Brom's presence seems to be more than enough to intimidate the goblin into spilling the beans. The little beast quickly revealing that the girl was in the cave, how many of his kin were in there with her as well as telling them roughly why she had been taken. The last bit of which doesn't sound good at all. "Whatever he's on about I don't like it." Idalie replies to Omnia, shaking her head. "We're going to need to be careful going in there. We don't want them to catch sight of us too soon and hurt the girl." Looks up as Krag begins to edge away, still begging for his life, frowning as Nate suggests that they kill him.
"No." She states firmly. "He's held up his end of the deal, isn't that right Krag?" Turning her piercing, multi-colored eyes on the goblin, the gnome musters as cold, commanding and threatening a look as she can muster. She's been told her glares can be a bit unnerving due to her heterochromia. "If we find out you haven't, if it turns out you've lied, I promise we'll find you. And I swear in the name of Malar I'll make you regret it."
Rollback Post to RevisionRollBack
Viaya Morbrew - Imela: The Adventure Begins - High Elf/Rogue (Level 1)
Quinn joins the rest of the group just in time to hear all of the questions. After hearing the answers, as well as the suggestions of his new friends, a look of concern rests on Quinn's face.
"I agree with Perky, it doesn't feel right killing him..."
Quinn looks over at the goblin.
"But that doesn't mean will let you leave with your weapons. Drop them!"
"We could tie him up in a tree, because Nate has a point. If this tomb has one way in and one way out i rather not be sandwiched between two groups. Plus we hold our end of the deal, we didnt kill him" Brom said eyeing the goblin as he tried to gesture away "once we come out with Bess we can cut him down and send him on his way" then something occured to Brom, tombs like this is often full of traps arent they? "Hey Krag how well do you know this tomb? Are there any traps or dead ends we need to avoid"
Brom thats a smart move but lets pick a tree that is not so obvious wouldnt want them cutting him down before we get out. Either that gag him and take him with us he can go first in case there are any traps.
Feels a bit of relief as Quin agrees with her, pacing back over to them after retrieving his daggers from the other goblin's body. Idalie nodding at the bard's suggestion that Krag drop his weapons and brightening at Brom's suggestion that they tie him to a tree for now until their work is done. "I agree with Brom." She says. "Let's have him tell us about any traps or dangers he knows of and then tie and gag him and put him somewhere out of sight. If his information proves good and we rescue the girl we'll let him go." Frowning again at Nate's continued insistence, Idalie shakes her head. Offering him a slightly wounded look. "Would you make a liar out of me?" She questions. "I swore to him we wouldn't hurt without undue reason. He won't be any trouble this way and there's to be enough violence done once we get inside.What harm is it sparing a life when one can?" It's somewhat naive, the gnome knows it is but she still tries to see the good in people when she can. Doesn't see the value in killing things what aren't a danger to you and though Krag is a goblin, one no doubt guilty of doing bad things, she finds herself without the stomach to kill or watch him die in cold blood. It's not her right to judge others, only the gods can do that. "Please," She goes on, granting the human a small smile and glancing around at the others. "I'd see it as a favor and I'll take full responsibility for it if he betrays us." Besides, the sooner they have done about it, the sooner they can see about saving the farmer's daughter, the true innocent in this mess, from the darkness awaiting them underground.
Rollback Post to RevisionRollBack
Viaya Morbrew - Imela: The Adventure Begins - High Elf/Rogue (Level 1)
DMs note: Sorry, got to do a little ret con since I missed a couple of things. The stuff below happened BEFORE the goblin gave up all of that info. I'm waiting on a PM reply before continuing, so hang tight. Thanks for your patience.
(Quinn listens at the cave to see if anyone is coming, but doesn't hear anything. He drags the body to the bushes to hide it.
Omnia searches the goblin and finds 2 SP and the standard goblin equipment of poor quality, a rusty dagger, ratty leather armor, cheap shortbow and shortsword.)
The last thing Nate wants to do is upset his new friends, and if he DID try something without the agreement of the party that it would likely be the end of his life as well. Idalie seems so genuine and heartfelt in her plea to spare the goblins life that he decides to let it go.
Nate sends a hint of an understanding smile at Idalie.
(Though there was disagreement on the way to handle Krag, the group has come to a consensus and ties up Krag to a tree that is out of the way and hidden from sight, gagging him for extra insurance. The group goes to the entrance of the cave, which has a large stone double door with ornate carvings. The door is halfway open, and you all can easily look inside. There are steps going down, then a bend in the stairs where you can no longer see in. Also, it is fairly dark in there.)
DMs note: I'm going to need to know what order you all will be marching in. Pick a number from 1-5, first come first serve.
(You all enter and go down the stairs. After a few moments you turn, then see a long, dark corridor with a slight light source at the end. Note: The dash lines are your line of sight.)
(You all see 3 Goblins in the distance, sitting around a big, brass brazier. They seem to be preoccupied with cooking their dinner, not paying much attention, but they are about 150 feet away. The room itself is lit by the fire in the brazier, but the corridor is somewhat dark, providing you all some cover, but not completely. The closer you get to the entrance, the more likely you'll be noticed. What do you all do?)
DM's note: The corridor is about 60 feet long, narrow, and the distance from the end of the corridor to the Goblins appears to be another 60-70 feet. If you all want to go past the opening of the corridor, you'll have to roll a Stealth Check. If you all decide to attack only the person in front, Nate, would get a surprise round.
Brom watches the three goblins cook their meal staying with the group, sneaking past will be a challenge because of his armor. Attacking was an option but if the scuffle is too loud the sound might carry down the cave
Still disappointed and worried that the goblin was kept alive, but also glad to have come to an agreement with his comrades (albeit mostly for fear of his own life if he would've acted), Nate leads the way down the dark staircase into the tomb. They reach the dark narrow corridor and Nate can somehow feel Brom's fierce energy flow through his body as he notices the Goliath thinking about their next actions. He likes it.
"I won't blow it this time..." Nate thinks to himself as he creeps up the corridor just to the opening of the larger room where the goblins are (not requiring Stealth Check).
Nate will then:
1. Quickly scan the large room for any other goblins. (no type of investigation or perception check, he's just simply taking a quick look in the room from the end of the corridor.) If there are any other goblins that Nate can see in the room, then he will do nothing more than that and remain at the end of the corridor and send a silent hand motion to his friends that there are more Goblins in this room than the 3 that they currently see.
2. If there are NOT any other goblins in the room that he can see, Nate will quietly and slowly wiggle his fingers on both hands and whisper a strange verse which casts ENTANGLE on the group of 3 goblins. Since the goblins are 60-70 feet away from the entrance to the room, and they are all bunched together, this should be a perfect range/area. (Range/Area: 90ft./20ft.). He figures he will ask for forgiveness later and frankly doesn't feel like starting another debate as to if we should try and spare these goblins as well. He has concerns about the noise the goblins will make once/if they become trapped, but he's hoping his comrades with ranged weapons can seal the deal real quick like.
OOC - I believe there is no rolling required for this spell, but Stiffkick, could you please explain to me if the element of surprise helps this action, and also exactly how the goblins Strength savings throw works? How is the spell save DC calculated? I don't quite understand and just want some clarification. Thank you so much!
DMs note: Sorry for the lack of updates, very sick and drugged. Nate, to answer your questions, the element of surprise only helps in that you can cast this without rolling Initiative. The Goblins will roll a Strength Save (d20-1) and the DC they have to beat is listed on your character sheet next to the spell.
(Nate sneaks up near the end of the corridor and casts Entangle. The Goblins are suddenly swept up by vines that come out of the ground, grabbing at them.)
Saving Throws:
16
19
10
(Two of the Goblins manage to struggle free, but the 3rd remains caught in the vines.)
Brom's presence seems to be more than enough to intimidate the goblin into spilling the beans. The little beast quickly revealing that the girl was in the cave, how many of his kin were in there with her as well as telling them roughly why she had been taken. The last bit of which doesn't sound good at all. "Whatever he's on about I don't like it." Idalie replies to Omnia, shaking her head. "We're going to need to be careful going in there. We don't want them to catch sight of us too soon and hurt the girl." Looks up as Krag begins to edge away, still begging for his life, frowning as Nate suggests that they kill him.
"No." She states firmly. "He's held up his end of the deal, isn't that right Krag?" Turning her piercing, multi-colored eyes on the goblin, the gnome musters as cold, commanding and threatening a look as she can muster. She's been told her glares can be a bit unnerving due to her heterochromia. "If we find out you haven't, if it turns out you've lied, I promise we'll find you. And I swear in the name of Malar I'll make you regret it."
Viaya Morbrew - Imela: The Adventure Begins - High Elf/Rogue (Level 1)
Entropy Klyv - Hunted ! - Half Orc/College of Lore Bard (Level 6)
Xieva Talwinder - Crosswinds - Firbolg/School of Enchantment Wizard (Level 5)
Quinn joins the rest of the group just in time to hear all of the questions. After hearing the answers, as well as the suggestions of his new friends, a look of concern rests on Quinn's face.
"I agree with Perky, it doesn't feel right killing him..."
Quinn looks over at the goblin.
"But that doesn't mean will let you leave with your weapons. Drop them!"
Nate gives a disappointed, almost sulky frown to both Quinn and Idalie.
"Why take the risk? What if he goes and comes back with friends?"
"We could tie him up in a tree, because Nate has a point. If this tomb has one way in and one way out i rather not be sandwiched between two groups. Plus we hold our end of the deal, we didnt kill him" Brom said eyeing the goblin as he tried to gesture away "once we come out with Bess we can cut him down and send him on his way" then something occured to Brom, tombs like this is often full of traps arent they? "Hey Krag how well do you know this tomb? Are there any traps or dead ends we need to avoid"
Bromduhr, Goliath Fighter.
Brom thats a smart move but lets pick a tree that is not so obvious wouldnt want them cutting him down before we get out. Either that gag him and take him with us he can go first in case there are any traps.
Omnia - Human Rogue Female (2) - LMoP
DM - The Pursuit of Knowledge - One Shot
"Too much work. It's too risky. I am sure we can navigate the traps ourselves..."
Nate lifts his hand, outstretches his thumb, and makes a throat slitting gesture across his own neck to his comrades.
Feels a bit of relief as Quin agrees with her, pacing back over to them after retrieving his daggers from the other goblin's body. Idalie nodding at the bard's suggestion that Krag drop his weapons and brightening at Brom's suggestion that they tie him to a tree for now until their work is done. "I agree with Brom." She says. "Let's have him tell us about any traps or dangers he knows of and then tie and gag him and put him somewhere out of sight. If his information proves good and we rescue the girl we'll let him go." Frowning again at Nate's continued insistence, Idalie shakes her head. Offering him a slightly wounded look. "Would you make a liar out of me?" She questions. "I swore to him we wouldn't hurt without undue reason. He won't be any trouble this way and there's to be enough violence done once we get inside.What harm is it sparing a life when one can?" It's somewhat naive, the gnome knows it is but she still tries to see the good in people when she can. Doesn't see the value in killing things what aren't a danger to you and though Krag is a goblin, one no doubt guilty of doing bad things, she finds herself without the stomach to kill or watch him die in cold blood. It's not her right to judge others, only the gods can do that. "Please," She goes on, granting the human a small smile and glancing around at the others. "I'd see it as a favor and I'll take full responsibility for it if he betrays us." Besides, the sooner they have done about it, the sooner they can see about saving the farmer's daughter, the true innocent in this mess, from the darkness awaiting them underground.
Viaya Morbrew - Imela: The Adventure Begins - High Elf/Rogue (Level 1)
Entropy Klyv - Hunted ! - Half Orc/College of Lore Bard (Level 6)
Xieva Talwinder - Crosswinds - Firbolg/School of Enchantment Wizard (Level 5)
DMs note: Sorry, got to do a little ret con since I missed a couple of things. The stuff below happened BEFORE the goblin gave up all of that info. I'm waiting on a PM reply before continuing, so hang tight. Thanks for your patience.
(Quinn listens at the cave to see if anyone is coming, but doesn't hear anything. He drags the body to the bushes to hide it.
Omnia searches the goblin and finds 2 SP and the standard goblin equipment of poor quality, a rusty dagger, ratty leather armor, cheap shortbow and shortsword.)
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
The last thing Nate wants to do is upset his new friends, and if he DID try something without the agreement of the party that it would likely be the end of his life as well. Idalie seems so genuine and heartfelt in her plea to spare the goblins life that he decides to let it go.
Nate sends a hint of an understanding smile at Idalie.
"Fine. Can we at least have Brom tie the ropes?"
Omnia goes back and grabs the two silver she found on the goblin and rejoins the team.
OK let's tie him up then and work out a plan
Omnia - Human Rogue Female (2) - LMoP
DM - The Pursuit of Knowledge - One Shot
(Though there was disagreement on the way to handle Krag, the group has come to a consensus and ties up Krag to a tree that is out of the way and hidden from sight, gagging him for extra insurance. The group goes to the entrance of the cave, which has a large stone double door with ornate carvings. The door is halfway open, and you all can easily look inside. There are steps going down, then a bend in the stairs where you can no longer see in. Also, it is fairly dark in there.)
DMs note: I'm going to need to know what order you all will be marching in. Pick a number from 1-5, first come first serve.
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
3
Omnia - Human Rogue Female (2) - LMoP
DM - The Pursuit of Knowledge - One Shot
1
5
2
Viaya Morbrew - Imela: The Adventure Begins - High Elf/Rogue (Level 1)
Entropy Klyv - Hunted ! - Half Orc/College of Lore Bard (Level 6)
Xieva Talwinder - Crosswinds - Firbolg/School of Enchantment Wizard (Level 5)
Party Order: Nate, Idalie, Omnia, Brom, Quinn
(You all enter and go down the stairs. After a few moments you turn, then see a long, dark corridor with a slight light source at the end. Note: The dash lines are your line of sight.)
(You all see 3 Goblins in the distance, sitting around a big, brass brazier. They seem to be preoccupied with cooking their dinner, not paying much attention, but they are about 150 feet away. The room itself is lit by the fire in the brazier, but the corridor is somewhat dark, providing you all some cover, but not completely. The closer you get to the entrance, the more likely you'll be noticed. What do you all do?)
DM's note: The corridor is about 60 feet long, narrow, and the distance from the end of the corridor to the Goblins appears to be another 60-70 feet. If you all want to go past the opening of the corridor, you'll have to roll a Stealth Check. If you all decide to attack only the person in front, Nate, would get a surprise round.
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
Brom watches the three goblins cook their meal staying with the group, sneaking past will be a challenge because of his armor. Attacking was an option but if the scuffle is too loud the sound might carry down the cave
Bromduhr, Goliath Fighter.
Still disappointed and worried that the goblin was kept alive, but also glad to have come to an agreement with his comrades (albeit mostly for fear of his own life if he would've acted), Nate leads the way down the dark staircase into the tomb. They reach the dark narrow corridor and Nate can somehow feel Brom's fierce energy flow through his body as he notices the Goliath thinking about their next actions. He likes it.
"I won't blow it this time..." Nate thinks to himself as he creeps up the corridor just to the opening of the larger room where the goblins are (not requiring Stealth Check).
Nate will then:
1. Quickly scan the large room for any other goblins. (no type of investigation or perception check, he's just simply taking a quick look in the room from the end of the corridor.) If there are any other goblins that Nate can see in the room, then he will do nothing more than that and remain at the end of the corridor and send a silent hand motion to his friends that there are more Goblins in this room than the 3 that they currently see.
2. If there are NOT any other goblins in the room that he can see, Nate will quietly and slowly wiggle his fingers on both hands and whisper a strange verse which casts ENTANGLE on the group of 3 goblins. Since the goblins are 60-70 feet away from the entrance to the room, and they are all bunched together, this should be a perfect range/area. (Range/Area: 90ft./20ft.). He figures he will ask for forgiveness later and frankly doesn't feel like starting another debate as to if we should try and spare these goblins as well. He has concerns about the noise the goblins will make once/if they become trapped, but he's hoping his comrades with ranged weapons can seal the deal real quick like.
OOC - I believe there is no rolling required for this spell, but Stiffkick, could you please explain to me if the element of surprise helps this action, and also exactly how the goblins Strength savings throw works? How is the spell save DC calculated? I don't quite understand and just want some clarification. Thank you so much!
DMs note: Sorry for the lack of updates, very sick and drugged. Nate, to answer your questions, the element of surprise only helps in that you can cast this without rolling Initiative. The Goblins will roll a Strength Save (d20-1) and the DC they have to beat is listed on your character sheet next to the spell.
(Nate sneaks up near the end of the corridor and casts Entangle. The Goblins are suddenly swept up by vines that come out of the ground, grabbing at them.)
Saving Throws:
16
19
10
(Two of the Goblins manage to struggle free, but the 3rd remains caught in the vines.)
Everyone roll initiative!
DM - Tomb of the Delian Order One-Shot (Level 1)
Natasha - The Call of Lon-Dia Human Rogue (Level 4)
Initiative: 22