(OOC: I was originally going to wait for Adrom to post before posting for Nif but what the hey!).
Seeing Vondal push past Adrom Nif mutters to himself "in for a nib in for a dragon"and he too pushes past Adrom to 16H where he kneels and takes a shot at the Goblin in 12K (Attack: 23 Damage: 11)
Karl, still trying to be silent makes motions to the left and right. As Adom pauses to consider the gesture, Vondal jumps into action, moving past the cleric and heading to his left. The western portion of this large hall ends in a wall of rubble, but the remainder is still intact. This must once have been the castle’s banquet hall, with a soaring ceiling 25 feet high. Two large wooden tables with plain benches stand in the middle of the room, and a brass brazier full of glowing coals is tucked into one corner. Dirty dishes, half-full stewpots, moldy heels of bread, and gnawed bones cover the tables. Seven "regular" goblins appear to be performing a variety of kitchen-type duties while an eighth "commander-type" goblin is giving orders. Vondal stops between the two piles of rubble on the west end and fires an arrow at one of the gobbos (green with black). The arrow pierces the creature through neck, and it clutches at the projectile as it collapses to breathe no more. Even before the arrow has done its duty, the monk is moving into the room further, taking a stance between two more of the small creatures. He punches forward and kicks backward at the same time. The punch lands (yellow with black -4), but his kick is too high, missing (blue).
Nif follows Vondal in, past Adrom, and to the crumbling wall. Kneeling down, he expertly shoots an arrow between Vondal and the (yellow with black) goblin, almost catching Vondal's punching arm in the process. The arrow lands in the chest of the (red with black) goblin, pinning it against the stone wall. Its eyes go wide, then its head goes slack, slumping forward.
Adrom seems unable to make a decision, but stands ready to defend himself.
This post has potentially manipulated dice roll results.
"Sorry, Zindral. But this is job for more practical hands." Vondal said after sizing up the staff with a mix of grim determination and guilt on his face. The former inevitable devours the latter once the bow is cast aside and axe is drawn to disembowel the goblin to Vondal's right in the first swing. Though seeming off-balance by after, he recovers by leaping back into the other, smashing in its face with an elbow shot.
Action: Attack Using Vonsorm. (Lethal, Two-Handed) Battleaxe - Attack: 8 Damage: 8 of bludgeoning at Goblin(Blue) at 15-K.
Bonus Action: Fury of the Storm. (1 Ki) (Lethal) Unarmed Strike - Attack: 12 Damage: 3 of bludgeoning at Goblin (Black/Yellow) on 13-J. (Lethal) Unarmed Strike - Attack: 12 Damage: 4 of bludgeoning at Goblin (Black/Yellow) on 13-J.
(Welp! Here's hoping the kitchen staff has either armor or shields. D: )
OOC: Unfortunately, it appears that the help is prepared for all eventualities.
The (blue) goblin, alerted to Vondal's presence by the kick just missing its ear, ducks out of the way as the monk draws and swings his battleaxe. The (yellow with black) goblin also bears its teeth as Vondal then turns and attempts an elbow and a kick at it, but the creature is more agile than it looks! Vondals is 0 for 3 this round.
Karl has better luck, pinning in and then slaughtering the (black with yellow) goblin nearest the arrow slit with his own axe.
Nif sets his eyes on the one he deems in charge, stepping a little closer to the dining room and letting go with a crossbow bolt. The bolt sales across the room and lands in ricochets off the stone wall behind the (black) goblin, causing it to scream something in the goblin tongue.
This post has potentially manipulated dice roll results.
Adrom follows Karl, stepping further into the tower and calls down a sacred flame of Moradin. (goblin DC14 DEX save: 21 — 2 radiant damage) The gobbo is unable to dodge the flame, and the radiant energy cooks the creature almost to the point of death.
The (blue with white) goblin attempts to strike Karl with its scimitar. (Attack: 23 Damage: 6) Karl is able to deflect the blade with his shield.
The (blue) goblin moves over and swings its scimitar at Nif. (Attack: 8 Damage: 5) The rogue is able to dodge the swing.
The (yellow with black) goblin swings its own scimitar at Vondal. (Attack: 20 Damage: 7) Vondal makes a good effort at avoiding the attack, but the blade catches him for minimal damage.
The (black with white) goblin jumps up on the table separating him from Vondal and swings its scimitar at the monk. (Attack: 21 Damage: 6) Vondal ducks, and the weapon sails over his head.
The (yellow) goblin steps up and swings its own scimitar at Vondal. (Attack: 24 Damage: 5) Once again, Vondal dodges the swing.
The (black with green) goblin produces a shortbow and fires an arrow at Vondal. (Attack: 22 Damage: 5) Busy dodging melee attacks, Vondal almost completely misses the fact that an arrow is being launched at him. He sees it at the last minute, turning, and reducing the damage to the bare minimum.
The one who looked like the leader turns and dashes out of the far door.
"I've git this one -you go help the others"Karl says to Adrom as he swings Hew at the goblin in E16 (Attack: 11 Damage: 7
Nif takes advantage of the blue goblin's overreach and pulling out his shortsword stabs at the Goblin's exposed side Attack: 16 Damage: 9 plus sneak attack of 4 if needed/appropriate.
Vondal gritted his teeth from the cut across the check, but stood his ground yet. Despite temptations, he simply casts aside the arrow after catching it, and focused all of his stormfist fury upon the goblins before him; accepting the fact that there would be no way of avoiding attention now! Yet to his shame and disappointment, his axe stroke is too shallow, the follow-kick could hardly be considering a grazing blow, and so off balance by said kick is he that continuing the chain only cements his ineptitude in trying again.
Action: Attack Using Vonsorm. (Lethal, Two-Handed) Battleaxe - Attack: 7 Damage: 11 of bludgeoning at Goblin(yellow/black)at 13-J.
Bonus Action: Fury of the Storm. (1 Ki) (Lethal) Unarmed Strike - Attack: 17 Damage: 3 of bludgeoning at Goblin (Black/Yellow) on 14-K. (Lethal) Unarmed Strike - Attack: 10 Damage: 5 of bludgeoning at Goblin (Black/Yellow) on 14-K.
The (blue with white) goblin uses its scimitar to deflect Karl's axe, knocking it to the side.
Nif, on the other hand, is able to strike underneath the (blue) goblin's defenses, plunging his blade into the creature's midsection. As he pulls the sword out, the creature collapses.
OOC: Vondal, I want to make sure of your flurry of blows attack's targets. Are you aiming all three attacks at the black with yellow, or are you aiming the other two attacks at the black with white or the yellow?
(@DDP: Sorry, I forgot to change the color to match the coordinates. The Flurry of Blows are at Black with White. Aka 14-K.. not that it matters much considering he wiffed so bad)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Hearing Karl, Adrom runs towards the other fight and asking Moradin to guide his hand, he casts a light of red radiant energy towards the fleeing goblin. If he runs away could put all the keep on alert.
( No action: Channel Divinity Guided Strike: +10 to next attack.
OK, so black with white takes 3 damage (-3 total).
Adrom, the leader ran out of the room, so I'm going to redirect your attack to the (yellow) goblin. And guided strike says you can add the 10 to the roll after rolling but before knowing the result. I'm pretty sure you'd not have added 10 to a 17, so I'm going to let you keep that channel divinity to use later on a lower roll.
Adrom moves up behind Nif and points his hammer at the (yellow) goblin while beseeching Moradin. His amulet briefly flashes, and a beam of intense radiant light shoots out of the end of his weapon, striking the (yellow) goblin. The creature's body is engulfed in light and rises into the air a few inches before dropping to the ground in a burnt heap.
The (blue with white) goblin again tries to attack Karl. (Attack: 21 Damage: 4) The goblin gets in under the dwarf's defenses, giving him a light wound.
the (yellow with black) goblin swings it scimitar at Vondal. (Attack: 12 Damage: 3) The monk dodges out of the way. The (black with white) goblin also targets Vondal. (Attack: 21 Damage: 8) As he is dodging the first attack, Vondal steps right into the the second hit. The (black with green) goblin fires another arrow at Vondal. (Attack: 21 Damage: 4) Reacting to the scimitar slice, the arrow catches Vondal in the ribs. Luckily, the bone stopped the projectile from digging too deep.
A hobgoblin enters the dining room from the door at the far end, looking around to assess the situation.
Karl swings at the goblin in E16 (Attack: 20 Damage: 11) and having finished it off moves to G15 to pull the door shut before advancing as far down row 15 as possible muttering something like "git outa me way - me an' 'ew 'ave got an 'obgoblin to have words with!"
This post has potentially manipulated dice roll results.
Seeing the hobgoblin entering the room, Adrom calls for Moradin's aid once more and a spectral dwarven battleaxe solidifies next to him, glowing like heated metal. It swings trying to cut the hobgoblin in half and when it crosses over him it seems to evacuate the heated metal over the goblinoid, trying to burn it too.
After the attack the spectral weapon remained near it, now traslucent and eeire.
( The above is just a description of the combined effect of the two spells that Adrom casts this turn. Thought it could be cool but there are two different effects here.
First as a BA he cast: Spiritual Weapon and tries to hit the Hobgoblin.
Attack: 13 Damage: 10
As an action he cast Sacred Flame on the hobgoblin too:
Half-blinded by the flash of pain and distracted needing to catch another arrow, Vondal either didn't notice or care to answer Karl's demands in the heat of the moment... not that he was directly in the way anyhow. This time rather than let his focus remain split, when the axe got to swinging, it is but a prelude to the virtual storm of blows to follow.
Out all of which, only the final fury infused blow connects, crushing the nose of the goblin and hopefully taking it down.
Action: Attack Using Vonsorm. (Lethal, Two-Handed) Battleaxe - Attack: 8 Damage: 9 of bludgeoning at Goblin(yellow/black)at 13-J.
Bonus Action: Fury of the Storm (final Ki). (Lethal) Unarmed Strike - Attack: 7 Damage: 6 of bludgeoning at Goblin (Yellow/Black) on 13-J. (Lethal) Unarmed Strike - Attack: 24 Damage: 7 of bludgeoning at Goblin (Black/Yellow) on 13-J.
This post has potentially manipulated dice roll results.
Nif sees the hobgoblin enter and moves to intercept, but navigating by the two goblin corpses keeps him from getting close enough to attack this round. He prepares to attack if the any creature comes within melee range. (Saving your shortsword rolls.)
Karl looks calmly at the goblin, which appears to regret its attack. With one quick swing, the creature is cut down where it stands. Karl then turns and returns to the door to close it, muttering something about others being born in a barn. Turn to his right, he sees the hobgoblin entering the area and assessing the situation and sets his sights on it. Pushing by Adrom, he practically walks through the (blue) goblin corpse following Nif and gets as far as straddling the (yellow) goblin corpse this round.
DEX DC14: 19
Adrom calls upon Moradin once again, and a spiritual hammer fill with radiant energy appears at the hobgoblin's side. It swings, and the creature is able to bring up its shield to block the blow. However, the radiant energy seems to bypass the creature's defenses, still damaging it. (hob1 -6)
Vondal's arms and legs are kicking and swinging and punching. These goblins are more agile than they first appeared. He finally lands a good blow on the (yellow with black) goblin, taking it out of the fight.
As he marches past, Nif grabs the attention of the (black with white) goblin, and the creature swings his scimitar at him. (Attack: 20 Damage: 4) The rogue feels the sting of a blade slicing into him. The (black with green) goblin fires another arrow at Vondal. (Attack: 24 Damage: 5) The monk sucks in a breath through his teeth as another arrow pierces his skin. The (green) hobgoblin steps forward and swings its longsword, using the (black with white) goblin's proximity to give it a martial advantage. (Attack: 6 Damage: 9 — fumble roll: 6; acro DC15: 18) As the hobgoblin swings its sword at Nif, it doesn't realize it is standing in a bowl of something that has been knocked off the table during the fight. Its foot slips, and the creature ends up prone on the floor. Right behind the first hobgoblin enters a second hobgoblin. It jumps up onto the table and swings its own longsword at Nif, also using the proximity of friendly creatures to give it a martial advantage. (Attack: 14 Damage: 13) The blade lands on Nif's shoulder, doing a healthy amount of damage.
(@DDP: 'old now. I do get to roll for that arrow, thank you very much! D:< It's just been usually pointless up to now considering baseline for it it 6.(ie: min 1 on a D10+5).)
Reaction:13.
Unbeknownst to the goblin, even the few years out of practice hadn't soften him too much from snatching the arrow but mere centimeters from the flesh. Annoyed but undaunted, Vondal finally abandoned the self-crushing art of trying to cut down goblins by blade and fist, and turned to the more practical art of flinging magical darts at the wounded goblinoids with a sharp utterance of a word of power: "Murathamorium!"
Action: Cast (1st level)Magic Missile, for 4, sending 2 darts at goblin (14-K) and 1 dart at hobgoblin(15-M). Goblin Damage Total: 8. Hobgoblin Total: 4.
(If goblin 14-K is defeated after, he'll move to 11-L while avoiding stepping into hobgoblin melee.)
This post has potentially manipulated dice roll results.
Adrom stepped forward to join his friends on the fight, ignoring the sound of broken bones when one of his iron boots crisehs the hand of the dead goblin below him. ( Move to J15) Swinging his warhammer to end the nearest goblin ( white-black one) he mentally ordered the spectral battleaxe to keep attacking the hobgoblin.
( Adrom's movement: J15
Action: Attack: 21 Damage: 8
Target: White-black goblin.
Spiritual weapon:
If possible move it N15 to give/obtain flanking bonus if applicable.
This post has potentially manipulated dice roll results.
This is all getting very crowded! Karl moves as close to the Hobgoblin in 14M as he can without generating an AoO by the Goblin in 14K and swings Hew (Attack: 25 Damage: 8)
Rollback Post to RevisionRollBack
DM - Stopping a god in his tracks
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(OOC: I was originally going to wait for Adrom to post before posting for Nif but what the hey!).
Seeing Vondal push past Adrom Nif mutters to himself "in for a nib in for a dragon" and he too pushes past Adrom to 16H where he kneels and takes a shot at the Goblin in 12K (Attack: 23 Damage: 11)
DM - Stopping a god in his tracks
Karl, still trying to be silent makes motions to the left and right. As Adom pauses to consider the gesture, Vondal jumps into action, moving past the cleric and heading to his left. The western portion of this large hall ends in a wall of rubble, but the remainder is still intact. This must once have been the castle’s banquet hall, with a soaring ceiling 25 feet high. Two large wooden tables with plain benches stand in the middle of the room, and a brass brazier full of glowing coals is tucked into one corner. Dirty dishes, half-full stewpots, moldy heels of bread, and gnawed bones cover the tables. Seven "regular" goblins appear to be performing a variety of kitchen-type duties while an eighth "commander-type" goblin is giving orders. Vondal stops between the two piles of rubble on the west end and fires an arrow at one of the gobbos (green with black). The arrow pierces the creature through neck, and it clutches at the projectile as it collapses to breathe no more. Even before the arrow has done its duty, the monk is moving into the room further, taking a stance between two more of the small creatures. He punches forward and kicks backward at the same time. The punch lands (yellow with black -4), but his kick is too high, missing (blue).
Nif follows Vondal in, past Adrom, and to the crumbling wall. Kneeling down, he expertly shoots an arrow between Vondal and the (yellow with black) goblin, almost catching Vondal's punching arm in the process. The arrow lands in the chest of the (red with black) goblin, pinning it against the stone wall. Its eyes go wide, then its head goes slack, slumping forward.
Adrom seems unable to make a decision, but stands ready to defend himself.
DM rollz: 6 4 10 13 7
Round 2: players, targets
Players may post.
"Sorry, Zindral. But this is job for more practical hands." Vondal said after sizing up the staff with a mix of grim determination and guilt on his face. The former inevitable devours the latter once the bow is cast aside and axe is drawn to disembowel the goblin to Vondal's right in the first swing. Though seeming off-balance by after, he recovers by leaping back into the other, smashing in its face with an elbow shot.
Action: Attack Using Vonsorm.
(Lethal, Two-Handed) Battleaxe - Attack: 8 Damage: 8 of bludgeoning at Goblin(Blue) at 15-K.
Bonus Action: Fury of the Storm. (1 Ki)
(Lethal) Unarmed Strike - Attack: 12 Damage: 3 of bludgeoning at Goblin (Black/Yellow) on 13-J.
(Lethal) Unarmed Strike - Attack: 12 Damage: 4 of bludgeoning at Goblin (Black/Yellow) on 13-J.
(Welp! Here's hoping the kitchen staff has either armor or shields. D: )
When you realize you're doing too much: Signature.
Karl moves to F16 where he can pin the two Goblins in the corner before swinging Hew at the Goblin in E17 Attack: 19 Damage: 14)
Nif moves to I15 where he tries to take a shot at the Commander type (not sure which one that is) Attack: 19 Damage: 5
DM - Stopping a god in his tracks
OOC: Unfortunately, it appears that the help is prepared for all eventualities.
The (blue) goblin, alerted to Vondal's presence by the kick just missing its ear, ducks out of the way as the monk draws and swings his battleaxe. The (yellow with black) goblin also bears its teeth as Vondal then turns and attempts an elbow and a kick at it, but the creature is more agile than it looks! Vondals is 0 for 3 this round.
Karl has better luck, pinning in and then slaughtering the (black with yellow) goblin nearest the arrow slit with his own axe.
Nif sets his eyes on the one he deems in charge, stepping a little closer to the dining room and letting go with a crossbow bolt. The bolt sales across the room and lands in ricochets off the stone wall behind the (black) goblin, causing it to scream something in the goblin tongue.
OOC2: Let's give Adrom another day.
Adrom follows Karl, stepping further into the tower and calls down a sacred flame of Moradin. (goblin DC14 DEX save: 21 — 2 radiant damage) The gobbo is unable to dodge the flame, and the radiant energy cooks the creature almost to the point of death.
The (blue with white) goblin attempts to strike Karl with its scimitar. (Attack: 23 Damage: 6) Karl is able to deflect the blade with his shield.
The (blue) goblin moves over and swings its scimitar at Nif. (Attack: 8 Damage: 5) The rogue is able to dodge the swing.
The (yellow with black) goblin swings its own scimitar at Vondal. (Attack: 20 Damage: 7) Vondal makes a good effort at avoiding the attack, but the blade catches him for minimal damage.
The (black with white) goblin jumps up on the table separating him from Vondal and swings its scimitar at the monk. (Attack: 21 Damage: 6) Vondal ducks, and the weapon sails over his head.
The (yellow) goblin steps up and swings its own scimitar at Vondal. (Attack: 24 Damage: 5) Once again, Vondal dodges the swing.
The (black with green) goblin produces a shortbow and fires an arrow at Vondal. (Attack: 22 Damage: 5) Busy dodging melee attacks, Vondal almost completely misses the fact that an arrow is being launched at him. He sees it at the last minute, turning, and reducing the damage to the bare minimum.
The one who looked like the leader turns and dashes out of the far door.
Players, you're up!
"I've git this one -you go help the others" Karl says to Adrom as he swings Hew at the goblin in E16 (Attack: 11 Damage: 7
Nif takes advantage of the blue goblin's overreach and pulling out his shortsword stabs at the Goblin's exposed side Attack: 16 Damage: 9 plus sneak attack of 4 if needed/appropriate.
DM - Stopping a god in his tracks
Vondal gritted his teeth from the cut across the check, but stood his ground yet. Despite temptations, he simply casts aside the arrow after catching it, and focused all of his stormfist fury upon the goblins before him; accepting the fact that there would be no way of avoiding attention now! Yet to his shame and disappointment, his axe stroke is too shallow, the follow-kick could hardly be considering a grazing blow, and so off balance by said kick is he that continuing the chain only cements his ineptitude in trying again.
Action: Attack Using Vonsorm.
(Lethal, Two-Handed) Battleaxe - Attack: 7 Damage: 11 of bludgeoning at Goblin(yellow/black)at 13-J.
Bonus Action: Fury of the Storm. (1 Ki)
(Lethal) Unarmed Strike - Attack: 17 Damage: 3 of bludgeoning at Goblin (Black/Yellow) on 14-K.
(Lethal) Unarmed Strike - Attack: 10 Damage: 5 of bludgeoning at Goblin (Black/Yellow) on 14-K.
When you realize you're doing too much: Signature.
The (blue with white) goblin uses its scimitar to deflect Karl's axe, knocking it to the side.
Nif, on the other hand, is able to strike underneath the (blue) goblin's defenses, plunging his blade into the creature's midsection. As he pulls the sword out, the creature collapses.
OOC: Vondal, I want to make sure of your flurry of blows attack's targets. Are you aiming all three attacks at the black with yellow, or are you aiming the other two attacks at the black with white or the yellow?
(@DDP: Sorry, I forgot to change the color to match the coordinates. The Flurry of Blows are at Black with White. Aka 14-K.. not that it matters much considering he wiffed so bad)
When you realize you're doing too much: Signature.
Hearing Karl, Adrom runs towards the other fight and asking Moradin to guide his hand, he casts a light of red radiant energy towards the fleeing goblin. If he runs away could put all the keep on alert.
( No action: Channel Divinity Guided Strike: +10 to next attack.
Action: Guiding Bolt lvl 2 to the leader:
Attack: 28 Damage: 18 )
PbP Character: A few ;)
OK, so black with white takes 3 damage (-3 total).
Adrom, the leader ran out of the room, so I'm going to redirect your attack to the (yellow) goblin. And guided strike says you can add the 10 to the roll after rolling but before knowing the result. I'm pretty sure you'd not have added 10 to a 17, so I'm going to let you keep that channel divinity to use later on a lower roll.
Adrom moves up behind Nif and points his hammer at the (yellow) goblin while beseeching Moradin. His amulet briefly flashes, and a beam of intense radiant light shoots out of the end of his weapon, striking the (yellow) goblin. The creature's body is engulfed in light and rises into the air a few inches before dropping to the ground in a burnt heap.
The (blue with white) goblin again tries to attack Karl. (Attack: 21 Damage: 4) The goblin gets in under the dwarf's defenses, giving him a light wound.
the (yellow with black) goblin swings it scimitar at Vondal. (Attack: 12 Damage: 3) The monk dodges out of the way. The (black with white) goblin also targets Vondal. (Attack: 21 Damage: 8) As he is dodging the first attack, Vondal steps right into the the second hit. The (black with green) goblin fires another arrow at Vondal. (Attack: 21 Damage: 4) Reacting to the scimitar slice, the arrow catches Vondal in the ribs. Luckily, the bone stopped the projectile from digging too deep.
A hobgoblin enters the dining room from the door at the far end, looking around to assess the situation.
Players are up!
Karl swings at the goblin in E16 (Attack: 20 Damage: 11) and having finished it off moves to G15 to pull the door shut before advancing as far down row 15 as possible muttering something like "git outa me way - me an' 'ew 'ave got an 'obgoblin to have words with!"
DM - Stopping a god in his tracks
Seeing the hobgoblin entering the room, Adrom calls for Moradin's aid once more and a spectral dwarven battleaxe solidifies next to him, glowing like heated metal. It swings trying to cut the hobgoblin in half and when it crosses over him it seems to evacuate the heated metal over the goblinoid, trying to burn it too.
After the attack the spectral weapon remained near it, now traslucent and eeire.
( The above is just a description of the combined effect of the two spells that Adrom casts this turn. Thought it could be cool but there are two different effects here.
First as a BA he cast: Spiritual Weapon and tries to hit the Hobgoblin.
Attack: 13 Damage: 10
As an action he cast Sacred Flame on the hobgoblin too:
DEX ST dc 14 or suffer: 5 )
PbP Character: A few ;)
After gutting the blue goblin, jumps over it's body and dashes for the goblinoid by the door (green hob goblin counter).
Short sword Attack: 22 Damage: 7
Dagger Attack: 19 Damage: 4
Half-blinded by the flash of pain and distracted needing to catch another arrow, Vondal either didn't notice or care to answer Karl's demands in the heat of the moment... not that he was directly in the way anyhow. This time rather than let his focus remain split, when the axe got to swinging, it is but a prelude to the virtual storm of blows to follow.
Out all of which, only the final fury infused blow connects, crushing the nose of the goblin and hopefully taking it down.
Action: Attack Using Vonsorm.
(Lethal, Two-Handed) Battleaxe - Attack: 8 Damage: 9 of bludgeoning at Goblin(yellow/black)at 13-J.
Bonus Action: Fury of the Storm (final Ki).
(Lethal) Unarmed Strike - Attack: 7 Damage: 6 of bludgeoning at Goblin (Yellow/Black) on 13-J.
(Lethal) Unarmed Strike - Attack: 24 Damage: 7 of bludgeoning at Goblin (Black/Yellow) on 13-J.
When you realize you're doing too much: Signature.
Nif sees the hobgoblin enter and moves to intercept, but navigating by the two goblin corpses keeps him from getting close enough to attack this round. He prepares to attack if the any creature comes within melee range. (Saving your shortsword rolls.)
Karl looks calmly at the goblin, which appears to regret its attack. With one quick swing, the creature is cut down where it stands. Karl then turns and returns to the door to close it, muttering something about others being born in a barn. Turn to his right, he sees the hobgoblin entering the area and assessing the situation and sets his sights on it. Pushing by Adrom, he practically walks through the (blue) goblin corpse following Nif and gets as far as straddling the (yellow) goblin corpse this round.
DEX DC14: 19
Adrom calls upon Moradin once again, and a spiritual hammer fill with radiant energy appears at the hobgoblin's side. It swings, and the creature is able to bring up its shield to block the blow. However, the radiant energy seems to bypass the creature's defenses, still damaging it. (hob1 -6)
Vondal's arms and legs are kicking and swinging and punching. These goblins are more agile than they first appeared. He finally lands a good blow on the (yellow with black) goblin, taking it out of the fight.
As he marches past, Nif grabs the attention of the (black with white) goblin, and the creature swings his scimitar at him. (Attack: 20 Damage: 4) The rogue feels the sting of a blade slicing into him. The (black with green) goblin fires another arrow at Vondal. (Attack: 24 Damage: 5) The monk sucks in a breath through his teeth as another arrow pierces his skin. The (green) hobgoblin steps forward and swings its longsword, using the (black with white) goblin's proximity to give it a martial advantage. (Attack: 6 Damage: 9 — fumble roll: 6; acro DC15: 18) As the hobgoblin swings its sword at Nif, it doesn't realize it is standing in a bowl of something that has been knocked off the table during the fight. Its foot slips, and the creature ends up prone on the floor. Right behind the first hobgoblin enters a second hobgoblin. It jumps up onto the table and swings its own longsword at Nif, also using the proximity of friendly creatures to give it a martial advantage. (Attack: 14 Damage: 13) The blade lands on Nif's shoulder, doing a healthy amount of damage.
Players are up!
(@DDP: 'old now. I do get to roll for that arrow, thank you very much! D:< It's just been usually pointless up to now considering baseline for it it 6.(ie: min 1 on a D10+5).)
Reaction: 13.
Unbeknownst to the goblin, even the few years out of practice hadn't soften him too much from snatching the arrow but mere centimeters from the flesh. Annoyed but undaunted, Vondal finally abandoned the self-crushing art of trying to cut down goblins by blade and fist, and turned to the more practical art of flinging magical darts at the wounded goblinoids with a sharp utterance of a word of power: "Murathamorium!"
Action: Cast (1st level)Magic Missile, for 4, sending 2 darts at goblin (14-K) and 1 dart at hobgoblin(15-M).
Goblin Damage Total: 8.
Hobgoblin Total: 4.
(If goblin 14-K is defeated after, he'll move to 11-L while avoiding stepping into hobgoblin melee.)
(Current HP: 22/33)
When you realize you're doing too much: Signature.
Adrom stepped forward to join his friends on the fight, ignoring the sound of broken bones when one of his iron boots crisehs the hand of the dead goblin below him. ( Move to J15) Swinging his warhammer to end the nearest goblin ( white-black one) he mentally ordered the spectral battleaxe to keep attacking the hobgoblin.
( Adrom's movement: J15
Action: Attack: 21 Damage: 8
Target: White-black goblin.
Spiritual weapon:
If possible move it N15 to give/obtain flanking bonus if applicable.
Attack: 11 Damage: 8
Target: Green Hobgoblin. )
PbP Character: A few ;)
This is all getting very crowded! Karl moves as close to the Hobgoblin in 14M as he can without generating an AoO by the Goblin in 14K and swings Hew (Attack: 25 Damage: 8)
DM - Stopping a god in his tracks