This post has potentially manipulated dice roll results.
Graxx goes over and takes the parchment of his likeness. At first his eyebrows shoot up in surprise and then gradually come back down as he nods his head in agreement.
"Well... I can't say I blame 'em.... But who can it be?" says Graxx
Does Graxx notice anything familiar about the drawing like someone from his past? Investigation? 5
Gruxx turns the parchment over and sees there is more on the back: "25 gold pieces for this one” and a symbol of a black spider drawn beneath it.
Each of the hobgoblins was carrying a well-used, but still in good shape longsword.
Rock only, click on this spoiler:
Rock, your path description says you physically take on an attribute of your totem animal. Do you have any ideas? It would be interesting if you suddenly had fur somewhere like on the sides of your snout, on your shoulders, or down your back. You already have sharp teeth and claws, so that wouldn't be any difference.
As for creating your totem, the easiest would be to use the teeth from the wolf. Or perhaps the whole jawbone, if you can figure out something to do with it.
Looking over what the Hobgoblins had been wearing Glynquinal looks for any marks that might indicate a regular uniform from a known unit.
History 18
Glynquinal to Gruxx, "Heh, only 25 GP? I'm sure we can get that higher friend. I'll stand shoulder to shoulder with you to, and make that damn hard to collect."
"Why thank you Glynquinal! It does seem kinda low for all we've been doin'. I guess this Spider person's pretty upset with me. Just need to roll some more heads and get that total up! Maybe the spider will come claim us themselves!" says Gruxx.
Glynquinal thinks about it for a few more minutes, then says to the rest of the party, "If there is one out for Gruxx, we should assume there is one for all of us. We will have to remain on alert for that. How is it that within an hour or so of setting up for the night we were discovered so easily? They were moving on a line that would have walked them right into our position.?
Glynquinal, as you look over the uniforms of the attacking hobgoblins, you notice some similar marks, but you don't recognize them as anything familiar.
As Rock begins milling above, you all notice his tail is no longer scaly, but furry! It is mostly gray, but the tip is black.
Rock, it will take a little time to make your totem. Not long, but if you're already trying to communicate with animals, it will need to wait. Also, your spirit seeker feature allows you to cast speak with animals as a ritual, which means it takes 10 minutes + 6 seconds to cast.
Glynquinal noting the markings points them out to Herr Doktor and the others, "Herr Doktor...these marking looks like they are from some sort of organized unit. Have you seen anything like these markings before?."
To Ian, "When we are in a position to push ahead and scout the path, well have to be more careful. Some random brigands arrayed against us is one thing. A more organized force put against us, would be far more interesting."
Glynquinal offers a suggestion to Rock, "If they are hunting us, putting out flyers like they did with Gruxx, I would rather hunt them instead. I'd like them to know we are the predators, and not easy prey."
Glynquinal to Gruxx, "I suppose we would have to find our way out of here to track them down. Does anyone have some idea which direction to start looking in?"
You are at the junction where the road to Phandalin heads south from the Triboar Trail. Heading west would take you to the High Road, heading east would take you to Conyberry. Heading south would take you to Phandalin. The hobgoblins were moving east in the trees on the north side of the Triboar Trail.
EDIT: The hobgoblins were moving from east to west.
After taking not of his surroundings, and thinking about how the Hobgoblins had been moving Glynquinal says to Gruxx, "If the Hobgoblins were coming out of the west, how about starting there?"
Graxx goes over and takes the parchment of his likeness. At first his eyebrows shoot up in surprise and then gradually come back down as he nods his head in agreement.
"Well... I can't say I blame 'em.... But who can it be?" says Graxx
Does Graxx notice anything familiar about the drawing like someone from his past? Investigation? 5
Rock fells more than rested and a littel bit like he can't wait to see some more of the woods.
Rock will take out a piece of the wolf that he killed when he meet up with the party and study it to make a totem
Gruxx turns the parchment over and sees there is more on the back: "25 gold pieces for this one” and a symbol of a black spider drawn beneath it.
Each of the hobgoblins was carrying a well-used, but still in good shape longsword.
Rock only, click on this spoiler:
Rock, your path description says you physically take on an attribute of your totem animal. Do you have any ideas? It would be interesting if you suddenly had fur somewhere like on the sides of your snout, on your shoulders, or down your back. You already have sharp teeth and claws, so that wouldn't be any difference.
As for creating your totem, the easiest would be to use the teeth from the wolf. Or perhaps the whole jawbone, if you can figure out something to do with it.
Looking over what the Hobgoblins had been wearing Glynquinal looks for any marks that might indicate a regular uniform from a known unit.
History 18
Glynquinal to Gruxx, "Heh, only 25 GP? I'm sure we can get that higher friend. I'll stand shoulder to shoulder with you to, and make that damn hard to collect."
Glynquinal will pack out 2 of the longswords securing them to his pack.
Rock will use the skull of his wolf pelt and make a his totem.
(OOC) DDP please roll for the changes maybe a nice fluffy tail and long wiskers
Rock feels different and feels the need to talk to the near by wild life.
Rock will move softly around the camp and sniff and speak softly to any of the beasts of the woods,
questions would be what and who is near us and are they a threat to us?
Perception 15
Gruxx smiles at Glyn.
"Why thank you Glynquinal! It does seem kinda low for all we've been doin'. I guess this Spider person's pretty upset with me. Just need to roll some more heads and get that total up! Maybe the spider will come claim us themselves!" says Gruxx.
Glynquinal thinks about it for a few more minutes, then says to the rest of the party, "If there is one out for Gruxx, we should assume there is one for all of us. We will have to remain on alert for that. How is it that within an hour or so of setting up for the night we were discovered so easily? They were moving on a line that would have walked them right into our position.?
Glynquinal, as you look over the uniforms of the attacking hobgoblins, you notice some similar marks, but you don't recognize them as anything familiar.
As Rock begins milling above, you all notice his tail is no longer scaly, but furry! It is mostly gray, but the tip is black.
Rock, it will take a little time to make your totem. Not long, but if you're already trying to communicate with animals, it will need to wait. Also, your spirit seeker feature allows you to cast speak with animals as a ritual, which means it takes 10 minutes + 6 seconds to cast.
Glynquinal noting the markings points them out to Herr Doktor and the others, "Herr Doktor...these marking looks like they are from some sort of organized unit. Have you seen anything like these markings before?."
To Ian, "When we are in a position to push ahead and scout the path, well have to be more careful. Some random brigands arrayed against us is one thing. A more organized force put against us, would be far more interesting."
Rock to party "Do we go back to town or to see where the hobgoblins came from?"
Rock will sniff the hobgoblins to see if he can pick out their trail
Perception 10
Glynquinal offers a suggestion to Rock, "If they are hunting us, putting out flyers like they did with Gruxx, I would rather hunt them instead. I'd like them to know we are the predators, and not easy prey."
Gruxx smiles at Glynquinal.
"Yes! We hunt them back and find who sent them!" says Gruxx.
Gruxx would like to try to find tracks leading where the Hobgoblins came from.
Survival: 3
Rock is with Grux
Survival 16
OOC well that did not go as planned
Glynquinal to Gruxx, "I suppose we would have to find our way out of here to track them down. Does anyone have some idea which direction to start looking in?"
You are at the junction where the road to Phandalin heads south from the Triboar Trail. Heading west would take you to the High Road, heading east would take you to Conyberry. Heading south would take you to Phandalin. The hobgoblins were moving
eastin the trees on the north side of the Triboar Trail.EDIT: The hobgoblins were moving from east to west.
After taking not of his surroundings, and thinking about how the Hobgoblins had been moving Glynquinal says to Gruxx, "If the Hobgoblins were coming out of the west, how about starting there?"
Ian says I am up for anything except standing still. Someone lead, I will take up the rear.