"Excellent!" Devin says. He slips the tooth back into the bag and then tucks the bag into a pouch. Moving with the others, he is always hyper aware of their surroundings. The shield he carries gives him this advantage.
Seeing the earth begin to crumble and the undead creatures begin to crawl out of the ground Devin begins to channel the divine, the power of the Lady Mystra that resides within him by her grace and mercy. He lifts his staff into the air and calls out a prayer censuring the undead.
"Do not dare approach the servant of the Goddess of Magic. Run while you have the chance!"
Channel Divinity: Turn Undead Each undead that can see or hear you within 30 feet of you must make a WIS saving throw (DC 16). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
and with the exception of Thunderbeast #4 all turn away. However, Thunderbeast #4 moves towards (1 = Devin, 2 = D.O.R.K., 3 = Ebonitus 4 = Mullo) {4} and {4} biting at Mullo Attack: 12 Damage: 21 whilst also swinging its tail at her Attack: 9 Damage: 21) but she easily dodges both attacks
This post has potentially manipulated dice roll results.
Though a glance went towards the ship, realizing or believe they wouldn't get underway in time, D.O.R.K abandons retreat in favor of striking up a battle hymn as she raced around the unaffected Thunderbeast. "--And with Mother's Favor, returnith to the earth I shall o' spirit bound in bones."She assured in the end as a quickly drawn Maul is brought down hard upon the back leg of the creature, unleashing a brief but bright flash of red radiant light upon impact. "The other's will not be in retreat for long. Let us deal with this one quick before heading towards the ship."
Movement(if needed): To get within melee and flank #4 if possible.
Action: Striking Thunderbeast #4 with Door Knocker. (Melee, Lethal)Maul - Attack: 24 Damage: 12 of non-magical bludgeoning and radiant. (If able to flank, here be the adv. roll: 8, and if a Crit, here's the bonus damage: 8.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Ebonitus drops the tools he is carrying, and calls upon the earth mother to rain nuts and grains upon the head of thunderbeast 4. and continuing with his Bonus action he calls upon the Earthmother again to slice and dice the thunderbeast with a a giant scythe that appears near the head of the thunderbeast.
Well it scared off a dragon, so it should work on a thunderbeast skeleton, he thinks.
The cornucopia appears above the 4th Thunderbeast skeleton (DC 15 [Dex] 14) and many of the smaller grains fall harmlessly between the creatures bones, however enough of the larger nuts hit the the creatures bones to do damage. Meanwhile the giant scythe inflicts damage on the creature.
Mullo is at first stunned by the appearance of the skeletal beasts. Even as the remaining creature lumbers up and attempts to hit her, she reacts in a kind of mindless stupor. Finally regaining her wits, she wields her warpick and takes a swing.
The party members cluster around - you all get flanking advantage - the 4th Thunderbeast skeleton laying into it. Devin's shilleagh and D.O.R.K.'s maul are particularly effective and the creature collapses into a pile of bones.
"Well then," says Ebonitus, "Do we take out the rest one at a time, or do we gather our stuff and get on the ship and get out of here?"While doing so he manouvres his spiritual scythe to above the nearest remaining thunderbeast skeleton and makes it ready to attack. If the consensus is to get on the ship, he will pick up the items he dropped and hurry towards the ship.
Rollback Post to RevisionRollBack
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
D.O.R.K hesitated at first, seeming torn watching the rest the skeleton's flee. But with a softly muttered, "...She'd will the same", she turned to give Devin a sharp nod before rushing to the ship. It's only at the halfway point that she adds, "As soon as we're back on the ship, take up positions as last time as necessary. We need to be in the air quickly."
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
The party makes their way back to the airship and prepares for launch. A strong wind is blowing from the north. The Eye of Allfather is approximately 200 miles away and it will - if the wind continues - take a bit of two days to reach there.
So what do you want to do?
Rollback Post to RevisionRollBack
DM - Stopping a god in his tracks
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Ilezenya is busy on the airship when the party returns, retying lines and directing the cultist crewmembers to make various other repairs.
Love God. Love Others. Any Questions?
As the party turns to head back to the airship the earth around them erupts and 4 huge skeletal creatures advance on the party.
Initiative rolls
Devin Dice rolls 23
D.O.R.K. 12
Ebonitus 5
Mullo 3
Thunderbeast skeleton #1 10
Thunderbeast skeleton #2 8
Thunderbeast skeleton #3 11
Thunderbeast skeleton #4 19
Devin you're up first
DM - Stopping a god in his tracks
"Excellent!" Devin says. He slips the tooth back into the bag and then tucks the bag into a pouch. Moving with the others, he is always hyper aware of their surroundings. The shield he carries gives him this advantage.
Seeing the earth begin to crumble and the undead creatures begin to crawl out of the ground Devin begins to channel the divine, the power of the Lady Mystra that resides within him by her grace and mercy. He lifts his staff into the air and calls out a prayer censuring the undead.
"Do not dare approach the servant of the Goddess of Magic. Run while you have the chance!"
Channel Divinity: Turn Undead Each undead that can see or hear you within 30 feet of you must make a WIS saving throw (DC 16). If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Devin issues his command to the skeletons and
Thunderbeast #1 (DC16 = 3)
Thunderbeast #2 (DC16 = 12)
Thunderbeast #3 (DC16 = 12)
Thunderbeast #4 (DC16 = 21)
and with the exception of Thunderbeast #4 all turn away. However, Thunderbeast #4 moves towards (1 = Devin, 2 = D.O.R.K., 3 = Ebonitus 4 = Mullo) {4} and {4} biting at Mullo Attack: 12 Damage: 21 whilst also swinging its tail at her Attack: 9 Damage: 21) but she easily dodges both attacks
D.O.R.K. you're up
DM - Stopping a god in his tracks
Though a glance went towards the ship, realizing or believe they wouldn't get underway in time, D.O.R.K abandons retreat in favor of striking up a battle hymn as she raced around the unaffected Thunderbeast. "--And with Mother's Favor, returnith to the earth I shall o' spirit bound in bones." She assured in the end as a quickly drawn Maul is brought down hard upon the back leg of the creature, unleashing a brief but bright flash of red radiant light upon impact. "The other's will not be in retreat for long. Let us deal with this one quick before heading towards the ship."
Bonus Action: Cast Mother's Favor.
Movement(if needed): To get within melee and flank #4 if possible.
Action: Striking Thunderbeast #4 with Door Knocker.
(Melee, Lethal)Maul - Attack: 24 Damage: 12 of non-magical bludgeoning and radiant.
(If able to flank, here be the adv. roll: 8, and if a Crit, here's the bonus damage: 8.)
When you realize you're doing too much: Signature.
The three Thunderbeasts that were turned move away from the party. Ebonitus you’re up.
DM - Stopping a god in his tracks
Ebonitus drops the tools he is carrying, and calls upon the earth mother to rain nuts and grains upon the head of thunderbeast 4. and continuing with his Bonus action he calls upon the Earthmother again to slice and dice the thunderbeast with a a giant scythe that appears near the head of the thunderbeast.
Well it scared off a dragon, so it should work on a thunderbeast skeleton, he thinks.
Action cast Sacred Flame for 11 radiant damage (save Dex 15)
Bonus action cast Spiritual Weapon Attack: 19 Damage: 7 force damage.
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
The cornucopia appears above the 4th Thunderbeast skeleton (DC 15 [Dex] 14) and many of the smaller grains fall harmlessly between the creatures bones, however enough of the larger nuts hit the the creatures bones to do damage. Meanwhile the giant scythe inflicts damage on the creature.
Mullo you're up followed by Devin
DM - Stopping a god in his tracks
Mullo is at first stunned by the appearance of the skeletal beasts. Even as the remaining creature lumbers up and attempts to hit her, she reacts in a kind of mindless stupor. Finally regaining her wits, she wields her warpick and takes a swing.
Attack: 23 Damage: 8
If at advantage due to flanking: 26
Additional d8 for critical if it applies: 6
As a bonus action Devin casts Shillelagh and then moves to flank the 4th skeleton and attacks with his staff
Attack: 23 Damage: 9
The party members cluster around - you all get flanking advantage - the 4th Thunderbeast skeleton laying into it. Devin's shilleagh and D.O.R.K.'s maul are particularly effective and the creature collapses into a pile of bones.
DM - Stopping a god in his tracks
"Well then," says Ebonitus, "Do we take out the rest one at a time, or do we gather our stuff and get on the ship and get out of here?" While doing so he manouvres his spiritual scythe to above the nearest remaining thunderbeast skeleton and makes it ready to attack. If the consensus is to get on the ship, he will pick up the items he dropped and hurry towards the ship.
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Ebonitus moves the giant scythe 20 feet towards the currently retreating Thunderbeast skeletons who are 80 feet from the party.
DM - Stopping a god in his tracks
"We head for the ship and only fight off the skeletons if they return." Devin responds.
"They will flee from me so we can move to the ship, double time."
Which direction to the ship, which direction are the skeletons going?
Fortunately for the party the skeletons are heading in the opposite direction to the airship.
DM - Stopping a god in his tracks
"We run for the airship as fast as we can, the skeletons are going the other way!"
D.O.R.K hesitated at first, seeming torn watching the rest the skeleton's flee. But with a softly muttered, "...She'd will the same", she turned to give Devin a sharp nod before rushing to the ship. It's only at the halfway point that she adds, "As soon as we're back on the ship, take up positions as last time as necessary. We need to be in the air quickly."
When you realize you're doing too much: Signature.
Mullo climbs upon Haetone's back and takes off.
The party makes their way back to the airship and prepares for launch. A strong wind is blowing from the north. The Eye of Allfather is approximately 200 miles away and it will - if the wind continues - take a bit of two days to reach there.
So what do you want to do?
DM - Stopping a god in his tracks