Ok, Rodolfo has instructed Beegred to go take a look. Orubis is also moving up to take a look.
My question is, how much time are you dedicating to this? If you're just on the lookout for danger as you continue to travel past the point with the darkness, then roll Perception. If you are taking the time to look around where the darkness was to try and figure out if there's anything special about that place, then roll Investigation.
(Party can roll both: One person keeps a lookout while another Investigates)
I would want to take 2 or 5 minutes to check the area. We’d might miss something well hidden, but not any obvious clues. And it wouldn’t set us back too much on the trip timeline.
Using the Help action to support Rodolfo, as his Investigation bonus (+7) is significantly higher than Beegred’s (+2). If searching for a few minutes over a general area means I can use the passive checks, then Beegred can match Rodolfo. The feat gives a nice bump to passive Perception (20) and Investigation (17),
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
The webs - are they laid out flat-like and extend across like a knitted surface? Or is it that the whole 3D space is filled with webs in all directions?
Where we arrived - is it a cave mouth opening into a chasm like someone drilled a hole on the side of a well? Or is it more like a somewhat open cliff face (Grand Canyon style) where we can walk to the left and walk to the right to look for a better option? Are there any paths that lead downwards?
The webs - are they laid out flat-like and extend across like a knitted surface? Or is it that the whole 3D space is filled with webs in all directions?
Where we arrived - is it a cave mouth opening into a chasm like someone drilled a hole on the side of a well? Or is it more like a somewhat open cliff face (Grand Canyon style) where we can walk to the left and walk to the right to look for a better option? Are there any paths that lead downwards?
The Silken Paths is a 3D space filled with webs in all directions.
You arrived to The Silken Paths from a tunnel that just opens up into the middle of the chasm. From the mouth of the tunnel, you have to hop onto webs and start using them to climb upward like climbing a big ol' tree.
There will be some mechanics to traversing this area, but first I want to see if you all have any ideas on how to make travelling on spider webs 'easier'.
Levitate is a nice spell, and I let it slide when dealing with NPC's previously. However, there are a few issues now:
The spell specifically defines that it can only levitate one creature. Having that creature grab, hold or tie itself off to other creatures to have levitate affect them all is pushing what I would allow.
If I would allow tying each other to have levitate work on all, then I'd have to start figuring out how much everyone weights, including equipment... I don't think that would be fun for any of us.
The area you will be traversing is literally a maze of webs. There's no direct vertical straight line path to take. If you were all tied by rope, the rope would get all tangled in the webs.
Cool, sounds reasonable. I wouldn't want to start weighing everything either.
Coming back to the situation we are facing - it looks extremely deadly. To the extent that it seems like there has to be some kind of a trick to help us have even the slightest chance not to die immediately. I have a difficult time figuring out the motivation for our characters to attempt climbing those webs.
It could work.. Rodolfo can do spider climb many times and it's an hour at the time. So we could send someone up a wall to find a place to tie some rope to and then follow that way. There is bound to be some ledges and caves and stuff where we can rest up on the way. And maybe even walk at times because I doubt that it's a direct smooth shaft to the surface.
I guess the idea was to just attempt to torch the whole place at once and see how much of it burns by itself. Not to carve a small path on one side but essentially try to start a forest fire :)
Setting reality aside, many places in 5e state that spider webs are flammable. For example, the web spell. So yes, these webs will burn.
However, the web spell also limits a 5 foot cube volume of web to be burned by a flame source in a 5 foot square, not the entire 20 foot cube.
Following this precedence (and other similar text in this adventure module), exposing the webs to a flame will cause it to rapidly combust, but they don't catch fire themselves.
So basically as long as a flame is held to them, they burn under that flame. Once the flame is removed, the burning ends.
Thurnir will attempt stealth 22
He’s pretty silent, he’s spent years slinking around the underdark on patrol.
Ok, Rodolfo has instructed Beegred to go take a look. Orubis is also moving up to take a look.
My question is, how much time are you dedicating to this? If you're just on the lookout for danger as you continue to travel past the point with the darkness, then roll Perception. If you are taking the time to look around where the darkness was to try and figure out if there's anything special about that place, then roll Investigation.
(Party can roll both: One person keeps a lookout while another Investigates)
I would want to take 2 or 5 minutes to check the area.
We’d might miss something well hidden, but not any obvious clues. And it wouldn’t set us back too much on the trip timeline.
Using the Help action to support Rodolfo, as his Investigation bonus (+7) is significantly higher than Beegred’s (+2).
If searching for a few minutes over a general area means I can use the passive checks, then Beegred can match Rodolfo.
The feat gives a nice bump to passive Perception (20) and Investigation (17),
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Encounter over. Or maybe not...?
Next set of rolls:
Encounter 2 of 4 (for an 'adventuring day' that represents the entire travel time to the next objective: The Silken Path): no encounter.
Next set of rolls:
Encounter 3 of 4 (for an 'adventuring day' that represents the entire travel time to the next objective: The Silken Path): no encounter.
Next set of rolls:
The webs - are they laid out flat-like and extend across like a knitted surface? Or is it that the whole 3D space is filled with webs in all directions?
Where we arrived - is it a cave mouth opening into a chasm like someone drilled a hole on the side of a well? Or is it more like a somewhat open cliff face (Grand Canyon style) where we can walk to the left and walk to the right to look for a better option? Are there any paths that lead downwards?
The Silken Paths is a 3D space filled with webs in all directions.
You arrived to The Silken Paths from a tunnel that just opens up into the middle of the chasm. From the mouth of the tunnel, you have to hop onto webs and start using them to climb upward like climbing a big ol' tree.
There will be some mechanics to traversing this area, but first I want to see if you all have any ideas on how to make travelling on spider webs 'easier'.
Interesting.
I've edited my post on the main thread. Pretty wild idea, but.. well, it's D&D
Levitate is a nice spell, and I let it slide when dealing with NPC's previously. However, there are a few issues now:
Cool, sounds reasonable. I wouldn't want to start weighing everything either.
Coming back to the situation we are facing - it looks extremely deadly. To the extent that it seems like there has to be some kind of a trick to help us have even the slightest chance not to die immediately. I have a difficult time figuring out the motivation for our characters to attempt climbing those webs.
*light fire*
*set entire caverns of webs on fire*
*wait*
hahahaha
j/k
that would make lots of angry things
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Ha! Had the same thought
Paladin - warforged - orange
It could work.. Rodolfo can do spider climb many times and it's an hour at the time. So we could send someone up a wall to find a place to tie some rope to and then follow that way. There is bound to be some ledges and caves and stuff where we can rest up on the way. And maybe even walk at times because I doubt that it's a direct smooth shaft to the surface.
Sure. It'll cost a spell slot for each of the following, to:
each time I roll for an encounter. Unless you have another way to burn the webs?
The shaft is definitely not shear and smooth. There will be ledges and other tunnels.
I guess the idea was to just attempt to torch the whole place at once and see how much of it burns by itself. Not to carve a small path on one side but essentially try to start a forest fire :)
Setting reality aside, many places in 5e state that spider webs are flammable. For example, the web spell. So yes, these webs will burn.
However, the web spell also limits a 5 foot cube volume of web to be burned by a flame source in a 5 foot square, not the entire 20 foot cube.
Following this precedence (and other similar text in this adventure module), exposing the webs to a flame will cause it to rapidly combust, but they don't catch fire themselves.
So basically as long as a flame is held to them, they burn under that flame. Once the flame is removed, the burning ends.
Oh, interesting. Just to note - Rodolfo has zero fire-based spells.
Well, if there's no fire to be had, what's the plan then?
Ok guys, I can't just move this forward without some kind of plan from your party on how you want to do this.
Are you out of ideas? Going to have to do it the hard way, fighting the webs and their purpose the whole way?