Yah, I knew ou could give inspiration to another player, just wasn't sure how you would rule spending it after rolling (sounds like it's kinda up to the DM)
Heroism. You can use inspiration to encourage player characters to take risks. A fighter might not normally hurl himself over a balcony to land in the midst of a pack of hungry ghouls, but you can reward the character’s daring maneuver with inspiration. Such a reward tells the players that you want them to embrace swashbuckling action.
This approach is great for campaigns that emphasize action-packed heroics. For such campaigns, consider allowing inspiration to be spent after a d20 roll, rather than before. This approach turns inspiration into a cushion against failure — and a guarantee that it comes into play only when a player is faced directly by failure. Such an assurance makes risky tactics less daunting.
For now, I'll just use it for myself and join in the pile with my own shove. 100 feet seems far enought hat it's at least plausible it could work. Course, if we DON'T kill him with the fall, we could be in even more trouble :P.
Had Shoor actually moved? All it said in the post was:
When Shoor realizes what Narstin just attempted to do, his features range from recognition, to shock, to indignation and to fury. He tucks the little wand he holds like a prize under his left armpit and draws his short sword with a flourish.
I figured he'd maybe jumped to his feet but was still by the crate where he'd been sitting. I mean, it doesn't make a huge difference since I expected to fail either way with a 6 on the roll, just trying to straighten out in my head what actually happened while I try to decide what to say
The priestess seems to be getting angry at Narstin. Maybe if she is distracted, she will vent on Beegred and give Narstin a chance to recover.
Beegred (loudly in Common, at the Priestess): "Have you ordered the second breakfast yet? Whatever slop you gave us last night gave me a terrible headache, so make sure the food quality is better." (Beegred is ready to fall down in a fetal position, if beaten.)
If that counts as help, then Nastrin's new Deception roll: 18
If you want to try to lie, you can use Beegred's Help action. Worse you can do is an 18.
We'll see hwo that goes. I was going to tie it into the story about Sarith pushing the quaggoth off the platform, saying he had been arguing with the creature and started yelling, angering Shoor. Then I remembered that the other quaggoth that went to retrieve the priestess was still around at the time when Shoor got upset and could contradict that story...
Cowering before the priestess for show, Narstin lowers his eyes and tells a half-truth, "Some of us were talking while we worked. He grew angry at us."
the hard choices! The actual die result will be the same either way (same modifier). If I can still use beegred's help for the 18, I might try persuasion since it is a true statement, if leaving out some stuff
(Thank you. I'm trying to play Beegred as Tuco from "The Good, The Bad, and the Ugly", pretending to be like the clueless hobbits from early in "The Fellowship of the Ring".)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
My tabletop game is tonight. I won't be responding to the thread any further today. Not expecting any of you to post regularly during weekends, although I will move it along if some of you do.
Take the weekend to plot in character among yourselves in your cell. You all notice that the senior drow in the guard outpost is not there for his shift, and there is an air of tension among the drow. The guards attention is even more lax than usual. (Don't bother rolling stealth for speaking for the time being.)
In post #150, I mentioned that Beedgred was willing to try unlocking the shackles with the shard. Would this count as help for Tozer?
This would make a difference for post #155. Tozer would be able to keep the 21 he rolled first, as the disadvantage (poor tool) would be cancelled by the Help.
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Ok. It seems I broke the forum. Either too many rolls in the same post, or too many edits to the same post. Many of the rolls keep changing every time I edit that post.
Haha.
Yah, I knew ou could give inspiration to another player, just wasn't sure how you would rule spending it after rolling (sounds like it's kinda up to the DM)
Heroism. You can use inspiration to encourage player characters to take risks. A fighter might not normally hurl himself over a balcony to land in the midst of a pack of hungry ghouls, but you can reward the character’s daring maneuver with inspiration. Such a reward tells the players that you want them to embrace swashbuckling action.
This approach is great for campaigns that emphasize action-packed heroics. For such campaigns, consider allowing inspiration to be spent after a d20 roll, rather than before. This approach turns inspiration into a cushion against failure — and a guarantee that it comes into play only when a player is faced directly by failure. Such an assurance makes risky tactics less daunting.
For now, I'll just use it for myself and join in the pile with my own shove. 100 feet seems far enought hat it's at least plausible it could work. Course, if we DON'T kill him with the fall, we could be in even more trouble :P.
Sure, going forward I will allow inspiration to be rolled after a d20, but before you know what the result will be.
@Narstin: Your intent to shove still counts. In fact, Beegred and you get to split 450 xp (225 each).
Cool. Like I said, just clarifying :)
and yay xp! Now to live long enough for it to help...
DM inspiration for post #133 for personality trait: I would rather make a new friend than a new enemy.
Roll Deception.
Granted.
No way this could go poorly with my -1 modifier! :P
Deception: 8
Had Shoor actually moved? All it said in the post was:
I figured he'd maybe jumped to his feet but was still by the crate where he'd been sitting. I mean, it doesn't make a huge difference since I expected to fail either way with a 6 on the roll, just trying to straighten out in my head what actually happened while I try to decide what to say
For the sake of continuity (yes, there was a bit of a gap there), we'll say he took a couple steps before attempting to draw his sword.
If you want to try to lie, you can use Beegred's Help action. Worse you can do is an 18.
Well, I certainly don't want to tell the truth about why he was up and drawing his sword :P
We'll see hwo that goes. I was going to tie it into the story about Sarith pushing the quaggoth off the platform, saying he had been arguing with the creature and started yelling, angering Shoor. Then I remembered that the other quaggoth that went to retrieve the priestess was still around at the time when Shoor got upset and could contradict that story...
Hmm...your choice. Persuasion or Deception.
the hard choices! The actual die result will be the same either way (same modifier). If I can still use beegred's help for the 18, I might try persuasion since it is a true statement, if leaving out some stuff
Have you ordered the second breakfast yet?
This gets my vote for "Best Line by a Character"
(Thank you. I'm trying to play Beegred as Tuco from "The Good, The Bad, and the Ugly", pretending to be like the clueless hobbits from early in "The Fellowship of the Ring".)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
My tabletop game is tonight. I won't be responding to the thread any further today. Not expecting any of you to post regularly during weekends, although I will move it along if some of you do.
Take the weekend to plot in character among yourselves in your cell. You all notice that the senior drow in the guard outpost is not there for his shift, and there is an air of tension among the drow. The guards attention is even more lax than usual. (Don't bother rolling stealth for speaking for the time being.)
Does the mushroom thing appear to still be alive? Where is the fish man?
Everyone is in the prison cell. Valthana is feeding the mushroom, who does appear to be 'absorbing' the meat. Fishman is in the cell too.
In post #150, I mentioned that Beedgred was willing to try unlocking the shackles with the shard. Would this count as help for Tozer?
This would make a difference for post #155. Tozer would be able to keep the 21 he rolled first, as the disadvantage (poor tool) would be cancelled by the Help.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Ok. It seems I broke the forum. Either too many rolls in the same post, or too many edits to the same post. Many of the rolls keep changing every time I edit that post.
So here's a summary: