(The wizard might be a Bladesinger. Mage armor would bring base AC up to 13. A high dex mod of say 3 would bring it up to 16, and with the Bladesinger's Bladesong ability, their int mod would also be added to that. With a standard array or point buy system, along with an being a high elf, one could have a base 14 dex score, and base 15 int score, with their racial ability score increases bringing both up to 16. In that way, mage armor, along with two of their stats granting them a plus 3 bonus to AC would allow a level three wizard to have an AC of 19, which shield could bring up to 24.)
If possible, Perry would run over toward the collection of gladiators, ignoring the wight for now and unleash the same series of strikes upon the enemies wizard as he just did to the bard.
This post has potentially manipulated dice roll results.
Furious at his failed javelin attack, the half-orc marauder roars in savage fury and charges toward the enemy wizard. His hulking body maneuvers around where the wight could potentially strike at him, but his dark eyes are fixed menacingly on the target before him. Dagon's thirst for blood has become a palpable sensation in the feral warrior's mind, and even as he closes the distance, his greataxe is already rising into the air. The half-orc takes up a position opposite his Monk companion in order to try and create the best angle of attack, and with an unyielding and merciless grimace of primal savagery, Dagon sends his greataxe in howling for the wizard's blood.
Full movement used to try and get to the Wizard, if possible avoiding Opportunity Attacks from the others in the room, and my intention is to end my movement opposite Perry to get the flanking bonus.
Attack on the Wizard:7, (2nd roll in case of Flanking Advantage):12Damage:5+ Superiority Damage Die:3 (Disarming Attack used, STR saving throw DC 13 or else drop equipped weapon)
With another bellowing roar of battle lust, the half-orc reaches deep inside himself for a wellspring of stamina and brings his weapon around again for another brutal assault.
Bonus Action: Action Surge!
Attack on the Wizard:24, (2nd roll in case of Flanking Advantage):7Damage:4+ Superiority Damage Die:5 (Disarming Attack used, STR saving throw DC 13 or else drop equipped weapon)
Great Weapon Master fighting style reroll of the 1 for the first attack's damage dice:15
Seeing the spellcaster before him, whirl and dodge and duck and weave between every blow sent their way, Humphry decided his only recourse was to hit them with something they couldn't avoid. With a harsh gesticulation and a snarl, the old gnome cast Poison Spray at the wizard.
This post has potentially manipulated dice roll results.
With the fall of the wizard comes the fall of the rival team. The four bodies disappear in a flash of red light to be replaced by glowing skulls the color of blood burned into the stone floor originally occupied by the bodies.
The wight, momentarily forgotten, capitalizes on the opportunity to swings it's longsword at Kic and follow it up with Life Drain.
Longsword Attack: 15 Damage: 8
Life Drain Attack: 16 Damage: 7 (On a hit make a Constitution ST)
(damn. The wizard has a 19 AC?)
(used Shield as a reaction, bringing his AC up to 19 form 14 until the start of his next turn)
(I rolled 23 so the AC before shield would have to be 19)
(The wizard might be a Bladesinger. Mage armor would bring base AC up to 13. A high dex mod of say 3 would bring it up to 16, and with the Bladesinger's Bladesong ability, their int mod would also be added to that. With a standard array or point buy system, along with an being a high elf, one could have a base 14 dex score, and base 15 int score, with their racial ability score increases bringing both up to 16. In that way, mage armor, along with two of their stats granting them a plus 3 bonus to AC would allow a level three wizard to have an AC of 19, which shield could bring up to 24.)
(well dang. That's incredibly handy)
*golf clap on the clutch save and the character creation*
(Yes, Aegean is a bladesinger and he cast Shield to boost his AC up to 24. Pretty clutch.)
Perry!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(Their wizard, a wight, Humphry, and Kic are all next to each other? )
If possible, Perry would run over toward the collection of gladiators, ignoring the wight for now and unleash the same series of strikes upon the enemies wizard as he just did to the bard.
Unarmed 18 Damage: 5
Bonus
Flurry 1 6 Damage: 4
Flurry 2 25 Damage: 4
(3 failures 😭)
(Not gonna do it, I'm afraid.)
Dagon!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Furious at his failed javelin attack, the half-orc marauder roars in savage fury and charges toward the enemy wizard. His hulking body maneuvers around where the wight could potentially strike at him, but his dark eyes are fixed menacingly on the target before him. Dagon's thirst for blood has become a palpable sensation in the feral warrior's mind, and even as he closes the distance, his greataxe is already rising into the air. The half-orc takes up a position opposite his Monk companion in order to try and create the best angle of attack, and with an unyielding and merciless grimace of primal savagery, Dagon sends his greataxe in howling for the wizard's blood.
Full movement used to try and get to the Wizard, if possible avoiding Opportunity Attacks from the others in the room, and my intention is to end my movement opposite Perry to get the flanking bonus.
Attack on the Wizard: 7, (2nd roll in case of Flanking Advantage): 12 Damage: 5 + Superiority Damage Die: 3 (Disarming Attack used, STR saving throw DC 13 or else drop equipped weapon)
With another bellowing roar of battle lust, the half-orc reaches deep inside himself for a wellspring of stamina and brings his weapon around again for another brutal assault.
Bonus Action: Action Surge!
Attack on the Wizard: 24, (2nd roll in case of Flanking Advantage): 7 Damage: 4 + Superiority Damage Die: 5 (Disarming Attack used, STR saving throw DC 13 or else drop equipped weapon)
Great Weapon Master fighting style reroll of the 1 for the first attack's damage dice: 15
The wizard cleverly evades Dagon's savange onslaught, which would have laid low an elephant had the axe made contact with its prey.
Humphry!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Seeing the spellcaster before him, whirl and dodge and duck and weave between every blow sent their way, Humphry decided his only recourse was to hit them with something they couldn't avoid. With a harsh gesticulation and a snarl, the old gnome cast Poison Spray at the wizard.
DC 13 Con ST or take 11 poison damage
With the fall of the wizard comes the fall of the rival team. The four bodies disappear in a flash of red light to be replaced by glowing skulls the color of blood burned into the stone floor originally occupied by the bodies.
The wight, momentarily forgotten, capitalizes on the opportunity to swings it's longsword at Kic and follow it up with Life Drain.
Longsword Attack: 15 Damage: 8
Life Drain Attack: 16 Damage: 7 (On a hit make a Constitution ST)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Con save: 11
(Safe)
Kic is up!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Kic drops from bear form. Looks over the Wight and targets the metallic studs that line his leather armor and casts Heat Metal on them. Damage: 4
Then Kic turns back into a bear.
(I believe the wight's armor qualifies as leather, not metal.)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(Ah i thought it was studded leather. Knowing that I would've just attacked in bear form)
(Is studded leather classified as both metal and leather armor? And can I say, this group takes it deep. I appreciate that. :P)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash