I have been informed that Daewen has already been inspired, so we're sending that over to Mercy. We're still going to say nice things to Daewen though.
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Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
Knight5Polearm repokes at Daewen with disadvantage Polearm Attack: 10 Damage: 10
Editing. Nice job, that's a miss. Deflected. Gotta love pallies. Right, Misha? Ya! Especially when hitting puppers eento atmosphere! Alright, fair enough, back to the action.
Knight2, while wounded, manages to parry and sidestep your attacks, Carrhae, catching a quick glance at your heaving chest. "I'd rather have something ELSE."he pants, surprised he's still alive.
Mercy, taking stock of what was happening while the knight she’d been fighting turned on Strife, quickly crouched, setting her crossbows across her knee while she cast Bane on Knights 4, 5 and 6.
CHA12 saving through, or those knights are going to get a little clumsy.
She then grabbed her weapons and rolled around behind Number 6, not leaving his melee range, just not liking the view of his face.
This post has potentially manipulated dice roll results.
Peeling herself up from the mud, Daewen withdraws both blades when she notices the drawbridge has accidentally been left down, and knights are still streaming out of the tower through the open front door. They left their fly down, and their peenor is showing! Peering deep into the shadows inside the tower, she spots the two initiates standing near the entrance with longbows, taking potshots at her team. And behind them, towering over the room, is that blasted battering ram. In the shadows beyond, she espies the switch on the wall which activates the ram, recalling it from her previous time snooping around the tower.
Quickly fomenting a plan to add chaos to the battle in their favor, she squeezes her eyes tightly shut, calls on the Raven Queen's blessing, and blink teleports herself 10 feet inside the tower, behind the Initiates. Yanking down on the lever, she releases the battering ram to do its thing...
She’ll then use her bardic inspiration to stealth: 23 + 1 = 27
This post has potentially manipulated dice roll results.
Zephyr's eyes narrow at the sight of the knights reinforcements, their tentacles retracting back to the rod. With furrowed brows they slide the staff back in its holster before yelling: "You need this many people to take down, like, five people? How pathetic!" Zephyr starts to cast Spirit Guardians. "Let's level the playing field."
As the spell is cast little jellyfish start floating about the group, protecting Zephyr's friends. Manta ray's and, of course, squid join in as well and attack the mother****ers.
Any enemy within range (15ft) needs to make a Wis save of 14 or get hit for 14 radiant damage, successful save, they are hit for half.
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
Knight2HURTblade WIS SAVE: 12 Knight1HURTblade WIS SAVE: 18
The two Knights die under the assault as your tentattack misses.
Daewen, you pop behind the initiate longbowmen, and pull the level. The battering ram releases, and drives itself into the entire main hall of the tower towards the outside, but no further. It quickly retracts and locks back in place. You vanish. You can hear many voices upstairs, and other general noises of battle - like people getting ready, and shouting.
ROUND THREE
Four hippogriffs carrying Knights and vultures carrying Knights enter the fray coming from the stables on the lowest floor. The vultures land on the opposite side of the Spire when land is, but the hippogriffs and their Knights attempt to swoop in and knock you off the drawbridge to the valley floor below. You quickly look down. It is a VERY VERY VERY long way down. You do NOT want to get pushed off the drawbridge.
AIRHippoKnight2 lands behind you guys on the ground away from the tower, attacking Strife: Longsword Attack: 21 Damage: 9 Longsword Attack: 17 Damage: 8 As does it's Hippo: Beak Attack: 12 Damage: 11 Claw Attack: 24 Damage: 7
CRITICAL: 91
Knight6PolearmBANE continues to attack Mercy: Spear Attack: 13 Damage: 6 Spear Attack: 7 Damage: 10 minus 1 for first attack cuz BANE minus 2 for second attack cuz BANE
AIRHippoKnight4 lands behind you guys on the ground away from the tower, and attacks Zeph: Longsword Attack: 6 Damage: 4 Longsword Attack: 19 Damage: 9 As does it's Hippo: Beak Attack: 23 Damage: 4 Claw Attack: 9 Damage: 9
Knight5PolarmBANE WAS attacking Daewen, but i believe she teleported away, so attacks Strife instead. Spear Attack: 6 Damage: 9 Spear Attack: 18 Damage: 6 minus 3 for first attack cuz BANE minus 3 for second attack cuz BANE
Knight4PolearmBANE attacks Carrhae: Spear Attack: 19 Damage: 7 Spear Attack: 20 Damage: 10 minus 1 for first attack cuz BANE minus 4 for second attack cuz BANE
This post has potentially manipulated dice roll results.
Carrhae is filled with concern after seeing Strife take some harsh blows from the knights, so she completely disregards her own safety and runs to help her.
Attack: 16 Damage: 11
Fire:8
Attack: 21 Damage: 11
Fire:10
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Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
Strife grants Bardic Inspiration to Daewen as a bonus action, then shoots Knight2 with her shortbow with Inspiration.
Shortbow (+6): 10, damage 9 (1d6+3)
If that hits but does not kill her foe, Strife will again invoke Psychic Blades as a free action for an additional 11 (3d6) damage.
Knight2HURTblade, Strife20, Knight1HURTBLADE, Knight6Polearm, Knight5Polearm, Knight4Polearm, InitiateLongbow, Carrhae10, Knight3POLEARM, Mercy5, InitiateLongbow, Zeph3, Daenosplat6
Knight1, badly hurts, attacks Strife again.
Longsword attack: Attack: 17 Damage: 4
Longsword attack: Attack: 24 Damage: Unable to parse dice roll.
Knight6Polearm thrusts at Mercy:
Polearm Attack: 19 Damage: 9
Polearm Attack: 13 Damage: 8
Knight5Polearm pokes at Daewen:
Polearm Attack: 7 Damage: 9
Polearm Attack: 13 Damage: 8
Knight4Polearm stabs at Zeph:
Polearm Attack: 9 Damage: 4
Polearm Attack: 12 Damage: 10
InitiateLongBow fires a shot at Carrhae:
Longbow Attack: 7 Damage: 8
Knight2HURTblade, Strife20, Knight1HURTBLADE, Knight6Polearm, Knight5Polearm, Knight4Polearm, InitiateLongbow, Carrhae10, Knight3POLEARM, Mercy5, InitiateLongbow, Zeph3, Daenosplat6
Reaction: Carrhae throws up her shield, forcing the guy who attacked Zephyr to re-roll at disadvantage.
Bonus Action: Carrhae inspires Daewen. "You'll get 'em this time, Dae!"
Then she takes two swings at Knight #2 "You want my sword so badly, here you go!"
Attack: 9 Damage: 10
Fire Damage:3
Attack: 17 Damage: 9
Fire Damage:5
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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I have been informed that Daewen has already been inspired, so we're sending that over to Mercy. We're still going to say nice things to Daewen though.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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Knight5Polearm repokes at Daewen with disadvantage
Polearm Attack: 10 Damage: 10
Editing. Nice job, that's a miss. Deflected. Gotta love pallies. Right, Misha? Ya! Especially when hitting puppers eento atmosphere! Alright, fair enough, back to the action.
Knight2, while wounded, manages to parry and sidestep your attacks, Carrhae, catching a quick glance at your heaving chest. "I'd rather have something ELSE." he pants, surprised he's still alive.
Knight2HURTblade, Strife20, Knight1HURTBLADE, Knight6Polearm, Knight5Polearm, Knight4Polearm, InitiateLongbow, Carrhae10, Knight3POLEARM, Mercy5, InitiateLongbow, Zeph3, Daenosplat6
Knight3 with the polearm shoves it at Carrhae:
Polearm Attack: 14 Damage: 9
Polearm Attack: 13 Damage: 4
Ok! Mercy is up now!
Knight2HURTblade, Strife20, Knight1HURTBLADE, Knight6Polearm, Knight5Polearm, Knight4Polearm, InitiateLongbow, Carrhae10, Knight3POLEARM, Mercy5, InitiateLongbow, Zeph3, Daenosplat6
Mercy, taking stock of what was happening while the knight she’d been fighting turned on Strife, quickly crouched, setting her crossbows across her knee while she cast Bane on Knights 4, 5 and 6.
CHA12 saving through, or those knights are going to get a little clumsy.
She then grabbed her weapons and rolled around behind Number 6, not leaving his melee range, just not liking the view of his face.
Acrobatics for how badass it looks: 20
Knight4: 9
Knight5: 22
Knight6: 17
LOL, such crappy rolls.
(BANE! BANE! BANE!)
All Hail the Lord Tyrant and Supreme Commander.
Knight2HURTblade, Strife20, Knight1HURTBLADE, Knight6PolearmBANE, Knight5PolearmBANE, Knight4PolearmBANE, InitiateLongbow, Carrhae10, Knight3POLEARM, Mercy5, InitiateLongbow, Zeph3, Daenosplat6
The initiate casts guiding wind, and lock and loads a shot at Mercy:
Longbow Attack: 19 Damage: 6
Knight2HURTblade, Strife20, Knight1HURTBLADE, Knight6PolearmBANE, Knight5PolearmBANE, Knight4PolearmBANE, InitiateLongbow, Carrhae10, Knight3POLEARM, Mercy5, InitiateLongbow, Zeph3, Daenosplat6
Bane: 17
still going
Peeling herself up from the mud, Daewen withdraws both blades when she notices the drawbridge has accidentally been left down, and knights are still streaming out of the tower through the open front door. They left their fly down, and their peenor is showing! Peering deep into the shadows inside the tower, she spots the two initiates standing near the entrance with longbows, taking potshots at her team. And behind them, towering over the room, is that blasted battering ram. In the shadows beyond, she espies the switch on the wall which activates the ram, recalling it from her previous time snooping around the tower.
Quickly fomenting a plan to add chaos to the battle in their favor, she squeezes her eyes tightly shut, calls on the Raven Queen's blessing, and blink teleports herself 10 feet inside the tower, behind the Initiates. Yanking down on the lever, she releases the battering ram to do its thing...
She’ll then use her bardic inspiration to stealth: 23 + 1 = 27
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Zephyr's eyes narrow at the sight of the knights reinforcements, their tentacles retracting back to the rod. With furrowed brows they slide the staff back in its holster before yelling: "You need this many people to take down, like, five people? How pathetic!" Zephyr starts to cast Spirit Guardians. "Let's level the playing field."
As the spell is cast little jellyfish start floating about the group, protecting Zephyr's friends. Manta ray's and, of course, squid join in as well and attack the mother****ers.
Any enemy within range (15ft) needs to make a Wis save of 14 or get hit for 14 radiant damage, successful save, they are hit for half.
Tentattack on the weakest *****:
Attack: 10 Damage: 4
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
Knight2HURTblade, Strife20, Knight1HURTBLADE, Knight6PolearmBANE, Knight5PolearmBANE, Knight4PolearmBANE, InitiateLongbow, Carrhae10, Knight3POLEARM, Mercy5, InitiateLongbow, Zeph3, Daenosplat6
Knight2HURTblade WIS SAVE: 12
Knight1HURTblade WIS SAVE: 18
The two Knights die under the assault as your tentattack misses.
Daewen, you pop behind the initiate longbowmen, and pull the level. The battering ram releases, and drives itself into the entire main hall of the tower towards the outside, but no further. It quickly retracts and locks back in place. You vanish. You can hear many voices upstairs, and other general noises of battle - like people getting ready, and shouting.
ROUND THREE
Four hippogriffs carrying Knights and vultures carrying Knights enter the fray coming from the stables on the lowest floor. The vultures land on the opposite side of the Spire when land is, but the hippogriffs and their Knights attempt to swoop in and knock you off the drawbridge to the valley floor below. You quickly look down. It is a VERY VERY VERY long way down. You do NOT want to get pushed off the drawbridge.
AIRHippoKnight1: 17
AIRHippoKnight2: 21
AIRHippoKnight3: 4
AIRHippoKnight4:18
LANDVultureKnight1: 22
LANDVultureKnight2: 9
Knight2HURTblade,Strife20,Knight1HURTBLADE,AIRHippoKnight2, Knight6PolearmBANE, AIRHippoKnight4, Knight5PolearmBANE, Knight4PolearmBANE, InitiateLongbow, Carrhae10, AIRHippoKnight1, LANDVultureKnight1, AIRHippoKnight3, LANDVultureKnight2, Knight3POLEARM, Mercy5, InitiateLongbow, Zeph3, Daenoram6Knight2HURTblade attacks Carrhae again:Longsword Attack: 9 Damage: 11
Longsword Attack: 15 Damage: 10
Strife20, AIRHippoKnight2, Knight6PolearmBANE, AIRHippoKnight4, Knight5PolearmBANE, Knight4PolearmBANE, InitiateLongbow, Carrhae10, AIRHippoKnight1, LANDVultureKnight1, AIRHippoKnight3, LANDVultureKnight2, Knight3POLEARM, Mercy5, InitiateLongbow, Zeph3, Daenoram6
Strife will shoot an Initiate with her shortbow (the one next to act just before Carrhae).
Shortbow (+6): 26, damage 7 (1d6+3)
If that hits but does not kill her foe, Strife will again invoke Psychic Blades as a free action for an additional 13 (3d6) damage.
Strife calls upon Carrhae's inspiration (+1d6 to hit): 6
The initiate takes an arrow to the knee, screams in pain, and falls off the drawbridge to his death.
Strife20, AIRHippoKnight2, Knight6PolearmBANE, AIRHippoKnight4, Knight5PolearmBANE, Knight4PolearmBANE, Carrhae10, AIRHippoKnight1, LANDVultureKnight1, AIRHippoKnight3, LANDVultureKnight2, Knight3POLEARM, Mercy5, InitiateLongbow, Zeph3, Daenoram6
AIRHippoKnight2 lands behind you guys on the ground away from the tower, attacking Strife:
Longsword Attack: 21 Damage: 9
Longsword Attack: 17 Damage: 8
As does it's Hippo:
Beak Attack: 12 Damage: 11
Claw Attack: 24 Damage: 7
CRITICAL: 91
Knight6PolearmBANE continues to attack Mercy:
Spear Attack: 13 Damage: 6
Spear Attack: 7 Damage: 10
minus 1 for first attack cuz BANE
minus 2 for second attack cuz BANE
AIRHippoKnight4 lands behind you guys on the ground away from the tower, and attacks Zeph:
Longsword Attack: 6 Damage: 4
Longsword Attack: 19 Damage: 9
As does it's Hippo:
Beak Attack: 23 Damage: 4
Claw Attack: 9 Damage: 9
Knight5PolarmBANE WAS attacking Daewen, but i believe she teleported away, so attacks Strife instead.
Spear Attack: 6 Damage: 9
Spear Attack: 18 Damage: 6
minus 3 for first attack cuz BANE
minus 3 for second attack cuz BANE
Knight4PolearmBANE attacks Carrhae:
Spear Attack: 19 Damage: 7
Spear Attack: 20 Damage: 10
minus 1 for first attack cuz BANE
minus 4 for second attack cuz BANE
Strife20, AIRHippoKnight2, Knight6PolearmBANE, AIRHippoKnight4, Knight5PolearmBANE, Knight4PolearmBANE, Carrhae10, AIRHippoKnight1, LANDVultureKnight1, AIRHippoKnight3, LANDVultureKnight2, Knight3POLEARM, Mercy5, InitiateLongbow, Zeph3, Daenoram6
Strife Crit 12 - Nothing happens.
Zeph Crit 26 - ?????Carrhae Crit 38 - ?????
Second Strife Crit: 6EDITING eh, **** it. No extra crit stuff.
Carrhae is filled with concern after seeing Strife take some harsh blows from the knights, so she completely disregards her own safety and runs to help her.
Attack: 16 Damage: 11
Fire:8
Attack: 21 Damage: 11
Fire:10
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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AOO
Spear Attack: 14 Damage: 9
**** it, here's a 2nd level Smite, since no one hits Carrhae's crush and gets away with it.
Smite Damage:11
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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