"Griselda is more likely to attack then run." Glitter replies moments before Vanyel sees something strange. A section of the swamp seems to have detached, drifting slowly towards Vanyel (Hag: 10) Out of the slime and muck, a green clawed hand reaches; but not unnoticed. Vanyel has been watching this entire time, javelin readied to strike; hovering above her arm. With great force, the weapon tears through her flesh, stabbing through the arm.
A cry of pain comes out, as the hag pulls her arm back; blood spreading in the water. Vanyel watches as a shadow moves along the muck and the slime, back towards the house.
Everyone may post their next turn's action.
So it'll be Penris, Vanyel/Hag; with Kip technically last, but going before Penris. (Hope that makes sense.)
(Could I get everyone's AC and Current and Max HP as well)
(if you make a campaign and send us the link, we can add our characters and you can see all the stats and manipulate our sheets however you want Kip AC 16 Kip HP 10
Vanyel takes a leap in the direction of the hag, following the trail of blood and shadows, and attempts to grab the hag and lift her out of the water so the others can attack her. (grapple, what do you want me to roll for this? Since I have to not only track her but also do a grapple contest)
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
This post has potentially manipulated dice roll results.
(Since you already succeeded on your earlier Perception check, you still know what to look for and can easily reach her. Please make an Athletics check; Vs DC 7)
(I just used the attack roller built in)
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
(Oh, nevermind then. Lol)
Penris narrows her eyes, hefting the dagger in her hand. Biting her lip in concentration, she aims at the hag through the window and throws.
Attack: 9 Damage: 5
((EDIT: Forgot to roll disadvantage, but doesn't matter with this roll. Ugh.))
(Penris, the hag is currently somewhere else, likely in the water. You may change your action.)
((Oh, awesome, thank you!))
Penris looks over at Glitter. “Where is she going? Should we chase her?”
"Griselda is more likely to attack then run." Glitter replies moments before Vanyel sees something strange. A section of the swamp seems to have detached, drifting slowly towards Vanyel (Hag: 10) Out of the slime and muck, a green clawed hand reaches; but not unnoticed. Vanyel has been watching this entire time, javelin readied to strike; hovering above her arm. With great force, the weapon tears through her flesh, stabbing through the arm.
A cry of pain comes out, as the hag pulls her arm back; blood spreading in the water. Vanyel watches as a shadow moves along the muck and the slime, back towards the house.
Everyone may post their next turn's action.
So it'll be Penris, Vanyel/Hag; with Kip technically last, but going before Penris. (Hope that makes sense.)
(Could I get everyone's AC and Current and Max HP as well)
(if you make a campaign and send us the link, we can add our characters and you can see all the stats and manipulate our sheets however you want
Kip AC 16
Kip HP 10
Vanyel
AC:15
HP:13
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Penris - AC 14, HP 10 (Max/Current)
Penris watches as Vanyel slices at the hag. "Try and grab her, Vanyel! Don't let her escape!" she yells.
Kip would take aim and let loose a stone from his sling towards the shadow.
Attack: 26 Damage: 9
Kip make a Perception or Investigation check DC 18. If you fail, you have disadvantage on your attack.
A campaign already exist, here is the link again.
https://ddb.ac/campaigns/join/305853814038859
(Vanyel, I still need your actions, whenever you're ready.)
(How did I miss that!)
(approximately how deep is the water? Can Vanyel tell?)
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Likely about 4ft deep.
Vanyel takes a leap in the direction of the hag, following the trail of blood and shadows, and attempts to grab the hag and lift her out of the water so the others can attack her. (grapple, what do you want me to roll for this? Since I have to not only track her but also do a grapple contest)
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
(Since you already succeeded on your earlier Perception check, you still know what to look for and can easily reach her. Please make an Athletics check; Vs DC 7)
Athletics Check: 9
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
((I missed the campaign link too, sorry - sorted now))
Penris watches Vanyel struggling with the hag, biting her lip worriedly. (Is there anywhere to stand that isn't 4ft deep water?)