As Vondal did not know what to feel after seeing the broken forms while coming around the bend, he bit back a retort to continue rushing forward(Dash) and up along the nearby cave wall to get onto the bridge if possible.
Vondal, your athletics roll will work for this and the next round. I have you at P6. You were able to climb 5 feet up the wall this round with your dash, so you're currently climbing the wall. It will take 15 feet of movement to get on the bridge next round (still on P6). I'm not sure I did this correctly for Karl's turn (account for the 20 feet of climbing). Please don't go back and analyze whether I did or not. Just know it's a 20-foot climb, so for this and future rounds, it's four squares up to the bridge.
Vondal, I was wrong. Climbing uses twice as much speed. So, to climb 5 feet, you use 10 feet. So, you're currently standing at the base of the wall ready to climb. It will take 40 feet of movement for you to get onto the bridge. Now I KNOW I didn't do it right for Karl, but he got thrown off, so perhaps it's OK.
Bron, it would be helpful if you could tell me where Bron runs to (which square).
The (yellow) goblin dodges Bron's silver eldritch blast and whistles again as he fires an arrow at Vondal. (Attack: 21, Damage: 3) The arrow buries itself in Vondal's back. The monk isn't looking too hot.
Einar looks about quickly for a better way up to the goblin, one with cover from its attacks if possible. Maybe the tunnel Nif took cover from the water in?
(OOC: If I need to use my action to look around, then I do. Will declare movement when I know the results.)
Perception Check: 14
"We're fish in a barrel down here! We need to move!"
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Vondal stifles a gasp, but still staggers against the rock from the arrow. "Smarts.. ohh.. that's smarts."If looking back he sees that the goblin is still standing following the others efforts, he musters up his resolve, and then pulls the arrow free from his back with every intention of firing it back at the Goblin. "Try not to shout. There could be more." He says at a stage whisper back to the others.
Though if it is already down, Vondal still delivers the message before double timing it up the side of the wall.
"Moradin's beard, just shoot straight," Nif says in frustration as he lines up another shot at the taunting goblin. This time, his shot is true, and it catches the goblin as he is still grinning at the arrow protruding from Vondal's back. The goblin clutches the arrow sticking out of his own stomach before falling backward off the bridge. It lands with a small splash in the stream.
Nif, you still have 25 feet of movement you can use for this round, if you want.
Einar, as your turn is a reaction to the goblin still being there (which it isn't), I'm going to let you post a different turn for this round.
Vondal, as your turn accounted for the goblin not being alive, you can keep it for future. You might want to find out what Einar and Karl do first, though. If you do decide to change your turn, that's fine.
We are still in combat. After Einar's revised turn, it will be round 6.
Einar moves up to the fork in the cave, keeping his shield up to block any incoming fire. He asks aloud to the group,
"Left or right to go forward. Otherwise, we could fall back out of the cave, but I doubt their captives will survive long, if they are still alive at all..."
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Satisfied with his kill, Nif moves back into the west passage. He carefully navigates the rocks and pebbles that line the floor and skillfully climbs the first escarpment. However, not long after reaching the first ledge, the ground beneath his feet begins to shift backward. He attempts to stay on his feet, but the ground won't let him keep his footing, and he tumbles back down the escarpment. (15) He nimbly turns and pushes off, landing on his feet back on the rocks and pebbles, avoiding anymore scrapes or bruises as he ends up back where he started (L7).
Nif, the ground in the passage is difficult terrain, so you did use your 25 feet to get back to where you started.
Round 6: Karl (5/16), Vondal (3/12), Bron (6/12), Yellow Wolf (unconscious), Nif (10/10), Einar (11/16)
Karl, after seeing Nif slip back down the escarpment, do you still want to try to "follow" him?
Vondal will stick make the climb up the side onto the bridge, double timing(Dash) as necessary to make it up the side in one go. After giving both passages at least a once over to see if any other goblins had noticed the racket thus far made in the tunnel on either side of the bridge: starting from the right before moving on the left. If at least satisfied from a cursory glance nothing is amiss, he tries to quietly signal for the all clear back to the others.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Einar is keen to get out of the fish barrel they have been fighting in and get to higher ground. He follows Vondal.
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
This post has potentially manipulated dice roll results.
Athletics Check: 25 to climb the wall.
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
To post a comment, please login or register a new account.
Nif shoots another bolt at the goblin, but it glances off the goblin's leather armor. Einar backs up and takes out the (black) wolf.
Round 5: Karl (5/16), Green, Vondal (6/12), Bron (6/12), Yellow Wolf (unconscious), Black (dead), Yellow Goblin, Nif (10/10), Einar (11/16)
Secret DM roll: 3
Karl steps forward and takes out the (green) wolf.
Karl, you still have 20 feet of movement if you'd like to use it this round.
"Right, that's the puppies dealt with" Karl says "now lets deal with the weasel on the bridge" as he moves to N7.
DM - Stopping a god in his tracks
As Vondal did not know what to feel after seeing the broken forms while coming around the bend, he bit back a retort to continue rushing forward(Dash) and up along the nearby cave wall to get onto the bridge if possible.
Athletics: 19.
When you realize you're doing too much: Signature.
Vondal, your athletics roll will work for this and the next round. I have you at P6. You were able to climb 5 feet up the wall this round with your dash, so you're currently climbing the wall. It will take 15 feet of movement to get on the bridge next round (still on P6). I'm not sure I did this correctly for Karl's turn (account for the 20 feet of climbing). Please don't go back and analyze whether I did or not. Just know it's a 20-foot climb, so for this and future rounds, it's four squares up to the bridge.
Bron, you're up!
Bron runs up toward the Goblin, firing another pulse of crackling silver energy from his sword.
Eldritch Blast Attack: 9 Damage: 3
"Ignorance is bliss, and you look absolutely miserable."
Vondal, I was wrong. Climbing uses twice as much speed. So, to climb 5 feet, you use 10 feet. So, you're currently standing at the base of the wall ready to climb. It will take 40 feet of movement for you to get onto the bridge. Now I KNOW I didn't do it right for Karl, but he got thrown off, so perhaps it's OK.
Bron, it would be helpful if you could tell me where Bron runs to (which square).
OK, I moved Bron to M9.
The (yellow) goblin dodges Bron's silver eldritch blast and whistles again as he fires an arrow at Vondal. (Attack: 21, Damage: 3) The arrow buries itself in Vondal's back. The monk isn't looking too hot.
Nif and Einar, you're up.
"Moradin's beard, just shoot straight." Nif says in frustration as he lines up another shot at the taunting goblin.
Attack: 16 Damage: 3
Forgot damage dice: 8
Einar looks about quickly for a better way up to the goblin, one with cover from its attacks if possible. Maybe the tunnel Nif took cover from the water in?
(OOC: If I need to use my action to look around, then I do. Will declare movement when I know the results.)
Perception Check: 14
"We're fish in a barrel down here! We need to move!"
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
For Vondal's Turn:
Vondal stifles a gasp, but still staggers against the rock from the arrow. "Smarts.. ohh.. that's smarts." If looking back he sees that the goblin is still standing following the others efforts, he musters up his resolve, and then pulls the arrow free from his back with every intention of firing it back at the Goblin. "Try not to shout. There could be more." He says at a stage whisper back to the others.
Though if it is already down, Vondal still delivers the message before double timing it up the side of the wall.
Fish Fighting Back Shot: 10 Damage: 6.
When you realize you're doing too much: Signature.
"Moradin's beard, just shoot straight," Nif says in frustration as he lines up another shot at the taunting goblin. This time, his shot is true, and it catches the goblin as he is still grinning at the arrow protruding from Vondal's back. The goblin clutches the arrow sticking out of his own stomach before falling backward off the bridge. It lands with a small splash in the stream.
Nif, you still have 25 feet of movement you can use for this round, if you want.
Einar, as your turn is a reaction to the goblin still being there (which it isn't), I'm going to let you post a different turn for this round.
Vondal, as your turn accounted for the goblin not being alive, you can keep it for future. You might want to find out what Einar and Karl do first, though. If you do decide to change your turn, that's fine.
We are still in combat. After Einar's revised turn, it will be round 6.
After dealing wth the goblin, Nif will move to H6 quietly, keeping his eyes open for danger.
Einar moves up to the fork in the cave, keeping his shield up to block any incoming fire. He asks aloud to the group,
"Left or right to go forward. Otherwise, we could fall back out of the cave, but I doubt their captives will survive long, if they are still alive at all..."
Movement: To M7
Action: Dodge
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Karl moves stealthily (25) up the passage following Nif and stops at J6.
DM - Stopping a god in his tracks
Satisfied with his kill, Nif moves back into the west passage. He carefully navigates the rocks and pebbles that line the floor and skillfully climbs the first escarpment. However, not long after reaching the first ledge, the ground beneath his feet begins to shift backward. He attempts to stay on his feet, but the ground won't let him keep his footing, and he tumbles back down the escarpment. (15) He nimbly turns and pushes off, landing on his feet back on the rocks and pebbles, avoiding anymore scrapes or bruises as he ends up back where he started (L7).
Nif, the ground in the passage is difficult terrain, so you did use your 25 feet to get back to where you started.
Round 6: Karl (5/16), Vondal (3/12), Bron (6/12), Yellow Wolf (unconscious), Nif (10/10), Einar (11/16)
Karl, after seeing Nif slip back down the escarpment, do you still want to try to "follow" him?
Watching Nif fall back down the slope Karl says as he attempts to make the climb “never send a boy to do a man’s job!”
DM - Stopping a god in his tracks
Vondal will stick make the climb up the side onto the bridge, double timing(Dash) as necessary to make it up the side in one go. After giving both passages at least a once over to see if any other goblins had noticed the racket thus far made in the tunnel on either side of the bridge: starting from the right before moving on the left. If at least satisfied from a cursory glance nothing is amiss, he tries to quietly signal for the all clear back to the others.
When you realize you're doing too much: Signature.
For Einar's turn:
Einar is keen to get out of the fish barrel they have been fighting in and get to higher ground. He follows Vondal.
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Einar, roll an athletics check for climbing the slick wall.
Secret DM rolls:
29 15
Athletics Check: 25 to climb the wall.
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer