If able, Vondal squeezes his way inside, and stood roughly ten or so feet off to the side of the door, having realized the difficulties of firing from outside in. "May your gods see you swiftly in their halls of smithing."He states softly, offering a final word of condolence prior to infusing an arrow, and loosing it upon a pile.
Bonus Action: Channel the Storm.
Action:Attack with Zindral. Attack: 17 Damage: 7 non-magical piercing damage at closest "Pile". (If still prone, here's the DA Roll: 9.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
"These piles are starting to give me the real irrits!" Karl mutters as he moves towards the nearest pile and swings his warhammer Attack: 13 Damage: 13
OOC: I lied; the building is 20x20, not 40x40. You all are keeping track of your hp, rages, spell slots, etc. through all of these fights, right?
Vondal squeezes into the building, settles into the southeast corner, and fires an arrow at the western zombie, which is still getting up. Unfortunately, the monk's aim is off, and the arrow ricochets off the wall.
Karl steps north and swings at the north zombie. (advantage roll: 23) His hammer slams down on the flaking creature, and a cloud of ash fills the immediate area. (Karl, roll a CON save, please.)
DEX save DC13: -1
Adrom can see the western zombie getting to its feet and calls the fires of Moradin's forge against it. Holy flames flare up, burning the creature. An ash cloud explodes around it, but no one is close enough to be affected.
Karl spits out a mouthful of dust (Con Save = 21) muttering "I'm going to need a couple of good ales to wash the taste of this muck out of me gob later!"
This post has potentially manipulated dice roll results.
Disadvantage roll for Nif: 10
Nif angles his crossbow to Adrom's side and fires, the bolt catching the standing zombie in the collarbone.
Both zombies get to their feet. The one near Karl swings its dead arms at the barbarian. (slam attack: 22, damage: 2 bludgeoning damage) Karl deflects with lazy blow with his shield. The western zombie shambles forward and swings at Vondal. (slam attack: 19, damage: 7 bludgeoning damage) The monk swiftly ducks, avoiding the attack.
Vondral comes out of the duck leaping and aiming to shatter the swinger's sternum with a hard headbutt. And while the resulting puff of ash left his nose hair ticklish, the Gold Dwarf kept on task, swapping the hand holding Zindral in a defensive flourish, then using the same momentum to sweep kick at the legs.
Action:Attack Action w/Crashing Lightning. (+2 to AC from Agile Parry) Attack: 11 Damage: 6 of bludgeoning of undead that struck at Zom2.
Con Save(If needed): 16.
Bonus Action:Rolling Thunder! Attack: 21 Damage: 5 of bludgeoning at Zom2.
"Rightho" Karl responds to the voice in the sky "try this on for size you overgrown pile of rags and mouse droppin's" Karl says as he swings the warhammer Attack: 19 Damage: 6 Karl looks at his Warhammer in disgust "I'd 've bin betta just plain kickin it!" he grumbles
Zombie1 once again swings its dead arms at Karl. (slam attack: 15, damage: 3 bludgeoning damage) Karl easily blocks the attack. Zombie2 attacks (1=Vondal, 2=Nif: 2) Nif. (slam attack: 4, damage: 5 bludgeoning damage — fumble roll: 1, 2 — DM rollz: 9) As the creature's dusty arm comes crashing down, Nif raises his shortsword. The creature's arm slams against the flat of the blade, and a loud crunch is heard, but the zombie doesn't seem to notice.
"Oof! That looked painful." Vondal stated as he snapped back into a new stance. "Perhaps I fix it. Make sides more even, ya?"The question is immediately followed by his again aiming to break a leg with a kick to the side, then following it up with a sharp heel palm strike to the chin, snapping the head back with enough to hopefully sever a neck.
Such was the plan. However, a misstep in previously jostled freed guts on the ground causes him to slip and fall painfully onto his back, stunning the monk!
This post has potentially manipulated dice roll results.
"Let's see if we can do a bit better this time"Karl mutters as he swings Pacifier II againAttack: 8 Damage: 9 "Bugger it! Better but not betterer 'nuff. Reckon I'm gonna 'ave to get me a new 'ammer!" Karl exclaims in disgust.
Adrom walks in, to get a visual of the remaining zombies and he calls once again for the scared fires of Moradin so the undead creatures can't raise again and their souls finally get som rest.
( another sacred flame Dex st 13 or suffer 4 radiant )
This post has potentially manipulated dice roll results.
OOC: Wow, three nat1s in one post. The dice roller needs to go to dice jail.
While Vondal is falling on his ... backside, Karl swings his hammer at Zombie1, making solid contact, but the damage isn't enough to fell the creature. Adrom decides to walk into the building, sliding by Nif and stopping five feet west of him. (1) He focuses on the zombie engaged by Vondal and Nif. As the holy flames engulf the creature, it collapses into a smoldering heap. Nif slides between Adrom and Karl and swings two blades at Zombie1. (18, 19) The first blade slices through the chest of the creature, causing a gush of internal soup to spill before the creature collapses to the floor.
Vondal eventually rose from the ground, holding the back of his head and groaning complaints under his breathe. At first he looked on in wonderment seeing the dead diminished to little more than broken remains. "I do not know what is more embarrassing. To fall in a scrap in so unceremonious a way, or come to at its end."A mirthful smile plays at the edge of the Gold Dwarf's lips; but then, he abruptly turns to Daran with a more serious expression on his face.
"Is this the last of dead in town that Mr. Rediroth noted for you? Or are there yet more? This I ask in regards to those plant creatures as well. For if not-..."He adudible gulp. "Uhh, er.... It is not end of foes, yes?" Vondal says in a more hopeful tone.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Adrom makes sure that the rest of the zombies will never raise again by using the powers Moradin had given him and burning the creatures down while the others get ready.
Rollback Post to RevisionRollBack
PbP Character: A few ;)
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If able, Vondal squeezes his way inside, and stood roughly ten or so feet off to the side of the door, having realized the difficulties of firing from outside in. "May your gods see you swiftly in their halls of smithing." He states softly, offering a final word of condolence prior to infusing an arrow, and loosing it upon a pile.
Bonus Action: Channel the Storm.
Action: Attack with Zindral.
Attack: 17 Damage: 7 non-magical piercing damage at closest "Pile".
(If still prone, here's the DA Roll: 9.)
When you realize you're doing too much: Signature.
Can Nif get line of sight?
"These piles are starting to give me the real irrits!" Karl mutters as he moves towards the nearest pile and swings his warhammer Attack: 13 Damage: 13
DM - Stopping a god in his tracks
Adrom moves so he can see one of the "piles" and cast the fires of Moradin's forge once again against them
( Sacred Flame for 4 on a failed DEx save )
PbP Character: A few ;)
OOC: I lied; the building is 20x20, not 40x40. You all are keeping track of your hp, rages, spell slots, etc. through all of these fights, right?
Vondal squeezes into the building, settles into the southeast corner, and fires an arrow at the western zombie, which is still getting up. Unfortunately, the monk's aim is off, and the arrow ricochets off the wall.
Karl steps north and swings at the north zombie. (advantage roll: 23) His hammer slams down on the flaking creature, and a cloud of ash fills the immediate area. (Karl, roll a CON save, please.)
DEX save DC13: -1
Adrom can see the western zombie getting to its feet and calls the fires of Moradin's forge against it. Holy flames flare up, burning the creature. An ash cloud explodes around it, but no one is close enough to be affected.
Nif, see this ... let's see if it works ... https://docs.google.com/spreadsheets/d/1AJcdqAi5WIMUK_tK9ny4FDPqHzUQoUn6YdBI_IKotwc/edit?usp=sharing
Nif will fire his crossbow at the zombie in front of Adrom.
Attack: 18 Damage: 8
Karl spits out a mouthful of dust (Con Save = 21) muttering "I'm going to need a couple of good ales to wash the taste of this muck out of me gob later!"
DM - Stopping a god in his tracks
Disadvantage roll for Nif: 10
Nif angles his crossbow to Adrom's side and fires, the bolt catching the standing zombie in the collarbone.
Both zombies get to their feet. The one near Karl swings its dead arms at the barbarian. (slam attack: 22, damage: 2 bludgeoning damage) Karl deflects with lazy blow with his shield. The western zombie shambles forward and swings at Vondal. (slam attack: 19, damage: 7 bludgeoning damage) The monk swiftly ducks, avoiding the attack.
Players, play! Adrom and Nif, neither zombie is within sight now. https://docs.google.com/spreadsheets/d/1AJcdqAi5WIMUK_tK9ny4FDPqHzUQoUn6YdBI_IKotwc/edit?usp=sharing
Vondral comes out of the duck leaping and aiming to shatter the swinger's sternum with a hard headbutt. And while the resulting puff of ash left his nose hair ticklish, the Gold Dwarf kept on task, swapping the hand holding Zindral in a defensive flourish, then using the same momentum to sweep kick at the legs.
Action: Attack Action w/Crashing Lightning. (+2 to AC from Agile Parry) Attack: 11 Damage: 6 of bludgeoning of undead that struck at Zom2.
Con Save(If needed): 16.
Bonus Action: Rolling Thunder! Attack: 21 Damage: 5 of bludgeoning at Zom2.
When you realize you're doing too much: Signature.
Nif will put away his crossbow, drawing his shortsword and dagger and move to the entrance of the building
DM rollz: 23
Both of Vondal's hits land, and it appears the creature might collapse, but it keeps its feet.
Nif puts away his crossbow and moves just inside the structure and is now in melee with (northeast of) Zomb2.
Adrom and Karl, you're up!
"Rightho" Karl responds to the voice in the sky "try this on for size you overgrown pile of rags and mouse droppin's" Karl says as he swings the warhammer Attack: 19 Damage: 6 Karl looks at his Warhammer in disgust "I'd 've bin betta just plain kickin it!" he grumbles
DM - Stopping a god in his tracks
Adrom seems to be distracted and doesn't act.
Zombie1 once again swings its dead arms at Karl. (slam attack: 15, damage: 3 bludgeoning damage) Karl easily blocks the attack. Zombie2 attacks (1=Vondal, 2=Nif: 2) Nif. (slam attack: 4, damage: 5 bludgeoning damage — fumble roll: 1, 2 — DM rollz: 9) As the creature's dusty arm comes crashing down, Nif raises his shortsword. The creature's arm slams against the flat of the blade, and a loud crunch is heard, but the zombie doesn't seem to notice.
Players, you're up!
"Oof! That looked painful." Vondal stated as he snapped back into a new stance. "Perhaps I fix it. Make sides more even, ya?" The question is immediately followed by his again aiming to break a leg with a kick to the side, then following it up with a sharp heel palm strike to the chin, snapping the head back with enough to hopefully sever a neck.
Such was the plan. However, a misstep in previously jostled freed guts on the ground causes him to slip and fall painfully onto his back, stunning the monk!
Action: Attack Action w/Crashing Lightning.(+2 to AC from Agile Parry)
Attack: 5 Damage: 3 of bludgeoning of undead that struck at Zom2.
Movement: To Zom1(if Zom2 falls).Bonus Action: Rolling Thunder!.Attack: 15 Damage: 6 of bludgeoning at Zom2(or Zom1, if 2 is dead).Fumble Roll: 12.
DC(15) Acrobatics: 3.
When you realize you're doing too much: Signature.
"Let's see if we can do a bit better this time" Karl mutters as he swings Pacifier II againAttack: 8 Damage: 9 "Bugger it! Better but not betterer 'nuff. Reckon I'm gonna 'ave to get me a new 'ammer!" Karl exclaims in disgust.
DM - Stopping a god in his tracks
Adrom walks in, to get a visual of the remaining zombies and he calls once again for the scared fires of Moradin so the undead creatures can't raise again and their souls finally get som rest.
( another sacred flame Dex st 13 or suffer 4 radiant )
PbP Character: A few ;)
Nif will attack zombie with his two blades.
Shortsword Attack: 9 Damage: 9
Dagger Attack: 12 Damage: 2
OOC: Wow, three nat1s in one post. The dice roller needs to go to dice jail.
While Vondal is falling on his ... backside, Karl swings his hammer at Zombie1, making solid contact, but the damage isn't enough to fell the creature. Adrom decides to walk into the building, sliding by Nif and stopping five feet west of him. (1) He focuses on the zombie engaged by Vondal and Nif. As the holy flames engulf the creature, it collapses into a smoldering heap. Nif slides between Adrom and Karl and swings two blades at Zombie1. (18, 19) The first blade slices through the chest of the creature, causing a gush of internal soup to spill before the creature collapses to the floor.
All is quiet. Everyone gets another 25 XP.
Vondal eventually rose from the ground, holding the back of his head and groaning complaints under his breathe. At first he looked on in wonderment seeing the dead diminished to little more than broken remains. "I do not know what is more embarrassing. To fall in a scrap in so unceremonious a way, or come to at its end." A mirthful smile plays at the edge of the Gold Dwarf's lips; but then, he abruptly turns to Daran with a more serious expression on his face.
"Is this the last of dead in town that Mr. Rediroth noted for you? Or are there yet more? This I ask in regards to those plant creatures as well. For if not-..." He adudible gulp. "Uhh, er.... It is not end of foes, yes?" Vondal says in a more hopeful tone.
When you realize you're doing too much: Signature.
Adrom makes sure that the rest of the zombies will never raise again by using the powers Moradin had given him and burning the creatures down while the others get ready.
PbP Character: A few ;)