This post has potentially manipulated dice roll results.
Nif shakes his head and whispers, "As sad as I am, to seem them chained like this, we can't risk them attacking us. At least until we know what else is in this cave. Maybe once we are done, we can make a decision."
"Then we should put them down now, while they are chained. If the goblins get behind us and release them, we'll be fightin' more than we can handle from two sides."
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
This post has potentially manipulated dice roll results.
DM's eyes only:
46739
Vondal, Bron and Karl move into the cave. When Vondal sees the wolves, he halts in his tracks, the memory of his early injury causing him to pause. Bron stops a little bit ahead of him, turning to also scrutinize the canines. Karl continues forward to get a look up the left passage. This passage is choked with rubble and has steep escarpments. As Nif finishes conversing with Einar, he moves up the passage as well. At that moment, three things happen at once: A whistle is heard from ahead of them, and a goblin stands up on the bridge. He aims his shortbow and fires at Karl. (Attack: 12, Damage: 4) It catches the barbarian unawares and the arrow lands in his thigh. At the same time, the snarling of the wolves increases, and Einar, who had also turned to look at the sound of the whistle (Attack: 6), feels a snap a hair's breadth away from the back of his head. He ducks forward and turns to see the three wolves pulling at their chains, attempting to make a meal out of him.
We will keep the initiatives rolled previously. DM's prerogative, since Bron went last, let's begin with Nif's turn.
Round 2: Karl (8/16), Green, Vondal (12/12), Bron (12/12), Yellow Wolf, Black, Yellow Goblin, Nif (10/10), Einar (16/16)
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Nif turns upon hearing the whistle, he moves back to L7 to try and spot the source of the sound. Upon seeing the Goblin take a shot at Uncle Karl, he lines up his crossbow and fires a shot at yellow goblin.
OOC Sorry about the post above but there was some sort of hiccough with DDB or fat thumbs by the operator currently using IPad to post.
Karl pulls the arrow from his thigh grunting “was that supposed to stop me” and entering a rage runs to P5 to atttack the Goblin on the bridge yelling out “you’re no Horatio” and swinging his club. However as he attempts to leap up on the bridge he slips and lands at Goblin’s feet. “Bugger” he thinks to himself “this could hurt!”
Karl’s attack Attack: 8 Damage: Unable to parse dice roll.
This post has potentially manipulated dice roll results.
Round 3: Karl (8/16), Green, Vondal (12/12), Bron (12/12), Yellow Wolf (bloodied), Black, Yellow Goblin, Nif (10/10), Einar (16/16)
Karl, the bridge is 20 feet off the ground. However, the walls are climbable. I'll roll for you to see if you can climb up: (15 Athletics) 18
So, you do successfully climb up onto the bridge, and then the rest of your rolls work for your action and fumble. At least you didn't break another club. Since you did use more than half your movement to get to where you are (I put you at P5), you'll start out prone next round. Please note that this is your second rage.
Einar twists around back toward the wolves, drawing his hatchet and laying into the closest (yellow) wolf's neck. The blade cuts a deep, bloody gash, but the wolf is still standing. The smell of blood has increased the pack's frenzy. Nif steps back out into the main tunnel and fires a bolt at the ambushing goblin, but the goblin is able to dodge the attack. Karl runs forward, his blood pumping in his ears once again. He deftly climbs the east wall to get onto the bridge, the goblin watching with wide eyes as the dwarf does so. Reaching the landing, Karl swings with his great strength, but the bridge is surprisingly slippery, and his feet go out from under him, dropping him onto his side and missing the goblin completely. The (green) wolf pulls with all of its might at its restraint, trying to reach Einar (20). The (green) wolf seems to gain a little ground as if its chain has lengthened.
This post has potentially manipulated dice roll results.
Vondal palms his forehead. "We had food this time. We didn't need to-..."He trails off into a sigh, looks to the wolves. Knowing it to be too late to try to calm them now, he takes up Clever Severe(Quarterstaff) in both hands. "I'm sorry. I... Just go to sleep. I'll free you later." With that, Vondal brings the weapon around to try and knock out the weakened wolf if it was on its last leg. The blow is swiftly followed up with a back heel kick.
Obviously weakened wolf(Yellow) is killed, his attacks go for the green one.
Action: Quarterstaff Attack: 15 Damage: 10.
Bonus Action: Unarmed Attack: 8 Damage: 3.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Bron steps forward (M10) and lunges, skewering the already-injured (yellow) wolf. The creature looks to be on its last leg. At the same time, Vondal palms his forehead. "We had food this time. We didn't need to ..." He trails off into a sigh and looks to the wolves. Knowing it to be too late to try to calm them now, he steps up (M11) and takes up Clever Severe (Quarterstaff) in both hands. "I'm sorry. I ... Just go to sleep. I'll free you later." With that, Vondal brings the weapon around and knocks out the weakened wolf. The (black) wolf jumps onto its fallen packmate's unconscious form and attacks (2) Bron (Attack: 8), but the dwarf is able to step back enough that the wolf can't reach him due to its restraint.
The passage is suddenly filled with a mighty roar, as a huge surge of rushing water pours down from above! As all the dwarves turn to look, the goblin attempts to push Karl off the bridge. (Goblin STR: 15 vs. Karl's athletics: 14; advantage rolled in next post: 9) The surprise of the flood and the slipperiness of the bridge work in the goblin's favor and it is able to push Karl off the bridge and into the rushing water. Nif attempts to make a leap into the west passage. (DEX save: 23) He lands on his stomach at the base of the first escarpment (K6), and while water rushes into the side tunnel, it isn't enough to do anything but get him wet. Einar attempts to brace himself against the tide (at disadvantage due to Karl's body being pushed by the current, STR save: 14). He isn't able to stay on his feet, and the water, Karl and Einar are pushed into Bron. (Bron's save attempt, also at disadvantage, STR save: 3) Bron is easily swept along. Next, Vondal braces. (STR save at disadvantage: 12) The fourth dwarf is knocked prone and rushed down and out of the cave, leaving Nif the only combatant still inside. The four that are washed out end up on the bank on the west side of the stream. All of them have taken heavy damage from the flood.
Nif then walks back to L7, turns his head back and calls out. "Is everyone ok?"turning back to face the goblin, readying his crossbow, "I will get you, ya little bugger."
Einar stands back to his feet on the bank of the creek and shakes himself to remove some of the water from his now soaked form. He then hikes his shield up in front of himself and dashes back into the cave.
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Karl stands up and shakes himself dry and striping the water out of his Mohawk, muttering “well that was my monthly bath” as starts to follows Einar back into the cave. He stops at M12 but to get that far he has had to use a dash movement.
Vondal arises coughing and sputtering, but he arises all the same waterlogged yet determined. "Forget bath. What in the nine was that?"He says as he snatches up Clever as he half-rushes(dash) and half-limps his way after the others. But leery now of another burst of water, Vondal forces himself to leap onto the otherside and end his running around at M-13 thoroughly winded by that point.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Nif, since your fumble says you hit an unintended target, I would take that to mean randomize all enemies BESIDES the intended target, so since no other enemies are within 30 feet of the goblin, you just miss the goblin and that's it.
Nif stands back up. "What on earth was that?"He then walks back to the main tunnel (L7), turns his head back and calls out, "Is everyone OK?" Turning back to face the goblin and readying his crossbow, he says, "I will get you, ya little bugger." He fires his shot, but it goes very wide.
Einar stands back on his feet on the bank of the creek and shakes himself to remove some of the water from his now-soaked form. He then hikes his shield up in front of himself and dashes back into the cave, getting as far as just past the wolves (L9). The two remaining conscious canines snarl and pull in his direction as he passes.
Round 4: Karl (5/16, prone), Green, Vondal (6/12, prone), Bron (6/12, prone), Yellow Wolf (unconscious), Black, Yellow Goblin, Nif (10/10), Einar (11/16)
Karl stands up and shakes himself dry. Stripping the water out of his mohawk, he mutters, "Well, that was my monthly bath.” He follows Einar back into the cave, stopping just at the mouth on the eastern path (M12).
Green pulls again at his chain (9), but the chain holds.
Vondal rises, coughing and sputtering — but he rises all the same, waterlogged, yet determined. "Forget bath. What in the nine was that?" he says as he snatches up Clever. He half-rushes and half-limps his way after the others. But leery now of another burst of water, Vondal forces himself to leap onto the other side. He stops behind Karl just outside the cave (M13), thoroughly winded by that point.
"Oww ..."Bron stands back up and heads back up, making sure to stand on the side of the river, ending up behind Karl and Vondal (M14).
Also agitated by the return of Einar, the (black) wolf also pulls hard on its chain. (16) It's chain seems to lengthen a little bit with the wolf's efforts.
The goblin sneers at Nif's wide shot and shoots back (Attack: 8), but Nif sidesteps the shot, giving his own sneer.
Spotting that the goblin is outside his effective range, Einar turns back to deal with the straining wolves while taking cover from the goblin's shots.
Movement: To M10
Action: Attack: 24 Damage: 9 targeting Black Wolf, using handaxe.
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
This post has potentially manipulated dice roll results.
Karl sidles around the edge of the cave to M11 Great Club at ready. He swings at the Green Wolf and shatters its skull. "Sorry puppy" he says "but it was you or me!"
Karl's attack Attack: 22 Damage: Unable to parse dice roll.
Nif shakes his head and whispers, "As sad as I am, to seem them chained like this, we can't risk them attacking us. At least until we know what else is in this cave. Maybe once we are done, we can make a decision."
Nif then moves to K7 and peers into the tunnel
(Stealth: 20, Perception: 16)
"Then we should put them down now, while they are chained. If the goblins get behind us and release them, we'll be fightin' more than we can handle from two sides."
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
DM's eyes only:
46 7 39
Vondal, Bron and Karl move into the cave. When Vondal sees the wolves, he halts in his tracks, the memory of his early injury causing him to pause. Bron stops a little bit ahead of him, turning to also scrutinize the canines. Karl continues forward to get a look up the left passage. This passage is choked with rubble and has steep escarpments. As Nif finishes conversing with Einar, he moves up the passage as well. At that moment, three things happen at once: A whistle is heard from ahead of them, and a goblin stands up on the bridge. He aims his shortbow and fires at Karl. (Attack: 12, Damage: 4) It catches the barbarian unawares and the arrow lands in his thigh. At the same time, the snarling of the wolves increases, and Einar, who had also turned to look at the sound of the whistle (Attack: 6), feels a snap a hair's breadth away from the back of his head. He ducks forward and turns to see the three wolves pulling at their chains, attempting to make a meal out of him.
We will keep the initiatives rolled previously. DM's prerogative, since Bron went last, let's begin with Nif's turn.
Round 2: Karl (8/16), Green, Vondal (12/12), Bron (12/12), Yellow Wolf, Black, Yellow Goblin, Nif (10/10), Einar (16/16)
For Einar's turn:
As he twists around back toward the wolves, Einar draws his hatchet and lays into the closest wolf's neck.
Action: Attack: 26 Damage: 9, targeting yellow wolf.
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Nif turns upon hearing the whistle, he moves back to L7 to try and spot the source of the sound. Upon seeing the Goblin take a shot at Uncle Karl, he lines up his crossbow and fires a shot at yellow goblin.
Attack: 10 Damage: 9
OOC Sorry about the post above but there was some sort of hiccough with DDB or fat thumbs by the operator currently using IPad to post.
Karl pulls the arrow from his thigh grunting “was that supposed to stop me” and entering a rage runs to P5 to atttack the Goblin on the bridge yelling out “you’re no Horatio” and swinging his club. However as he attempts to leap up on the bridge he slips and lands at Goblin’s feet. “Bugger” he thinks to himself “this could hurt!”
Karl’s attack Attack: 8 Damage: Unable to parse dice roll.
Fumble 14
Acrobatics roll 12
DM - Stopping a god in his tracks
Round 3: Karl (8/16), Green, Vondal (12/12), Bron (12/12), Yellow Wolf (bloodied), Black, Yellow Goblin, Nif (10/10), Einar (16/16)
Karl, the bridge is 20 feet off the ground. However, the walls are climbable. I'll roll for you to see if you can climb up: (15 Athletics) 18
So, you do successfully climb up onto the bridge, and then the rest of your rolls work for your action and fumble. At least you didn't break another club. Since you did use more than half your movement to get to where you are (I put you at P5), you'll start out prone next round. Please note that this is your second rage.
Einar twists around back toward the wolves, drawing his hatchet and laying into the closest (yellow) wolf's neck. The blade cuts a deep, bloody gash, but the wolf is still standing. The smell of blood has increased the pack's frenzy. Nif steps back out into the main tunnel and fires a bolt at the ambushing goblin, but the goblin is able to dodge the attack. Karl runs forward, his blood pumping in his ears once again. He deftly climbs the east wall to get onto the bridge, the goblin watching with wide eyes as the dwarf does so. Reaching the landing, Karl swings with his great strength, but the bridge is surprisingly slippery, and his feet go out from under him, dropping him onto his side and missing the goblin completely. The (green) wolf pulls with all of its might at its restraint, trying to reach Einar (20). The (green) wolf seems to gain a little ground as if its chain has lengthened.
Bron chops at the injured wolf with his sword, making sure to keep his distance from its slavering jaws.
Attack: 13 Damage: 8
"Ignorance is bliss, and you look absolutely miserable."
Vondal palms his forehead. "We had food this time. We didn't need to-..." He trails off into a sigh, looks to the wolves. Knowing it to be too late to try to calm them now, he takes up Clever Severe(Quarterstaff) in both hands. "I'm sorry. I... Just go to sleep. I'll free you later." With that, Vondal brings the weapon around to try and knock out the weakened wolf if it was on its last leg. The blow is swiftly followed up with a back heel kick.
Obviously weakened wolf(Yellow) is killed, his attacks go for the green one.
Action: Quarterstaff Attack: 15 Damage: 10.
Bonus Action: Unarmed Attack: 8 Damage: 3.
When you realize you're doing too much: Signature.
Bron steps forward (M10) and lunges, skewering the already-injured (yellow) wolf. The creature looks to be on its last leg. At the same time, Vondal palms his forehead. "We had food this time. We didn't need to ..." He trails off into a sigh and looks to the wolves. Knowing it to be too late to try to calm them now, he steps up (M11) and takes up Clever Severe (Quarterstaff) in both hands. "I'm sorry. I ... Just go to sleep. I'll free you later." With that, Vondal brings the weapon around and knocks out the weakened wolf. The (black) wolf jumps onto its fallen packmate's unconscious form and attacks (2) Bron (Attack: 8), but the dwarf is able to step back enough that the wolf can't reach him due to its restraint.
The passage is suddenly filled with a mighty roar, as a huge surge of rushing water pours down from above! As all the dwarves turn to look, the goblin attempts to push Karl off the bridge. (Goblin STR: 15 vs. Karl's athletics: 14; advantage rolled in next post: 9) The surprise of the flood and the slipperiness of the bridge work in the goblin's favor and it is able to push Karl off the bridge and into the rushing water. Nif attempts to make a leap into the west passage. (DEX save: 23) He lands on his stomach at the base of the first escarpment (K6), and while water rushes into the side tunnel, it isn't enough to do anything but get him wet. Einar attempts to brace himself against the tide (at disadvantage due to Karl's body being pushed by the current, STR save: 14). He isn't able to stay on his feet, and the water, Karl and Einar are pushed into Bron. (Bron's save attempt, also at disadvantage, STR save: 3) Bron is easily swept along. Next, Vondal braces. (STR save at disadvantage: 12) The fourth dwarf is knocked prone and rushed down and out of the cave, leaving Nif the only combatant still inside. The four that are washed out end up on the bank on the west side of the stream. All of them have taken heavy damage from the flood.
Karl: 6 bludgeoning damage (halved to 3), Einar: 5 bludgeoning damage, Bron: 6 bludgeoning damage, Vondal: 6 bludgeoning damage
All four are prone.
Nif, your turn.
Forgot Karl gets advantage on his STR checks because of raging. Second athletics roll: 9
Welp, he still gets pushed off the bridge, so the post above stands as it is. Unless someone catches anything else I forgot.
Nif stands back up, "What on earth was that?"
Nif then walks back to L7, turns his head back and calls out. "Is everyone ok?" turning back to face the goblin, readying his crossbow, "I will get you, ya little bugger."
Attack: 10 Damage: 11
Crit fail roll:13
acrobatics: 11
For Einar's turn:
Einar stands back to his feet on the bank of the creek and shakes himself to remove some of the water from his now soaked form. He then hikes his shield up in front of himself and dashes back into the cave.
Movement: Stand from prone, move to J14.
Action: Dash, continue moving to L9.
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
"Oww..."
Bron stands back up and heads back up, making sure to stand on the side of the river.
(Dash as far as he can get, sticking to the side of the river)
"Ignorance is bliss, and you look absolutely miserable."
Karl stands up and shakes himself dry and striping the water out of his Mohawk, muttering “well that was my monthly bath” as starts to follows Einar back into the cave. He stops at M12 but to get that far he has had to use a dash movement.
DM - Stopping a god in his tracks
Vondal arises coughing and sputtering, but he arises all the same waterlogged yet determined. "Forget bath. What in the nine was that?" He says as he snatches up Clever as he half-rushes(dash) and half-limps his way after the others. But leery now of another burst of water, Vondal forces himself to leap onto the otherside and end his running around at M-13 thoroughly winded by that point.
When you realize you're doing too much: Signature.
Nif, since your fumble says you hit an unintended target, I would take that to mean randomize all enemies BESIDES the intended target, so since no other enemies are within 30 feet of the goblin, you just miss the goblin and that's it.
Nif stands back up. "What on earth was that?" He then walks back to the main tunnel (L7), turns his head back and calls out, "Is everyone OK?" Turning back to face the goblin and readying his crossbow, he says, "I will get you, ya little bugger." He fires his shot, but it goes very wide.
Einar stands back on his feet on the bank of the creek and shakes himself to remove some of the water from his now-soaked form. He then hikes his shield up in front of himself and dashes back into the cave, getting as far as just past the wolves (L9). The two remaining conscious canines snarl and pull in his direction as he passes.
Round 4: Karl (5/16, prone), Green, Vondal (6/12, prone), Bron (6/12, prone), Yellow Wolf (unconscious), Black, Yellow Goblin, Nif (10/10), Einar (11/16)
Karl stands up and shakes himself dry. Stripping the water out of his mohawk, he mutters, "Well, that was my monthly bath.” He follows Einar back into the cave, stopping just at the mouth on the eastern path (M12).
Green pulls again at his chain (9), but the chain holds.
Vondal rises, coughing and sputtering — but he rises all the same, waterlogged, yet determined. "Forget bath. What in the nine was that?" he says as he snatches up Clever. He half-rushes and half-limps his way after the others. But leery now of another burst of water, Vondal forces himself to leap onto the other side. He stops behind Karl just outside the cave (M13), thoroughly winded by that point.
"Oww ..." Bron stands back up and heads back up, making sure to stand on the side of the river, ending up behind Karl and Vondal (M14).
Also agitated by the return of Einar, the (black) wolf also pulls hard on its chain. (16) It's chain seems to lengthen a little bit with the wolf's efforts.
The goblin sneers at Nif's wide shot and shoots back (Attack: 8), but Nif sidesteps the shot, giving his own sneer.
Nif, we're back around to you.
"Stand still!" Nif says to the goblin in frustration as he takes another shot.
Attack: 9 Damage: 9
Spotting that the goblin is outside his effective range, Einar turns back to deal with the straining wolves while taking cover from the goblin's shots.
Movement: To M10
Action: Attack: 24 Damage: 9 targeting Black Wolf, using handaxe.
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Karl sidles around the edge of the cave to M11 Great Club at ready. He swings at the Green Wolf and shatters its skull. "Sorry puppy" he says "but it was you or me!"
Karl's attack Attack: 22 Damage: Unable to parse dice roll.
Karl's damage8
DM - Stopping a god in his tracks