The group moves together in a close group, making sure not to lose each other in the fog. Upon getting onto the street, the cold echoes of the party's footfall on the dark path.
Upon walking forward, the road appears to be around 10 feet wide, with a 5-foot pavement on either side. The houses here are tall and appear to be made of stone with black wood doors that appear to be reinforced with dark iron bandings. The windows appear shuttered with similar wood panels. The glowing nodes become visible as the party approaches, showing tall poles with lanterns atop them, glimmering with a faint magical light. There doesn't appear to be any fuel for the flame, almost like a will-o-wisp was trapped in a glass cage.
Headed following Nurse Justine's directions, the group takes the initial left turn onto the following street. As they do so, there is a flicker in the fog; as if a shadow of a figure fled just out of sight ahead of the group. Yet there was no footfall noise, and still no sign of any active life on the street.
Kysdove's keen eyes shift around as it becomes apparent something is indeed following them around in the fog. However, it seems to be something that is intermingled with the fog itself. It is almost like seeing oil atop of water; it is the same appearing substance, but something detaches it from the background weather phenomena.
The shape of it is almost humanoid in shape, and looms quite tall, possibly peaking at ten feet.
Kysdove blinks and takes a second to peer at the shape again then just slightly points in its direction, "There.. something following us..." her normally friendly tone is somewhat dimmed now.. yet she still adds, "think it's friendly?"
This post has potentially manipulated dice roll results.
(If we're planning hostile action, we'll go into initiative rounds.)
ROLLING INITIATIVE!
How I sort initiative: I will roll everyone's initiative in one post, then in a second post put the initiative order. If your turn is before the next DM-controlled character, you may take your turn. The only time turn-order is specific for anything is for things like healing people with death saves before them etc.
This post has potentially manipulated dice roll results.
(Top the round whoop)
(the owl not further then 100ft)
with the dagger in the hand M’orron start whistling a tone (as a bonus action I use [feature]bladesigning[/feature] which put my total ac on 22) and he uses booming blade
"You're right this is hardly worth arguing over." Aurhook responds to Kysdove
M'orron is amused by Aurhook. He continues sillently with the rest of the group, following the instructions of nurse justine
Ilin (Water Genisi - Tempest priest) - Sorrow
M'orron (Eladrin - Wizard) - City of sorrow
The group moves together in a close group, making sure not to lose each other in the fog. Upon getting onto the street, the cold echoes of the party's footfall on the dark path.
Upon walking forward, the road appears to be around 10 feet wide, with a 5-foot pavement on either side. The houses here are tall and appear to be made of stone with black wood doors that appear to be reinforced with dark iron bandings. The windows appear shuttered with similar wood panels. The glowing nodes become visible as the party approaches, showing tall poles with lanterns atop them, glimmering with a faint magical light. There doesn't appear to be any fuel for the flame, almost like a will-o-wisp was trapped in a glass cage.
Headed following Nurse Justine's directions, the group takes the initial left turn onto the following street. As they do so, there is a flicker in the fog; as if a shadow of a figure fled just out of sight ahead of the group. Yet there was no footfall noise, and still no sign of any active life on the street.
"Something feels off here" says Aurhook "did y'all see anything?"
(You may make Perception checks if you so wish.)
18
(Did my owl spot anything?)
Ilin (Water Genisi - Tempest priest) - Sorrow
M'orron (Eladrin - Wizard) - City of sorrow
(Did you roll a Perception check for your owl yet?)
Kysdove will do a check as well since she was intentionally looking for.. things..
Perception 18
(well.... don't think I need guidance for that! .. eh what the hell... +2)
"No boom today. Boom tomorrow. There's always a boom tomorrow"
"No power in the 'verse can stop me"
Kysdove's keen eyes shift around as it becomes apparent something is indeed following them around in the fog. However, it seems to be something that is intermingled with the fog itself. It is almost like seeing oil atop of water; it is the same appearing substance, but something detaches it from the background weather phenomena.
The shape of it is almost humanoid in shape, and looms quite tall, possibly peaking at ten feet.
Kysdove blinks and takes a second to peer at the shape again then just slightly points in its direction, "There.. something following us..." her normally friendly tone is somewhat dimmed now.. yet she still adds, "think it's friendly?"
"No boom today. Boom tomorrow. There's always a boom tomorrow"
"No power in the 'verse can stop me"
11 perception for owl
Ilin (Water Genisi - Tempest priest) - Sorrow
M'orron (Eladrin - Wizard) - City of sorrow
M'orron takes his dagger out and response with "Most things that lurk in the shadow are not friendly, my dear"
Ilin (Water Genisi - Tempest priest) - Sorrow
M'orron (Eladrin - Wizard) - City of sorrow
(Also how high/far away is the owl scouting?)
Aurhook nocks his short bow and prepares to attack whatever it is that may be following them.
Kysdove decides to try casting hex on the thing, giving disadvantage on dexterity checks.
"No boom today. Boom tomorrow. There's always a boom tomorrow"
"No power in the 'verse can stop me"
(If we're planning hostile action, we'll go into initiative rounds.)
ROLLING INITIATIVE!
How I sort initiative: I will roll everyone's initiative in one post, then in a second post put the initiative order. If your turn is before the next DM-controlled character, you may take your turn. The only time turn-order is specific for anything is for things like healing people with death saves before them etc.
Aurhook: 21
Kysdove: 7
M'orron: 15
Salleek: 11
Mist: 19
(oh balls)
"No boom today. Boom tomorrow. There's always a boom tomorrow"
"No power in the 'verse can stop me"
INITIATIVE: ROUND 1
24. M'orron (20/20 HP)
19. Mist (uninjured)
18. Aurhook (21/21 HP)
8. Salleek (28/28 HP)
5. Kysdove (24/24 HP)
The misty form is around 20 feet ahead in the way the party is ahead.
(Top the round whoop)
(the owl not further then 100ft)
with the dagger in the hand M’orron start whistling a tone (as a bonus action I use [feature]bladesigning[/feature] which put my total ac on 22) and he uses booming blade
To hit 24
damage 9
(I’m on mobile atm)
Ilin (Water Genisi - Tempest priest) - Sorrow
M'orron (Eladrin - Wizard) - City of sorrow