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Jack looks around. “Lets explore, shall we?” he looks around carefully as he slowly opens the 3rd door at the end. “Let’s nkt get petrified this time.” He holds his longsword out ready.
The two doors earlier in the hallway look fancy, like for bedrooms or lounges.
The door at the end of the hallway looks plainer. Jack notices scuffing and damage to the doorframe around shoulder level. It could be from many things, but he is reminded of knights in heavy armor being careless going through doorways.
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Following Jack and Trimyrai for a moment, she chuckles at Jack's words. "You better not and for all of us," Reverie mutters as she gazes at the doors. "... Should we go check every door perhaps?"
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Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
Trimyrai: (to the party) "Well it is the job to secure the house, we should be thorough, this has been very dangerous for us, and we're experienced adventurers, i certainly wouldn't want an innocent person to be at risk because of us."
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list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
The party opens the door and steps inside. It is a 10' by 50' storage room, with shelves of towels, bed linens, tools, cleaning solutions, and so forth. (Nothing of use to the party.) You walk across a fancy 8' by 8' rug as you enter the room. There is another door 15' to your east, on the north side of the room.
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Isk does not hear any movement or noises. It is quiet enough that he can hear the breathing and heartbeats of the party.
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Trimyrai turns around to leave the storage room and head south. He feels the big fancy rug under his feet start to move.
Meanwhile, the other door on the north wall opens up. Two short swords fly on their own through the opening, pointing at the party. Two suits of plate mail are inside that north room, moving to go through the doorway. Both suits of armor are empty, but words sound from the helms. The message from both suits are identical (words, speech pattern, voice), but there is a tenth of a second delay between them, giving the message an echoing effect. "Intruders, surrender peacefully! Your deaths will likely be painful, but it is for the greater good of advancing my research."
(The Helmed Horror you fought earlier had a palpable magic energy radiating from it. The 2 suits do not have that. But animated plate armors trying to beat you to death are still a threat.)
(Everyone roll for Initiative, then I will do the same for the rug, two swords, and two armors.)
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
"That never sounds great," Reverie says as she now holds her heavy crossbow, "but maybe we can check if we could knock them all off."
Initiative - 16
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Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
Positions: The rug is trying to wrap around Trimyrai, who is by the storage room entrance (south door). The other 4 members of the party are halfway between the north and south doors of the storage room, not in melee (can move without opportunity attacks).The 2 armors are in that north room, just north of the door. The 2 swords are hovering at shoulder height, 5' south of the north door.
Rug attack on Trimyrai - Attack: 7 ... Trimyrai is wrapped up by the carpet, and will start taking bludgeoning damage next round. He is grappled (DC 13 escape from him or someone else helping), restrained, blinded, and can't breathe. (He is fine for several rounds, as long as he doesn't speak.) The rug is wrapped tightly enough that attacks from other people will do some damage to Trimyrai as well as the rug.
Froskan, Reverie, and Iskander are up. Anyone in the group is free to make short statements to each other, if you wanted to coordinate your attacks. You can post at any time, but it will resolve in initiative order.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
OoC - The two armors and the swords, how close to each other are they? I've got Shatter i can cast and it has a 10' radius, so i might be able to ring-a-ding more than one.
(If Iskander goes to the square just south of that north door, all the armors (north of him) and swords (south of him) are within 10'.)
armor2 (armor2 5' north of armor1)
---- armor1 ---- (armor1 in open door)
(open spot that Iskander could move to)
sword1 (10' south of armor1)
sword2 (5' south of sword1)
<------ rest of party 10' to the west of the swords
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Jack looks around. “Lets explore, shall we?” he looks around carefully as he slowly opens the 3rd door at the end. “Let’s nkt get petrified this time.” He holds his longsword out ready.
investigation:20
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Trimyrai follows jack, looking around for any more possible dangers.
Perception: 11
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
The two doors earlier in the hallway look fancy, like for bedrooms or lounges.
The door at the end of the hallway looks plainer. Jack notices scuffing and damage to the doorframe around shoulder level. It could be from many things, but he is reminded of knights in heavy armor being careless going through doorways.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Following Jack and Trimyrai for a moment, she chuckles at Jack's words. "You better not and for all of us," Reverie mutters as she gazes at the doors. "... Should we go check every door perhaps?"
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet
Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
Trimyrai: (to the party) "Well it is the job to secure the house, we should be thorough, this has been very dangerous for us, and we're experienced adventurers, i certainly wouldn't want an innocent person to be at risk because of us."
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
The party opens the door and steps inside. It is a 10' by 50' storage room, with shelves of towels, bed linens, tools, cleaning solutions, and so forth. (Nothing of use to the party.) You walk across a fancy 8' by 8' rug as you enter the room. There is another door 15' to your east, on the north side of the room.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Isk will lean an ear towards the door to see if he hears anything on the other side. Perception: 13
Isk does not hear any movement or noises. It is quiet enough that he can hear the breathing and heartbeats of the party.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Froskan shrugs, might as well see what's through there.
(I'm back)
Trimyrai will try opening the door in the hallway on the left that says fog of war.
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
Trimyrai turns around to leave the storage room and head south. He feels the big fancy rug under his feet start to move.
Meanwhile, the other door on the north wall opens up. Two short swords fly on their own through the opening, pointing at the party. Two suits of plate mail are inside that north room, moving to go through the doorway. Both suits of armor are empty, but words sound from the helms. The message from both suits are identical (words, speech pattern, voice), but there is a tenth of a second delay between them, giving the message an echoing effect. "Intruders, surrender peacefully! Your deaths will likely be painful, but it is for the greater good of advancing my research."
(The Helmed Horror you fought earlier had a palpable magic energy radiating from it. The 2 suits do not have that. But animated plate armors trying to beat you to death are still a threat.)
(Everyone roll for Initiative, then I will do the same for the rug, two swords, and two armors.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Initiative: 12
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
“Well this is great. More of this? Come on. Well, let’s we if we can kill a sword.... with a sword.”
Inititaive:8
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
"That never sounds great," Reverie says as she now holds her heavy crossbow, "but maybe we can check if we could knock them all off."
Initiative - 16
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet
Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
"Really? What's with all the animated objects."
Initiative: 18
OoC - A rug even! You might say the DM...pulled the rug out from under us! lol
Initiative: 15
DM rolls
6, 15, 7, 18, 11
What the Beauty and the Beast's animated objects should have been like - Round 1
Initiative order: rug (it got a natural 20); Froskan, Reverie, Iskander; 2 swords; Trimyrai, Jack; 2 armors
Positions: The rug is trying to wrap around Trimyrai, who is by the storage room entrance (south door). The other 4 members of the party are halfway between the north and south doors of the storage room, not in melee (can move without opportunity attacks).The 2 armors are in that north room, just north of the door. The 2 swords are hovering at shoulder height, 5' south of the north door.
Rug attack on Trimyrai - Attack: 7 ... Trimyrai is wrapped up by the carpet, and will start taking bludgeoning damage next round. He is grappled (DC 13 escape from him or someone else helping), restrained, blinded, and can't breathe. (He is fine for several rounds, as long as he doesn't speak.) The rug is wrapped tightly enough that attacks from other people will do some damage to Trimyrai as well as the rug.
Froskan, Reverie, and Iskander are up. Anyone in the group is free to make short statements to each other, if you wanted to coordinate your attacks. You can post at any time, but it will resolve in initiative order.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
OoC - The two armors and the swords, how close to each other are they? I've got Shatter i can cast and it has a 10' radius, so i might be able to ring-a-ding more than one.
(If Iskander goes to the square just south of that north door, all the armors (north of him) and swords (south of him) are within 10'.)
armor2 (armor2 5' north of armor1)
---- armor1 ---- (armor1 in open door)
(open spot that Iskander could move to)
sword1 (10' south of armor1)
sword2 (5' south of sword1)
<------ rest of party 10' to the west of the swords
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
OoC - Am I able to see that spot? If so, I could drop the Shatter right on that point and hit all four of them!