"Ye know back in me day I was certified as a combat life saving dwarf and learned to burn wounds shut too! Come over here by the fire if ye like and ol Gremryl can assist master leon in these endeavors!"
"Master Rowland, what way to find this blasted Droki?"
Rowland recalls that the location of Droki is exactly where they are now. It's likely that upon hearing the commotion, he may have fled. Investigating the ground for any markings that look familiar to the ones they've followed previously, Rowland can discern that they indeed lead away from the chamber...in a hurry.
"Lets go mates. A feast at Hemeth's awaits I'm sure." If its possible to see still in the tunnels. Elmo would like to stealth and be right behind Rowland.
The group decides to make haste and leave the room in hopes of catching up with Droki who may have fled the scene of combat. The door is locked, although it's easily unlocked from this side. Stepping outward, Rowland sees that he can take two paths: Left or Right. The tracks are clearly heading right..
The Duergar Gardner bids you all farewell and heads through the other door, likely on his way to Hemeth's house. Heading down the path to the right, following Droki's trail, Rowland notices the cave ceiling rise very high. The chamber ahead splits into two paths surrounding a large pool filled by water trickling from stalactites along the ceiling. The western path forms a ramp above the pool's surface, while the eastern path runs level with the water and continues into a tunnel opening. The water turns darker toward the center of the pool, where it transforms from a gentle swirl into a churning vortex.
Rowland sees a Duergar with a funny hat sneaking carefully along the eastern path.
Elmo opens the chest
The trap that Elmo disarms makes a soft *click* sound as he successfully removes the trigger from the lock and carefully places it to the side.
Opening up the chest he finds:
(1) Potion of Greater Healing
(1) Potion of Fire Breath
(1) Potion of Psychic Resistance
(2) Vial of Acid
(2) Unidentified Flask of Liquid
Mikey will grab a few extra pieces of armor in case he needs to smelt some things later on.
Mikey will also check the forge for anything interesting as well as the bookshelves and bed.
Mikey doesn't see anything else unusually interesting.
"Well lads how is everyone feeling? Ready to be on our ways? "
Elmo gives the unidentified flask to Leon, “see if ye can make out what’s in this flask mate.”
to all,
”let’s kill Droki and leave this place mates.”
That's the spirit! Kill the bastard!
“Will do Elmo. Thank you sir.”
Leon turns to his turtle companion
”Mikey you look pretty beat up. Do you need a short rest to catch your breath? Dawnbringer is really good at cauterizing wounds?”
Dawnbringer - “Leon’s right.” An extended pause. “I am quite skilled with searing of the flesh.”
"Ye know back in me day I was certified as a combat life saving dwarf and learned to burn wounds shut too! Come over here by the fire if ye like and ol Gremryl can assist master leon in these endeavors!"
"Master Rowland, what way to find this blasted Droki?"
Rowland will recheck his notes and verify the direction of Droki and relay it to the others on the map from earlier in the adventure.
(Will the DM kindly give us an updated location with reference to Droki)
Rowland recalls that the location of Droki is exactly where they are now. It's likely that upon hearing the commotion, he may have fled. Investigating the ground for any markings that look familiar to the ones they've followed previously, Rowland can discern that they indeed lead away from the chamber...in a hurry.
To Gremryl, "My dwarven friend, it appears our quarry left in a hurry thru that door. I suggest we follow with haste if we intend catch the bastard!"
"Lets go mates. A feast at Hemeth's awaits I'm sure." If its possible to see still in the tunnels. Elmo would like to stealth and be right behind Rowland.
Stealth check: 18
The group decides to make haste and leave the room in hopes of catching up with Droki who may have fled the scene of combat. The door is locked, although it's easily unlocked from this side. Stepping outward, Rowland sees that he can take two paths: Left or Right. The tracks are clearly heading right..
"Let's be on then lads, the quarry is afoot as we say! Let's be done with this business and be back to hemmys. I need an ale!"
Rowland will relay to the group that the tracks lead to the right and stealthily lead in that direction.
The Duergar Gardner bids you all farewell and heads through the other door, likely on his way to Hemeth's house. Heading down the path to the right, following Droki's trail, Rowland notices the cave ceiling rise very high. The chamber ahead splits into two paths surrounding a large pool filled by water trickling from stalactites along the ceiling. The western path forms a ramp above the pool's surface, while the eastern path runs level with the water and continues into a tunnel opening. The water turns darker toward the center of the pool, where it transforms from a gentle swirl into a churning vortex.
Rowland sees a Duergar with a funny hat sneaking carefully along the eastern path.
Rowland, will quietly cast hunters mark and stealth up behind the duergar.
Stealth check:18