[I was under the impression that everyone had gone down the stairs, since it's a fairly lengthy staircase. You all should have gone ahead and moved up to the hall, unless some people stayed behind.]
Those two (or three) had been scouting ahead of the doors which were dark, they had gone down the stairs. They never reported back, so I presumed those of us with the Magister were still waiting to hear back.
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// I am Arenlor Developers should read This Changelog Moderator for D&D Beyond's YouTube, Twitch, and Discord.
[Pazumin can enter into combat with everyone else's initiative. Just act as if you're 40 feet further back.]
The specters turn their attention to you, their eyes glowing a bright blue as they rush towards you.
Players act first! Surprise round is over, so take actions as if you normally would. The area is in dim light, as there appears to be a lit room past the specters, and Pazumin's headband provides light to everyone in the back of the line. Creatures without darkvision have disadvantage on their attack rolls.
Magister Albrecht pulls a wand from inside his robe and mutters something under his breath. A white burst of light flies out of his wand, hurling itself toward one of the specters.
Albrecht's Ray of Frost against Specter 1:8 for 4 cold damage.
Irostine's arrow flies into the specter, wounding it further, while Pazumin's arrow (whether due to error on the side of the archer or the light surrounding the undead) strikes the wall, bouncing off to the side.
[Still waiting on other people's actions before the specters' turn comes up.]
As Val and a few others move forward, you feel a rumbling in the soles of your shoes. Suddenly, the dungeon begins to split apart, the hallway dividing itself in two. Between the two halves comes a stone wall, separating the party and specters. As you all begin to recover from this shift, the specter on your side rushes forward, only to face Dominque's rapier. In response, the specter swipes at the man, attempting to return the favor. Behind you, you can see two vaguely humanoid figures, though they move like the living and not like the dead.
Specter against Dominique: 16 for 2 necrotic damage. If this hits, Dominique must succeed on a DC 10 Constitution saving throw or have his hit point maximum reduced by the damage taken.
I use my bonus action to pick up a pebble that was shaken lose when the hallway was divided in two, and cast magic stone on it. I then use my attack action to chuck the stones at the specter, shouting "heads up!" in a gruff voice.
This post has potentially manipulated dice roll results.
13 con save
Dominique grunts as the specters nails claw through his soul. "Gawd damn it, what are these things?!" He slashes and bobs from side to side trying to get the thing to fall apart. Attack: 12 Damage: 8
Through the hail of arrows and stones, the specter reels back, eventually evaporating into a fine, phantasmal mist. A silence falls as Magister Albrecht slowly counts you all off in his head. The change in the party makeup seems to perturb him slightly, but he elects to deal with that problem later as he says, "We should be able to meet back up with them at the entrance. These ruins have a habit of rerouting invaders to the outside. Lucky for us, we seem to be on the right side." The loxodon taps the wall with a finger, illuminating it with a soft blue light. "Let's continue forward. If I'm correct, that should have been the last trap. Normally it's difficult to get past those, but our group size must have forced it to pick and choose."
A few moments later and about 200 feet further down the hall, you enter into a room lit with continual flames trapped in glass canisters hanging from the ceiling. On one side of the room is a massive, circular door carved with intricate runes and symbols. On the other is a doorway that appears to lead into an antechamber. Magister Albrecht glances into the room briefly before turning his attention to the door. "I believe that the treasure you desired is in there. Feel free to examine that while I work on this." Unrolling a bundle containing several arcane implements, the loxodon begins to hack away at the intricate lock on the door.
Inside the antechamber are three chests, each inlaid with a different material- gold, silver, and lead. Do any of you wish to enter the room?
(im sorry, my character got deleted, and I don't really remember who I was playing as. i'm going to have to drop out of the game anyway. Again, sorry, and enjoy the rest of your game! thank you for letting me join in the first place!)
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[I was under the impression that everyone had gone down the stairs, since it's a fairly lengthy staircase. You all should have gone ahead and moved up to the hall, unless some people stayed behind.]
Those two (or three) had been scouting ahead of the doors which were dark, they had gone down the stairs. They never reported back, so I presumed those of us with the Magister were still waiting to hear back.
// I am Arenlor
Developers should read This Changelog
Moderator for D&D Beyond's YouTube, Twitch, and Discord.
((Februari 9 Dominique went after the scouts, Feb 10 Val followed as well))
((if the readied action gets triggered: attackAttack: 15 Damage: 11))
Thanks, missed that. Seems I'm the only one who needs light in the party.
Initiative as Pazumin is staying far enough back to not light up our scouts. 5
// I am Arenlor
Developers should read This Changelog
Moderator for D&D Beyond's YouTube, Twitch, and Discord.
[Pazumin can enter into combat with everyone else's initiative. Just act as if you're 40 feet further back.]
The specters turn their attention to you, their eyes glowing a bright blue as they rush towards you.
Players act first! Surprise round is over, so take actions as if you normally would. The area is in dim light, as there appears to be a lit room past the specters, and Pazumin's headband provides light to everyone in the back of the line. Creatures without darkvision have disadvantage on their attack rolls.
Magister Albrecht pulls a wand from inside his robe and mutters something under his breath. A white burst of light flies out of his wand, hurling itself toward one of the specters.
Albrecht's Ray of Frost against Specter 1: 8 for 4 cold damage.
Specter 1 Damage Taken: 6
Specter 2 Damage Taken: 0
Irostine feels a chill in his spine looking at the specter's eyes, but shoots another arrow at the first specter nonetheless.
Longbow Attack: 13 Damage: 5
Knowing it's time to fight, Pazumin fires an arrow at the nearest Specter. Attack: 3 Damage: 1
Hmm, that ignored my modifier. Maybe I did it wrong, should have been +7 and +3 respectively.
// I am Arenlor
Developers should read This Changelog
Moderator for D&D Beyond's YouTube, Twitch, and Discord.
Dominique retains his position, ready to block either specter when they draw near.
Irostine's arrow flies into the specter, wounding it further, while Pazumin's arrow (whether due to error on the side of the archer or the light surrounding the undead) strikes the wall, bouncing off to the side.
[Still waiting on other people's actions before the specters' turn comes up.]
Specter 1 Total Damage Taken: 8
Specter 2 Total Damage Taken: 0
((that wax 5 days ago. Set a time limit, either public or secretly for players to react to prevent campaigns from bleeding to death.))
[OOC: Sorry guys I am very buys right now. I will withdraw myself.]
Enna | Wood Elf - Ranger 1 | Eternal Warfare - War Party D
Valnan | Half Elf - Sorcerer/Wild Magic | Coliseum of Conquest
Nyana | Wood Elf - Life Claric 1 | Lost Mines of Phandelver
(sorry guy dont like not having initiative im withdrawing have fun though!)
As Val and a few others move forward, you feel a rumbling in the soles of your shoes. Suddenly, the dungeon begins to split apart, the hallway dividing itself in two. Between the two halves comes a stone wall, separating the party and specters. As you all begin to recover from this shift, the specter on your side rushes forward, only to face Dominque's rapier. In response, the specter swipes at the man, attempting to return the favor. Behind you, you can see two vaguely humanoid figures, though they move like the living and not like the dead.
Specter against Dominique: 16 for 2 necrotic damage. If this hits, Dominique must succeed on a DC 10 Constitution saving throw or have his hit point maximum reduced by the damage taken.
Specter Damage Taken: 11
I use my bonus action to pick up a pebble that was shaken lose when the hallway was divided in two, and cast magic stone on it. I then use my attack action to chuck the stones at the specter, shouting "heads up!" in a gruff voice.
Attack: 15 Damage: 6
Pazumin again fires her Longbow.
Attack: 22 Damage: 9
// I am Arenlor
Developers should read This Changelog
Moderator for D&D Beyond's YouTube, Twitch, and Discord.
Irostine shaken by these events tries to shoot another arrow at the specter.
Longbow Attack: 21 Damage: 11
13 con save
Dominique grunts as the specters nails claw through his soul. "Gawd damn it, what are these things?!" He slashes and bobs from side to side trying to get the thing to fall apart. Attack: 12 Damage: 8
Igden fires a crossbow bolt at the nearest specter as well. Attack 18 damage 4
specter #1
Through the hail of arrows and stones, the specter reels back, eventually evaporating into a fine, phantasmal mist. A silence falls as Magister Albrecht slowly counts you all off in his head. The change in the party makeup seems to perturb him slightly, but he elects to deal with that problem later as he says, "We should be able to meet back up with them at the entrance. These ruins have a habit of rerouting invaders to the outside. Lucky for us, we seem to be on the right side." The loxodon taps the wall with a finger, illuminating it with a soft blue light. "Let's continue forward. If I'm correct, that should have been the last trap. Normally it's difficult to get past those, but our group size must have forced it to pick and choose."
A few moments later and about 200 feet further down the hall, you enter into a room lit with continual flames trapped in glass canisters hanging from the ceiling. On one side of the room is a massive, circular door carved with intricate runes and symbols. On the other is a doorway that appears to lead into an antechamber. Magister Albrecht glances into the room briefly before turning his attention to the door. "I believe that the treasure you desired is in there. Feel free to examine that while I work on this." Unrolling a bundle containing several arcane implements, the loxodon begins to hack away at the intricate lock on the door.
Inside the antechamber are three chests, each inlaid with a different material- gold, silver, and lead. Do any of you wish to enter the room?
(im sorry, my character got deleted, and I don't really remember who I was playing as. i'm going to have to drop out of the game anyway. Again, sorry, and enjoy the rest of your game! thank you for letting me join in the first place!)