Vondal breathes a sigh of relief. "One less point to worry about at least. But, I would still mind the wall going forward, eh, just in case. That whole talk of servants got me wandering." He admits as much. Aside from maintaining the ten foot distance from the third in line as before, Vondal remained content to follow along.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Zander also waits, joining Nif and Vondal in wanting the heavy hitters to head north first.
Despite, Adrom's failed attempt at being very quiet, Karl decides it would be best to move as stealthily as possible. (11) He moves to E12 a little more quietly than Adrom.
Nif follows Karl, ending up five feet behind him (F12).
Vondal moves as well, staying 10 feet behind Nif (H14).
Finally, Zander moves, following Vondal closely (I14).
Adrom, Vondal, Nif, Zander, Karl, you're all up again!
I don't want to make this decision, so someone else do it: When Adrom moves another 10 feet north, he sees an orc standing 30 feet away (he would need to move 25 feet to be in melee). The orc is looking his direction (it knows Adrom is there). What does Adrom do?
Unfortunately, you can't get to the orc, Adrom, unless you dash, which means you won't be able to attack. You can use a bonus action, but you'll have used your action. You could attempt to attack with a distance weapon. We'll still have to use your rolls, but I'll let you choose how you use them.
This post has potentially manipulated dice roll results.
Hearing activity further up ahead, Vondal gives one last look back at Zander, hesitant for a moment, but in the end deciding to rush forward to get closer to the fray, mentally cursing himself all the while. But if he can catch sight of the Orc from his new position, without a second hesitation, he fires upon it; aiming to kill in one blow in channeling some Stormfist fury into it.
(@DDP: If not able to do the above, he will dash instead until within melee of the Orc, draw his battle axe and spend a bonus action to Step of the Wind.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
(Dash it is... no attack, but I thought he would reach it because you said he will need to move 25 ft to reach into melee... sorry for my misinterpretation. We can use the rolls for the next round if you want :) )
OOC: Sorry to make this turn take so long, but every five feet leads to a new possibility of choices.
Adrom, you move another five feet with the intention of getting as close to the orc as possible when you look over and can now see a second orc and an ogre close by! All three are looking at you.
OOC2: Adrom, you've moved 15 feet so far (10 feet left of your regular movement). Does this new development change your plans?
The "pile" by the ogre is just a low mound of dirt a few inches high. The circle at L4 is a pillar.
Hearing activity further up ahead, Vondal gives one last look back at Zander, hesitant for a moment, but in the end deciding to rush forward to get closer to the fray, mentally cursing himself all the while. When one 'breathe' is not enough however, he channels the storm to his legs and bursts forth into the next room. "Sweet Mya's Breathe -- Uncle! Quick. We got a bigguns!"He tries to says just loudly enough the tunnel would carry his voice back to Uncle the rest prior to bounding to the far end of the new chamber.
Then turning back on the one in Adrom's face, he loses a quick shot at the closest Orc.
Movement: 14H to 10E. (Movement speed 35ft, and cutting through Uncle's space)
Bonus Action:Channel the Storm(Kinsei Shot). Spending a Ki point to Dash to 4F.
(@DDP: If not able to do the above, he will dash instead until within melee of the Orc, draw his battle axe and spend a bonus action to Step of the Wind.)
(@DDP: Subtract 3 off the damage if it hits the Orc currently engaged with Adrom since the Kinsei Shot was not available. Quote's from here.)
(@All: And Boys! We're in it now!)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
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Nif moves to K14 (stealth: 16)
Using your dash, you could get to J14 while being stealthy if you would like.
Zander and Karl, where you headed?
Sounds good
Zander heads to N15.
"Ignorance is bliss, and you look absolutely miserable."
Karl moves stealthily to I14 (24)
DM - Stopping a god in his tracks
Adrom, Vondal, Nif, Zander, Karl - move and act in that order
NIf will wait until Uncle Karl moves out of the way, before moving to F13
For when vondal's turn comes about:
Vondal breathes a sigh of relief. "One less point to worry about at least. But, I would still mind the wall going forward, eh, just in case. That whole talk of servants got me wandering." He admits as much. Aside from maintaining the ten foot distance from the third in line as before, Vondal remained content to follow along.
When you realize you're doing too much: Signature.
Adrom thinks he hears some noise ahead, so he attempts to move north stealthily. (6) He ends up at E11, and not too quietly.
Vondal encourages the others to move along, waiting to move.
Nif also waits, watching Karl.
Zander, are you around?
(Yeah, sorry, I've got a lot going on right now. Can you bot me for now?)
"Ignorance is bliss, and you look absolutely miserable."
Zander also waits, joining Nif and Vondal in wanting the heavy hitters to head north first.
Despite, Adrom's failed attempt at being very quiet, Karl decides it would be best to move as stealthily as possible. (11) He moves to E12 a little more quietly than Adrom.
Nif follows Karl, ending up five feet behind him (F12).
Vondal moves as well, staying 10 feet behind Nif (H14).
Finally, Zander moves, following Vondal closely (I14).
Adrom, Vondal, Nif, Zander, Karl, you're all up again!
I don't want to make this decision, so someone else do it: When Adrom moves another 10 feet north, he sees an orc standing 30 feet away (he would need to move 25 feet to be in melee). The orc is looking his direction (it knows Adrom is there). What does Adrom do?
I think he would alert the others.
Karl agrees that Adrom would tell the others before launching some sort of spell at it
DM - Stopping a god in his tracks
"Kházad ai menû!"
And the cleric throws himselg against the orc.
Attack: 22 Damage: 5
Unfortunately he trips on his charge with a rock and his attack fumbles. The dwarf barely stands in front of the orc.
"Good Moradin..."
PbP Character: A few ;)
Unfortunately, you can't get to the orc, Adrom, unless you dash, which means you won't be able to attack. You can use a bonus action, but you'll have used your action. You could attempt to attack with a distance weapon. We'll still have to use your rolls, but I'll let you choose how you use them.
Hearing activity further up ahead, Vondal gives one last look back at Zander, hesitant for a moment, but in the end deciding to rush forward to get closer to the fray, mentally cursing himself all the while. But if he can catch sight of the Orc from his new position, without a second hesitation, he fires upon it; aiming to kill in one blow in channeling some Stormfist fury into it.
Movement: 14H to 8E. (Movement speed 35ft)
Bonus Action: Channel the Storm(Kinsei Shot).
Action: Zindral Attack: 17 Damage: 5 piercing. (Adrom's Orc).
(@DDP: If not able to do the above, he will dash instead until within melee of the Orc, draw his battle axe and spend a bonus action to Step of the Wind.
When you realize you're doing too much: Signature.
(Dash it is... no attack, but I thought he would reach it because you said he will need to move 25 ft to reach into melee... sorry for my misinterpretation. We can use the rolls for the next round if you want :) )
PbP Character: A few ;)
OOC: Sorry to make this turn take so long, but every five feet leads to a new possibility of choices.
Adrom, you move another five feet with the intention of getting as close to the orc as possible when you look over and can now see a second orc and an ogre close by! All three are looking at you.
OOC2: Adrom, you've moved 15 feet so far (10 feet left of your regular movement). Does this new development change your plans?
The "pile" by the ogre is just a low mound of dirt a few inches high. The circle at L4 is a pillar.
Onward it is! Adrom plows on, right up to the first orc he saw (H5) and prepares to attack.
Vondal, you're up!
When you realize you're doing too much: Signature.