This post has potentially manipulated dice roll results.
Beegred hopes that the elemental will drop before it hits him again. He doesn't want to owe Narstin any more beers when they return to the tavern. ("Do these rocks gnomes have taverns?")
Attack action (magic sword), and bonus action attack (off-hand magic dagger), with adv. and Hunter's Mark.
1st Attack: 27 Damage: 16
2nd Attack: 20 Damage: 13
Dagger Attack: 15 Damage: 7
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
This post has potentially manipulated dice roll results.
Battered on all sides and restrained, the intelligence driving the elemental watches Rodolfo slink away. Instead it turns to Narstin, who healed Beegred...
Beegred was going to make a snide remark about Narstin's hammer skill, but considering Narstin healed the halfling from unconsciousness (twice), Beegred keeps his mouth shut.
Attack action (magic sword), and bonus action attack (off-hand magic dagger), with adv. and Hunter's Mark.
1st Attack: 28 Damage: 25
2nd Attack: 16 Damage: 14
Dagger Attack: 24 Damage: 8
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Narstin swings with his hammer, and the elemental swats it aside, leaving itself open for a blast of cold from Rodolfo. As the cold seeps deep into the gashes and punctures, Beegred slams his magical sword and dagger into the elemental, causing the shape to lose coherence.
Once again, the swirling dust spills out of the creature, waves of malevolence and ire washing over everyone. As the dust swirls in the cavern like a tornado, it is held back from the menhir and the stationary galeb duhr. Another bubble of magic reaches out from the menhir to envelop the destroyed elemental, reforming it into a defender. The magic begins to draw the second galeb duhr in towards the menhir, but the creature can't follow. It is trapped in the viscid glob, leaving it defenseless.
(What is everyone doing for the next round?)
ROUND 8
Beegred @ 23 [Concentrating: Hunter's Mark]
ROUND: 8
Movement: i21
Action:
Short Sword attack hits critically for 25 piercing damage.
Short Sword attack misses.
Bonus Action: Offhand dagger attack hits for 8 piercing damage.
Reaction:
Skameros @ 19 [Hasted]<<< CURRENT TURN IN ROUND 7.
ROUND: 6
Movement: J18
Bonus Action:
Action: Greataxe attack misses.
Haste Action: Greataxe attack hits for 15 slashing damage reduced to 7.
Reaction:
Earth Elemental @ 18 [DEFEATED]
ROUND: 7
Movement: J21
Action: One of two slam attacks hit Narstin for 12 bludgeoning damage.
Bonus Action:
Reaction:
Narstin @ 17 [CONCENTRATION: Spiritual Weapon]
ROUND: 7
Movement: i22
Bonus Action:
Action: Hammer attack, misses.
Reaction:
Rodolfo @ 7
ROUND: 6
Movement: G23
Action: Cast Cone of Cold, hits for 9 cold damage.
Beegred has a (utility) hammer and a bunch of iron spikes. Those are normally used for rock climbing, but sometimes the spikes can come loose if the rock cracks significantly.
He will use the hammer and a spike to chisel loose the rock underneath the galeb duhr (where it is globbed to the ground). If someone else has a hammer, Beegred can hand them a spike, if using a wedge makes their work easier. (The glob dries on impact, so Beegred doesn't have to worry about being glued to the elemental by accident.)
He doesn't worry about the thing being stuck to itself. The last one balled up and rolled around, so it doesn't need its limbs loose to move. As soon as it is freed from the ground, it can roll (with party assistance if necessary) towards the menhir.
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Beegred and Narstin begin to lay out some tooling to try and chip the floor away to release the Galeb Duhr. Rodolfo prepares a spell and watches, ready to unleash it at any threat. Skameros quickly waits.
The dust entity seems to emit a wave of glee as it funnels toward and into the defenseless Galeb Duhr, possessing it.
ROUND 9
Beegred @ 23 [Concentrating: Hunter's Mark]
ROUND: 9
Movement: i21
Action: Prepare tools along with Narstin to chip away at floor underneath viscid glob
Bonus Action:
Reaction:
Skameros @ 19 [Hasted]
ROUND: 9
Movement: J18
Bonus Action:
Action: Waits
Haste Action: Waits really fast!
Reaction:
Possessed Galeb Duhr @ 18 [RESTRAINED]
ROUND: 9
Movement: J21
Action: The dust entity possesses the Galeb Duhr
Bonus Action:
Reaction:
Narstin @ 17 [CONCENTRATION: Spiritual Weapon] <<< CURRENT TURN IN ROUND 9.
ROUND: 8
Movement: i22
Bonus Action:
Action: Prepare tooling with Beegred to chip away at the floor from underneath the viscid glob.
Reaction:
Rodolfo @ 7
ROUND: 8
Movement: G23
Action: Cast Cone of Cold and hold action to unleash it vs. any perceived threat.
The possessed Galeb Duhr does all it can to avoid Narstin's Sacred Flame, but leaves itself open to the spiritual weapon's blow. As the spiritual weapon strikes, it becomes evident that the creature is already weakened as the swirling dust seems to spill out of fissures almost as fast as it can return.
ROUND 9
Beegred @ 23 [Concentrating: Hunter's Mark]
ROUND: 9
Movement: i21
Action: Prepare tools along with Narstin to chip away at floor underneath viscid glob
Bonus Action:
Reaction:
Skameros @ 19 [Hasted]
ROUND: 9
Movement: J18
Bonus Action:
Action: Waits
Haste Action: Waits really fast!
Reaction:
Possessed Galeb Duhr @ 18 [RESTRAINED]
ROUND: 9
Movement: J21
Action: The dust entity possesses the Galeb Duhr
Bonus Action:
Reaction:
Narstin @ 17 [CONCENTRATION: Spiritual Weapon]
ROUND: 9
Movement: i22
Bonus Action: Spiritual Weapon moves and attacks Galeb Duhr for 7 force damage.
Action: Sacred Flame misses.
Reaction:
Rodolfo @ 7 [RAY OF FROST] <<< CURRENT TURN IN ROUND 9.
ROUND: 8
Movement: G23
Action: Cast Cone of Cold and hold action to unleash it vs. any perceived threat.
Bonus Action:
Reaction: Release Ray of Frost at Galeb Duhr for 8 cold damage.
Rodolfo faints an attack, but instead jumps backwards and backs off 15 feet up the stairs (action: disengage, movement away from the elemental).
Beegred hopes that the elemental will drop before it hits him again. He doesn't want to owe Narstin any more beers when they return to the tavern. ("Do these rocks gnomes have taverns?")
Attack action (magic sword), and bonus action attack (off-hand magic dagger), with adv. and Hunter's Mark.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Skameros still buzzing like a 5 year old on pixie stix swings at the elemental again
[Greataxe: 25 Damage: 10 slashing]
[Greataxe: 21 Damage: 16 slashing]
Haste Rounds: 5/10
I believe they have fermented mushroom brews :P
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Battered on all sides and restrained, the intelligence driving the elemental watches Rodolfo slink away. Instead it turns to Narstin, who healed Beegred...
Slam Attack: 10 Damage: 10
Slam Attack: 23 Damage: 12
ROUND 7
Beegred @ 23 [Concentrating: Hunter's Mark]
Skameros @ 19 [Hasted]
Earth Elemental @ 18 [RESTRAINED] [Hunter's Marked]
Narstin @ 17 <<< CURRENT TURN IN ROUND 7.
Rodolfo @ 7
Narstin swings back at the elemental with his hammer.
Attack: 13 Damage: 10
Rolling for Narstin, for advantage: 9
CONCENTRATION CHECK for damage taken in round 6, DC 10: 19
Rodolfo will shoot a ray of frost at it: Attack: 25 Damage: 9
Beegred was going to make a snide remark about Narstin's hammer skill, but considering Narstin healed the halfling from unconsciousness (twice), Beegred keeps his mouth shut.
Attack action (magic sword), and bonus action attack (off-hand magic dagger), with adv. and Hunter's Mark.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Narstin swings with his hammer, and the elemental swats it aside, leaving itself open for a blast of cold from Rodolfo. As the cold seeps deep into the gashes and punctures, Beegred slams his magical sword and dagger into the elemental, causing the shape to lose coherence.
Once again, the swirling dust spills out of the creature, waves of malevolence and ire washing over everyone. As the dust swirls in the cavern like a tornado, it is held back from the menhir and the stationary galeb duhr. Another bubble of magic reaches out from the menhir to envelop the destroyed elemental, reforming it into a defender. The magic begins to draw the second galeb duhr in towards the menhir, but the creature can't follow. It is trapped in the viscid glob, leaving it defenseless.
(What is everyone doing for the next round?)
ROUND 8
Beegred @ 23 [Concentrating: Hunter's Mark]
Skameros @ 19 [Hasted] <<< CURRENT TURN IN ROUND 7.
Earth Elemental @ 18 [DEFEATED]
Narstin @ 17 [CONCENTRATION: Spiritual Weapon]
Rodolfo @ 7
Beegred has a (utility) hammer and a bunch of iron spikes. Those are normally used for rock climbing, but sometimes the spikes can come loose if the rock cracks significantly.
He will use the hammer and a spike to chisel loose the rock underneath the galeb duhr (where it is globbed to the ground). If someone else has a hammer, Beegred can hand them a spike, if using a wedge makes their work easier. (The glob dries on impact, so Beegred doesn't have to worry about being glued to the elemental by accident.)
He doesn't worry about the thing being stuck to itself. The last one balled up and rolled around, so it doesn't need its limbs loose to move. As soon as it is freed from the ground, it can roll (with party assistance if necessary) towards the menhir.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Skameros watches Beegred with interest.
"Magic blob stuck, not sure that help..."
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Rodolfo says, "Oh, we might have a problem."
He readies a ray of frost this time around for anything else that might approach.
With a shrug, Narstin accepts one of the wedges from Beegred and uses his warhammer to get to work as well.
Beegred and Narstin begin to lay out some tooling to try and chip the floor away to release the Galeb Duhr. Rodolfo prepares a spell and watches, ready to unleash it at any threat. Skameros quickly waits.
The dust entity seems to emit a wave of glee as it funnels toward and into the defenseless Galeb Duhr, possessing it.
ROUND 9
Beegred @ 23 [Concentrating: Hunter's Mark]
Skameros @ 19 [Hasted]
Possessed Galeb Duhr @ 18 [RESTRAINED]
Narstin @ 17 [CONCENTRATION: Spiritual Weapon] <<< CURRENT TURN IN ROUND 9.
Rodolfo @ 7
Narstin directs his spritual weapon at the creature as he stands again and launches a sacred flame towards it.
Spiritual weapon Attack: 22 Damage: 7
Dc14 dex or 2 damage.
Rolling for Narstin because he has advantage: 1
Galeb Duhr DEX saving throw vs. DC 14: 3 with disadvantage 17
The possessed Galeb Duhr does all it can to avoid Narstin's Sacred Flame, but leaves itself open to the spiritual weapon's blow. As the spiritual weapon strikes, it becomes evident that the creature is already weakened as the swirling dust seems to spill out of fissures almost as fast as it can return.
ROUND 9
Beegred @ 23 [Concentrating: Hunter's Mark]
Skameros @ 19 [Hasted]
Possessed Galeb Duhr @ 18 [RESTRAINED]
Narstin @ 17 [CONCENTRATION: Spiritual Weapon]
Rodolfo @ 7 [RAY OF FROST] <<< CURRENT TURN IN ROUND 9.