Huggin slips through the bars easily and does a quick flight around the immediate area, seeing nothing that looks out of the ordinary. The stream flows down to the west and up to the East it banks have bushes along the sides. The exit grate is roughly 150ish feet from the keep wall, which is up a steeper slope.
Huggin flies back in from his scouting mission and lands softly on Velfrim's shoulder. Mopham you step close to the grate and, trying to be as quiet as possible, swing your sword hard and quick. The lock easily breaks apart with a loud CLANG as its housing fails then the chains slowly clatter down to the ground as they scrape and pang against the metal bars of the grate. Finally after what seems like an eternity of noise, it's silent once more. You're able to easily push the grate open which also makes a bit of noise.
I'd think survival to hide it with foilage, but even if we use your 20+0 (your survival) that's still plenty!
With the help of everyone you all manage to make a very convincing cover for the grate. If they don't know about it already, they'll have a very hard time finding it now!
All of you make your way up the river about 200 feet or so. You all can hear fighting, screams, and shouting, but so far have not ran into any trouble. On the north bank of the stream are some bushes just like Escobert said there would be. The temple should be just on the other side.
OOC: when Velfrim sends out Huggin and rolls, we'll say that's for looking around this area near the temple.
Huggin flies up from Velfrim's shoulder. He gets up above the bushes and trees but its hard to make anything out as a big smoke cloud drifts over the temple. Hugin can make out vague shapes near it in spots but that is about it.
OOC: lol would anyone else like to sneak through the bushes and look?
Mopham as quietly as you can you sneak through some of the taller bushes and trees. The back of the temple comes into view after about 15 feet. The wind is shifting just right and clears the area of smoke, enabling you to see the raiders perfectly. You see a small group at the back door piling up very poorly burning wood against it, its creating more smoke than fire. The group consists of two cultists, one of which has a purple hood over his dark robes. There is also 5-6 kobolds with them. Just as you're about to go back, you see another group come around the corner of the temple, they're shouting and banging on the walls, probably trying to scare its inhabitants even more. This group is much larger, three cultists, ten kobolds, and two strange creatures walking on four legs. The rather large creatures look like big lizards with elongated snouts and sharp teeth. This group doesnt stop walking though, they continue past the group at the back door shouting and banging on the walls as they go around the next corner and out of your view.
Flynn squeezes up to the gate and fiddles with the lock/handle mechanism
Dexterity check 3
OOC:hahahahaahahaha even with my mod it would be a 5 --DOORS win again
Laissez les bons temps rouler
After trying for about 5 mins, you both realize that this thing is not going to unlock.
OOC: Lol that was awesome
"Well looks like its going to be the hard way. Everyone get ready in case we alert any one out there."
I'll wait to make sure everyone is prepared and then attempt to smash the lock.
"Thats jammed up tight, we are going to have to try our luck with a little noise i think"
Laissez les bons temps rouler
"A moment please, I shall scout ahead ", sending Huggin t observe forward. Percetion: 5
Then he pulls 10feet back, reporting everything he sees, and prepares to Toll Thr Dead on the first enemy we are going to see.
Huggin slips through the bars easily and does a quick flight around the immediate area, seeing nothing that looks out of the ordinary. The stream flows down to the west and up to the East it banks have bushes along the sides. The exit grate is roughly 150ish feet from the keep wall, which is up a steeper slope.
Whenever you're ready to bust the lock Mopham roll me an Athletics check please.
Athletics: 18
Huggin flies back in from his scouting mission and lands softly on Velfrim's shoulder. Mopham you step close to the grate and, trying to be as quiet as possible, swing your sword hard and quick. The lock easily breaks apart with a loud CLANG as its housing fails then the chains slowly clatter down to the ground as they scrape and pang against the metal bars of the grate. Finally after what seems like an eternity of noise, it's silent once more. You're able to easily push the grate open which also makes a bit of noise.
Once we're out Sevrn is going to move foilage and branches to cover the open sewer.
Whispering: "Help me hide the sewer... lets not make it too easy for them"
Athletics?: 25
I'd think survival to hide it with foilage, but even if we use your 20+0 (your survival) that's still plenty!
With the help of everyone you all manage to make a very convincing cover for the grate. If they don't know about it already, they'll have a very hard time finding it now!
Sword drawn Sevrn is going to start east up river about 200 feet before turning into the bushes on the North side toward the temple.
"Vilfrim, can you let us know what Huggin sees?"
Perception (as he goes): 13
I''ll take a spot in the lead with Sevrn as usual.
Perception: 4
OOC: I swear these dice are loaded!!! HAHA
Flynn takes a position behind them flanking on the land side
12
Laissez les bons temps rouler
ooc: LOL poor Mopham ;)
All of you make your way up the river about 200 feet or so. You all can hear fighting, screams, and shouting, but so far have not ran into any trouble. On the north bank of the stream are some bushes just like Escobert said there would be. The temple should be just on the other side.
OOC: when Velfrim sends out Huggin and rolls, we'll say that's for looking around this area near the temple.
Velfrim keeps to the back of the group and sends Huggin ahead and around. Perception: 12
OOC: lol oh man these dice are loaded.
Huggin flies up from Velfrim's shoulder. He gets up above the bushes and trees but its hard to make anything out as a big smoke cloud drifts over the temple. Hugin can make out vague shapes near it in spots but that is about it.
OOC: lol would anyone else like to sneak through the bushes and look?
"Let me have a look."
OOC: hope I don't regret this.
Stealth:12
Perception: 15
OOC: yay! The dice have turned! Lol
Mopham as quietly as you can you sneak through some of the taller bushes and trees. The back of the temple comes into view after about 15 feet. The wind is shifting just right and clears the area of smoke, enabling you to see the raiders perfectly. You see a small group at the back door piling up very poorly burning wood against it, its creating more smoke than fire. The group consists of two cultists, one of which has a purple hood over his dark robes. There is also 5-6 kobolds with them. Just as you're about to go back, you see another group come around the corner of the temple, they're shouting and banging on the walls, probably trying to scare its inhabitants even more. This group is much larger, three cultists, ten kobolds, and two strange creatures walking on four legs. The rather large creatures look like big lizards with elongated snouts and sharp teeth. This group doesnt stop walking though, they continue past the group at the back door shouting and banging on the walls as they go around the next corner and out of your view.
I return to the group and relay all this information
"Theres a patrol going around the temple this may be tricky. But theres a purple robe out there as well."