In the rectangular room beyond, someone has scrawled "It is awake" in goblin runes on the west wall, and a rusted chisel lies in the south side of the room. There are no other exits that you can see besides the door you entered through.
"It is awake," Aegean reads as he enters the room, nodding at the runes. "Well that's not ominous or anything. Maybe we should just close this door behind us when we leave..."
"Eenie meenie miney mo..." Aegean says, pointing to doors in turn and settling on the one to the north. He walks over and tries to open it. If it opens towards him, he stays behind the door as he swings it open so he'll be protected if anything comes through it. If it opens into the room, he unlatches it, then pushes it open and steps to the side, behind the wall, not entering the room yet. If nothing comes out, the cat walks into the room explore.
There is no door to the south, just one in the north, three in the east, and the one on the west wall that you recently explored.
(Okay. Original post describing the room listed doors in every wall. If there's no door in the south wall, then I'll try the north one instead, rest stays the same)
A low clicking noise fills your ears as you walk through the northern door and into another corridor, going north and then turning west. The corridor soon branches into two, both exits on your left and leading deeper south.
Killroy, having climbed up one of the walls for a moment to look around, soon rejoins the group as they move forward into the room. He relates what he has observed from the top of the wall before admiring the skeletons.
"I don't suppose these chaps might have anything on them that's helpful?"
Looking ahead at Sarras, Killroy calls out softly, "I think the correct move is to bash through whatever is behind one of these doors. We need to accumulate some kind of advantage soon, before our competitors do. Let's try to maintain perspective. And I would worry about that clicking noise - sounds like something that might want a taste of you."
Nodding to Aegean, Flare will quickly walk around the room attempting to push open each door, poking his head in to see what is beyond before moving to the next until they are all open or until he spots an enemy.
The second door on the east wall leads into another corridor. The third door on the east wall is locked, and you have already opened the western, northern, and first of the eastern doors.
"Nothing immediately interesting," Aegean says after the doors are all opened, "unless one of you can pick that locked door, I guess we might as well just check out this one." He nods again at the door he opened. Unless someone indicates they can pick the door, he heads down the corridor and then takes the first branch.
This post has potentially manipulated dice roll results.
Flare will look to the group, lifting his glowing mace. "would any of you like to have their own glowing weapon? I have dark vision so i don't really need it myself..." The bearded Aasimar would say with a smile before spinning around and attempting to smash down the locked door with his warhammer.
Attack: 21 Damage: 3
flat strength check to break down door if you want 10
You know what let's use this door. Sarras walks up to the door opposite to their entrance and swings it open.
In the rectangular room beyond, someone has scrawled "It is awake" in goblin runes on the west wall, and a rusted chisel lies in the south side of the room. There are no other exits that you can see besides the door you entered through.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
"It is awake," Aegean reads as he enters the room, nodding at the runes. "Well that's not ominous or anything. Maybe we should just close this door behind us when we leave..."
well, um ok then. Sarras slowly pulls the door shut trying to not think about it. someone else try now.
"Eenie meenie miney mo..." Aegean says, pointing to doors in turn and settling on the one to the north. He walks over and tries to open it. If it opens towards him, he stays behind the door as he swings it open so he'll be protected if anything comes through it. If it opens into the room, he unlatches it, then pushes it open and steps to the side, behind the wall, not entering the room yet. If nothing comes out, the cat walks into the room explore.
There is no door to the south, just one in the north, three in the east, and the one on the west wall that you recently explored.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(Okay. Original post describing the room listed doors in every wall. If there's no door in the south wall, then I'll try the north one instead, rest stays the same)
Sorry about that.
A low clicking noise fills your ears as you walk through the northern door and into another corridor, going north and then turning west. The corridor soon branches into two, both exits on your left and leading deeper south.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
What's with this damn maze? I thought we were supposed to be fighting not getting lost.
Killroy, having climbed up one of the walls for a moment to look around, soon rejoins the group as they move forward into the room. He relates what he has observed from the top of the wall before admiring the skeletons.
"I don't suppose these chaps might have anything on them that's helpful?"
Looking ahead at Sarras, Killroy calls out softly, "I think the correct move is to bash through whatever is behind one of these doors. We need to accumulate some kind of advantage soon, before our competitors do. Let's try to maintain perspective. And I would worry about that clicking noise - sounds like something that might want a taste of you."
Well, then .. I, choose ... You!
Sarras runs up and kicks down the 1 (even = left, odd = right) door.
Strength: 21 (crud)
There are no doors, just two corridor exits which lead south, both on your left.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
“Do we want to check what’s behind the other doors here before exploring down there?” Aegean says with a nod through the door he opened.
Nodding to Aegean, Flare will quickly walk around the room attempting to push open each door, poking his head in to see what is beyond before moving to the next until they are all open or until he spots an enemy.
The second door on the east wall leads into another corridor. The third door on the east wall is locked, and you have already opened the western, northern, and first of the eastern doors.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
"Nothing immediately interesting," Aegean says after the doors are all opened, "unless one of you can pick that locked door, I guess we might as well just check out this one." He nods again at the door he opened. Unless someone indicates they can pick the door, he heads down the corridor and then takes the first branch.
is the locked door wood?
Flare will look to the group, lifting his glowing mace. "would any of you like to have their own glowing weapon? I have dark vision so i don't really need it myself..." The bearded Aasimar would say with a smile before spinning around and attempting to smash down the locked door with his warhammer.
Attack: 21 Damage: 3
flat strength check to break down door if you want 10
The door is made of stone, and your mighty warhammer barely creates a crack in its smooth surface.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
"Toss a light my way," Aegean tells Flare, holding up his dagger.