This post has potentially manipulated dice roll results.
The orog continues hacking (1 - Mac, 2 - kal: 2, 1) once each at Macketho and Kaladin, but is too distracted splitting his attack that he doesn't manage to hit either target. Orc 5 steps over Orc 2's body to attack 1 Kaladin as well, but has even less luck than the Orog did. Orc 6 growls from the back but is unable to get past his allies to reach his foes.
This post has potentially manipulated dice roll results.
Vule will shoot at orc 5 with his bow Attack: 7 Damage: 9 sneak attack 11 before moving to N10(decided against it this round, done ok overall against the little guys)
This post has potentially manipulated dice roll results.
As the Orc crumples before her and the group presses forward leaving her unable to reach a foe with her hammer Vuna instead turns her gaze to the Orc at the back of the pack. She lifts her hand and points a finger at him as she calls on the power of The Red Knight to signal her opponents doom. With the sound of a bell ringing the power of Vuna's gaze presses against the Orc as it tries to resist the assault.
Action: Toll the Dead DC 13 Wisdom save or suffer 7 necrotic damage(or 6 if he is already damaged, which I didn't think he was!)
Kaladin will again attack Orog with Percy's help spear Attack: 22 Damage: 10, if orc 5 is still standing I will use a Sweeping Attack on it for 4 damage.
This post has potentially manipulated dice roll results.
Sam lands both of his shots at the orog, while Macketho remains unable to penetrate his armor. Vule shoots one of the orcs, leaving it in dire straights, and Vuna causes a powerful bell to toll at it, hoping to finish it off, but it's able to shake off the effects. Kaladin lands a powerful blow on the orog with his spear, then sweeps it across to cut down the orc.. The combination of blows leave the orog looking to be on it's last legs.
Sam lands both of his shots at the orog, while Macketho and Vule remain unable to penetrate his armor. Vuna causes a powerful bell to toll at another of the orcs, but he's able to shake off the effects. Kaladin lands a powerful blow on the orog with his spear, then sweeps it across at the next orc as well. The combination of blows leave the orog looking to be on it's last legs.
Wisdom save: 14
(Just need kip now)
Don't know if it matters but I shot at an orc not the orog.
Sam lands both of his shots at the orog, while Macketho and Vule remain unable to penetrate his armor. Vuna causes a powerful bell to toll at another of the orcs, but he's able to shake off the effects. Kaladin lands a powerful blow on the orog with his spear, then sweeps it across at the next orc as well. The combination of blows leave the orog looking to be on it's last legs.
Wisdom save: 14
(Just need kip now)
Don't know if it matters but I shot at an orc not the orog.
(Ooh, whoops. Yes it does matter, a 14 hits an orc :P)
(Edited the previous post. That shot + kaladin's sweep was enough to kill Orc 5.)
Again Vule quietly whispers after his shot. "Yeah..."
(Moving my whole 35 feet can I move my bow to my back and draw blades)
(Can only sheath or draw one weapon per round, so if you move the bow to your back, can't draw anything. If you drop the bow instead of stowing it, you could draw one blade, then draw the next before attcking next round)
This post has potentially manipulated dice roll results.
The orog looks to be losing blood fairly quickly at this point, but it hasn't weakened him enough to stop his attacks yet, and he hacks twice more at his foes. (1 - Mac, 2 - kal: 1, 2). He fails once more to hit Kaladin with his axe, but is able to put Macketho down once more. Orc 6 looks wary, having seen so many allies fall already, but he steps forward nonetheless to attack 2 Kaladin, having no more luck than the orog.
Orog attacks:
Attack: 21 Damage: 8
Attack: 8 Damage: 16
Orc 6:
Attack: 23 Damage: 14
(Back to you guys. Only real map change is that Orc 6 took orc 5's place)
"Sweet" Vule gives a pretty crisp barely whisper as the arrow strikes and he begins to reposition himself.
The orog continues hacking (1 - Mac, 2 - kal: 2, 1) once each at Macketho and Kaladin, but is too distracted splitting his attack that he doesn't manage to hit either target. Orc 5 steps over Orc 2's body to attack 1 Kaladin as well, but has even less luck than the Orog did. Orc 6 growls from the back but is unable to get past his allies to reach his foes.
Orog attacks:
Attack: 22 Damage: 10
Attack: 26 Damage: 16
Orc 5:
Attack: 6 Damage: 9
(Question, as the map stands could the Orog be melee attacked from N10?)
(Yes he could be, with half cover between the wall and Macketho)
Two more shots at the Orog (with advantage for Faerie Fire)
Attack: 27 Damage: Unable to parse dice roll.
Attack: 21 Damage: 8
Paladin - warforged - orange
Macketho attacks the Orog.
Attack: 10 Damage: 8
Attack: 15 Damage: 7
(wasted a 20.. just rolled a -5 on a con save against crit poison damage.)
Vule will shoot at orc 5 with his bow Attack: 7 Damage: 9 sneak attack 11 before moving to N10(decided against it this round, done ok overall against the little guys)
As the Orc crumples before her and the group presses forward leaving her unable to reach a foe with her hammer Vuna instead turns her gaze to the Orc at the back of the pack. She lifts her hand and points a finger at him as she calls on the power of The Red Knight to signal her opponents doom. With the sound of a bell ringing the power of Vuna's gaze presses against the Orc as it tries to resist the assault.
Action: Toll the Dead DC 13 Wisdom save or suffer 7 necrotic damage(or 6 if he is already damaged, which I didn't think he was!)
Kaladin will again attack Orog with Percy's help spear Attack: 22 Damage: 10, if orc 5 is still standing I will use a Sweeping Attack on it for 4 damage.
Sam lands both of his shots at the orog, while Macketho remains unable to penetrate his armor. Vule shoots one of the orcs, leaving it in dire straights, and Vuna causes a powerful bell to toll at it, hoping to finish it off, but it's able to shake off the effects. Kaladin lands a powerful blow on the orog with his spear, then sweeps it across to cut down the orc.. The combination of blows leave the orog looking to be on it's last legs.
Wisdom save: 15
(Just need kip now)
Don't know if it matters but I shot at an orc not the orog.
(Ooh, whoops. Yes it does matter, a 14 hits an orc :P)
(Edited the previous post. That shot + kaladin's sweep was enough to kill Orc 5.)
Again Vule quietly whispers after his shot. "Yeah..."
(Moving my whole 35 feet can I move my bow to my back and draw blades)
Kip continues to launch eldritch blast at Orug Attack: 14 Damage: 1
percy continues to help Kaladin
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
(Can only sheath or draw one weapon per round, so if you move the bow to your back, can't draw anything. If you drop the bow instead of stowing it, you could draw one blade, then draw the next before attcking next round)
Kip manages to land an eldritch blast on the orog.
Back to us?
(No, jsut haven't gotten the chane to do the orc/orog's turn yet)
The orog looks to be losing blood fairly quickly at this point, but it hasn't weakened him enough to stop his attacks yet, and he hacks twice more at his foes. (1 - Mac, 2 - kal: 1, 2). He fails once more to hit Kaladin with his axe, but is able to put Macketho down once more. Orc 6 looks wary, having seen so many allies fall already, but he steps forward nonetheless to attack 2 Kaladin, having no more luck than the orog.
Orog attacks:
Attack: 21 Damage: 8
Attack: 8 Damage: 16
Orc 6:
Attack: 23 Damage: 14
(Back to you guys. Only real map change is that Orc 6 took orc 5's place)
Vule seeing orog bleed will take a swing with his shortsword. Attack: 18 Damage: 9 sneak attack 6