Wormsquirt and Zarbof moving into position to listen better can hear echoing towards you in a cavern the sound of 2 heavy metal objects being dragged and odd sounding footfalls. They make a kind of clomping noise. You can also see that the hallway and what you can see of the cavern beyond is filled with dust but you notice there are areas at the beginning of the cavern where there's lest dust. Like a trail that something takes frequently through the area.
Zarbof will move his full 25ft forwards, right in the centre of the cavern, and (assuming I'm still out of melee range?) will also hold his action until it gets into melee range.
(If/when it does, he's just going to try to smash it with his axe: Attack: 9 Damage: 13, if it doesn't get close enough he'll just wait)
Zarbof, You get to the middle of the room and ready your attack. The minotaur skeleton keeps approaching but to your surprise it's not coming right toward you. It's following the path worn in the dust to the side. Moving along it's track for a moment you think it may walk right past but when it gets with 10' of you it bursts into action, dropping it's head and charges at you.
You try to swing at it but it's odd actions have thrown you off and you miss.
It seems your swing moves you just enough out of the way that the minotaur also misses you as it pulls up short from it's charge and readies it's great-axe.
No worries. You didn't really miss anything. Anyone want to do a perception for any noises?
That's what happens when you wear a helmet your whole life!
My house rules
Perception: 13
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationPerception: 13
Mysti perception: 15
Wormsquirt and Zarbof moving into position to listen better can hear echoing towards you in a cavern the sound of 2 heavy metal objects being dragged and odd sounding footfalls. They make a kind of clomping noise. You can also see that the hallway and what you can see of the cavern beyond is filled with dust but you notice there are areas at the beginning of the cavern where there's lest dust. Like a trail that something takes frequently through the area.
What you guys can see at the moment:
That's what happens when you wear a helmet your whole life!
My house rules
Was my perception well enough to notice if there were and runes or other arcane/divine makings on the stone?
Nobody notices any kinds of markings on the stone.
That's what happens when you wear a helmet your whole life!
My house rules
Zarbof will move forwards until he can see what's making the noise.
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationMysti will slowly move forward to cover Zarbof if needed
Zarbof at the very edge of your dark-vision you can see a large skeletal Minotaur walking unhurriedly toward you dragging a huge greataxe behind it.
Mysti. You can't see it as the only light in the corridor is a little flickering from the small fire made to ignite arrows in the other room.
That's what happens when you wear a helmet your whole life!
My house rules
Mysti will cast light on her warhammer to to brighten things up
OKie dokie. We should probably get into initiatives then:)
Thorum: 15
Wormsquirt: 23
Belialuin: 4
Zarbof: 21
Mysti: 5
Roger: 15
NPC: 19
That's what happens when you wear a helmet your whole life!
My house rules
Wormsquirt will hold his action for now.
Current order: Wormsquirt, Zarbof, NPC, Thorum, Roger, Mysti, Belialuin
Wormsquirt is holding his action, so Zarbof you're up.
That's what happens when you wear a helmet your whole life!
My house rules
Zarbof will move his full 25ft forwards, right in the centre of the cavern, and (assuming I'm still out of melee range?) will also hold his action until it gets into melee range.
(If/when it does, he's just going to try to smash it with his axe: Attack: 9 Damage: 13, if it doesn't get close enough he'll just wait)
Mordekai | Tiefling Warlock/Bard (Lv.12) | Pizazz's Beyond
RavenloftAnnihilationZarbof, You get to the middle of the room and ready your attack. The minotaur skeleton keeps approaching but to your surprise it's not coming right toward you. It's following the path worn in the dust to the side. Moving along it's track for a moment you think it may walk right past but when it gets with 10' of you it bursts into action, dropping it's head and charges at you.
You try to swing at it but it's odd actions have thrown you off and you miss.
That's what happens when you wear a helmet your whole life!
My house rules
On Zarbof - Gore Attack: 15 Damage: 13
That's what happens when you wear a helmet your whole life!
My house rules
It seems your swing moves you just enough out of the way that the minotaur also misses you as it pulls up short from it's charge and readies it's great-axe.
That's what happens when you wear a helmet your whole life!
My house rules
Thorum will bonus action move hunter's mark to the Minotaur and shot and arrow if I have line of sight, otherwise I will move to line of sight.
Attack: 27 Damage: 14
hunter's mark: 3
Ghosts of Saltmarsh - DM
Nice. Thorum gets into position and send an arrow true hitting the Minotaur for 13 DMG.
That brings us to Roger.
That's what happens when you wear a helmet your whole life!
My house rules