5 piercing damage.) Despite his drunken state, the (black) Redbrand manages to nick Vondal's calf with his first swing for a relatively shallow gash.
The (blue) Redbrand aims two blows at Karl. (Drunken shortsword attack 1: 11; damage: 3 piercing damage. Drunken shortsword attack 2: 12; damage: 4 piercing damage.) (Fumble roll: 17 — 17-18. Loss of Nerve. Man your opponent looks tough. Make a Wisdom Saving Throw with a base DC of 10 modified by +2 for every hit dice higher than you your opponent has (or -2 for every hit dice less). On a fail you are frightened. After one turn you can attempt the saving throw again. DC14: 4) The (blue) Redbrand swings wildly at Karl, missing him completely, then his blurry eyes seem to focus on the tall (for a dwarf) barbarian. He falters, and Karl is able to easily bat away the blow with his shield, but the Redbrand, due to liquid courage, stands his ground.
Despite most recently being walloped by Karl, the (green) Redbrand aims two blows at Zander in revenge for almost setting him ablaze. (Drunken shortsword attack 1: 9; damage: 3 piercing damage. Drunken shortsword attack 2: 9; damage: 8 piercing damage.) (Fumble roll: 4 — 5-6. Wild Swing. You overextend yourself going for the kill. Your opponent gains advantage on their next attack roll.) The (green) Redbrand's first swing is easily dodged by the sorcerer. His second, being even less under control due to drink, forces the Redbrand to take a small step forward as the sword cuts vertically through the air beside Zander. The Redbrand is leaning forward, sword tip almost touching the ground, exposing his head, side and back to the next attack.
Finally, the (yellow) Redbrand also swings twice at Vondal. (Drunken shortsword attack 1: 10; damage: 4 piercing damage. Drunken shortsword attack 2: 12; damage: 8 piercing damage.) The monk is able to dodge both swipes of the (green) Redbrand's shortsword, coins flying around the room with his movements.
This post has potentially manipulated dice roll results.
Zander grins when the redbelly stumbles toward him, and pulls his fist back. It ignites with black fire, and he rushes the man, shoryukening him into next week(inflict wounds).
This post has potentially manipulated dice roll results.
Nif curses in Dwarvish as his shot goes wide. Not jumping around this time, Nif takes careful aim and fires another shot at the black redbrand by the door.
Attack: 23 Damage: 6
Sneak Attack: 5
Nif grins as the shot flies true, piercing straight through the Redbrands eye socket, pinning him to the door.
This post has potentially manipulated dice roll results.
(@Zip Man! Yo dice be on FIRE! :D Also, don't forget the extra d6 for the crit.)
In the process of getting back his footing, Vondal sees Droop clutching on to her amulet title. "Steel yourself, lass!"He commands as he twists around to deliver a snap kick to one redbrand, then leaps off the table to knee one(Yellow) in the face. As soon as he this the ground (7C) he risks another glance in the goblins direction and adds. "Though as it may be, you must not waver. You are strong. Believe it."
Unarmed Strike Attack: 24 Damage: 5(non-lethal) aimed at Black if still alive, and if not then green. If green is also dead/unconscious, then this is aimed at Yellow.
Bonus Unarmed Strike:Attack: 6 Damage: 5(non-lethal) aimed at Black if still alive, and if not then green. If green is also dead/unconscious, then this is aimed at Yellow.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Seeing what was once a target rich environment becoming a target poor environment, Karl aims for the blue Red belly and swinging Pacifier II (12 turns him purple with contusions) damage = 8
Zander takes full advantage of his attacker's weakness. Moving quickly, he steps forward, his hand glowing with an eerie black flame. Zander slams his fist into the back of the (green) Redbrand's neck. The flames disappear, leaving a faint mark on the skin. Taking half a step back, Zander grins as he watches the Redbrand jerk upward to face him. His eyes are wide open, and he opens his mouth in a wordless scream as his whole body goes rigid. After only a couple seconds, his skin begins to blacken and flake off, floating into the air like ash above a campfire. In an instant, the Redbrand's body disintegrates into nothing but smoke, which disappears just as quickly. Empty studded leather armor, a red cloak, and a shortsword drop to the floor in a heap.
Nif grins as his next shot flies true, piercing straight through the (black) Redbrands eye socket, pinning him to the door. His body goes slack and the eye is forced out of its socket, sliding a little down the shaft of the bolt as the body sinks a little toward the floor.
In the process of getting back his footing, Vondal sees Droop clutching on to her amulet tightly. "Steel yourself, lass!" He commands as he twists around to deliver a snap kick to the (yellow) redbrand, then leaps off the table to knee the same Redbrand in the face. As soon as he hits the ground, he risks another glance in the goblin's direction and adds, "Though as it may be, you must not waver. You are strong. Believe it."
As Vondal moves to jump off the table, the (blue) Redbrand swings his sword wildly in the monk's direction (Drunken shortsword attack of opportunity: 8; damage: 8 piercing damage.), but not really aiming at him, the Redbrand's swing doesn't hit Vondal.
Seeing what was once a target-rich environment becoming a target-poor environment, Karl aims for the (blue) Redbrand, swinging Pacifier II. The hit smacks the Redbrand on the side of his head. A couple teeth go flying, as does a spurt of blood.
Amazingly, the (blue) Redbrand lifts his sword and attacks Karl again, despite his grievous injuries. (Drunken shortsword attack 1: 16; damage: 7 piercing damage. Drunken shortsword attack 2: 8; damage: 7 piercing damage.) The dwarf barbarian is able to block the first attack with his shield and dodge the second, more feeble attack.
The (yellow) Redbrand swings wildly with his sword at Vondal. (Drunken shortsword attack 1: 11; damage: 5 piercing damage. Drunken shortsword attack 2: 5; damage: 6 piercing damage.) (Fumble roll: 15 — 15. Pulled Muscle (Arms). Roll a Constitution Saving Throw DC15 or the strain of your attack causes you to pull a muscle in your upper body. You have disadvantage in attack rolls and ability checks requiring upper body strength until you have completed three long rests, or received magical healing. He already has disadvantage on attack rolls and ability checks due to being poisoned.) Vondal dances around the two swings of the shortsword, grinning at the Redbrand as he does so.
Droop seems to steel herself after Vondal's encouragement. She doesn't stand, but she does clasp her shunui just a little tighter while staring daggers at the (yellow) Redbrand. "Potaknite svetu vatru da očistite nepravednike," she prays. Flames erupt from beneath the Redbrand facing Vondal. He dances in an attempt to avoid being burned. (DC12 DEX save: 6) The Redbrand's drunken shuffle is not enough to keep him from feeling the heat. (2 fire damage)
This post has potentially manipulated dice roll results.
Zander turns and points at the (blue) Redbrand. The sound of a dolorous bell fills the air around it for a moment. (DC15 WIS save: 3) The Redbrand's eyes roll, but it appears to be more from the spirits than Zander's spell.
This post has potentially manipulated dice roll results.
Seeing two of the Redbrands drop, one by his shot, he puts down his crossbow and grabs his shortsword and dagger from their sheaths at his side. "Time to ensure one we have one alive." He mutters as he walks over to the blue Redbrand and using the pommel at the end of each weapon, he tries to hit each side of the Redbrands head, trying to render him unconscious.
(@DDP No advantage right for surprise attacks?)
(@Wooby I do believe it is time for some of that good, good burning hands, ya? >:D)
When you realize you're doing too much: Signature.
OOC: Yeah, I'm stepping away from 5e RAW, but we'll do a "surprise round" to let you all get the drop on the unsuspecting Redbrands and then pick up with initiative for round 1.
Zander grins, and raises his hands over Nif's head, an easy feat due to the dwarf's... dwarfishness. Black flames spill into the room, torching everyone and everything.
6 fire damage, DC 15 save for half
(Ew.)
"Ignorance is bliss, and you look absolutely miserable."
"You lot are bloody useless" Karl says to the others "now step aside and I'll show you how its done!" as he uses 80 per cent of his movement (20 feet) to move into C10 where he uses a Bonus Action to enter a rage before he flings Chaff Cutter (Attack: 10 Damage: 10) at the Green Bandit yelling "take that ya Red Bellied snakes" and then tries to decide which (Initiative - 11) of the Red Bellies he will target next round.
DM - Stopping a god in his tracks
(@Wooby Don't forget to mark your new position. I think you'd catch the most of them(Green, Black, and Yellow) from D10? As well as to drop an initiative roll)
(@Grant Can't speak for Zander yet, but Nif had moved aside. So, you could get up to line 10 at least and in melee with one or two folk)
When you realize you're doing too much: Signature.
11(initiative)
Zander will head to D10.
"Ignorance is bliss, and you look absolutely miserable."
Noting her concern, Vondal starts to say something, but stops short at her words. "Vondal Stormfist, at your service, brave one." He winks. "And, uh, second thought. Stay close to Brother Grey over there." He quickly says, realizing just as the door open what he'd need to do. Quicker than the rest, he rushes forward and hops onto the table(C8), dagger in hand and ready to sink into Redbrand(Black) followed by a kick to the face!
Dagger Attack: 5 Damage: 5.
Unarmed Strike: 17 Damage: 3.
Initiative: 13.
(@All that Monk speed on a dwarf yo!)
If able to get advantage on the rolls:
23, 23.
When you realize you're doing too much: Signature.
OOC: Zander's cone hits Black, Blue and Green.
Black's DC15 DEX save: 16
Blue's DC15 DEX save: 3
Green's DC15 DEX save: 16
OOC2: Huh. Didn't see that coming.
Once he feels everyone is ready, Nif kicks open the door and slides into the southwest corner, firing a shot at the (black) Redbrand near the back door, because be if Vondal is right and one of them tries to run, he would be the first out of the door. Caught completely unaware, the Redbrands are mid game when the door flies open. Three pause and look at the door, mouths open, as the dwarf enters and fires. The fourth scoops up a handful of knuckbones and catches the ball dropping toward the table before it hits the table. He cheers alone, then looks up when he realizes his friends aren't cheering as well. The bolt lands in the wall on the other side of the room, making a mighty twang sound. As the crossbow bolt is leaving Nif's weapon, Zander, who had entered just behind the dwarf, releases a cone of fire — not as damaging as he had intended — from his outstretched hands. The closest (green) Redbrand catches the brunt, while the (black and blue) Redbrands quickly turn away from the flames, getting a little singed, but allowing their red cloaks to absorb some of the heat. Marching through the door after Zander comes Karl. "You lot are bloody useless," the tall dwarf says to the others. "Now step aside and I'll show you how its done!" He walks 10 feet into the room, his blood beginning to boil with rage, and he flings Chaff Cutter at the Green Bandit, yelling, "Take that, ya red-bellied snakes." Unfortunately, because of Zander's flame attack, the (green) Redbrand bends over to beat out some smoldering places on his legs and Chaff Cutter sails over him and clatters to the ground in the northeast corner. Like a shot, Vondal dances around Karl and ends up on top of the table, scattering the remaining knuckbones, piles of coins, and knocking over one mug of drink. He swipes with his dagger at the (black) Redbrand, catching the villain across the cheek, then attempts to kick him, but he slips on some of the coin and the kick misses its mark. Following up behind Vondal, Droop sits in the doorway, leaning against the doorjam and looking very small, her hands still clutching her shunui to her upper chest. Anyone looking at her would see she is minutely shaking her head.
Droop's initiative: 12
OOC: It's good to see I'm not the only one that always rolls low initiative for Vondal.
Round 1: Karl, black (poisoned, injured), blue (poisoned, injured), green (poisoned, injured), yellow (poisoned), Droop, Zander, Nif, Vondal
Karl, you're up!
"Right. Time to smack somebody" Karl says as he swings at the Green Red Belly (Attack: 26 Damage: 10)
DM - Stopping a god in his tracks
Adding insult to injury, just after the poor guy makes sure his pants are no longer smoldering, Karl hits the (green) Redbrand hard with his warhammer. Seeming to finally realize they're under attack, the Redbrands each draw a shortsword to defend themselves ... if a bit wobbly.
The (black) Redbrand takes two swipes at Vondal's legs. (Drunken shortsword attack 1: 17; damage: 3 piercing damage. Drunken shortsword attack 2: 7; damage: 5 piercing damage.) Despite his drunken state, the (black) Redbrand manages to nick Vondal's calf with his first swing for a relatively shallow gash.
The (blue) Redbrand aims two blows at Karl. (Drunken shortsword attack 1: 11; damage: 3 piercing damage. Drunken shortsword attack 2: 12; damage: 4 piercing damage.) (Fumble roll: 17 — 17-18. Loss of Nerve. Man your opponent looks tough. Make a Wisdom Saving Throw with a base DC of 10 modified by +2 for every hit dice higher than you your opponent has (or -2 for every hit dice less). On a fail you are frightened. After one turn you can attempt the saving throw again. DC14: 4) The (blue) Redbrand swings wildly at Karl, missing him completely, then his blurry eyes seem to focus on the tall (for a dwarf) barbarian. He falters, and Karl is able to easily bat away the blow with his shield, but the Redbrand, due to liquid courage, stands his ground.
Despite most recently being walloped by Karl, the (green) Redbrand aims two blows at Zander in revenge for almost setting him ablaze. (Drunken shortsword attack 1: 9; damage: 3 piercing damage. Drunken shortsword attack 2: 9; damage: 8 piercing damage.) (Fumble roll: 4 — 5-6. Wild Swing. You overextend yourself going for the kill. Your opponent gains advantage on their next attack roll.) The (green) Redbrand's first swing is easily dodged by the sorcerer. His second, being even less under control due to drink, forces the Redbrand to take a small step forward as the sword cuts vertically through the air beside Zander. The Redbrand is leaning forward, sword tip almost touching the ground, exposing his head, side and back to the next attack.
Finally, the (yellow) Redbrand also swings twice at Vondal. (Drunken shortsword attack 1: 10; damage: 4 piercing damage. Drunken shortsword attack 2: 12; damage: 8 piercing damage.) The monk is able to dodge both swipes of the (green) Redbrand's shortsword, coins flying around the room with his movements.
Droop ... does nothing.
Zander, you're up!
Zander grins when the redbelly stumbles toward him, and pulls his fist back. It ignites with black fire, and he rushes the man, shoryukening him into next week(inflict wounds).
Attack: Unable to parse dice roll. Damage: 14
Attack second try: 26
"Ignorance is bliss, and you look absolutely miserable."
Nif curses in Dwarvish as his shot goes wide. Not jumping around this time, Nif takes careful aim and fires another shot at the black redbrand by the door.
Attack: 23 Damage: 6
Sneak Attack: 5
Nif grins as the shot flies true, piercing straight through the Redbrands eye socket, pinning him to the door.
Sneak attack #2: 1
(@Zip Man! Yo dice be on FIRE! :D Also, don't forget the extra d6 for the crit.)
In the process of getting back his footing, Vondal sees Droop clutching on to her amulet title. "Steel yourself, lass!" He commands as he twists around to deliver a snap kick to one redbrand, then leaps off the table to knee one(Yellow) in the face. As soon as he this the ground (7C) he risks another glance in the goblins direction and adds. "Though as it may be, you must not waver. You are strong. Believe it."
Unarmed Strike Attack: 24 Damage: 5(non-lethal) aimed at Black if still alive, and if not then green. If green is also dead/unconscious, then this is aimed at Yellow.
Bonus Unarmed Strike:Attack: 6 Damage: 5(non-lethal) aimed at Black if still alive, and if not then green. If green is also dead/unconscious, then this is aimed at Yellow.
When you realize you're doing too much: Signature.
Seeing what was once a target rich environment becoming a target poor environment, Karl aims for the blue Red belly and swinging Pacifier II (12 turns him purple with contusions) damage = 8
DM - Stopping a god in his tracks
OOC: Wow!
Zander takes full advantage of his attacker's weakness. Moving quickly, he steps forward, his hand glowing with an eerie black flame. Zander slams his fist into the back of the (green) Redbrand's neck. The flames disappear, leaving a faint mark on the skin. Taking half a step back, Zander grins as he watches the Redbrand jerk upward to face him. His eyes are wide open, and he opens his mouth in a wordless scream as his whole body goes rigid. After only a couple seconds, his skin begins to blacken and flake off, floating into the air like ash above a campfire. In an instant, the Redbrand's body disintegrates into nothing but smoke, which disappears just as quickly. Empty studded leather armor, a red cloak, and a shortsword drop to the floor in a heap.
Nif grins as his next shot flies true, piercing straight through the (black) Redbrands eye socket, pinning him to the door. His body goes slack and the eye is forced out of its socket, sliding a little down the shaft of the bolt as the body sinks a little toward the floor.
In the process of getting back his footing, Vondal sees Droop clutching on to her amulet tightly. "Steel yourself, lass!" He commands as he twists around to deliver a snap kick to the (yellow) redbrand, then leaps off the table to knee the same Redbrand in the face. As soon as he hits the ground, he risks another glance in the goblin's direction and adds, "Though as it may be, you must not waver. You are strong. Believe it."
As Vondal moves to jump off the table, the (blue) Redbrand swings his sword wildly in the monk's direction (Drunken shortsword attack of opportunity: 8; damage: 8 piercing damage.), but not really aiming at him, the Redbrand's swing doesn't hit Vondal.
Round 2: Karl, blue (poisoned, injured), yellow (poisoned, injured), Droop, Zander, Nif, Vondal
Seeing what was once a target-rich environment becoming a target-poor environment, Karl aims for the (blue) Redbrand, swinging Pacifier II. The hit smacks the Redbrand on the side of his head. A couple teeth go flying, as does a spurt of blood.
Amazingly, the (blue) Redbrand lifts his sword and attacks Karl again, despite his grievous injuries. (Drunken shortsword attack 1: 16; damage: 7 piercing damage. Drunken shortsword attack 2: 8; damage: 7 piercing damage.) The dwarf barbarian is able to block the first attack with his shield and dodge the second, more feeble attack.
The (yellow) Redbrand swings wildly with his sword at Vondal. (Drunken shortsword attack 1: 11; damage: 5 piercing damage. Drunken shortsword attack 2: 5; damage: 6 piercing damage.) (Fumble roll: 15 — 15. Pulled Muscle (Arms). Roll a Constitution Saving Throw DC15 or the strain of your attack causes you to pull a muscle in your upper body. You have disadvantage in attack rolls and ability checks requiring upper body strength until you have completed three long rests, or received magical healing. He already has disadvantage on attack rolls and ability checks due to being poisoned.) Vondal dances around the two swings of the shortsword, grinning at the Redbrand as he does so.
Droop seems to steel herself after Vondal's encouragement. She doesn't stand, but she does clasp her shunui just a little tighter while staring daggers at the (yellow) Redbrand. "Potaknite svetu vatru da očistite nepravednike," she prays. Flames erupt from beneath the Redbrand facing Vondal. He dances in an attempt to avoid being burned. (DC12 DEX save: 6) The Redbrand's drunken shuffle is not enough to keep him from feeling the heat. (2 fire damage)
For those who know Celestial:
"Stoke a holy fire to cleanse the unrighteous."
Zander, you're up!
Zander tolls the dead on an injured one: 8
(sorry for floverless pos)
"Ignorance is bliss, and you look absolutely miserable."
Zander turns and points at the (blue) Redbrand. The sound of a dolorous bell fills the air around it for a moment. (DC15 WIS save: 3) The Redbrand's eyes roll, but it appears to be more from the spirits than Zander's spell.
Nif, you're up!
Seeing two of the Redbrands drop, one by his shot, he puts down his crossbow and grabs his shortsword and dagger from their sheaths at his side. "Time to ensure one we have one alive." He mutters as he walks over to the blue Redbrand and using the pommel at the end of each weapon, he tries to hit each side of the Redbrands head, trying to render him unconscious.
Sword-Pommel: 18 Damage: 6 (non-lethal)
Dagger-Pommel: Attack: 7 Damage: 5 (non-lethal)
Sneak attack: 1