This post has potentially manipulated dice roll results.
(@all: Sorry about any delays. Was laid up in the hospital for a while, but should be golden for now.)
"The storm lies within all, Vondal. Embrace it."The gold dwarf slowly whispers to as Zindral is again drawn for a shot. This time he would waiting, narrowing his focus to the single, bright point left behind by the hammer of Moradin's channeled divinity(loosely). "And let those who seek to abuse it.... Be freed of that burden." Ki visibly crackles from fingertip to along the arrow shaft just as he looses it upon his victim.
This post has potentially manipulated dice roll results.
“I knew I shouldn’t have sent the young ‘un off by ‘imself!” Karl mutters to himself “ya never sena boy to do a man’s job!” He continues as he dashs off as quietly as he can (8) - which wasn’t very quiet - towards the orc guard.
The orc, having been woken by Nif's attack, turns to receive a barrage of attacks, cutting it down before it can even react.
OOC: I just realized the description says yards instead of feet. Whoops! Oh, well.
The party congregates by the body of the fallen orc 20 YARDS (that's 60 feet for you metric system users) from the mouth of the cave it seemed to be guarding.
This post has potentially manipulated dice roll results.
Vondal nods solemnly as he tries to retrieve at least one of his arrows. "It is perhaps too much to hope that flashy display from the hammer hasn't alerted the others, but-..." He looks to the cave mouth and shrugs. "Either way, it is your lead Uncle. We'll be right behind."As soon as the gold dwarf had another arrow about ready, he makes to follow Karl at least initially quiet.
"If not the light of Moradin, then all this sturdy dwarves charging into battle. Fear not! if they had heard us they will be trying to hide in fear for they know their end is near! But be wary my friends. Even the most depictable critter could bite you when it's trapped and scary."
Says Adrom moving his shoulders in circles to warn-up.
The party moves the 20 yards to the mouth of the cave, staying fairly quiet. Standing outside the mouth, they look into total darkness. All but Nif can see quite a ways (60 feet) down a long, fairly straight cave. About half that distance, a large boulder blocks half the width, creating a choke point. Nif explains, as he can see further than the others, that he can see an end to the cave, but can't see enough to know whether it's a true dead end or if the cave turns.
Let's keep the same initiative, but we won't worry about rounds just yet. I've put you on the map in the positions I assumed. Feel free to say differently, though I don't see that it makes much difference right now.
Move and act in this order: Adrom, Vondal, Nif, Zander, Karl
"Better to proceed with caution. These orcs are indoustrious creatures to say the least and they could have prepared some nasty traps to hinder our advance."
Adrom walks near the boulder that seems to block the path and inspect the walls and floor there
"This is perfect for an ambush..."he whispers to the others while he approaches.
This post has potentially manipulated dice roll results.
"There's wisdom in that." Is all Vondal dared to whisper as he follows along at least fifteen feet behind the second to last in line, bow in hand, and arrow remaining at the ready. But leery of trying to keep it full drawn and creaky, the gold dwarf opts to split his focus on just keep an ear and eye out for any hidden side passages along the way.
Adrom, you can get to P15 with your 25 movement and saving your action for your investigation. You do point out the boulder and the possibility of an ambush. From where you are, you do not see any signs of any traps. The floor contains several tracks in the dirt, some heading in and some heading out. You see no blood or any other signs of struggle or danger.
Vondal, as only Adrom has moved, I'm going to say you hold your movement until Zander moves and stay 15 feet behind him. Your perception roll is noted.
Nif, you move to N15. You do not see any signs of traps, either. Your perception of the place is the same as Adrom's.
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Adrom decides to wait and see.
Vondal, Nif, Zander and Karl, you're up in that order!
(Sorry real crazy week in real life... lot of planes and qucik trips involved... )
Hoping to help Nif ending the orc, Adrom grabs his holy simbol and ask Moradin.
"Allfather, make the light of your forge guide this lad's blades to end thou enemy"
A single beam of light fires from the sybol towards the orc.
(Casting Guiding Bolt on a hit, next attack has advantage
Attack: 19 Damage: 12 )
PbP Character: A few ;)
That hits. Next attack has advantage.
Vondal, Nif, Zander and Karl, you're up in that order!
(@all: Sorry about any delays. Was laid up in the hospital for a while, but should be golden for now.)
"The storm lies within all, Vondal. Embrace it." The gold dwarf slowly whispers to as Zindral is again drawn for a shot. This time he would waiting, narrowing his focus to the single, bright point left behind by the hammer of Moradin's channeled divinity(loosely). "And let those who seek to abuse it.... Be freed of that burden." Ki visibly crackles from fingertip to along the arrow shaft just as he looses it upon his victim.
Bonus Action: Channel the Storm(Kinsei Shot).
Action: Zindral Attack: 22 Damage: 8 piercing. (Orc Guard)
When you realize you're doing too much: Signature.
(Hope you have a speedy recovery!! )
PbP Character: A few ;)
Nif curses in dwarvish as he fails to take down the target. He slashes at the orc once again.
sword Attack: 13 Damage: 7
dagger Attack: 16 Damage: 2
If big hasn't taken down to or yet, Zander adds a bolt of fire to the mix.
Attack: 25 Damage: 1
Unfortunately, the Firebolt veers slightly off course and merely singes the orc slightly.
"Ignorance is bliss, and you look absolutely miserable."
“I knew I shouldn’t have sent the young ‘un off by ‘imself!” Karl mutters to himself “ya never sena boy to do a man’s job!” He continues as he dashs off as quietly as he can (8) - which wasn’t very quiet - towards the orc guard.
DM - Stopping a god in his tracks
The orc, having been woken by Nif's attack, turns to receive a barrage of attacks, cutting it down before it can even react.
OOC: I just realized the description says yards instead of feet. Whoops! Oh, well.
The party congregates by the body of the fallen orc 20 YARDS (that's 60 feet for you metric system users) from the mouth of the cave it seemed to be guarding.
"Shall we proceed?"
"Ignorance is bliss, and you look absolutely miserable."
"Ya lets kill some Orcs" Karl says with a grin
DM - Stopping a god in his tracks
Vondal nods solemnly as he tries to retrieve at least one of his arrows. "It is perhaps too much to hope that flashy display from the hammer hasn't alerted the others, but-..." He looks to the cave mouth and shrugs. "Either way, it is your lead Uncle. We'll be right behind." As soon as the gold dwarf had another arrow about ready, he makes to follow Karl at least initially quiet.
Stealth: 21.
When you realize you're doing too much: Signature.
Karl's stealth roll = 18
DM - Stopping a god in his tracks
"If not the light of Moradin, then all this sturdy dwarves charging into battle. Fear not! if they had heard us they will be trying to hide in fear for they know their end is near! But be wary my friends. Even the most depictable critter could bite you when it's trapped and scary."
Says Adrom moving his shoulders in circles to warn-up.
PbP Character: A few ;)
The party moves the 20 yards to the mouth of the cave, staying fairly quiet. Standing outside the mouth, they look into total darkness. All but Nif can see quite a ways (60 feet) down a long, fairly straight cave. About half that distance, a large boulder blocks half the width, creating a choke point. Nif explains, as he can see further than the others, that he can see an end to the cave, but can't see enough to know whether it's a true dead end or if the cave turns.
Let's keep the same initiative, but we won't worry about rounds just yet. I've put you on the map in the positions I assumed. Feel free to say differently, though I don't see that it makes much difference right now.
Move and act in this order: Adrom, Vondal, Nif, Zander, Karl
"Better to proceed with caution. These orcs are indoustrious creatures to say the least and they could have prepared some nasty traps to hinder our advance."
Adrom walks near the boulder that seems to block the path and inspect the walls and floor there
"This is perfect for an ambush..." he whispers to the others while he approaches.
Investigation: 16
PbP Character: A few ;)
"There's wisdom in that." Is all Vondal dared to whisper as he follows along at least fifteen feet behind the second to last in line, bow in hand, and arrow remaining at the ready. But leery of trying to keep it full drawn and creaky, the gold dwarf opts to split his focus on just keep an ear and eye out for any hidden side passages along the way.
Perception: 4.
When you realize you're doing too much: Signature.
Nif moves his full distance, scanning for signs of traps.
Perception: 7
Adrom, you can get to P15 with your 25 movement and saving your action for your investigation. You do point out the boulder and the possibility of an ambush. From where you are, you do not see any signs of any traps. The floor contains several tracks in the dirt, some heading in and some heading out. You see no blood or any other signs of struggle or danger.
Vondal, as only Adrom has moved, I'm going to say you hold your movement until Zander moves and stay 15 feet behind him. Your perception roll is noted.
Nif, you move to N15. You do not see any signs of traps, either. Your perception of the place is the same as Adrom's.