Nif steps forward, knocks the (blue) Redbrand in the temple with the pommel of his sword, which drops the Redbrand. He then steps over the prone man and does the same with his dagger pommel to the side of the (yellow) Redbrand, dropping him unconscious as well.
Combat over. You have one dead Redbrand, pinned to the door by a crossbow bolt through the eye; a pile of clothes from a disintegrated Redbrand; and two unconscious, but alive, Redbrands.
"Good going, everyone. 'specially you Droop."Vondal's words were genuine, if a bit hurried. For rather than allow himself to relax, the Gold Dwarf quickly picked his way over to where his axe had bounced over. "Whew~ Do not scare me like that, Chaff Cutter."His grin is a fleeting one. And soon after, he is on the move again. "Uncle. If you could-..." He stops there as pulling the body off the door proved to be a taxing endeavor.
While pulling it off gently wasn't gonna be possible, he takes what care he can lowering it off to the side on the ground. "Somebody check the other way, I got this way. And snuffs the lights."He waits for the instructions to be followed before mustering the nerve to take a peek outside the northward door just to make sure no one had caught on to the noise.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
As Vondal checks the way is clear, Nif collects his crossbow from the floor and puts his weapons away. He then pulls out some rope and proceeds bound the redbrands. When he is happy that they are secure, he will search around the room for anything of note before he has to deal with the redbrands.
Once Nif has searched the room he will then wake up the Redbrands
Vondal looks through the north door into another hallway. A closed door is directly across from him and a short stairwell leads upward to his right. He ducks back into the room and tells the others as Nif is finishing up binding the unconscious Redbrands.
After securing the Redbrands, Nif and the others look about the room. The wealth in the room litters the tabletop and the floor around the table: bets. The total amounts to 75 cp, 55 sp, 22 ep, 15 gp, and a gold earring set with a tiny ruby. There are also five large casts and five small casts of alcohol.
After gathering what they want (indicate to each other), Nif wakes the Redbrands. Drunk and injured, the two come awake and look around the pitch dark room. "What? What's going on?" one of them demands with a thick tongue.
Vondal breathes a sigh of relief. "Coast clear." He says as he goes about trying to secure the door in place using a chair. Another he drags over to the other door after ushering Droop on inside the room to seal it, if only temporarily. "There. That should do it." He says, turning now to the two recovering redbrands. If the lights were snuffed as order, now only their group could see with any clarity in the room. Just a bunch of red, golden, or white faintly glowing eyes in the dark.
Even if not, this didn't stop Vondal for plopping into an unoccupied seat near the prisoners. "Welcome friends to the path of afterlife. I want not a peep out of you until we're done. Understood?" He says calmly. "Now. You want go place nice and safe and warm? Why you do good! You want place of bad deals and darkness and cold? You do bad. You've done bad. You've done the latter. If you want to stay in Phandelin, and have hope of fixing that, well... That depends on how you answer our questions."
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
"Indeed we will be. Which is fortunate for you, as there is always a measure of hope even in the deep darkness." Vondal says cheerily at first. But when he speaks again, his voice takes back on a more solemn edge. "Your friends have been taking people. We would know where. We would also know of any traps, 'nd like on way. As well as know how many of you remain here." He pauses both to let the words sink in, and to give the two time to answers. Favorable ones are met with an approving hum. But for disfavoring ones (ie. Those that ring untrue or sidestepped in some measure), Vondal looks to his uncle, giving him a subtle signal to cuff the speaker.
"Where is also your boss at current time, you think? And has he with him a, hmm... a Iarno. A wizard, by our reckoning. About Middle-aged--" Vondal snorts at that. "For a human. Black bearded, and a little on short side. Seen'im?"
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Zander glares at the man with his eyes black as pitch, and raises a hand. It ignites with black flames, and black veins pulsate across his body. With his other hand he picks up an empty shirt, still laden with the dust that used to be a living man.
"You'll answer my friends questions, unless you want to end up like cinders here."
He then shakes the article of clothing for emphasis, raising a cloud of what used to be a person into the air.
This post has potentially manipulated dice roll results.
Karl looks at the Red Belly and says "I ain't sure I can beat that, but I'll tell ya what, I am a fair dwarf so I'll give ya choice. This bloke 'ere" pointing to Zander "can turn yous all into Cosmic Dust, or I can pound yous inta paste! Up to yous really." (Intimidation roll using strength - 10)
As Zander's hand "ignites", casting a flickering light which is black, yet still light, across his eerie face, the two Redbrands suck in a breath. Then, their eyes fall on the shirt of their friend, again, not brightly lit by the black flame engulfing his raised hand, but enough for their dilated pupils to catch his meaning.
One of the Redbrands' eyes squint as his face collapses in on itself. He looks like he might start to cry. "Please don't kill us," the man whines. "I don't want to hurt anybody."
"We're only doing what we're told," the other says, not looking as pitiful as the first, but still wide eyed and pleading. "Glasstaff promised us we'd be kings. He said the Black Spider needs this town under control, and we would be rewarded for enforcing his rules. It started out as fun, but everyone's gotten carried away. Please don't kill us."
Vondal bit his lips and said nothing during the act. He does shoot Droop a sideways glance. If it should look as if panic returned, he hops out of his seat to give her an awkward pat on the shoulder to help keep her calm. "... What are your names?" He asks calmly without looking at first. Upon receiving an answer one way or another, he makes his way over to stand right in front of the one at eye level.
"I was once promised similar things by own clan... It is attractive offer, those kind. But no good in end. Not using those methods. All you do is spend remaining life constantly looking over shoulder, and never truly being able to enjoy anything again. Like dwarf hoard madness." He pauses, giving the man a stern look. "You do not want that anymore, do you? You want not just live, but to answer earlier questions. Yes? To make up for the wrong you and your fellows have done, and be free of madness. Yes?"
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Vondal starts to glance back at Droop, but stops himself short. "Nice to meet you both. I am... I am Vondal Stormfist. Of the noble Stormfist Clan. 'course that shite to you. But understand this. If you survive today, do not get any ideas. We dwarves are big are on are grudges. And there's no where above or beneath the mountain where my kin will not find you."He says calmly and simply, yet with underlying edge to the warning.
"Now I'll ask you again. Where are your friends keeping the others? Where is your boss? And how many of you are left in here? Rough guess, if needed." He says more cheerfully.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Having collected the valuables that he has spotted, Nif pulls out one of the chairs and watches the interrogation with silent interest, flipping and cathing one of the coins.
Vondal claps them both on their shoulders. "You two have done well, and should be proud of self. We will...hn... We will do what we can for your friends as well, but no promises. Also... we're gonna have to keep you tied up. Hope you understand." Vondal grins apologetically. "Before all that! We have but two more pressing questions. Okay? Just two."Vondal coughs into the back of a fist. "Is there any way we can circumvent these skeletons? And.. what do you mean crazy thing in crack? It would not be speaker in head sometimes, no?"
Once Vondal has his answer, and should no one else have anything, he proceeds to knock them back unconscious if Karl doesn't beat him to the punch. Literally.
Nif steps forward, knocks the (blue) Redbrand in the temple with the pommel of his sword, which drops the Redbrand. He then steps over the prone man and does the same with his dagger pommel to the side of the (yellow) Redbrand, dropping him unconscious as well.
Combat over. You have one dead Redbrand, pinned to the door by a crossbow bolt through the eye; a pile of clothes from a disintegrated Redbrand; and two unconscious, but alive, Redbrands.
"Good going, everyone. 'specially you Droop." Vondal's words were genuine, if a bit hurried. For rather than allow himself to relax, the Gold Dwarf quickly picked his way over to where his axe had bounced over. "Whew~ Do not scare me like that, Chaff Cutter." His grin is a fleeting one. And soon after, he is on the move again. "Uncle. If you could-..." He stops there as pulling the body off the door proved to be a taxing endeavor.
While pulling it off gently wasn't gonna be possible, he takes what care he can lowering it off to the side on the ground. "Somebody check the other way, I got this way. And snuffs the lights." He waits for the instructions to be followed before mustering the nerve to take a peek outside the northward door just to make sure no one had caught on to the noise.
When you realize you're doing too much: Signature.
As Vondal checks the way is clear, Nif collects his crossbow from the floor and puts his weapons away. He then pulls out some rope and proceeds bound the redbrands. When he is happy that they are secure, he will search around the room for anything of note before he has to deal with the redbrands.
Once Nif has searched the room he will then wake up the Redbrands
Vondal looks through the north door into another hallway. A closed door is directly across from him and a short stairwell leads upward to his right. He ducks back into the room and tells the others as Nif is finishing up binding the unconscious Redbrands.
After securing the Redbrands, Nif and the others look about the room. The wealth in the room litters the tabletop and the floor around the table: bets. The total amounts to 75 cp, 55 sp, 22 ep, 15 gp, and a gold earring set with a tiny ruby. There are also five large casts and five small casts of alcohol.
After gathering what they want (indicate to each other), Nif wakes the Redbrands. Drunk and injured, the two come awake and look around the pitch dark room. "What? What's going on?" one of them demands with a thick tongue.
Also, you each get 100 XP for "taking out" the drunk Redbrands.
(@DDP: So close, yet so far!)
When you realize you're doing too much: Signature.
"We ... we're not bad," one of the Redbrands says weakly.
Karl looms out of the darkness over the Redbrand and says in a deep voice "let me be the judge of that!"
DM - Stopping a god in his tracks
"Indeed we will be. Which is fortunate for you, as there is always a measure of hope even in the deep darkness." Vondal says cheerily at first. But when he speaks again, his voice takes back on a more solemn edge. "Your friends have been taking people. We would know where. We would also know of any traps, 'nd like on way. As well as know how many of you remain here." He pauses both to let the words sink in, and to give the two time to answers. Favorable ones are met with an approving hum. But for disfavoring ones (ie. Those that ring untrue or sidestepped in some measure), Vondal looks to his uncle, giving him a subtle signal to cuff the speaker.
"Where is also your boss at current time, you think? And has he with him a, hmm... a Iarno. A wizard, by our reckoning. About Middle-aged--" Vondal snorts at that. "For a human. Black bearded, and a little on short side. Seen'im?"
When you realize you're doing too much: Signature.
The response to Vondal's first line of questions is ... silence.
Zander glares at the man with his eyes black as pitch, and raises a hand. It ignites with black flames, and black veins pulsate across his body. With his other hand he picks up an empty shirt, still laden with the dust that used to be a living man.
"You'll answer my friends questions, unless you want to end up like cinders here."
He then shakes the article of clothing for emphasis, raising a cloud of what used to be a person into the air.
Intimidation: 20
"Ignorance is bliss, and you look absolutely miserable."
Karl looks at the Red Belly and says "I ain't sure I can beat that, but I'll tell ya what, I am a fair dwarf so I'll give ya choice. This bloke 'ere" pointing to Zander "can turn yous all into Cosmic Dust, or I can pound yous inta paste! Up to yous really." (Intimidation roll using strength - 10)
DM - Stopping a god in his tracks
As Zander's hand "ignites", casting a flickering light which is black, yet still light, across his eerie face, the two Redbrands suck in a breath. Then, their eyes fall on the shirt of their friend, again, not brightly lit by the black flame engulfing his raised hand, but enough for their dilated pupils to catch his meaning.
One of the Redbrands' eyes squint as his face collapses in on itself. He looks like he might start to cry. "Please don't kill us," the man whines. "I don't want to hurt anybody."
"We're only doing what we're told," the other says, not looking as pitiful as the first, but still wide eyed and pleading. "Glasstaff promised us we'd be kings. He said the Black Spider needs this town under control, and we would be rewarded for enforcing his rules. It started out as fun, but everyone's gotten carried away. Please don't kill us."
Vondal bit his lips and said nothing during the act. He does shoot Droop a sideways glance. If it should look as if panic returned, he hops out of his seat to give her an awkward pat on the shoulder to help keep her calm. "... What are your names?" He asks calmly without looking at first. Upon receiving an answer one way or another, he makes his way over to stand right in front of the one at eye level.
"I was once promised similar things by own clan... It is attractive offer, those kind. But no good in end. Not using those methods. All you do is spend remaining life constantly looking over shoulder, and never truly being able to enjoy anything again. Like dwarf hoard madness." He pauses, giving the man a stern look. "You do not want that anymore, do you? You want not just live, but to answer earlier questions. Yes? To make up for the wrong you and your fellows have done, and be free of madness. Yes?"
When you realize you're doing too much: Signature.
Vondal finds Droop making herself as small as possible in the dark corner, away from Zander's light.
"Wilten," the second man says. "Jess Wilten."
"Miller McDonald," the first man whines.
"What do you want to know?" Wilten asks. He can't take his wide eyes off of Zander.
Vondal starts to glance back at Droop, but stops himself short. "Nice to meet you both. I am... I am Vondal Stormfist. Of the noble Stormfist Clan. 'course that shite to you. But understand this. If you survive today, do not get any ideas. We dwarves are big are on are grudges. And there's no where above or beneath the mountain where my kin will not find you." He says calmly and simply, yet with underlying edge to the warning.
"Now I'll ask you again. Where are your friends keeping the others? Where is your boss? And how many of you are left in here? Rough guess, if needed." He says more cheerfully.
When you realize you're doing too much: Signature.
"The prisoners are on the other side," Wilten says.
"Past the skeletons," McDonald adds.
"Glasstaff is probably in either his workshop or quarters," Wilten continues.
"Through that door," McDonald says, nodding toward the north door.
"I don't know if anyone is in the front room," Wilten says, "but there should be two guards with the prisoners."
"Three skeletons," McDonald whines.
"And Glasstaff."
"And the bugbears and the goblin."
"Through there," Wilten says, nodding toward the south door. "The goblin's no trouble," he comments.
"And that crazy thing out by the crack."
"Oh, yeah," Wilten says.
Having collected the valuables that he has spotted, Nif pulls out one of the chairs and watches the interrogation with silent interest, flipping and cathing one of the coins.
Vondal claps them both on their shoulders. "You two have done well, and should be proud of self. We will...hn... We will do what we can for your friends as well, but no promises. Also... we're gonna have to keep you tied up. Hope you understand." Vondal grins apologetically. "Before all that! We have but two more pressing questions. Okay? Just two." Vondal coughs into the back of a fist. "Is there any way we can circumvent these skeletons? And.. what do you mean crazy thing in crack? It would not be speaker in head sometimes, no?"
Once Vondal has his answer, and should no one else have anything, he proceeds to knock them back unconscious if Karl doesn't beat him to the punch. Literally.
When you realize you're doing too much: Signature.
Karl watches Vondal clinically knock the Red Bellies out and says "you know Vondal, you spoil all of my fun!"
DM - Stopping a god in his tracks