Velfrim stays where he is and casts Toll The Dead on the nearest awake cultist . Wis save 14 4 necrotic damage. Huggin will fly to cu2 and Help as ancrion.
As the three drop to the ground asleep and the bolt catches the other cultist in the arm the rest of the enemy turn to the only outsider they can see. Sevrn, you watch as the remaning kobolds stare and growl at you, the standing cultist says in a weak shout "KILL HIM!" blood spilling out the edges of his mouth.
OOC: Sevrn, you wanted to turn and run back into the foliage right?
OOC: ok Mopham, We'll say that Sevrn ran back in, because thats what he posted earlier for the plan.
The kobolds that are awake, take off after Sevrn. Sevrn seeing their advance darts back into the foliage and right passed you Mopham. The lead Kobold makes it just in range of you, as it steps into the darkness of the bushes you swing hard slicing the kobold in two and sending its parts back out into the open where the rest of the raiders are. Flynn quickly reloads as the chase begins. Cultist2 begins to hobble forward as a second bolt hits him in his rib cage. The cultist stops mid stride and looks down at the new adornment to his body before slumping to his knees and then the ground.
OOC: Velfrim, cu2 is dead, do you want to redirect your attack to one of the kobolds giving chase to Sevrn?
Velfrim chant ends and kobold4 grasps his head as the bells play their loud songs only he can hear. Huggins flys down diving in and about the kobold, adding his loud caw to the kobold's frustration. (WIS SAVE: 1 ). Kobold4 slumps to the ground and skids to a hault lifeless.
This post has potentially manipulated dice roll results.
Sevrn will suddenly charge out through the bushes at K3 with overpowering intensity and fury, sword back for a powerful cleave, as he pushes through to get to Cu1:
Sevrn tears out of the bushes, running towards kobold 3. You raise your sword for a swing but the kobold had plenty of time to prepare as he dodges your sword strike.
Mopham, follwing Sevrn charge, rushes at kobold2 and ends him with a mighty cleave to the kobolds gut.
Kobold 3 will use its action to disengage from Sevrn and begin running for the front of the Temple screaming! Kobold 5, Kobold 6, and Cultist 1 are still soundly asleep. The fire at the back door still producing billowy white smoke from the fresh leaves and branches the raiders were trying to use.
Next up is Flynn! Kobold 3 ran towards the West, just so everyone knows.
Flynn, you trail the Kobold with your crossbow aiming down the sights, but as you were following him a bush got in the way at the last second and the bolt went wide of its target.
Velfrim will move in 90 feet range of the Purple-Robed cultist and cast Chromatic Orb. As he pulls a small piece of shiny bone and spins it, when an ark of lighting strikes towards the cultist.
The lightning streaks across the small battlefield striking the cultist! You all hear a pained scream from him as his body goes rigid from the shock, and then slumps back down.
I will run over to the Cultist and tie him up with the rope in my backpack. Then tear off a bit of his robe and gag him with it to make sure he doesn't call for help.
Sevrn runs up behind the screaming Kobold3 and easily delivers a killing blow as he jogs by to the Temple wall. Peeking around the corner you catch a glimpse of another smokey fire burning and get rewarded with a face full of smoke in the process, you couldn't see anything else. Mopham as you near the Cultist1, who is now awake, he's in the process of trying to get on his feet as you gag and bind him. Kobold5 and Kobold6 are still slumbering away through all of this.
Velfrim stays where he is and casts Toll The Dead on the nearest awake cultist . Wis save 14 4 necrotic damage. Huggin will fly to cu2 and Help as ancrion.
Flynn will send a second bolt at CU2
Attack: 14 Damage: 6
Laissez les bons temps rouler
Initiative: 4
As the three drop to the ground asleep and the bolt catches the other cultist in the arm the rest of the enemy turn to the only outsider they can see. Sevrn, you watch as the remaning kobolds stare and growl at you, the standing cultist says in a weak shout "KILL HIM!" blood spilling out the edges of his mouth.
OOC: Sevrn, you wanted to turn and run back into the foliage right?
Initiative Order:
Mopham
Kobolds
Flynn
Cultists
Velfrim
Sevrn
Assuming the kobolds are in the lead, I'll wait until they get close enough to attack and go for the one in the lead.
attack: 22 damage: 13
OOC: ok Mopham, We'll say that Sevrn ran back in, because thats what he posted earlier for the plan.
The kobolds that are awake, take off after Sevrn. Sevrn seeing their advance darts back into the foliage and right passed you Mopham. The lead Kobold makes it just in range of you, as it steps into the darkness of the bushes you swing hard slicing the kobold in two and sending its parts back out into the open where the rest of the raiders are. Flynn quickly reloads as the chase begins. Cultist2 begins to hobble forward as a second bolt hits him in his rib cage. The cultist stops mid stride and looks down at the new adornment to his body before slumping to his knees and then the ground.
OOC: Velfrim, cu2 is dead, do you want to redirect your attack to one of the kobolds giving chase to Sevrn?
OOC: sure
Velfrim chant ends and kobold4 grasps his head as the bells play their loud songs only he can hear. Huggins flys down diving in and about the kobold, adding his loud caw to the kobold's frustration. (WIS SAVE: 1 ). Kobold4 slumps to the ground and skids to a hault lifeless.
Sevrn you're up!
Sevrn will suddenly charge out through the bushes at K3 with overpowering intensity and fury, sword back for a powerful cleave, as he pushes through to get to Cu1:
Attack: 10 Damage: 14
Sevrn tears out of the bushes, running towards kobold 3. You raise your sword for a swing but the kobold had plenty of time to prepare as he dodges your sword strike.
Mopham it's back to you.
I charge back out of the bushes as well toward K2 and swing.
Attack: 23 Damage: 15
Mopham, follwing Sevrn charge, rushes at kobold2 and ends him with a mighty cleave to the kobolds gut.
Kobold 3 will use its action to disengage from Sevrn and begin running for the front of the Temple screaming! Kobold 5, Kobold 6, and Cultist 1 are still soundly asleep. The fire at the back door still producing billowy white smoke from the fresh leaves and branches the raiders were trying to use.
Next up is Flynn! Kobold 3 ran towards the West, just so everyone knows.
flynn shoots at kobald 3 Attack: 7 Damage: 5
Laissez les bons temps rouler
Flynn, you trail the Kobold with your crossbow aiming down the sights, but as you were following him a bush got in the way at the last second and the bolt went wide of its target.
Cultist 1 is still asleep, so Velfrim you're up.
Velfrim will move in 90 feet range of the Purple-Robed cultist and cast Chromatic Orb. As he pulls a small piece of shiny bone and spins it, when an ark of lighting strikes towards the cultist.
Attack: 13
Damage: 16
The lightning streaks across the small battlefield striking the cultist! You all hear a pained scream from him as his body goes rigid from the shock, and then slumps back down.
Sevrn, you're up.
Sevrn will chase after kobold 3 to silence him before he can warn the other group.
Attack: 16 Damage: 9
Perception (looking around the temple corner while positioned near k3): 3
I will run over to the Cultist and tie him up with the rope in my backpack. Then tear off a bit of his robe and gag him with it to make sure he doesn't call for help.
Sevrn runs up behind the screaming Kobold3 and easily delivers a killing blow as he jogs by to the Temple wall. Peeking around the corner you catch a glimpse of another smokey fire burning and get rewarded with a face full of smoke in the process, you couldn't see anything else. Mopham as you near the Cultist1, who is now awake, he's in the process of trying to get on his feet as you gag and bind him. Kobold5 and Kobold6 are still slumbering away through all of this.
Flynn you're up.
Flynn holds action at the moment watching for more enemies
Perception:13
Laissez les bons temps rouler