"Don't worry about this Fugly!" Karl yells at Adrom after seeing him hit the Bugbear in D9 "I've got him under control, you concentrate on gettin' this fella out of 'ere!"Karl says as he stands protectively over the fallen dwarf. To the smarmy voice asking why they're hear he simply replies "cos you went after a dwarf and pick on one of us - ya pick on all of us! 'Sides this place looks like dwarven work so 'oo says it ya 'ome anyway?"as he swings Hew (with advantage due to Adrom's flanking) at the blue bugbear (Attack: 27 Damage: 16)
This post has potentially manipulated dice roll results.
DM rolls: 6
Hold yer horses, there, cowboy. There's a host of others before your turn.
Adrom moves up behind the remaining bugbear. Despite the clanging of his armor, the cleric manages to catch the creature off guard and slam his hammer into the bugbear's lower back.
Nundro turns his gaze up toward Adrom and even lifts a hand toward him. "Can you heal me?"
The (green) spider attempts to bite Karl. (Attack: 10 Damage: 9) The creature's mandibles are unable to piercing the barbarian's thick hide.
Glaring back the door the mage popped out, Vondal had been about to do much the same as Nif had done, if not lend some support in keeping it closed. Realizing, however, that the more rogue oriented fellow had things well enough in hand, turned back towards the fight, loosing another shot for a bugbear. Hit or miss, a thoughts occurs to the more clear minded monk that hadn't his more rage fueled Uncle.
'Why the ambush? And why hadn't one of them so much as threatened to kill their captive as soon as they'd realize Karl was just outside the door before?' He thought, eyes narrowing in suspicion, just before calling out in [Dwarvish], "Don't mend him. Not yet. Deal with current threats first. Brother Nif is 'olding off Mage back here. Sealed him in room."
Bonus Action: Channel the Storm(Kinsei Shot).
Action:Attack with Zindral. (Lethal, Short Range)Long Bow - Attack: 6 Damage: 5 non-magical piercing damage to glowing Bugbear.
(That roll shouldn't have been at advantage, but didn't matter.)
"But of course I can" says Adrom to the fallen dwarf in their tongue "Your brother Ludo will be happy to see you alive!" he continues, looking at the fallen dwarf to his eyes. Adrom was fighting against his own instincts not to help his wounded kin, but to have him here and alive made him suspicious of some treachery.
This post has potentially manipulated dice roll results.
Vondal distractedly fires another arrow at the bugbear, but it clatters against the stone floor instead. The bugbear moves five feet to its right (flanking with the spider) and swings again at Karl. (Attack: 24 Damage: 23) Karl steps back, and the morningstar swings through empty space.
"Don't worry about this Fugly!" Karl yells at Adrom after seeing him hit the bugbear. "I've got him under control. You concentrate on gettin' this fella out of 'ere!" Karl says as he stands protectively over the fallen dwarf. To the smarmy voice asking why they're hear he simply replies "Cos you went after a dwarf and pick on one of us - ya pick on all of us! 'Sides this place looks like dwarven work so 'oo says it ya 'ome anyway?" as he swings Hew at the remaining bugbear. (No longer at advantage, but still high enough.) The creature looks as if a puff of wind will blow it down.
Nif feels a little pressure on the door, but not even close to enough to risk the handle being pulled out of his grip.
Round 5!
The disembodied voice responds, "I do!" There is a quick spoken enchantment, and Karl and Adom can see a dark elf — different from the one before — appear along the wall behind the desk. He is dressed in black leather armor and robes. He clutches a black staff with a carved spider at the top, which he waves, and magical webbing appears like a cloud surrounding both Karl, Adrom, Nundro, the remaining bugbear, and one of the spiders.
The spell fills a 20 foot cube five feet high with webbing. Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw (DC15). On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free.
Nif, you're up! As you have 120 feet of darkvision, you see everything.
This post has potentially manipulated dice roll results.
Something warns Karl (Danger Sense)- perhaps it was the spirit of his mother - just as the Drow releases its spell (DC15 - Dex & 23 rolled) and it is sufficient for Karl to just dodge out of the way of the curtain of webs. "You're next Ipsy Wipsy - once I get rid of Fugly 'ere!"Karl growls
This post has potentially manipulated dice roll results.
Nif is a bit torn, between continuing to hold the door, slamming it open and taking on whatever is behind, and momentarily releasing the door handle to take a shot at the new drow, before grabbing the handle again. He signals to Vondal, that something has tried the door handle from the other side and that the source of the smarmy voice has revealed himself. He then momentarily releases the door handle, steps back and fires his crossbow at the damaged Bugbear. He then reloads his crossbow, steps forward and takes hold of the door handle again.
Nif releases the door handle just long enough to snuff out what little bit of life the bugbear had left before returning to continue holding the door shut.
Adrom, you're up! Start out by rolling a DC 15 DEX save. If you fail, you are restrained. The map is still good except the blue bugbear is D-E-D.
(Didn't he answered to Adrom? It's important because if he gave him the right answer he will use his BA last turn to cast healing word on him and that will end Adrom's spell slots for good ;)
This post has potentially manipulated dice roll results.
( Oh I see... Well since I am restrained I will try to get free of that again... Athletics roll? Same as a plain STR so... 17 If I got free I will try to approach Nundro, and the BA is still available for using depending on his answer so I think that's all for now.)
OK, you avoided being restrained. Now, a couple things. First of all, if you approach Nundro in typical fashion, moving to C9 or D9, you'll remain in the web, which means you'll have to roll another save at the beginning of your next turn. If you're thinking you might use healing word, you just need to be 60 feet from Nundro. Or you can climb up onto the desk and be diagonal to Nundro (B9) or beside him and in melee with the drow (B8).
This post has potentially manipulated dice roll results.
DM rollz: 2621226
I won't make you roll anything to get on the desk since you're using hardly any of your movement. You do make a little bit of a mess as some papers and pieces of parchment that were on top of the desk are kicked off onto the floor. As you move, you say in Dwarvish, "But of course I can. Your brother Ludo will be happy to see you alive!"
Nundro looks at Adrom, a fairly blank look on his face. "What are you talking about?" the dwarf finally asks in Common, furrowing his brow. "Why are you trying to deceive me? Please heal me!"
The (green) spider attempts to bite Karl again despite it being restrained by the mage's webbing. (Attack: 8 Damage: 5) The creature is unable to move enough to bite the barbarian.
The (red) spider moves closer to Adrom (on the ceiling) and attempts to hit him with its own spray of webbing. (12) The cleric's shield of faith spell causes the webbing to roll off onto the desk ineffectually.
This post has potentially manipulated dice roll results.
(Adrom... take'm out! >:D)
Vondal raised a brow, but refrained from questioning Nif as the rogue initially ran down the tunnel. Rather, after taking a few moments to still his nerves again, soon the hill dwarf would come rushing to the mouth of the tunnel again; another arrow only just barely being an notched and readied by that point. Then in seeing the Drow, Vondal's eyes lit up for a just a moment. "I see what he meant now!"He said, and would immediately focus his aim on the Drow, before letting loose another Stormfist special. But after which, it is back down the tunnel to make sure the other wizard hadn't somehow overpowered Nif.
Movement: To 9K.
Bonus Action: Channel the Storm(Kinsei Shot).
Action: Zindral Shot at Drow. (Lethal, Short Range)Long Bow - Attack: 16 Damage: 5 non-magical piercing damage.
Movement(remaining): To 9N.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Karl looks directly at the Drow "I promised you be next once I finished with the fuglies. Well guess what I've finished with them! Now its ya turn!"he says with a grin as he moves via C9, B9 to A8 where he swings Hew (Attack: 12 Damage: 10)
Vondal fires an arrow past Vondal's knees, hitting the drow. Karl moves swiftly, leaping over the desk and landing beside the dark elf, swinging his own weapon with good aim, but the creature twists and minimizes the damage.
Nif feels pressure on the door — nothing he can't hold against — but it doesn't stop.
Round 6
The drow casts and spell and disappears once again. Karl and Adrom hear him moving away and can make an attack of opportunity if they like at disadvantage.
"Where do you think are you going!!! come here and fight!!"yells Adrom trying to get the drow as he flees ( Attack: 9 Damage: Unable to parse dice roll. )
"Don't worry about this Fugly!" Karl yells at Adrom after seeing him hit the Bugbear in D9 "I've got him under control, you concentrate on gettin' this fella out of 'ere!" Karl says as he stands protectively over the fallen dwarf. To the smarmy voice asking why they're hear he simply replies "cos you went after a dwarf and pick on one of us - ya pick on all of us! 'Sides this place looks like dwarven work so 'oo says it ya 'ome anyway?" as he swings Hew (with advantage due to Adrom's flanking) at the blue bugbear (Attack: 27 Damage: 16)
DM - Stopping a god in his tracks
DM rolls: 6
Hold yer horses, there, cowboy. There's a host of others before your turn.
Adrom moves up behind the remaining bugbear. Despite the clanging of his armor, the cleric manages to catch the creature off guard and slam his hammer into the bugbear's lower back.
Nundro turns his gaze up toward Adrom and even lifts a hand toward him. "Can you heal me?"
The (green) spider attempts to bite Karl. (Attack: 10 Damage: 9) The creature's mandibles are unable to piercing the barbarian's thick hide.
Vondal, you're up!
Glaring back the door the mage popped out, Vondal had been about to do much the same as Nif had done, if not lend some support in keeping it closed. Realizing, however, that the more rogue oriented fellow had things well enough in hand, turned back towards the fight, loosing another shot for a bugbear. Hit or miss, a thoughts occurs to the more clear minded monk that hadn't his more rage fueled Uncle.
'Why the ambush? And why hadn't one of them so much as threatened to kill their captive as soon as they'd realize Karl was just outside the door before?' He thought, eyes narrowing in suspicion, just before calling out in [Dwarvish], "Don't mend him. Not yet. Deal with current threats first. Brother Nif is 'olding off Mage back here. Sealed him in room."
Bonus Action: Channel the Storm(Kinsei Shot).
Action: Attack with Zindral.
(Lethal, Short Range)Long Bow - Attack: 6 Damage: 5 non-magical piercing damage to glowing Bugbear.
(That roll shouldn't have been at advantage, but didn't matter.)
Movement(remaining): To O9.
When you realize you're doing too much: Signature.
"But of course I can" says Adrom to the fallen dwarf in their tongue "Your brother Ludo will be happy to see you alive!" he continues, looking at the fallen dwarf to his eyes. Adrom was fighting against his own instincts not to help his wounded kin, but to have him here and alive made him suspicious of some treachery.
PbP Character: A few ;)
Vondal distractedly fires another arrow at the bugbear, but it clatters against the stone floor instead. The bugbear moves five feet to its right (flanking with the spider) and swings again at Karl. (Attack: 24 Damage: 23) Karl steps back, and the morningstar swings through empty space.
"Don't worry about this Fugly!" Karl yells at Adrom after seeing him hit the bugbear. "I've got him under control. You concentrate on gettin' this fella out of 'ere!" Karl says as he stands protectively over the fallen dwarf. To the smarmy voice asking why they're hear he simply replies "Cos you went after a dwarf and pick on one of us - ya pick on all of us! 'Sides this place looks like dwarven work so 'oo says it ya 'ome anyway?" as he swings Hew at the remaining bugbear. (No longer at advantage, but still high enough.) The creature looks as if a puff of wind will blow it down.
Nif feels a little pressure on the door, but not even close to enough to risk the handle being pulled out of his grip.
Round 5!
The disembodied voice responds, "I do!" There is a quick spoken enchantment, and Karl and Adom can see a dark elf — different from the one before — appear along the wall behind the desk. He is dressed in black leather armor and robes. He clutches a black staff with a carved spider at the top, which he waves, and magical webbing appears like a cloud surrounding both Karl, Adrom, Nundro, the remaining bugbear, and one of the spiders.
The spell fills a 20 foot cube five feet high with webbing. Each creature that starts its turn in the webs or that enters them during its turn must make a Dexterity saving throw (DC15). On a failed save, the creature is restrained as long as it remains in the webs or until it breaks free.
Nif, you're up! As you have 120 feet of darkvision, you see everything.
Something warns Karl (Danger Sense)- perhaps it was the spirit of his mother - just as the Drow releases its spell (DC15 - Dex & 23 rolled) and it is sufficient for Karl to just dodge out of the way of the curtain of webs. "You're next Ipsy Wipsy - once I get rid of Fugly 'ere!" Karl growls
DM - Stopping a god in his tracks
Nif is a bit torn, between continuing to hold the door, slamming it open and taking on whatever is behind, and momentarily releasing the door handle to take a shot at the new drow, before grabbing the handle again. He signals to Vondal, that something has tried the door handle from the other side and that the source of the smarmy voice has revealed himself. He then momentarily releases the door handle, steps back and fires his crossbow at the damaged Bugbear. He then reloads his crossbow, steps forward and takes hold of the door handle again.
crossbow: Attack: 21 Damage: 7
Sneak attack bonus damage: 7
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Nif releases the door handle just long enough to snuff out what little bit of life the bugbear had left before returning to continue holding the door shut.
Adrom, you're up! Start out by rolling a DC 15 DEX save. If you fail, you are restrained. The map is still good except the blue bugbear is D-E-D.
(Didn't he answered to Adrom? It's important because if he gave him the right answer he will use his BA last turn to cast healing word on him and that will end Adrom's spell slots for good ;)
Also DEX Save: 5 )
PbP Character: A few ;)
You would actually be talking right now, since it's now your turn. And Nundro can't respond until his turn. So ... what do you wanna do?
( Oh I see... Well since I am restrained I will try to get free of that again... Athletics roll? Same as a plain STR so... 17 If I got free I will try to approach Nundro, and the BA is still available for using depending on his answer so I think that's all for now.)
PbP Character: A few ;)
OK, you avoided being restrained. Now, a couple things. First of all, if you approach Nundro in typical fashion, moving to C9 or D9, you'll remain in the web, which means you'll have to roll another save at the beginning of your next turn. If you're thinking you might use healing word, you just need to be 60 feet from Nundro. Or you can climb up onto the desk and be diagonal to Nundro (B9) or beside him and in melee with the drow (B8).
((I’ll try to climb to the desk and be in melee with the drow, let’s give him something to think about hehe)
PbP Character: A few ;)
DM rollz: 26 21 2 2 6
I won't make you roll anything to get on the desk since you're using hardly any of your movement. You do make a little bit of a mess as some papers and pieces of parchment that were on top of the desk are kicked off onto the floor. As you move, you say in Dwarvish, "But of course I can. Your brother Ludo will be happy to see you alive!"
Nundro looks at Adrom, a fairly blank look on his face. "What are you talking about?" the dwarf finally asks in Common, furrowing his brow. "Why are you trying to deceive me? Please heal me!"
The (green) spider attempts to bite Karl again despite it being restrained by the mage's webbing. (Attack: 8 Damage: 5) The creature is unable to move enough to bite the barbarian.
The (red) spider moves closer to Adrom (on the ceiling) and attempts to hit him with its own spray of webbing. (12) The cleric's shield of faith spell causes the webbing to roll off onto the desk ineffectually.
Vondal, you're up! Karl, you're on deck.
(Adrom... take'm out! >:D)
Vondal raised a brow, but refrained from questioning Nif as the rogue initially ran down the tunnel. Rather, after taking a few moments to still his nerves again, soon the hill dwarf would come rushing to the mouth of the tunnel again; another arrow only just barely being an notched and readied by that point. Then in seeing the Drow, Vondal's eyes lit up for a just a moment. "I see what he meant now!" He said, and would immediately focus his aim on the Drow, before letting loose another Stormfist special. But after which, it is back down the tunnel to make sure the other wizard hadn't somehow overpowered Nif.
Movement: To 9K.
Bonus Action: Channel the Storm(Kinsei Shot).
Action: Zindral Shot at Drow.
(Lethal, Short Range)Long Bow - Attack: 16 Damage: 5 non-magical piercing damage.
Movement(remaining): To 9N.
When you realize you're doing too much: Signature.
Karl looks directly at the Drow "I promised you be next once I finished with the fuglies. Well guess what I've finished with them! Now its ya turn!" he says with a grin as he moves via C9, B9 to A8 where he swings Hew (Attack: 12 Damage: 10)
DM - Stopping a god in his tracks
Vondal fires an arrow past Vondal's knees, hitting the drow. Karl moves swiftly, leaping over the desk and landing beside the dark elf, swinging his own weapon with good aim, but the creature twists and minimizes the damage.
Nif feels pressure on the door — nothing he can't hold against — but it doesn't stop.
Round 6
The drow casts and spell and disappears once again. Karl and Adrom hear him moving away and can make an attack of opportunity if they like at disadvantage.
"Come back 'ere and take ya punishment ya sneaky bastard!" Karl yells as he swings his axe (Attack: 11 Damage: 15
DM - Stopping a god in his tracks
"Where do you think are you going!!! come here and fight!!" yells Adrom trying to get the drow as he flees ( Attack: 9 Damage: Unable to parse dice roll. )
Edit another roll for disadvantage: 8 )
PbP Character: A few ;)
Karl feels his axe meet resistance against the invisible drow. Adrom's hammer, as well, lands against their invisible foe.
Nif, you're up! Adrom, you're on deck.