Not sure if this fits, but checking if I can get DM Inspiration for post 2806 in the main thread.
"I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble."
If that is good enough for inspiration, then I'd like to use it right away to have the DM re-roll that Intimidation. (+2 modifier, re-roll a 1 for Luck)
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
I mean, rolling a 9 intimidation definitely lends credence to "My sharp tongue lands me in trouble". But if I re-roll it and you succeed instead, then that creates a paradox and the forum explodes!
You can have inspiration and all your Traits, Ideals, Bonds and Flaws are reset. You can use any of them once again.
As Beegred banters uselessly in common at the gnomes, Skameros begins to hurl gnomes away from him to great effect. Rodolfo's talk of doom seems to sink in as the fervor of the gnomes around him abates.
Check with advantage vs. Beegred's passive perception (DC 19): 15 (w/ advantage: 16)
Check with disadvantage vs. Skamero's passive perception (DC 11): 22 (w/ disadvantage: 18)
Check with advantage vs. Rodolfo's passive perception (DC 11): 8 (w/ advantage: 8)
Check vs. Narstin's passive perception (DC 14): 14
The forums are very broken right now. I just modified the post by adding the advantage/disadvantage rolls without thinking of where I put them. I should have gotten a manipulated dice roll warning, but didn't. That's not good! On top of that, Rodolfo's and Narstin's rolls changed, but not Beegred or Skameros.
Would anyone here have an issue rolling in a third party program, or would you prefer to keep using the forum, even if it is not protected against cheating?
The "tooltip" problem (spinning circle when the mouse tip is over a roll sum, instead of showing the dice) has been around for a month now. Looking at the forum thread, the mods are aware of it, but no indication on when it will be fixed.
I will continue to use the D&DB die roller, but I have no problem with the DM rolling on his own (even with physical dice!) and putting the results here.
(EDIT: Looks like the tooltip is working now, so fingers crossed that the die-roller is behaving like it should.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Did anything come about from either my intimidation or Rodolfo's persuasion rolls? or are they pretty much just ignoring whatever we say at this point.
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Tabaxi with a penchant for shenans. He will....shenan again...
Same. If it sticks to any part of a creature, then it is considered restrained to the wall, floor or ceiling.
Also, please note: The bridge in the map is not there. The gnomes will be dropping it across the trench to cross it. You will have to take care of it or the gnomes will have a hard time crossing back (more rounds at that time).
Have the gnomes figured out any better ways to dispatch oozes than we have? I mean I just keep throwing rocks but it doesn't seem that effective - and since they damage weapons I'd rather not lose any more than I already have if possible. Perhaps fire or oil or something - maybe we can set the trench ablaze or something.
I dunno - just trying to help somehow.
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Tabaxi with a penchant for shenans. He will....shenan again...
No, the gnomes are seriously in trouble because of these oozes. Their weapon stores are critical and the oozes are preventing them from mining where they want to. They currently have no solution for this problem, aside from asking strangers to fight them on their behalf.
Does the wand function the same way as before or what's its function now?
The gnomes are going to have to cross the trench by dropping a bridge in place. Both the gnomish caravan as well as the bridge (after the gnomes are gone) will need to be defended from the oozes. When the last fight broke out, Rodolfo was at P10. Every one else was in the north tunnel. There was some movement during the whole fight, so I'm not sure where "the same way as before" locations are.
Unless the plan is different, Beegred will be out in front some distance by himself, about 15-20', using the Dodge action. (With the Dodge and decent AC, he hopes to avoid damage.)
He is watching the surroundings for the oozes, hopefully drawing them out of hiding. If the number of blobs are reasonable, the rest of the party can take action (glob wand, holy microwaves, really big rocks). If there are too many, then everyone should pull back (retreat) until the oozes have left the area.
When the area appears clear, the portable bridge is put down, cross to make sure the other side is safe, have the gnomes cross, and then pull up the bridge behind us so it doesn't get damaged.
I assume we are hanging out somewhat near the miners during their work shift? Enough away not to be breathing in the salt dust, but close enough to make sure they are safe and the portable bridge is undamaged.
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
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Oh crap - do we need Skameros to translate - is he the only one who can speak undercommon?
Tabaxi with a penchant for shenans. He will....shenan again...
Not sure if this fits, but checking if I can get DM Inspiration for post 2806 in the main thread.
"I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble."
If that is good enough for inspiration, then I'd like to use it right away to have the DM re-roll that Intimidation. (+2 modifier, re-roll a 1 for Luck)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
I mean, rolling a 9 intimidation definitely lends credence to "My sharp tongue lands me in trouble". But if I re-roll it and you succeed instead, then that creates a paradox and the forum explodes!
You can have inspiration and all your Traits, Ideals, Bonds and Flaws are reset. You can use any of them once again.
Skameros is not being gentle about tossing Svirfneblin by the way because of his flaw
Tabaxi with a penchant for shenans. He will....shenan again...
And you can have inspiration.
The forums are very broken right now. I just modified the post by adding the advantage/disadvantage rolls without thinking of where I put them. I should have gotten a manipulated dice roll warning, but didn't. That's not good! On top of that, Rodolfo's and Narstin's rolls changed, but not Beegred or Skameros.
Would anyone here have an issue rolling in a third party program, or would you prefer to keep using the forum, even if it is not protected against cheating?
I'm sure it'll get fixed soon enough - but I'm good with whatever you decide.
Tabaxi with a penchant for shenans. He will....shenan again...
The "tooltip" problem (spinning circle when the mouse tip is over a roll sum, instead of showing the dice) has been around for a month now. Looking at the forum thread, the mods are aware of it, but no indication on when it will be fixed.
I will continue to use the D&DB die roller, but I have no problem with the DM rolling on his own (even with physical dice!) and putting the results here.
(EDIT: Looks like the tooltip is working now, so fingers crossed that the die-roller is behaving like it should.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Did anything come about from either my intimidation or Rodolfo's persuasion rolls? or are they pretty much just ignoring whatever we say at this point.
Tabaxi with a penchant for shenans. He will....shenan again...
Your intimidation and persuasion rolls affected the advantage/disadvantage for the theft checks.
(checking in. Narstin can react to my last post and Rodolfo can take the lead as the group looks to him.)
(FYI: I'll move this along end of day tomorrow of there's no further input)
Works for me
Tabaxi with a penchant for shenans. He will....shenan again...
Post out. Refer to the map HERE in the official thread. Tell me where you want to set up, or what you want to be doing to get this started.
I guess the same way as before.
Does the wand function the same way as before or what's its function now?
Same. If it sticks to any part of a creature, then it is considered restrained to the wall, floor or ceiling.
Also, please note: The bridge in the map is not there. The gnomes will be dropping it across the trench to cross it. You will have to take care of it or the gnomes will have a hard time crossing back (more rounds at that time).
Have the gnomes figured out any better ways to dispatch oozes than we have? I mean I just keep throwing rocks but it doesn't seem that effective - and since they damage weapons I'd rather not lose any more than I already have if possible. Perhaps fire or oil or something - maybe we can set the trench ablaze or something.
I dunno - just trying to help somehow.
Tabaxi with a penchant for shenans. He will....shenan again...
No, the gnomes are seriously in trouble because of these oozes. Their weapon stores are critical and the oozes are preventing them from mining where they want to. They currently have no solution for this problem, aside from asking strangers to fight them on their behalf.
The gnomes are going to have to cross the trench by dropping a bridge in place. Both the gnomish caravan as well as the bridge (after the gnomes are gone) will need to be defended from the oozes. When the last fight broke out, Rodolfo was at P10. Every one else was in the north tunnel. There was some movement during the whole fight, so I'm not sure where "the same way as before" locations are.
Waiting on positioning to get this started.
N8 for Rodolfo - he will hopefully be able to see if something is coming
Unless the plan is different, Beegred will be out in front some distance by himself, about 15-20', using the Dodge action. (With the Dodge and decent AC, he hopes to avoid damage.)
He is watching the surroundings for the oozes, hopefully drawing them out of hiding. If the number of blobs are reasonable, the rest of the party can take action (glob wand, holy microwaves, really big rocks). If there are too many, then everyone should pull back (retreat) until the oozes have left the area.
When the area appears clear, the portable bridge is put down, cross to make sure the other side is safe, have the gnomes cross, and then pull up the bridge behind us so it doesn't get damaged.
I assume we are hanging out somewhat near the miners during their work shift? Enough away not to be breathing in the salt dust, but close enough to make sure they are safe and the portable bridge is undamaged.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)