Elmo is very interested in catching the drow as he believes that It may prove Elmo right about being followed. Elmo would like to move as far as he can in the direction of the spy. He does so looking for a place to hide and not trying to reveal to the drow that his position is known. Elmos turn is done.
It's as if the story of the Dwarven legend, Gremryl Stonebreaker were being written through the actions taking place on this day, in this cold, dimly lit place...the Paladin slams the Carrion Crawler first on its left and then again on its right. Bewildered and with few remaining teeth, the Carrion Crawler releases a shrieking that threatens to call for even more of its brood from surely nearby breeding grounds. Gremryl sees that he's done major damage. A round of attacks like that would make short work of it. That much, Gremryl is certain of.
Depending on the con save. Elhutz will either use cunning action to dash towards the last carrion and attack with dual daggers or hide near my Elmo projection if ImI still blind.
With a dizzying flash of swift dagger strikes, the once angry Carrion Crawler is reduced to shreds of its former self by Elhutz' critically damaging attack! When the blood and bits of carapace settle, Elhutz is slightly winded but clearly pleased with a creeping grin that grows across his face. Gremryl looks surprised and also very pleased with his new companion.
Before words have a chance to be exchanged, a volley of two arrows come flying towards Elhutz and bury themselves into his shoulder blades as he then arches back in painful agony! Elhutz takes 17 points of damage! The Drow Scout has returned!
Hemeth sees this happen and moves to gain line of sight with the enemy. Then he hurls one of his javelins at the Drow Scout, but lands beyond the target harmlessly. Perphaps more practice as an enlarged Dwarf would improve his aim?
Morgana seizes up the Drow Scout and casts the Suggestion on him. The Drow casts a wicked smile in Morgana's direction and she's sure the spell has no effect this time. Moving to place herself out of harm's way she sends her Mage Hand to begin grooming Gremryl's beard, which is in quite the state of disarray.
Elmo's turn is up next! Roll a Constitution saving throw to shake off the effects of the Blindness!
Stool - "Everyone, I'm sensing there are more enemies in this cavern! Their magical energy is VERY strong! I fear we may be in over our toadstools right now!" Stool exclaims in a worried tone. "There's also one that seems to be...different than the rest. I'm trying to communicate with it now..." it goes on to say before concentrating again on its attempts at making contact.
Elmo dashes nimbly around the Drow Scout to prevent his escape. Doing a quick scan of his surroundings, and being exceptionally good at noticing things, he sees
a Drow Guard tucked behind the wall as if waiting for the group to be pulled in by the Drow Scout! "OH ****" Elmo thinks to himself.
Stool is attempting to communicate with the unknown presence that seems different from the Drow...still awaiting a response...*cough*
Gremryl is battle-raged and ready to take action next!
Elhutz exclaims loudly in a very distracting howl of pain. To his team via telepathic link," If you can hear me halfling, I still have a projection of you up in direct line of sight of the shite eating bastards. Use it to your covert advantage. As to the rest of you. Let's make these arse holes pay."
“Gents! If ye be hearing me, we best be leaving! There be more drow down this way! Looks like this one here had the job of being bait that we were meant to take. This ain’t looking good lads”
I'll take some general talking actions even though it's not my turn:
To the party: "I say we pull back and reform our lines. We can kill more drow if we let them come to us instead of the other way around. Plus, if we can hold a defensive line long enough I can charm that one ******* and get a better idea of what we are dealing with."
To Stool: "Let me know as soon as you have anything else."
By Moradin you a demon with those daggers of yours aye! But it won't be mattering if ye keep attracting arrows to your backside! buahahaha!! Here, let me! "
As my action I cast Lay on Hand's - and restore 15 HP's. (that leaves my HP pool at 10).
I'll look at Morgana and "telepathlicaly" (can't spell for shit) say:
Aye, lets be moving around that pillar there! I'll cover ye!
Then make a dash for the pillar, just around the corner so the drow can't hit me with the arrow with line of sight, or as close as I can to the inside of the pillar.
Elmo is very interested in catching the drow as he believes that It may prove Elmo right about being followed. Elmo would like to move as far as he can in the direction of the spy. He does so looking for a place to hide and not trying to reveal to the drow that his position is known. Elmos turn is done.
With the fury of battle cursing through his veins, Gremryl looks at that last crawler trying to hide:
as my bonus action I'll cast Hunter's Mark
then Gremryl will forward shield first and attack!
first attack (mind you Benny is still alit!) Attack: 15 Damage: 10 +1 fire damage
2nd attach : Attack: 17 Damage: 10 +1 fire damage
hunters mark allows for 1d6 for each attack? if not i'll take the first one
6 - 1st attack
5 - 2nd attack
Rerolled disadvantage attack: 22
Elhutz is ready to take action next! Roll a Constitution saving throw to shake off the Blindness!
Depending on the con save. Elhutz will either use cunning action to dash towards the last carrion and attack with dual daggers or hide near my Elmo projection if ImI still blind.
Elhutz' Constitution saving throw (+1): 12
Elhutz uccessfully shakes off the effects of his Blindness!
Elmo's turn is up next! Roll a Constitution saving throw to shake off the effects of the Blindness!
con saving throw: 18
Elmo used his cunning action to stealth
Stealth check: 11
once stealth, Elmo would like to use his action to dash behind the drow to prevent his escape.
If possible, since I just got my vision back, Elmo would like to do a general perception check to get a handle on his surroundings.
Perception check: 22
Gremryl is battle-raged and ready to take action next!
Elhutz exclaims loudly in a very distracting howl of pain. To his team via telepathic link," If you can hear me halfling, I still have a projection of you up in direct line of sight of the shite eating bastards. Use it to your covert advantage. As to the rest of you. Let's make these arse holes pay."
He then swiftly shears off the arrow shafts over his shoulder with his dagger and nods encouragingly to Gremryl.
“Gents! If ye be hearing me, we best be leaving! There be more drow down this way! Looks like this one here had the job of being bait that we were meant to take. This ain’t looking good lads”
I'll take some general talking actions even though it's not my turn:
To the party: "I say we pull back and reform our lines. We can kill more drow if we let them come to us instead of the other way around. Plus, if we can hold a defensive line long enough I can charm that one ******* and get a better idea of what we are dealing with."
To Stool: "Let me know as soon as you have anything else."
Ok, here we go!
I'll put my hand on Elhutz shoulder and say:
As my action I cast Lay on Hand's - and restore 15 HP's. (that leaves my HP pool at 10).
I'll look at Morgana and "telepathlicaly" (can't spell for shit) say:
as my bonus action, I'll cast Shield of Faith on my self.
Then make a dash for the pillar, just around the corner so the drow can't hit me with the arrow with line of sight, or as close as I can to the inside of the pillar.