The medusa is blinded until she rips the sack apart. Shouldn't Skameros roll with advantage?
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
It isn't going to happen, but I'm imagining the medusa's 2 swings that missed the AC 10 sack ended up with her stabbing her own head for 14 damage.
(That's why she should hire a professional barber instead of trying to shave herself.)
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
And I'd say eyes open. If the medusa rips open the sack, the petrifying-effect doesn't happen until the start of a player's turn, and they can close their eyes at that time.
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
And I'd say eyes open. If the medusa rips open the sack, the petrifying-effect doesn't happen until the start of a player's turn, and they can close their eyes at that time.
No, that's wrong.
If you choose eyes open, you are vulnerable to the petrifying gaze until your next turn, when you can choose to close your eyes.
And I'd say eyes open. If the medusa rips open the sack, the petrifying-effect doesn't happen until the start of a player's turn, and they can close their eyes at that time.
No, that's wrong.
If you choose eyes open, you are vulnerable to the petrifying gaze until your next turn, when you can choose to close your eyes.
But from the wording of the effect, the save is at the start of a player's turn (not anytime during a round). "When a creature that can see the medusa's eyes starts its turn..."
And they have the option to "avert its eyes to avoid the saving throw at the start of its turn."
(DM decision always wins, but I want to be sure what is going on. It would seem like a character could close their eyes as the sack is ripping open, and not be stuck staring at the medusa's face for several seconds.)
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save.
I also outlined my interpretation early on in the fight Here.
Ah thanks, I missed that part. Then I'd say Narstin makes a mace attack with eyes continued to be averted.
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Skameros can take his turn too. I will update the main thread tonight.
Good Monday Morning everyone!
It's Rodolfo's turn!
Skameros can go. I will update tonight the thread tonight.
Narstin can go!
The medusa is blinded until she rips the sack apart. Shouldn't Skameros roll with advantage?
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Up to him. I'm assuming he's keeping his eyes closed. Thus the advantage is cancelled by the disadvantage.
It isn't going to happen, but I'm imagining the medusa's 2 swings that missed the AC 10 sack ended up with her stabbing her own head for 14 damage.
(That's why she should hire a professional barber instead of trying to shave herself.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
I **could** start doing this. But it would apply to your party too!
ArgentTheWise would kill a character every week...
Skameros's turn, BTW.
Sorry folks. I thought I was waiting on someone. My fault.
Narstin's turn.
Medusa is looking very rough.
Waiting on Narstin.
If he doesn't post today, would you prefer a Sacred Flame or a weapon attack from him?
OK guys. What do you want Narstin to do? Sacred Flame or attack with Mace?
I'd say the mace, unless they have a useful bonus action.
Narstin hasn't been using any spell slots so far. I'm guessing he's saving them for healing. Any bonus actions he has are spell slot related.
I also say mace.
And I'd say eyes open. If the medusa rips open the sack, the petrifying-effect doesn't happen until the start of a player's turn, and they can close their eyes at that time.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
No, that's wrong.
If you choose eyes open, you are vulnerable to the petrifying gaze until your next turn, when you can choose to close your eyes.
But from the wording of the effect, the save is at the start of a player's turn (not anytime during a round). "When a creature that can see the medusa's eyes starts its turn..."
And they have the option to "avert its eyes to avoid the saving throw at the start of its turn."
(DM decision always wins, but I want to be sure what is going on. It would seem like a character could close their eyes as the sack is ripping open, and not be stuck staring at the medusa's face for several seconds.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see the medusa until the start of its next turn, when it can avert its eyes again. If the creature looks at the medusa in the meantime, it must immediately make the save.
I also outlined my interpretation early on in the fight Here.
Ah thanks, I missed that part. Then I'd say Narstin makes a mace attack with eyes continued to be averted.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Beegred's turn!
Congrats. I feel like I didn't hold back and you all found a way.
Now, I forget if you are all still working off XP or if I switched you to Milestone like I did with my RL group?
If we're still doing XP, then you all get 575 XP.