This post has potentially manipulated dice roll results.
Posted intiative in the main thread, then decided to move it over here, without thinking about the fact that it was rolls, which aren't quite the same as a simple copy-paste to move, but already deleted that post....
Results were terrible anyway:
Initiative:
Narstin: 7 Derendil: 5
Derendil athletics check for when hist urn comes up: 6. narstin will figure out what he's doing based on the situation when inititaive gets to him.
For sake of clarity, an individual like Beegred (buried but conscious) there is no further danger of losing hit points from being in the rockfall, right?
Since he goes before Beegred, my concern is that this scenario is set up for him to die. (I'd need a successful Dig action AND a successful death save. If one or both of them fails, which will happen about 75% of the time, he dies.) Is Sarith close enough to the surface for a contact spell, like Cure Wounds? If that spell is cast on him, does he become like the other conscious buried people (no more damage, but needs to dig himself out)?
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
I made it random. 1d4-1 successful STR checks for unconscious people and everyone rolled 1 or less. And I already said 1 STR check means they can be seen and touched.
And yes, if he's conscious, no more crushing damage.
can the people who have not rolled a successful strength check be seen, or are they totally obscured? I'm guessing the latter, but worth asking, since Healing Word only needs sight, not touch, and could affect what narstin does (If he can use Healing Word on Sarith or Valthana for instance, that's probably worth doing. Or even better, Channel Divinity Preserve Life says it can target any creatures within 30 feet without specifying ones you can see (though effects generally require line of sight or effect regardless of what else they say), so if I can use that (whether I can see them similar to what I'd need for healing word or regardless of that), I'll got hat route, since it can target multiple people. While he wants to heal stool, he also realizes the most likely result is the mushroom just gets knocked right back down again, and might be better off unconscious the rest of the fight (assuming the beetles don't keep attacking him) and heal him after.
(If the beetles keep attacking him and kill him, nartsin will be very upset :P)
Just read back over everything and was misunderstanding how the str checks worked for whether they could be seen or touched. Looks like if they're only 1 str check away, they can be seen and touched, so I should have all of the unconscious people visible to me, so I'll go with the channel divinity.
None of this is really relevant anymore once I actaully read properly. Reading comprehension ftw.
I only thought of this now (after Tozer has already gone), but next round Tozer could reach into his backpack and throw 2 or 3 lbs. of food (leftover from the previous day) behind the beetles. That might distract or delay them while the party recovers from that rockslide. (This assumes that there are still a baker's dozen of beetles swarming on the party, and we need something sneaky to give us an edge.)
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Narstin takes a step back (to E6) and channels his faith through his emblem. Several gasps are heard as Buppido, Valthana, Sarith and Stool all wake with renewed life forces flowing through them.
(Channel Divinity: Preserve Life is an action, so your attack is not possible)
Fire beetle attack of opportunity:
Bite Attack: 20 Damage: 2
Right, duh. My original plan had been to Healing Word Sarith as a bonus action, then attack. Forgot when I switched to the channel divinity that it became an action.
I can't recall if we've discussed your ruling on a player's switching of weapons. If Eldeth puts away her longbow and draws her shortswords, does it cost her an action?
Dropping anything in your hands to the ground is free. You get to draw 1 weapon as a free action. Drawing a second weapon requires an action.
The Dual Wielder feat allows characters to draw 2 weapons at once as a free action.
So, Eldeth could drop her bow and draw 1 shortsword, then attack twice (because she gets multiple attacks as an NPC). However, she can't use her bonus action to attack a third time until next round, when she can draw a second shortsword as a free action.
I messed up somewhere in my combat table. Roll20 and my table are not matching up. There should be 1 more beetle to attack, but I may have already attacked with one that should have been dead, so the one that is shown as alive doesn't act this round.
I'm pretty sure at this point it's a triviality. No one is going to die. I'll play it out, but use the map as the reference. I'm not even going to post the table this round since it should be over very soon anyway.
Will grant a bit of time for roleplay and sorting out Stool and Buppido in the main thread before rolling skill checks and night watch.
The fire beetle glands will continue to shed bright light for 1d6 days, if you wish to carry some. Their iridescent shells can be collected for crafting if you can think of something they could be used for.
I think Valthana could probably use a gland, but only if she has a way to cover it up (if the party has to hide). If the backpack conceals the light, then maybe Tozer should put 1 or 3 glands in there, just in case.
Maybe Narstin could use the shells for his holy symbol? If he could make a mosaic, it would be more durable than the paint that he used.
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
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Initiative: Tozer 13 | Eldeth 19
Athletics check for Jimjar: 5 (Seemingly, a rather large boulder has landed squarely upon the fellow)
Power outage just as I was saving my map... Will have to wait until tomorrow evening probably.
Posted intiative in the main thread, then decided to move it over here, without thinking about the fact that it was rolls, which aren't quite the same as a simple copy-paste to move, but already deleted that post....
Results were terrible anyway:
Initiative:
Narstin: 7
Derendil: 5
Derendil athletics check for when hist urn comes up: 6. narstin will figure out what he's doing based on the situation when inititaive gets to him.
Initiative:
(Missing Jimjar's initiative?)
For sake of clarity, an individual like Beegred (buried but conscious) there is no further danger of losing hit points from being in the rockfall, right?
No, if conscious, they're just stuck but not in danger of further damage.
Question about Sarith being buried.
Since he goes before Beegred, my concern is that this scenario is set up for him to die. (I'd need a successful Dig action AND a successful death save. If one or both of them fails, which will happen about 75% of the time, he dies.) Is Sarith close enough to the surface for a contact spell, like Cure Wounds? If that spell is cast on him, does he become like the other conscious buried people (no more damage, but needs to dig himself out)?
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
I made it random. 1d4-1 successful STR checks for unconscious people and everyone rolled 1 or less. And I already said 1 STR check means they can be seen and touched.
And yes, if he's conscious, no more crushing damage.
can the people who have not rolled a successful strength check be seen, or are they totally obscured? I'm guessing the latter, but worth asking, since Healing Word only needs sight, not touch, and could affect what narstin does (If he can use Healing Word on Sarith or Valthana for instance, that's probably worth doing. Or even better, Channel Divinity Preserve Life says it can target any creatures within 30 feet without specifying ones you can see (though effects generally require line of sight or effect regardless of what else they say), so if I can use that (whether I can see them similar to what I'd need for healing word or regardless of that), I'll got hat route, since it can target multiple people. While he wants to heal stool, he also realizes the most likely result is the mushroom just gets knocked right back down again, and might be better off unconscious the rest of the fight (assuming the beetles don't keep attacking him) and heal him after.(If the beetles keep attacking him and kill him, nartsin will be very upset :P)Just read back over everything and was misunderstanding how the str checks worked for whether they could be seen or touched. Looks like if they're only 1 str check away, they can be seen and touched, so I should have all of the unconscious people visible to me, so I'll go with the channel divinity.None of this is really relevant anymore once I actaully read properly. Reading comprehension ftw.
I only thought of this now (after Tozer has already gone), but next round Tozer could reach into his backpack and throw 2 or 3 lbs. of food (leftover from the previous day) behind the beetles. That might distract or delay them while the party recovers from that rockslide. (This assumes that there are still a baker's dozen of beetles swarming on the party, and we need something sneaky to give us an edge.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Interesting solution. Would use up 1 lb of food and require a DC 10 animal handling check.
Right, duh. My original plan had been to Healing Word Sarith as a bonus action, then attack. Forgot when I switched to the channel divinity that it became an action.
@ Kerrec
I can't recall if we've discussed your ruling on a player's switching of weapons. If Eldeth puts away her longbow and draws her shortswords, does it cost her an action?
Dropping anything in your hands to the ground is free. You get to draw 1 weapon as a free action. Drawing a second weapon requires an action.
The Dual Wielder feat allows characters to draw 2 weapons at once as a free action.
So, Eldeth could drop her bow and draw 1 shortsword, then attack twice (because she gets multiple attacks as an NPC). However, she can't use her bonus action to attack a third time until next round, when she can draw a second shortsword as a free action.
Of course. And that is what she shall do. Thanks.
Just waiting for Derendil to act.
It's been 24 hours and Derendil is a pretty straightforward NPC to play in a fight, so I will move things along.
I messed up somewhere in my combat table. Roll20 and my table are not matching up. There should be 1 more beetle to attack, but I may have already attacked with one that should have been dead, so the one that is shown as alive doesn't act this round.
I'm pretty sure at this point it's a triviality. No one is going to die. I'll play it out, but use the map as the reference. I'm not even going to post the table this round since it should be over very soon anyway.
Will grant a bit of time for roleplay and sorting out Stool and Buppido in the main thread before rolling skill checks and night watch.
The fire beetle glands will continue to shed bright light for 1d6 days, if you wish to carry some. Their iridescent shells can be collected for crafting if you can think of something they could be used for.
I think Valthana could probably use a gland, but only if she has a way to cover it up (if the party has to hide). If the backpack conceals the light, then maybe Tozer should put 1 or 3 glands in there, just in case.
Maybe Narstin could use the shells for his holy symbol? If he could make a mosaic, it would be more durable than the paint that he used.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)