He falls dead, again Sven's halbred spills blood onto the dirt of the path out of the city. We can drop initiative at this point. There's nothing good to be looted, except for 1 gp and 2 sp per player. You all make your way back together near the front of the Sleeping Giant. Bratz is still reeling a bit from the strikes, but he's alive.
"So how much time do we have before the rest of the Redbrands come looking for us?" Petros nervously shifts his weight from one foot to the other. His encounter with the Redbrand thugs has left him shaken. The presence of the Redbrands suggests the sinister nature of this town and its inhabitants. Petros counts the seconds until he can leave this place...or find some whiskey.
This post has potentially manipulated dice roll results.
Pops
"I'm sure there's some proverb about sleeping giants, but I'll leave it to Petros to go find out." "Before we get too cozy here, who's still left inside that bar? I thought I saw four figures on the porch. How many did we kill? Three?"
Pops excuses himself from the group, and carefully sneaks down one of the side alleys next to the Sleeping Giant. He's looking for a side window or crack to peer into, or at least a door to listen to. Who's still inside?
Pops remains quiet as can be. It's not difficult to look inside through the windows. You do see a dwarven female cleaning up the place and organizing. She does not appear to be dressed like the others. One thing everyone noted about the attackers, were their crimson colored garb they wore.
Petros kneels next to the body of the fallen Redbrand. He works to remove the man's colored cloak. "Perhaps our future conversations with the Redbrands will be fruitful if we are in disguise. Should we make our way into the Sleeping Giant to investigate?" Petros stands fastening the cloak around himself. "I mean what's the worst that could happen? Another brutal and potentially deadly fight?!"
Pops picks up on Petros' cue, and gathers and dons a second cloak. "Let's see what the bartender can tell us."
Signaling the others to follow, he opens the front door of the Sleeping Giant and steps inside. "Good Day" he greets the dwarf, in Dwarvish. "May we have something to drink?"
Once you enter the tavern, there is a dwarven woman wiping glasses behind the bar. "We're closed gentleman," she says without looking up. "That's what I told your friends outside. You know Harbin doesn't want us serving too early."
She will look up at you at this point. "I've never met the man, heard the name though. From my understanding, he stays up in that manor on the hill for the most part. I'd really like to converse more, but like I said, we're closed and I need to get this place ready for opening in a few hours."
With a nod and a pained smile to the dwarf, Pops gestures the others out onto the porch, out of earshot of the bartender. "Starting a turf war with this gang wasn't exactly on my agenda for the afternoon," he says quietly. "We should get these bodies out of the street, for one." "Have we heard anything suggesting these morons are in any way tied to Gundren or his brothers? Don't recall that. Still, a little careful nosing around up at the manor might be worth our while if we play our cards right. And 100gp for Glasstaff's head might fill our coffers nicely."
"That said, we have unfinished business elsewhere, tomorrow. If this side job looks problematic, we should call it a day."
"Sorry to disturb you, we should have remembered. Can't blame a guy for being thirsty though! We'll come back later." Sven turns to the others and motions towards the door. When everyone has joined him out on the porch he says to the group "Aye, I think this could be a good side mission, but clearly our focus has to lie with finding Gundren. So whatever this brings, we need to get out of town and go do what we had said in the morning per our plan. If we manage to take down this Glasstaff tonight then all the better. I think we may find that things that seem to convenient to not be connected may well be connected. I say we check out this manor and see if we can't make a payday tonight."
This post has potentially manipulated dice roll results.
Pops
Pops, still wearing his somewhat bloodied red cloak, exits the porch and begins to drag the bodies off the street. He'll drag them under the trees across the street, perhaps, or anywhere out of immediate sight from folks casually walking down the street or patronizing the Sleeping Giant. He knows they'll be found sooner or later. But preferably more later than sooner.
As he's doing that, he'll make a more careful search of the corpses in case we missed any important clues (or valuables) during our initial rifling of their pockets. Perception (or if more appropriate, Investigation): 14
Pops, still wearing his somewhat bloodied red cloak, exits the porch and begins to drag the bodies off the street. He'll drag them under the trees across the street, perhaps, or anywhere out of immediate sight from folks casually walking down the street or patronizing the Sleeping Giant. He knows they'll be found sooner or later. But preferably more later than sooner.
As he's doing that, he'll make a more careful search of the corpses in case we missed any important clues (or valuables) during our initial rifling of their pockets. Perception (or if more appropriate, Investigation): 8
You don't find anything else on the bodies. And to save time and such, if you say you want to search someone, you're going to find everything they have. I'm not going to lock something behind a skill check like that. Though if you find something mysterious or uinknown on someone and want to find out more, that will require a skill check.
The bodies are moved out into the few trees across the street. They're out of sight now, but will soon be found as Pops assumes.
This post has potentially manipulated dice roll results.
Petros
Petros helps Pops relocate the bodies. He will then make his way east toward the dilapidated manor. Along the way, Petros will keep to the edges of the road, keenly aware of any danger that may be approaching. Perception:4.
That will kill him unless you wanted to knock him out instead.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
OOC: If he hadn't rounded on me I probably would say knock him out. But based on what I said, go ahead and have it kill him.
PC: Sven Gard Lvl 2 Fighter LMOP OTR
He falls dead, again Sven's halbred spills blood onto the dirt of the path out of the city. We can drop initiative at this point. There's nothing good to be looted, except for 1 gp and 2 sp per player. You all make your way back together near the front of the Sleeping Giant. Bratz is still reeling a bit from the strikes, but he's alive.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Petros
"So how much time do we have before the rest of the Redbrands come looking for us?" Petros nervously shifts his weight from one foot to the other. His encounter with the Redbrand thugs has left him shaken. The presence of the Redbrands suggests the sinister nature of this town and its inhabitants. Petros counts the seconds until he can leave this place...or find some whiskey.
Pops
"I'm sure there's some proverb about sleeping giants, but I'll leave it to Petros to go find out."
"Before we get too cozy here, who's still left inside that bar? I thought I saw four figures on the porch. How many did we kill? Three?"
Pops excuses himself from the group, and carefully sneaks down one of the side alleys next to the Sleeping Giant. He's looking for a side window or crack to peer into, or at least a door to listen to. Who's still inside?
Stealth: 24
Perception: 6
Pops remains quiet as can be. It's not difficult to look inside through the windows. You do see a dwarven female cleaning up the place and organizing. She does not appear to be dressed like the others. One thing everyone noted about the attackers, were their crimson colored garb they wore.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Petros
Petros kneels next to the body of the fallen Redbrand. He works to remove the man's colored cloak. "Perhaps our future conversations with the Redbrands will be fruitful if we are in disguise. Should we make our way into the Sleeping Giant to investigate?" Petros stands fastening the cloak around himself. "I mean what's the worst that could happen? Another brutal and potentially deadly fight?!"
Pops
Pops picks up on Petros' cue, and gathers and dons a second cloak. "Let's see what the bartender can tell us."
Signaling the others to follow, he opens the front door of the Sleeping Giant and steps inside. "Good Day" he greets the dwarf, in Dwarvish. "May we have something to drink?"
Sven
Sven follows suit and grabs the third Redbrands cloak and throws it over his shoulder then follows the others inside.
PC: Sven Gard Lvl 2 Fighter LMOP OTR
Nyana
Ny leans against the wall of the Sleeping Giant out front to keep watch for any trouble headed their way while the others are inside.
Enna | Wood Elf - Ranger 1 | Eternal Warfare - War Party D
Valnan | Half Elf - Sorcerer/Wild Magic | Coliseum of Conquest
Nyana | Wood Elf - Life Claric 1 | Lost Mines of Phandelver
Brats
Brats is going to stay outside with Ny and try and strike up small talk.
Ny
Brats blushes slightly before speaking.. "So nice weather we have here huh?"
I don't have a signature.
Once you enter the tavern, there is a dwarven woman wiping glasses behind the bar. "We're closed gentleman," she says without looking up. "That's what I told your friends outside. You know Harbin doesn't want us serving too early."
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Petros
Petros walks up to the bar. "You are right. We are looking for Glasstaff. Have you seen him around lately?"
She will look up at you at this point. "I've never met the man, heard the name though. From my understanding, he stays up in that manor on the hill for the most part. I'd really like to converse more, but like I said, we're closed and I need to get this place ready for opening in a few hours."
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Petros
Petros turns to Pops and Sven, "What do you two think?" Petros grabs a broom to make himself useful while the group plans their next move.
Pops
With a nod and a pained smile to the dwarf, Pops gestures the others out onto the porch, out of earshot of the bartender. "Starting a turf war with this gang wasn't exactly on my agenda for the afternoon," he says quietly. "We should get these bodies out of the street, for one."
"Have we heard anything suggesting these morons are in any way tied to Gundren or his brothers? Don't recall that. Still, a little careful nosing around up at the manor might be worth our while if we play our cards right. And 100gp for Glasstaff's head might fill our coffers nicely."
"That said, we have unfinished business elsewhere, tomorrow. If this side job looks problematic, we should call it a day."
Sven
"Sorry to disturb you, we should have remembered. Can't blame a guy for being thirsty though! We'll come back later." Sven turns to the others and motions towards the door. When everyone has joined him out on the porch he says to the group "Aye, I think this could be a good side mission, but clearly our focus has to lie with finding Gundren. So whatever this brings, we need to get out of town and go do what we had said in the morning per our plan. If we manage to take down this Glasstaff tonight then all the better. I think we may find that things that seem to convenient to not be connected may well be connected. I say we check out this manor and see if we can't make a payday tonight."
PC: Sven Gard Lvl 2 Fighter LMOP OTR
Pops
Pops, still wearing his somewhat bloodied red cloak, exits the porch and begins to drag the bodies off the street. He'll drag them under the trees across the street, perhaps, or anywhere out of immediate sight from folks casually walking down the street or patronizing the Sleeping Giant. He knows they'll be found sooner or later. But preferably more later than sooner.
As he's doing that, he'll make a more careful search of the corpses in case we missed any important clues (or valuables) during our initial rifling of their pockets.
Perception (or if more appropriate, Investigation): 14
You don't find anything else on the bodies. And to save time and such, if you say you want to search someone, you're going to find everything they have. I'm not going to lock something behind a skill check like that. Though if you find something mysterious or uinknown on someone and want to find out more, that will require a skill check.
The bodies are moved out into the few trees across the street. They're out of sight now, but will soon be found as Pops assumes.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Petros
Petros helps Pops relocate the bodies. He will then make his way east toward the dilapidated manor. Along the way, Petros will keep to the edges of the road, keenly aware of any danger that may be approaching. Perception:4.