One wolf leaps up and latches on to a wing just as another grabs on to her leg before the third wolf leaps up and latches on to her neck and drags her to the ground.
This post has potentially manipulated dice roll results.
OOC: How long are we talking for Chatters to run down through the forest to get to the wolves at 60ft. a round? Is attempting to climb down the cliff the only viable option?
That stupid vial that Chatters drank hurt him, so he's going to riffle through his many robes to find his holy water (flask) and throw it at the wolves then make his way down towards them.
To hit -> 13 Damage -> 3
OOC: I know they won't take radiant damage from it because they aren't fiends or undead so I didn't add that but I did roll improvised weapon damage in the event I manage to chuck it far enough and hit one. If you want a different type of roll, let me know!
Running is going to talke you a long time... like hours... you could climb down but it will take some checks and take a few turns, Jumping down you will take a little damage and have to roll to avoid hitting any rocks or anything that would cause a lot of damage.
Chatters launches a flask of holy water towards the wolves and it lands with a splash in the water nearby, causing one if the wolves munching on saida now to turn and look. As the skeleton begins to scale down the wet rock face along side the waterfall, he slips and begins to tumble. (Roll me a DeX save now to grab the before you fall)
Chatters manages to grab hold of the rock face, having fallen many feet before grabbing hold he is now only about 20 feet from the rocks below and about 40 feet from the wolves.
Ummm... well you are being mauled and unconscious lol but I Think the initiative order is as below.
Initiative order so far rabid wolf 20 - dead mangy wolf 17 sickly wolf 16 Odysseus 14 Zinn 11 Dire wolf 11 Chatters 10 Chuckles 10 (unconscious) Hungry 10 twitchy wolf 9
Zinn takes a deep breath, leaps, and spreads his wings before making a steep aerial descent. Choosing one of the many wolves as his target (the mangy one), Zinn releases an Eldritch Blast...
This post has potentially manipulated dice roll results.
The imp flies through the air as it races down from the cliff face and to the riverbed below. It conjures a ball of smoke and force before launching it towards the cowering wolf, Slamming into it with a loud yelp.
Initiative order rabid wolf 20 - dead mangy wolf 17 (2 damage taken) sickly wolf 16 Odysseus 14 Zinn 11 Dire wolf 11 (17 damage taken ) Chatters 10 Chuckles 10 (unconscious) Hungry 10 twitchy wolf 9
The Mangy wolf continues to howl in fear unable to move.
The Sickly wolf will leave the unconscious creatures alone as the members of its pack are attacked. The Wolf will move to attack Hungry, Lunging towards the toothy creatur and snapping at it with its jaws.
Attack: 6 Damage: 8.
The sickly wolf bites down hard on the wretcheds neck, jerking and tearing as it tries to pull the creature to the ground. (Hungry strength save 15. Hungry manages to stay on his feet but takes 6 damage.
The angry head comes flying through, circling around the pack and slamming into the neck of the cowering dire wolf from behind. The creatures teeth digging in and tearing large chunks out of the large wolf dealing 17 damage! As Odysseus finishes mauling the wolf, it seems as though the pain of the attack snaps it out of its fear and it begins growling loudly.
One wolf leaps up and latches on to a wing just as another grabs on to her leg before the third wolf leaps up and latches on to her neck and drags her to the ground.
(wellll crap... pack tactics is rediculous)
Seeing the food in trouble, Hungry charges forward and attacks the rabid wolf!
Attack: 20 Damage: 11 and attached
The Wretched creature manages to tear the head off of the rabid wolf and gobble it up as its body collapses to the ground.
(So is Sylas or Chatters going to try to do anything from the cliff top, otherwise I will proceed with the current initiative)
OOC: How long are we talking for Chatters to run down through the forest to get to the wolves at 60ft. a round? Is attempting to climb down the cliff the only viable option?
That stupid vial that Chatters drank hurt him, so he's going to riffle through his many robes to find his holy water (flask) and throw it at the wolves then make his way down towards them.
To hit -> 13
Damage -> 3
OOC: I know they won't take radiant damage from it because they aren't fiends or undead so I didn't add that but I did roll improvised weapon damage in the event I manage to chuck it far enough and hit one. If you want a different type of roll, let me know!
/e I forgot to roll with disadvantage so -> 19
/e2 Athletics check to scale the mountain -> 19
Running is going to talke you a long time... like hours... you could climb down but it will take some checks and take a few turns, Jumping down you will take a little damage and have to roll to avoid hitting any rocks or anything that would cause a lot of damage.
Chatters launches a flask of holy water towards the wolves and it lands with a splash in the water nearby, causing one if the wolves munching on saida now to turn and look. As the skeleton begins to scale down the wet rock face along side the waterfall, he slips and begins to tumble. (Roll me a DeX save now to grab the before you fall)
Dexterity Saving Throw -> 18
Chatters manages to grab hold of the rock face, having fallen many feet before grabbing hold he is now only about 20 feet from the rocks below and about 40 feet from the wolves.
((Where is Saida in the initative order?
Jubilant/Tiefling/Warlock/The Guardians of Kinloran
Kalahari/Earth Genasi/Cleric/Eternal Warfare
Gin/Goblin/Cleric/Hidden Heroes
Suneni/Dragonborn/Monk/The Burning Dead
((Where is Saida in the initative order?
Jubilant/Tiefling/Warlock/The Guardians of Kinloran
Kalahari/Earth Genasi/Cleric/Eternal Warfare
Gin/Goblin/Cleric/Hidden Heroes
Suneni/Dragonborn/Monk/The Burning Dead
Ummm... well you are being mauled and unconscious lol but I Think the initiative order is as below.
Initiative order so far
rabid wolf 20 - dead
mangy wolf 17
sickly wolf 16
Odysseus 14
Zinn 11
Dire wolf 11
Chatters 10
Chuckles 10 (unconscious)
Hungry 10
twitchy wolf 9
(anyone not on the list roll initiative please)
Chatter's Initiative -> 10
Zinn's initiative: 11
(was Zinn going to try to attack quickly before combat starts?)
Zinn takes a deep breath, leaps, and spreads his wings before making a steep aerial descent. Choosing one of the many wolves as his target (the mangy one), Zinn releases an Eldritch Blast...
The imp flies through the air as it races down from the cliff face and to the riverbed below. It conjures a ball of smoke and force before launching it towards the cowering wolf, Slamming into it with a loud yelp.
Initiative order
rabid wolf 20 - dead
mangy wolf 17 (2 damage taken)
sickly wolf 16
Odysseus 14
Zinn 11
Dire wolf 11 (17 damage taken )
Chatters 10
Chuckles 10 (unconscious)
Hungry 10
twitchy wolf 9
The Mangy wolf continues to howl in fear unable to move.
The Sickly wolf will leave the unconscious creatures alone as the members of its pack are attacked. The Wolf will move to attack Hungry, Lunging towards the toothy creatur and snapping at it with its jaws.
Attack: 6 Damage: 8.
The sickly wolf bites down hard on the wretcheds neck, jerking and tearing as it tries to pull the creature to the ground. (Hungry strength save 15. Hungry manages to stay on his feet but takes 6 damage.
Odysseus is up!
Odysseus comes flying down towards the Dire wolf, and bites it on the neck. You will do for breakfast!
Attack: 21 Damage: 7+8+9
The angry head comes flying through, circling around the pack and slamming into the neck of the cowering dire wolf from behind. The creatures teeth digging in and tearing large chunks out of the large wolf dealing 17 damage! As Odysseus finishes mauling the wolf, it seems as though the pain of the attack snaps it out of its fear and it begins growling loudly.
Zinn is up!
(That’s 17 damage. 7 poison, 10 piercing)
(I only saw 2 damage numbers at first, I updated the attack! Nice hit.)